2024-03-25 07:06:21 +08:00
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <algorithm>
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#include <limits>
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#include <memory>
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#include <vector>
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#include <cmath>
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namespace
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{
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constexpr auto windowWidth = 800u;
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constexpr auto windowHeight = 600u;
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constexpr auto pi = 3.14159265359f;
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std::filesystem::path resourcesDir()
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{
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#ifdef SFML_SYSTEM_IOS
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return "";
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#else
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return "resources";
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#endif
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}
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} // namespace
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////////////////////////////////////////////////////////////
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// Base class for effects
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////////////////////////////////////////////////////////////
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class Effect : public sf::Drawable
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{
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public:
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static void setFont(const sf::Font& font)
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{
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s_font = &font;
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}
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const std::string& getName() const
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{
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return m_name;
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}
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void update(float time, float x, float y)
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{
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onUpdate(time, x, y);
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}
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void draw(sf::RenderTarget& target, sf::RenderStates states) const override
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{
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onDraw(target, states);
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}
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void start()
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{
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onStart();
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}
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void stop()
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{
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onStop();
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}
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void handleKey(sf::Keyboard::Key key)
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{
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onKey(key);
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}
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protected:
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Effect(std::string name) : m_name(std::move(name))
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{
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}
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static const sf::Font& getFont()
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{
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assert(s_font != nullptr && "Cannot get font until setFont() is called");
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return *s_font;
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}
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private:
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// Virtual functions to be implemented in derived effects
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virtual void onUpdate(float time, float x, float y) = 0;
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virtual void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const = 0;
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virtual void onStart() = 0;
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virtual void onStop() = 0;
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virtual void onKey(sf::Keyboard::Key)
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{
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}
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std::string m_name;
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// NOLINTNEXTLINE(readability-identifier-naming)
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static inline const sf::Font* s_font{nullptr};
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};
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////////////////////////////////////////////////////////////
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// Surround Sound / Positional Audio Effect / Attenuation
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////////////////////////////////////////////////////////////
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class Surround : public Effect
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{
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public:
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Surround() : Effect("Surround / Attenuation")
