SFML/build/codeblocks/sfml-network.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sfml-network" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\sfml-network-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
<Add library="..\..\lib\mingw\libsfml-system-d.a" />
<Add directory="..\..\bin\static" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\sfml-network" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
<Add library="..\..\lib\mingw\libsfml-system.a" />
<Add directory="..\..\bin\static" />
</Linker>
</Target>
<Target title="Debug static_Win32">
<Option output="..\..\lib\mingw\libsfml-network-s-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Debug static_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\lib\mingw\libsfml-network-s" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Release static_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
</Compiler>
<Unit filename="..\..\include\SFML\Network\Ftp.hpp" />
<Unit filename="..\..\include\SFML\Network\Http.hpp" />
<Unit filename="..\..\include\SFML\Network\IPAddress.hpp" />
<Unit filename="..\..\include\SFML\Network\Packet.hpp" />
<Unit filename="..\..\include\SFML\Network\Selector.hpp" />
<Unit filename="..\..\include\SFML\Network\Selector.inl" />
<Unit filename="..\..\include\SFML\Network\SelectorBase.hpp" />
<Unit filename="..\..\include\SFML\Network\SocketHelper.hpp" />
<Unit filename="..\..\include\SFML\Network\SocketTCP.hpp" />
<Unit filename="..\..\include\SFML\Network\SocketUDP.hpp" />
<Unit filename="..\..\include\SFML\Network\Win32\SocketHelper.hpp" />
<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
<Unit filename="..\..\src\SFML\Network\Http.cpp" />
<Unit filename="..\..\src\SFML\Network\IPAddress.cpp" />
<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
<Unit filename="..\..\src\SFML\Network\SelectorBase.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketTCP.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketUDP.cpp" />
<Unit filename="..\..\src\SFML\Network\Win32\SocketHelper.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>