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17 lines
362 B
Plaintext
17 lines
362 B
Plaintext
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texture framebuffer
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float offset
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effect
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{
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vec2 offx = vec2(offset, 0.0);
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vec2 offy = vec2(0.0, offset);
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vec4 c0 = framebuffer(_in);
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vec4 c1 = framebuffer(_in - offy);
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vec4 c2 = framebuffer(_in + offy);
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vec4 c3 = framebuffer(_in - offx);
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vec4 c4 = framebuffer(_in + offx);
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_out = c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2;
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}
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