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{
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m_listener.setPosition({(windowWidth - 20.f) / 2.f, (windowHeight - 20.f) / 2.f});
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m_listener.setFillColor(sf::Color::Red);
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// Load the music file
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if (!m_music.openFromFile(resourcesDir() / "doodle_pop.ogg"))
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sf::err() << "Failed to load " << (resourcesDir() / "doodle_pop.ogg").string() << std::endl;
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// Set the music to loop
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m_music.setLoop(true);
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// Set attenuation to a nice value
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m_music.setAttenuation(0.04f);
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}
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void onUpdate(float /*time*/, float x, float y) override
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{
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m_position = {windowWidth * x - 10.f, windowHeight * y - 10.f};
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m_music.setPosition({m_position.x, m_position.y, 0.f});
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}
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void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
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{
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auto statesCopy(states);
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statesCopy.transform = sf::Transform::Identity;
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statesCopy.transform.translate(m_position);
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target.draw(m_listener, states);
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target.draw(m_soundShape, statesCopy);
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}
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void onStart() override
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{
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// Synchronize listener audio position with graphical position
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sf::Listener::setPosition({m_listener.getPosition().x, m_listener.getPosition().y, 0.f});
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m_music.play();
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}
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void onStop() override
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{
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m_music.stop();
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}
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private:
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sf::CircleShape m_listener{20.f};
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sf::CircleShape m_soundShape{20.f};
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sf::Vector2f m_position;
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sf::Music m_music;
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};
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////////////////////////////////////////////////////////////
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// Pitch / Volume Effect
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////////////////////////////////////////////////////////////
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class PitchVolume : public Effect
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{
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public:
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PitchVolume() :
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Effect("Pitch / Volume"),
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m_pitchText(getFont(), "Pitch: " + std::to_string(m_pitch)),
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m_volumeText(getFont(), "Volume: " + std::to_string(m_volume))
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{
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// Load the music file
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if (!m_music.openFromFile(resourcesDir() / "doodle_pop.ogg"))
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sf::err() << "Failed to load " << (resourcesDir() / "doodle_pop.ogg").string() << std::endl;
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// Set the music to loop
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m_music.setLoop(true);
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// We don't care about attenuation in this effect
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m_music.setAttenuation(0.f);
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// Set initial pitch
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m_music.setPitch(m_pitch);
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// Set initial volume
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m_music.setVolume(m_volume);
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m_pitchText.setPosition({windowWidth / 2.f - 120.f, windowHeight / 2.f - 80.f});
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m_volumeText.setPosition({windowWidth / 2.f - 120.f, windowHeight / 2.f - 30.f});
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}
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void onUpdate(float /*time*/, float x, float y) override
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{
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m_pitch = std::clamp(2.f * x, 0.f, 2.f);
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m_volume = std::clamp(100.f * (1.f - y), 0.f, 100.f);
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m_music.setPitch(m_pitch);
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m_music.setVolume(m_volume);
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m_pitchText.setString("Pitch: " + std::to_string(m_pitch));
