mirror of
https://github.com/SFML/SFML.git
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726 lines
21 KiB
C
726 lines
21 KiB
C
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/*
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* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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*
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* This program is distributed under the terms of the MIT license.
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* See the included MIT-LICENSE file for the terms of this license.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#elif defined WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include "../common/common.h"
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/* OpenGL 1.3 functions */
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static void (APIENTRY * fptr_glActiveTexture)(GLenum);
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static VALUE
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gl_ActiveTexture(obj,arg1)
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VALUE obj,arg1;
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{
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GLenum texture;
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LOAD_GL_FUNC(glActiveTexture)
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texture = (GLenum)NUM2INT(arg1);
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fptr_glActiveTexture(texture);
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return Qnil;
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}
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static void (APIENTRY * fptr_glClientActiveTexture)(GLenum);
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static VALUE
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gl_ClientActiveTexture(obj,arg1)
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VALUE obj,arg1;
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{
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GLenum texture;
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LOAD_GL_FUNC(glClientActiveTexture)
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texture = (GLenum)NUM2INT(arg1);
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fptr_glClientActiveTexture(texture);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord1d)(GLenum,GLdouble);
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static VALUE
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gl_MultiTexCoord1d(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum target;
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GLdouble s;
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LOAD_GL_FUNC(glMultiTexCoord1d)
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target = (GLenum)NUM2INT(arg1);
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s = (GLdouble)NUM2DBL(arg2);
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fptr_glMultiTexCoord1d(target,s);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord1f)(GLenum,GLfloat);
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static VALUE
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gl_MultiTexCoord1f(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum target;
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GLfloat s;
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LOAD_GL_FUNC(glMultiTexCoord1f)
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target = (GLenum)NUM2INT(arg1);
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s = (GLfloat)NUM2DBL(arg2);
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fptr_glMultiTexCoord1f(target,s);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord1i)(GLenum,GLint);
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static VALUE
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gl_MultiTexCoord1i(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum target;
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GLint s;
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LOAD_GL_FUNC(glMultiTexCoord1i)
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target = (GLenum)NUM2INT(arg1);
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s = (GLint)NUM2INT(arg2);
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fptr_glMultiTexCoord1i(target,s);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord1s)(GLenum,GLshort);
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static VALUE
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gl_MultiTexCoord1s(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum target;
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GLshort s;
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LOAD_GL_FUNC(glMultiTexCoord1s)
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target = (GLenum)NUM2INT(arg1);
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s = (GLshort)NUM2INT(arg2);
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fptr_glMultiTexCoord1s(target,s);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord2d)(GLenum,GLdouble,GLdouble);
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static VALUE
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gl_MultiTexCoord2d(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLenum target;
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GLdouble s;
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GLdouble t;
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LOAD_GL_FUNC(glMultiTexCoord2d)
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target = (GLenum)NUM2INT(arg1);
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s = (GLdouble)NUM2DBL(arg2);
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t = (GLdouble)NUM2DBL(arg3);
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fptr_glMultiTexCoord2d(target,s,t);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord2f)(GLenum,GLfloat,GLfloat);
