2011-07-16 04:09:49 +08:00
|
|
|
SFML IN COCOA APPLICATION
|
|
|
|
=========================
|
|
|
|
|
|
|
|
This is a small example of the integration of SFML in a Cocoa application.
|
|
|
|
|
|
|
|
Features
|
|
|
|
--------
|
|
|
|
|
|
|
|
* This example shows how basic UI elements can interact with SFML
|
|
|
|
render areas such as sf::RenderWindow (you can use sf::Window and
|
|
|
|
OpenGL code too, of course).
|
|
|
|
* It also provides tools for converting NSString to and from
|
|
|
|
std::[w]string in an Objective-C Category of NSString.
|
2012-01-28 01:52:26 +08:00
|
|
|
* Moreover, it shows how you can prevent annoying the system alerts
|
|
|
|
produced when the SFML view has focus and the user press a key
|
|
|
|
(see SilentWindow interface in CocoaAppDelegate.[h|mm]).
|
2011-07-16 04:09:49 +08:00
|
|
|
|
|
|
|
Special Considerations
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
While mixing SFML into a Cocoa application you have to deal with mixing
|
|
|
|
C++ and Objective-C. In order to proceed you should use .mm extension for
|
|
|
|
Objective-C++ files.
|
|
|
|
|
|
|
|
Be aware of the limitations of Objective-C++. Please refer to the official
|
|
|
|
documentation provided by Apple for more information.
|
|
|
|
|
|
|
|
You can also work around these limitations by using CSFML.
|