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m_volumeText.setString("Volume: " + std::to_string(m_volume));
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}
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void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
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{
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target.draw(m_pitchText, states);
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target.draw(m_volumeText, states);
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}
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void onStart() override
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{
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// We set the listener position back to the default
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// so that the music is right on top of the listener
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sf::Listener::setPosition({0.f, 0.f, 0.f});
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m_music.play();
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}
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void onStop() override
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{
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m_music.stop();
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}
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private:
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float m_pitch{1.f};
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float m_volume{100.f};
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sf::Text m_pitchText;
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sf::Text m_volumeText;
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sf::Music m_music;
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};
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////////////////////////////////////////////////////////////
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// Attenuation Effect
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////////////////////////////////////////////////////////////
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class Attenuation : public Effect
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{
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public:
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Attenuation() : Effect("Attenuation"), m_text(getFont())
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{
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m_listener.setPosition({(windowWidth - 20.f) / 2.f, (windowHeight - 20.f) / 2.f + 100.f});
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m_listener.setFillColor(sf::Color::Red);
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m_soundShape.setFillColor(sf::Color::Magenta);
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// Sound cone parameters
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static constexpr auto coneHeight = windowHeight * 2.f;
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static constexpr auto outerConeAngle = sf::degrees(120.f);
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static constexpr auto innerConeAngle = sf::degrees(30.f);
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// Set common properties of both cones
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for (auto* cone : {&m_soundConeOuter, &m_soundConeInner})
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{
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cone->setPointCount(3);
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cone->setPoint(0, {0.f, 0.f});
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cone->setPosition({20.f, 20.f});
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}
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m_soundConeOuter.setFillColor(sf::Color::Black);
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m_soundConeInner.setFillColor(sf::Color::Cyan);
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// Make each cone based on their angle and height
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static constexpr auto makeCone = [](auto& shape, const auto& angle)
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{
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const auto theta = sf::degrees(90.f) - (angle / 2);
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const auto x = coneHeight / std::tan(theta.asRadians());
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shape.setPoint(1, {-x, coneHeight});
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shape.setPoint(2, {x, coneHeight});
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};
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makeCone(m_soundConeOuter, outerConeAngle);
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makeCone(m_soundConeInner, innerConeAngle);
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// Load the music file
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if (!m_music.openFromFile(resourcesDir() / "doodle_pop.ogg"))
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sf::err() << "Failed to load " << (resourcesDir() / "doodle_pop.ogg").string() << std::endl;
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// Set the music to loop
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m_music.setLoop(true);
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// Set attenuation factor
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m_music.setAttenuation(m_attenuation);
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// Set direction to face "downwards"
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m_music.setDirection({0.f, 1.f, 0.f});
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// Set cone
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m_music.setCone({innerConeAngle, outerConeAngle, 0.f});
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m_text.setString(
