SFML/test/Graphics/RenderStates.cpp

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#include <SFML/Graphics/RenderStates.hpp>
#include "GraphicsUtil.hpp"
#include <doctest.h>
TEST_CASE("sf::RenderStates class - [graphics]")
{
SUBCASE("Construction")
{
SUBCASE("Default constructor")
{
const sf::RenderStates renderStates;
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("BlendMode constructor")
{
const sf::BlendMode blendMode(sf::BlendMode::Zero, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract,
sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max);
const sf::RenderStates renderStates(blendMode);
CHECK(renderStates.blendMode == blendMode);
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("Transform constructor")
{
const sf::Transform transform(10, 9, 8, 7, 6, 5, 4, 3, 2);
const sf::RenderStates renderStates(transform);
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == transform);
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("Texture constructor")
{
const sf::Texture* texture = nullptr;
const sf::RenderStates renderStates(texture);
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == texture);
CHECK(renderStates.shader == nullptr);
}
SUBCASE("Shader constructor")
{
const sf::Shader* shader = nullptr;
const sf::RenderStates renderStates(shader);
CHECK(renderStates.blendMode == sf::BlendMode());
CHECK(renderStates.transform == sf::Transform());
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == shader);
}
SUBCASE("Verbose constructor")
{
const sf::BlendMode blendMode(sf::BlendMode::One, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract,
sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max);
const sf::Transform transform(10, 2, 3, 4, 50, 40, 30, 20, 10);
const sf::RenderStates renderStates(blendMode, transform, nullptr, nullptr);
CHECK(renderStates.blendMode == blendMode);
CHECK(renderStates.transform == transform);
CHECK(renderStates.texture == nullptr);
CHECK(renderStates.shader == nullptr);
}
}
SUBCASE("Default constant")
{
CHECK(sf::RenderStates::Default.blendMode == sf::BlendMode());
CHECK(sf::RenderStates::Default.transform == sf::Transform());
CHECK(sf::RenderStates::Default.texture == nullptr);
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CHECK(sf::RenderStates::Default.shader == nullptr);
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}
}