SFML/examples/sound/Sound.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <iomanip>
#include <iostream>
////////////////////////////////////////////////////////////
/// Play a sound
///
////////////////////////////////////////////////////////////
void playSound()
{
// Load a sound buffer from a wav file
sf::SoundBuffer buffer;
if (!buffer.loadFromFile("resources/canary.wav"))
return;
// Display sound informations
std::cout << "canary.wav :" << std::endl;
std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl;
std::cout << " " << buffer.getSampleRate() << " samples / sec" << std::endl;
std::cout << " " << buffer.getChannelCount() << " channels" << std::endl;
// Create a sound instance and play it
sf::Sound sound(buffer);
sound.play();
// Loop while the sound is playing
while (sound.getStatus() == sf::Sound::Playing)
{
// Leave some CPU time for other processes
sf::sleep(sf::milliseconds(100));
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << sound.getPlayingOffset().asSeconds() << " sec ";
std::cout << std::flush;
}
std::cout << std::endl << std::endl;
}
////////////////////////////////////////////////////////////
/// Play a music
///
////////////////////////////////////////////////////////////
void playMusic()
{
// Load an ogg music file
sf::Music music;
if (!music.openFromFile("resources/orchestral.ogg"))
return;
// Display music informations
std::cout << "orchestral.ogg :" << std::endl;
std::cout << " " << music.getDuration().asSeconds() << " seconds" << std::endl;
std::cout << " " << music.getSampleRate() << " samples / sec" << std::endl;
std::cout << " " << music.getChannelCount() << " channels" << std::endl;
// Play it
music.play();
// Loop while the music is playing
while (music.getStatus() == sf::Music::Playing)
{
// Leave some CPU time for other processes
sf::sleep(sf::milliseconds(100));
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << music.getPlayingOffset().asSeconds() << " sec ";
std::cout << std::flush;
}
std::cout << std::endl;
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Play a sound
playSound();
// Play a music
playMusic();
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}