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"Attenuation factor dampens full volume of sound while within inner cone based on distance to "
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"listener.\nCone outer gain determines "
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"volume of sound while outside outer cone.\nWhen within outer cone, volume is linearly interpolated "
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"between "
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"inner and outer volumes.");
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m_text.setCharacterSize(18);
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m_text.setPosition({20.f, 20.f});
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}
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void onUpdate(float /*time*/, float x, float y) override
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{
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m_position = {windowWidth * x - 10.f, windowHeight * y - 10.f};
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m_music.setPosition({m_position.x, m_position.y, 0.f});
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}
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void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
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{
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auto statesCopy(states);
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statesCopy.transform = sf::Transform::Identity;
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statesCopy.transform.translate(m_position);
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target.draw(m_soundConeOuter, statesCopy);
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target.draw(m_soundConeInner, statesCopy);
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target.draw(m_soundShape, statesCopy);
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target.draw(m_listener, states);
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target.draw(m_text, states);
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}
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void onStart() override
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{
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// Synchronize listener audio position with graphical position
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sf::Listener::setPosition({m_listener.getPosition().x, m_listener.getPosition().y, 0.f});
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m_music.play();
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}
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void onStop() override
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{
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m_music.stop();
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}
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private:
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sf::CircleShape m_listener{20.f};
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sf::CircleShape m_soundShape{20.f};
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sf::ConvexShape m_soundConeOuter;
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sf::ConvexShape m_soundConeInner;
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sf::Text m_text;
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sf::Vector2f m_position;
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sf::Music m_music;
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float m_attenuation{0.01f};
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};
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////////////////////////////////////////////////////////////
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// Tone Generator
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////////////////////////////////////////////////////////////
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class Tone : public sf::SoundStream, public Effect
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{
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public:
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Tone() :
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Effect("Tone Generator"),
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m_instruction(getFont(), "Press up and down arrows to change the current wave type"),
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m_currentType(getFont(), "Wave Type: Triangle"),
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m_currentAmplitude(getFont(), "Amplitude: 0.05"),
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m_currentFrequency(getFont(), "Frequency: 200 Hz")
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{
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m_instruction.setPosition({windowWidth / 2.f - 370.f, windowHeight / 2.f - 200.f});
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m_currentType.setPosition({windowWidth / 2.f - 150.f, windowHeight / 2.f - 100.f});
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m_currentAmplitude.setPosition({windowWidth / 2.f - 150.f, windowHeight / 2.f - 50.f});
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m_currentFrequency.setPosition({windowWidth / 2.f - 150.f, windowHeight / 2.f});
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sf::SoundStream::initialize(1, sampleRate, {sf::SoundChannel::Mono});
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}
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void onUpdate(float /*time*/, float x, float y) override
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{
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m_amplitude = std::clamp(0.2f * (1.f - y), 0.f, 0.2f);
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m_frequency = std::clamp(500.f * x, 0.f, 500.f);
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m_currentAmplitude.setString("Amplitude: " + std::to_string(m_amplitude));
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m_currentFrequency.setString("Frequency: " + std::to_string(m_frequency) + " Hz");