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static VALUE
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gl_MultiTexCoord2f(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLenum target;
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GLfloat s;
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GLfloat t;
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LOAD_GL_FUNC(glMultiTexCoord2f)
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target = (GLenum)NUM2INT(arg1);
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s = (GLfloat)NUM2DBL(arg2);
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t = (GLfloat)NUM2DBL(arg3);
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fptr_glMultiTexCoord2f(target,s,t);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord2i)(GLenum,GLint,GLint);
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static VALUE
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gl_MultiTexCoord2i(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLenum target;
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GLint s;
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GLint t;
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LOAD_GL_FUNC(glMultiTexCoord2i)
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target = (GLenum)NUM2INT(arg1);
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s = (GLint)NUM2INT(arg2);
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t = (GLint)NUM2INT(arg3);
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fptr_glMultiTexCoord2i(target,s,t);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord2s)(GLenum,GLshort,GLshort);
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static VALUE
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gl_MultiTexCoord2s(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLenum target;
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GLshort s;
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GLshort t;
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LOAD_GL_FUNC(glMultiTexCoord2s)
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target = (GLenum)NUM2INT(arg1);
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s = (GLshort)NUM2INT(arg2);
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t = (GLshort)NUM2INT(arg3);
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fptr_glMultiTexCoord2s(target,s,t);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord3d)(GLenum,GLdouble,GLdouble,GLdouble);
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static VALUE
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gl_MultiTexCoord3d(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLenum target;
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GLdouble s;
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GLdouble t;
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GLdouble r;
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LOAD_GL_FUNC(glMultiTexCoord3d)
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target = (GLenum)NUM2INT(arg1);
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s = (GLdouble)NUM2DBL(arg2);
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t = (GLdouble)NUM2DBL(arg3);
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r = (GLdouble)NUM2DBL(arg4);
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fptr_glMultiTexCoord3d(target,s,t,r);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord3f)(GLenum,GLfloat,GLfloat,GLfloat);
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static VALUE
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gl_MultiTexCoord3f(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLenum target;
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GLfloat s;
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GLfloat t;
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GLfloat r;
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LOAD_GL_FUNC(glMultiTexCoord3f)
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target = (GLenum)NUM2INT(arg1);
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s = (GLfloat)NUM2DBL(arg2);
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t = (GLfloat)NUM2DBL(arg3);
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r = (GLfloat)NUM2DBL(arg4);
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fptr_glMultiTexCoord3f(target,s,t,r);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord3i)(GLenum,GLint,GLint,GLint);
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static VALUE
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gl_MultiTexCoord3i(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLenum target;
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GLint s;
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GLint t;
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GLint r;
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LOAD_GL_FUNC(glMultiTexCoord3i)
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target = (GLenum)NUM2INT(arg1);
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s = (GLint)NUM2INT(arg2);
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t = (GLint)NUM2INT(arg3);
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r = (GLint)NUM2INT(arg4);
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fptr_glMultiTexCoord3i(target,s,t,r);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord3s)(GLenum,GLshort,GLshort,GLshort);
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static VALUE
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gl_MultiTexCoord3s(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLenum target;
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GLshort s;
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GLshort t;
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GLshort r;
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LOAD_GL_FUNC(glMultiTexCoord3s)