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}
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void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
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{
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target.draw(m_instruction, states);
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target.draw(m_currentType, states);
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target.draw(m_currentAmplitude, states);
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target.draw(m_currentFrequency, states);
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}
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void onStart() override
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{
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// We set the listener position back to the default
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// so that the tone is right on top of the listener
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|
|
sf::Listener::setPosition({0.f, 0.f, 0.f});
|
|
|
|
|
|
|
|
play();
|
|
|
|
}
|
|
|
|
|
|
|
|
void onStop() override
|
|
|
|
{
|
|
|
|
SoundStream::stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
void onKey(sf::Keyboard::Key key) override
|
|
|
|
{
|
|
|
|
auto ticks = 0;
|
|
|
|
|
|
|
|
if (key == sf::Keyboard::Key::Down)
|
|
|
|
ticks = 1; // Forward
|
|
|
|
else if (key == sf::Keyboard::Key::Up)
|
|
|
|
ticks = 3; // Reverse
|
|
|
|
|
|
|
|
while (ticks--)
|
|
|
|
{
|
|
|
|
switch (m_type)
|
|
|
|
{
|
|
|
|
case Type::Sine:
|
|
|
|
m_type = Type::Square;
|
|
|
|
m_currentType.setString("Wave Type: Square");
|
|
|
|
break;
|
|
|
|
case Type::Square:
|
|
|
|
m_type = Type::Triangle;
|
|
|
|
m_currentType.setString("Wave Type: Triangle");
|
|
|
|
break;
|
|
|
|
case Type::Triangle:
|
|
|
|
m_type = Type::Sawtooth;
|
|
|
|
m_currentType.setString("Wave Type: Sawtooth");
|
|
|
|
break;
|
|
|
|
case Type::Sawtooth:
|
|
|
|
m_type = Type::Sine;
|
|
|
|
m_currentType.setString("Wave Type: Sine");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool onGetData(sf::SoundStream::Chunk& chunk) override
|
|
|
|
{
|
|
|
|
const auto period = 1.f / m_frequency;
|
|
|
|
|
|
|
|
for (auto i = 0u; i < chunkSize; ++i)
|
|
|
|
{
|
|
|
|
auto value = 0.f;
|
|
|
|
|
|
|
|
switch (m_type)
|
|
|
|
{
|
|
|
|
case Type::Sine:
|
|
|
|
{
|
|
|
|
value = m_amplitude * std::sin(2 * pi * m_frequency * m_time);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case Type::Square:
|
|
|
|
{
|
|
|
|
value = m_amplitude *
|
|
|
|
(2 * (2 * std::floor(m_frequency * m_time) - std::floor(2 * m_frequency * m_time)) + 1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case Type::Triangle:
|
|
|
|
{
|
|
|
|
value = 4 * m_amplitude / period *
|
|
|
|
std::abs(std::fmod(((std::fmod((m_time - period / 4), period)) + period), period) -
|
|
|
|
period / 2) -
|
|
|
|
m_amplitude;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case Type::Sawtooth:
|
|
|
|
{
|
|
|
|
value = m_amplitude * 2 * (m_time / period - std::floor(0.5f + m_time / period));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_sampleBuffer[i] = static_cast<std::int16_t>(std::lround(value * std::numeric_limits<std::int16_t>::max()));
|
|
|
|
m_time += timePerSample;
|
|
|
|
}
|
|
|
|
|
|
|
|
chunk.sampleCount = chunkSize;
|
|
|
|
chunk.samples = m_sampleBuffer.data();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void onSeek(sf::Time) override
|
|
|
|
{
|
|
|
|
// It doesn't make sense to seek in a tone generator
|
|
|
|
}
|
|
|
|
|
|
|
|
enum class Type
|
|
|
|
{
|
|
|
|
Sine,
|
|
|
|
Square,
|
|
|
|
Triangle,
|
|
|
|
Sawtooth
|
|
|
|
};
|
|
|
|
|
|
|
|
static constexpr unsigned int sampleRate{44100};
|
|
|
|
static constexpr std::size_t chunkSize{sampleRate / 100};
|
|
|
|
static constexpr float timePerSample{1.f / static_cast<float>(sampleRate)};
|
|
|
|
|
|
|
|
std::vector<std::int16_t> m_sampleBuffer = std::vector<std::int16_t>(chunkSize, 0);
|
|
|
|
Type m_type{Type::Triangle};
|
|
|
|
float m_amplitude{0.05f};
|
|
|
|
float m_frequency{220};
|
|
|
|
float m_time{};
|
|
|
|
|
|
|
|
sf::Text m_instruction;
|
|
|
|
sf::Text m_currentType;
|
|
|
|
sf::Text m_currentAmplitude;
|
|
|
|
sf::Text m_currentFrequency;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// Dopper Shift Effect
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
class Doppler : public sf::SoundStream, public Effect
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Doppler() :
|
|
|
|
Effect("Doppler Shift"),
|
|
|
|
m_currentVelocity(getFont(), "Velocity: " + std::to_string(m_velocity)),
|
|
|
|
m_currentFactor(getFont(), "Doppler Factor: " + std::to_string(m_factor))
|
|
|
|
{
|
|
|
|
m_listener.setPosition({(windowWidth - 20.f) / 2.f, (windowHeight - 20.f) / 2.f});
|
|
|
|
m_listener.setFillColor(sf::Color::Red);
|
|
|
|
|
|
|
|
m_position.y = (windowHeight - 20.f) / 2.f - 40.f;
|
|
|
|
|
|
|
|
m_currentVelocity.setPosition({windowWidth / 2.f - 150.f, windowHeight * 3.f / 4.f - 50.f});
|
|
|
|
m_currentFactor.setPosition({windowWidth / 2.f - 150.f, windowHeight * 3.f / 4.f});
|
|
|
|
|
|
|
|
// Set attenuation to a nice value
|
|
|
|
setAttenuation(0.05f);
|
|
|
|
|
|
|
|
sf::SoundStream::initialize(1, sampleRate, {sf::SoundChannel::Mono});
|
|
|
|
}
|
|
|
|
|
|
|
|
void onUpdate(float time, float x, float y) override
|
|
|
|
{
|
|
|
|
m_velocity = std::clamp(150.f * (1.f - y), 0.f, 150.f);
|
|
|
|
m_factor = std::clamp(x, 0.f, 1.f);
|
|
|
|
|
|
|
|
m_currentVelocity.setString("Velocity: " + std::to_string(m_velocity));
|
|
|
|
m_currentFactor.setString("Doppler Factor: " + std::to_string(m_factor));
|
|
|
|
|
|
|
|
m_position.x = std::fmod(time, 8.f) * windowWidth / 8.f;
|
|
|
|
|
|
|
|
setPosition({m_position.x, m_position.y, 0.f});
|
|
|
|
setVelocity({m_velocity, 0.f, 0.f});
|
|
|
|
setDopplerFactor(m_factor);
|
|
|
|
}
|
|
|
|
|
|
|
|
void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const override
|
|
|
|
{
|
|
|
|
auto statesCopy(states);
|
|
|
|
statesCopy.transform = sf::Transform::Identity;
|
|
|
|
statesCopy.transform.translate(m_position - sf::Vector2f({20.f, 0.f}));
|
|
|
|
|
|
|
|
target.draw(m_listener, states);
|
|
|
|
target.draw(m_soundShape, statesCopy);
|
|
|
|
target.draw(m_currentVelocity, states);
|
|
|
|
target.draw(m_currentFactor, states);
|
|
|
|
}
|
|
|
|
|
|
|
|
void onStart() override
|
|
|
|
{
|
|
|
|
// Synchronize listener audio position with graphical position
|
|
|
|
sf::Listener::setPosition({m_listener.getPosition().x, m_listener.getPosition().y, 0.f});
|
|
|
|
|
|
|
|
play();
|
|
|
|
}
|
|
|
|
|
|
|
|
void onStop() override
|
|
|
|
{
|
|
|
|
SoundStream::stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool onGetData(sf::SoundStream::Chunk& chunk) override
|
|
|
|
{
|
|
|
|
const auto period = 1.f / m_frequency;
|
|
|
|
|
|
|
|
for (auto i = 0u; i < chunkSize; ++i)
|
|
|
|
{
|
2024-04-26 06:58:19 +08:00
|
|
|
const auto value = m_amplitude * 2 * (m_time / period - std::floor(0.5f + m_time / period));
|
2024-03-25 07:06:21 +08:00
|
|
|
|
|
|
|
m_sampleBuffer[i] = static_cast<std::int16_t>(std::lround(value * std::numeric_limits<std::int16_t>::max()));
|
|
|
|
m_time += timePerSample;
|
|
|
|
}
|
|
|
|
|
|
|
|
chunk.sampleCount = chunkSize;
|
|
|
|
chunk.samples = m_sampleBuffer.data();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void onSeek(sf::Time) override
|
|
|
|
{
|
|
|
|
// It doesn't make sense to seek in a tone generator
|
|
|
|
}
|
|
|
|
|
|
|
|
static constexpr unsigned int sampleRate{44100};
|
|
|
|
static constexpr std::size_t chunkSize{sampleRate / 100};
|
|
|
|
static constexpr float timePerSample{1.f / static_cast<float>(sampleRate)};
|
|
|
|
|
|
|
|
std::vector<std::int16_t> m_sampleBuffer = std::vector<std::int16_t>(chunkSize, 0);
|
|
|
|
float m_amplitude{0.05f};
|
|
|
|
float m_frequency{220};
|
|
|
|
float m_time{};
|
|
|
|
|
|
|
|
float m_velocity{0.f};
|
|
|
|
float m_factor{1.f};
|
|
|
|
sf::CircleShape m_listener{20.f};
|
|
|
|
sf::CircleShape m_soundShape{20.f};
|
|
|
|
sf::Vector2f m_position;
|
|
|
|
sf::Text m_currentVelocity;
|
|
|
|
sf::Text m_currentFactor;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
/// Entry point of application
|
|
|
|
///
|
|
|
|
/// \return Application exit code
|
|
|
|
///
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
// Create the main window
|
|
|
|
sf::RenderWindow window(sf::VideoMode({windowWidth, windowHeight}),
|
|
|
|
"SFML Sound Effects",
|
|
|
|
sf::Style::Titlebar | sf::Style::Close);
|
|
|
|
window.setVerticalSyncEnabled(true);
|
|
|
|
|
|
|
|
// Load the application font and pass it to the Effect class
|
|
|
|
sf::Font font;
|
|
|
|
if (!font.loadFromFile(resourcesDir() / "tuffy.ttf"))
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
Effect::setFont(font);
|
|
|
|
|
|
|
|
// Create the effects
|
|
|
|
Surround surroundEffect;
|
|
|
|
PitchVolume pitchVolumeEffect;
|
|
|
|
Attenuation attenuationEffect;
|
|
|
|
Tone toneEffect;
|
|
|
|
Doppler dopplerEffect;
|
|
|
|
|
|
|
|
const std::array<Effect*, 5> effects{
|
|
|
|
&surroundEffect,
|
|
|
|
&pitchVolumeEffect,
|
|
|
|
&attenuationEffect,
|
|
|
|
&toneEffect,
|
|
|
|
&dopplerEffect,
|
|
|
|
};
|
|
|
|
|
|
|
|
std::size_t current = 0;
|
|
|
|
|
|
|
|
effects[current]->start();
|
|
|
|
|
|
|
|
// Create the messages background
|
|
|
|
sf::Texture textBackgroundTexture;
|
|
|
|
if (!textBackgroundTexture.loadFromFile(resourcesDir() / "text-background.png"))
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
sf::Sprite textBackground(textBackgroundTexture);
|
|
|
|
textBackground.setPosition({0.f, 520.f});
|
|
|
|
textBackground.setColor(sf::Color(255, 255, 255, 200));
|
|
|
|
|
|
|
|
// Create the description text
|
|
|
|
sf::Text description(font, "Current effect: " + effects[current]->getName(), 20);
|
|
|
|
description.setPosition({10.f, 530.f});
|
|
|
|
description.setFillColor(sf::Color(80, 80, 80));
|
|
|
|
|
|
|
|
// Create the instructions text
|
|
|
|
sf::Text instructions(font, "Press left and right arrows to change the current effect", 20);
|
|
|
|
instructions.setPosition({280.f, 555.f});
|
|
|
|
instructions.setFillColor(sf::Color(80, 80, 80));
|
|
|
|
|
|
|
|
// Start the game loop
|
|
|
|
const sf::Clock clock;
|
|
|
|
while (window.isOpen())
|
|
|
|
{
|
|
|
|
// Process events
|
|
|
|
for (sf::Event event; window.pollEvent(event);)
|
|
|
|
{
|
|
|
|
// Close window: exit
|
|
|
|
if (event.type == sf::Event::Closed)
|
|
|
|
window.close();
|
|
|
|
|
|
|
|
if (event.type == sf::Event::KeyPressed)
|
|
|
|
{
|
|
|
|
switch (event.key.code)
|
|
|
|
{
|
|
|
|
// Escape key: exit
|
|
|
|
case sf::Keyboard::Key::Escape:
|
|
|
|
window.close();
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Left arrow key: previous effect
|
|
|
|
case sf::Keyboard::Key::Left:
|
|
|
|
effects[current]->stop();
|
|
|
|
if (current == 0)
|
|
|
|
current = effects.size() - 1;
|
|
|
|
else
|
|
|
|
--current;
|
|
|
|
effects[current]->start();
|
|
|
|
description.setString("Current effect: " + effects[current]->getName());
|
|
|
|
break;
|
|
|
|
|
|
|
|
// Right arrow key: next effect
|
|
|
|
case sf::Keyboard::Key::Right:
|
|
|
|
effects[current]->stop();
|
|
|
|
if (current == effects.size() - 1)
|
|
|
|
current = 0;
|
|
|
|
else
|
|
|
|
++current;
|
|
|
|
effects[current]->start();
|
|
|
|
description.setString("Current effect: " + effects[current]->getName());
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
effects[current]->handleKey(event.key.code);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update the current example
|
|
|
|
const auto [x, y] = sf::Vector2f(sf::Mouse::getPosition(window)).cwiseDiv(sf::Vector2f(window.getSize()));
|
|
|
|
effects[current]->update(clock.getElapsedTime().asSeconds(), x, y);
|
|
|
|
|
|
|
|
// Clear the window
|
|
|
|
window.clear(sf::Color(50, 50, 50));
|
|
|
|
|
|
|
|
// Draw the current example
|
|
|
|
window.draw(*effects[current]);
|
|
|
|
|
|
|
|
// Draw the text
|
|
|
|
window.draw(textBackground);
|
|
|
|
window.draw(instructions);
|
|
|
|
window.draw(description);
|
|
|
|
|
|
|
|
// Finally, display the rendered frame on screen
|
|
|
|
window.display();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Stop effect so that tone generators don't have to keep generating data while being destroyed
|
|
|
|
effects[current]->stop();
|
|
|
|
}
|