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target = (GLenum)NUM2INT(arg1);
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s = (GLshort)NUM2INT(arg2);
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t = (GLshort)NUM2INT(arg3);
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r = (GLshort)NUM2INT(arg4);
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fptr_glMultiTexCoord3s(target,s,t,r);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord4d)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble);
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static VALUE
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gl_MultiTexCoord4d(obj,arg1,arg2,arg3,arg4,arg5)
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VALUE obj,arg1,arg2,arg3,arg4,arg5;
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{
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GLenum target;
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GLdouble s;
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GLdouble t;
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GLdouble r;
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GLdouble q;
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LOAD_GL_FUNC(glMultiTexCoord4d)
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target = (GLenum)NUM2INT(arg1);
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s = (GLdouble)NUM2DBL(arg2);
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t = (GLdouble)NUM2DBL(arg3);
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r = (GLdouble)NUM2DBL(arg4);
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q = (GLdouble)NUM2DBL(arg5);
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fptr_glMultiTexCoord4d(target,s,t,r,q);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat);
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static VALUE
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gl_MultiTexCoord4f(obj,arg1,arg2,arg3,arg4,arg5)
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VALUE obj,arg1,arg2,arg3,arg4,arg5;
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{
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GLenum target;
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GLfloat s;
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GLfloat t;
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GLfloat r;
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GLfloat q;
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LOAD_GL_FUNC(glMultiTexCoord4f)
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target = (GLenum)NUM2INT(arg1);
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s = (GLfloat)NUM2DBL(arg2);
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t = (GLfloat)NUM2DBL(arg3);
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r = (GLfloat)NUM2DBL(arg4);
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q = (GLfloat)NUM2DBL(arg5);
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fptr_glMultiTexCoord4f(target,s,t,r,q);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord4i)(GLenum,GLint,GLint,GLint,GLint);
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static VALUE
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gl_MultiTexCoord4i(obj,arg1,arg2,arg3,arg4,arg5)
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VALUE obj,arg1,arg2,arg3,arg4,arg5;
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{
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GLenum target;
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GLint s;
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GLint t;
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GLint r;
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GLint q;
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LOAD_GL_FUNC(glMultiTexCoord4i)
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target = (GLenum)NUM2INT(arg1);
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s = (GLint)NUM2INT(arg2);
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t = (GLint)NUM2INT(arg3);
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r = (GLint)NUM2INT(arg4);
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q = (GLint)NUM2INT(arg5);
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fptr_glMultiTexCoord4i(target,s,t,r,q);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiTexCoord4s)(GLenum,GLshort,GLshort,GLshort,GLshort);
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static VALUE
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gl_MultiTexCoord4s(obj,arg1,arg2,arg3,arg4,arg5)
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VALUE obj,arg1,arg2,arg3,arg4,arg5;
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{
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GLenum target;
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GLshort s;
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GLshort t;
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GLshort r;
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GLshort q;
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LOAD_GL_FUNC(glMultiTexCoord4s)
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target = (GLenum)NUM2INT(arg1);
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s = (GLshort)NUM2INT(arg2);
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t = (GLshort)NUM2INT(arg3);
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r = (GLshort)NUM2INT(arg4);
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q = (GLshort)NUM2INT(arg5);
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fptr_glMultiTexCoord4s(target,s,t,r,q);
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return Qnil;
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}
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#define GLMULTITEXCOORD_VFUNC(_type_) \
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static VALUE \
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gl_MultiTexCoord##_type_##v(argc,argv,obj) \
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int argc; \
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VALUE *argv; \
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VALUE obj; \
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{ \
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int num; \
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VALUE args[5]; \
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RArray *ary; \
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switch (num = rb_scan_args(argc, argv, "23", &args[0], &args[1], &args[2], &args[3],&args[4])) { \
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case 2: \
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if (TYPE(args[1]) == T_ARRAY) { \
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ary = RARRAY(args[1]); \
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switch (ary->len) { \
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case 1: \
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gl_MultiTexCoord1##_type_(obj,args[0],ary->ptr[0]); \
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break; \
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case 2: \
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gl_MultiTexCoord2##_type_(obj,args[0],ary->ptr[0],ary->ptr[1]); \
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break; \
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case 3: \
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gl_MultiTexCoord3##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
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break; \
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case 4: \
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gl_MultiTexCoord4##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
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break; \
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default: \
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rb_raise(rb_eArgError, "array length:%d", num); \
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} \
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} \
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else { \
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gl_MultiTexCoord1##_type_(obj,args[0], args[1]); \
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break; \
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} \
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break; \
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case 3: \
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gl_MultiTexCoord2##_type_(obj,args[0], args[1], args[2]); \
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break; \
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case 4: \
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gl_MultiTexCoord3##_type_(obj,args[0], args[1], args[2], args[3]); \
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break; \
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case 5: \
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gl_MultiTexCoord4##_type_(obj,args[0], args[1], args[2], args[3], args[4]); \
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break; \
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default: \
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rb_raise(rb_eArgError, "too many arguments"); \
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break; \
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} \
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return Qnil; \
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}
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GLMULTITEXCOORD_VFUNC(d)
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GLMULTITEXCOORD_VFUNC(f)
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GLMULTITEXCOORD_VFUNC(i)
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GLMULTITEXCOORD_VFUNC(s)
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#undef GLTEXCOORD_VFUNC
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static void (APIENTRY * fptr_glLoadTransposeMatrixf)(const GLfloat[]);
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static VALUE
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gl_LoadTransposeMatrixf(obj,arg1)
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VALUE obj,arg1;
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{
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GLfloat m[4*4];
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LOAD_GL_FUNC(glLoadTransposeMatrixf)
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ary2cmat4x4flt(arg1, m);
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fptr_glLoadTransposeMatrixf(m);
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return Qnil;
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}
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static void (APIENTRY * fptr_glLoadTransposeMatrixd)(const GLdouble[]);
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static VALUE
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gl_LoadTransposeMatrixd(obj,arg1)
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VALUE obj,arg1;
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{
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GLdouble m[4*4];
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LOAD_GL_FUNC(glLoadTransposeMatrixd)
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ary2cmat4x4dbl(arg1, m);
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fptr_glLoadTransposeMatrixd(m);
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return Qnil;
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}
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||
|
static void (APIENTRY * fptr_glMultTransposeMatrixf)(const GLfloat[]);
|
||
|
static VALUE
|
||
|
gl_MultTransposeMatrixf(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat m[4*4];
|
||
|
LOAD_GL_FUNC(glMultTransposeMatrixf)
|
||
|
ary2cmat4x4flt(arg1, m);
|
||
|
fptr_glMultTransposeMatrixf(m);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glMultTransposeMatrixd)(const GLdouble[]);
|
||
|
static VALUE
|
||
|
gl_MultTransposeMatrixd(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble m[4*4];
|
||
|
LOAD_GL_FUNC(glMultTransposeMatrixd)
|
||
|
ary2cmat4x4dbl(arg1, m);
|
||
|
fptr_glMultTransposeMatrixd(m);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glSampleCoverage)(GLclampf,GLboolean);
|
||
|
static VALUE
|
||
|
gl_SampleCoverage(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLclampf value;
|
||
|
GLboolean invert;
|
||
|
LOAD_GL_FUNC(glSampleCoverage)
|
||
|
value = (GLclampf)NUM2DBL(arg1);
|
||
|
invert = (GLboolean)NUM2INT(arg2);
|
||
|
fptr_glSampleCoverage(value,invert);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glCompressedTexImage3D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
|
||
|
static VALUE
|
||
|
gl_CompressedTexImage3D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLenum internalformat;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLsizei depth;
|
||
|
GLint border;
|
||
|
GLsizei imagesize;
|
||
|
GLvoid *pixels;
|
||
|
LOAD_GL_FUNC(glCompressedTexImage3D)
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
internalformat = (GLenum)NUM2INT(arg3);
|
||
|
width = (GLsizei)NUM2UINT(arg4);
|
||
|
height = (GLsizei)NUM2UINT(arg5);
|
||
|
depth = (GLsizei)NUM2UINT(arg6);
|
||
|
border = (GLint)NUM2INT(arg7);
|
||
|
imagesize = (GLsizei)NUM2UINT(arg8);
|
||
|
if (TYPE(arg9) == T_STRING) {
|
||
|
if (RSTRING(arg9)->len < imagesize)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
|
||
|
pixels = RSTRING(arg9)->ptr;
|
||
|
} else if (NIL_P(arg9)) {
|
||
|
pixels = NULL;
|
||
|
} else {
|
||
|
Check_Type(arg9,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
fptr_glCompressedTexImage3D(target,level,internalformat,width,height,depth,border,imagesize,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
|
||
|
static VALUE
|
||
|
gl_CompressedTexImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLenum internalformat;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLint border;
|
||
|
GLsizei imagesize;
|
||
|
GLvoid *pixels;
|
||
|
LOAD_GL_FUNC(glCompressedTexImage2D)
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
internalformat = (GLenum)NUM2INT(arg3);
|
||
|
width = (GLsizei)NUM2UINT(arg4);
|
||
|
height = (GLsizei)NUM2UINT(arg5);
|
||
|
border = (GLint)NUM2INT(arg6);
|
||
|
imagesize = (GLsizei)NUM2UINT(arg7);
|
||
|
if (TYPE(arg8) == T_STRING) {
|
||
|
if (RSTRING(arg8)->len < imagesize)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg8)->len);
|
||
|
pixels = RSTRING(arg8)->ptr;
|
||
|
} else if (NIL_P(arg8)) {
|
||
|
pixels = NULL;
|
||
|
} else {
|
||
|
Check_Type(arg8,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
fptr_glCompressedTexImage2D(target,level,internalformat,width,height,border,imagesize,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glCompressedTexImage1D)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,GLvoid*);
|
||
|
static VALUE
|
||
|
gl_CompressedTexImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLenum internalformat;
|
||
|
GLsizei width;
|
||
|
GLint border;
|
||
|
GLsizei imagesize;
|
||
|
GLvoid *pixels;
|
||
|
LOAD_GL_FUNC(glCompressedTexImage1D)
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
internalformat = (GLenum)NUM2INT(arg3);
|
||
|
width = (GLsizei)NUM2UINT(arg4);
|
||
|
border = (GLint)NUM2INT(arg5);
|
||
|
imagesize = (GLsizei)NUM2UINT(arg6);
|
||
|
if (TYPE(arg7) == T_STRING) {
|
||
|
if (RSTRING(arg7)->len < imagesize)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg7)->len);
|
||
|
pixels = RSTRING(arg7)->ptr;
|
||
|
} else if (NIL_P(arg7)) {
|
||
|
pixels = NULL;
|
||
|
} else {
|
||
|
Check_Type(arg7,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
fptr_glCompressedTexImage1D(target,level,internalformat,width,border,imagesize,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glCompressedTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
|
||
|
static VALUE
|
||
|
gl_CompressedTexSubImage3D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint xoffset;
|
||
|
GLint yoffset;
|
||
|
GLint zoffset;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLsizei depth;
|
||
|
GLenum format;
|
||
|
GLsizei imagesize;
|
||
|
GLvoid *pixels;
|
||
|
LOAD_GL_FUNC(glCompressedTexSubImage3D)
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
xoffset = (GLint)NUM2INT(arg3);
|
||
|
yoffset = (GLint)NUM2INT(arg4);
|
||
|
zoffset = (GLint)NUM2INT(arg5);
|
||
|
width = (GLsizei)NUM2UINT(arg6);
|
||
|
height = (GLsizei)NUM2UINT(arg7);
|
||
|
depth = (GLsizei)NUM2UINT(arg8);
|
||
|
format = (GLenum)NUM2INT(arg9);
|
||
|
imagesize = (GLsizei)NUM2UINT(arg10);
|
||
|
if (TYPE(arg11) == T_STRING) {
|
||
|
if (RSTRING(arg11)->len < imagesize)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg11)->len);
|
||
|
pixels = RSTRING(arg11)->ptr;
|
||
|
} else {
|
||
|
Check_Type(arg11,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
fptr_glCompressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imagesize,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
|
||
|
static VALUE
|
||
|
gl_CompressedTexSubImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint xoffset;
|
||
|
GLint yoffset;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLenum format;
|
||
|
GLsizei imagesize;
|
||
|
GLvoid *pixels;
|
||
|
LOAD_GL_FUNC(glCompressedTexSubImage2D)
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
xoffset = (GLint)NUM2INT(arg3);
|
||
|
yoffset = (GLint)NUM2INT(arg4);
|
||
|
width = (GLsizei)NUM2UINT(arg5);
|
||
|
height = (GLsizei)NUM2UINT(arg6);
|
||
|
format = (GLenum)NUM2INT(arg7);
|
||
|
imagesize = (GLsizei)NUM2UINT(arg8);
|
||
|
if (TYPE(arg9) == T_STRING) {
|
||
|
if (RSTRING(arg9)->len < imagesize)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
|
||
|
pixels = RSTRING(arg9)->ptr;
|
||
|
} else {
|
||
|
Check_Type(arg9,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
fptr_glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imagesize,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glCompressedTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,GLvoid*);
|
||
|
static VALUE
|
||
|
gl_CompressedTexSubImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint xoffset;
|
||
|
GLsizei width;
|
||
|
GLenum format;
|
||
|
GLsizei imagesize;
|
||
|
GLvoid *pixels;
|
||
|
LOAD_GL_FUNC(glCompressedTexSubImage1D)
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
xoffset = (GLint)NUM2INT(arg3);
|
||
|
width = (GLsizei)NUM2UINT(arg4);
|
||
|
format = (GLenum)NUM2INT(arg5);
|
||
|
imagesize = (GLsizei)NUM2UINT(arg6);
|
||
|
if (TYPE(arg7) == T_STRING) {
|
||
|
if (RSTRING(arg7)->len < imagesize)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg7)->len);
|
||
|
pixels = RSTRING(arg7)->ptr;
|
||
|
} else {
|
||
|
Check_Type(arg7,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
fptr_glCompressedTexSubImage1D(target,level,xoffset,width,format,imagesize,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static void (APIENTRY * fptr_glGetCompressedTexImage)(GLenum,GLint,GLvoid*);
|
||
|
static VALUE
|
||
|
gl_GetCompressedTexImage(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint lod;
|
||
|
GLsizei size = 0;
|
||
|
VALUE data;
|
||
|
LOAD_GL_FUNC(glGetCompressedTexImage)
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
lod = (GLenum)NUM2INT(arg2);
|
||
|
glGetTexLevelParameteriv(target,lod,GL_TEXTURE_COMPRESSED_IMAGE_SIZE,&size); /* 1.0 function */
|
||
|
data = allocate_buffer_with_string(size);
|
||
|
fptr_glGetCompressedTexImage(target,lod,(GLvoid*)RSTRING(data)->ptr);
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
void gl_init_functions_1_3(VALUE module)
|
||
|
{
|
||
|
rb_define_module_function(module, "glActiveTexture", gl_ActiveTexture, 1);
|
||
|
rb_define_module_function(module, "glClientActiveTexture", gl_ClientActiveTexture, 1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1d", gl_MultiTexCoord1d, 2);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1f", gl_MultiTexCoord1f, 2);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1i", gl_MultiTexCoord1i, 2);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1s", gl_MultiTexCoord1s, 2);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2d", gl_MultiTexCoord2d, 3);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2f", gl_MultiTexCoord2f, 3);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2i", gl_MultiTexCoord2i, 3);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2s", gl_MultiTexCoord2s, 3);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3d", gl_MultiTexCoord3d, 4);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3f", gl_MultiTexCoord3f, 4);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3i", gl_MultiTexCoord3i, 4);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3s", gl_MultiTexCoord3s, 4);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4d", gl_MultiTexCoord4d, 5);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4f", gl_MultiTexCoord4f, 5);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4i", gl_MultiTexCoord4i, 5);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4s", gl_MultiTexCoord4s, 5);
|
||
|
rb_define_module_function(module, "glLoadTransposeMatrixf", gl_LoadTransposeMatrixf, 1);
|
||
|
rb_define_module_function(module, "glLoadTransposeMatrixd", gl_LoadTransposeMatrixd, 1);
|
||
|
rb_define_module_function(module, "glMultTransposeMatrixf", gl_MultTransposeMatrixf, 1);
|
||
|
rb_define_module_function(module, "glMultTransposeMatrixd", gl_MultTransposeMatrixd, 1);
|
||
|
rb_define_module_function(module, "glSampleCoverage", gl_SampleCoverage, 2);
|
||
|
rb_define_module_function(module, "glCompressedTexImage3D", gl_CompressedTexImage3D, 9);
|
||
|
rb_define_module_function(module, "glCompressedTexImage2D", gl_CompressedTexImage2D, 8);
|
||
|
rb_define_module_function(module, "glCompressedTexImage1D", gl_CompressedTexImage1D, 7);
|
||
|
rb_define_module_function(module, "glCompressedTexSubImage3D", gl_CompressedTexSubImage3D, 11);
|
||
|
rb_define_module_function(module, "glCompressedTexSubImage2D", gl_CompressedTexSubImage2D, 9);
|
||
|
rb_define_module_function(module, "glCompressedTexSubImage1D", gl_CompressedTexSubImage1D, 7);
|
||
|
rb_define_module_function(module, "glGetCompressedTexImage", gl_GetCompressedTexImage, 2);
|
||
|
|
||
|
/* Additional functions */
|
||
|
|
||
|
rb_define_module_function(module, "glMultiTexCoord", gl_MultiTexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1dv", gl_MultiTexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1fv", gl_MultiTexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1iv", gl_MultiTexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord1sv", gl_MultiTexCoordsv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2dv", gl_MultiTexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2fv", gl_MultiTexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2iv", gl_MultiTexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord2sv", gl_MultiTexCoordsv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3dv", gl_MultiTexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3fv", gl_MultiTexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3iv", gl_MultiTexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord3sv", gl_MultiTexCoordsv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4dv", gl_MultiTexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4fv", gl_MultiTexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4iv", gl_MultiTexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glMultiTexCoord4sv", gl_MultiTexCoordsv, -1);
|
||
|
}
|