2014-09-30 22:07:25 +08:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// Headers
|
|
|
|
////////////////////////////////////////////////////////////
|
2023-04-24 20:13:52 +08:00
|
|
|
|
2024-02-08 21:28:57 +08:00
|
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
|
2021-12-22 01:57:38 +08:00
|
|
|
#include <array>
|
2024-06-05 19:06:39 +08:00
|
|
|
#include <iostream>
|
2024-02-08 21:28:57 +08:00
|
|
|
#include <optional>
|
2022-06-13 02:22:04 +08:00
|
|
|
#include <random>
|
2024-02-08 21:28:57 +08:00
|
|
|
#include <string>
|
2014-09-30 22:07:25 +08:00
|
|
|
|
2024-02-08 21:28:57 +08:00
|
|
|
#include <cmath>
|
|
|
|
#include <cstdint>
|
|
|
|
#include <cstdlib>
|
2014-09-30 22:07:25 +08:00
|
|
|
|
2022-06-13 02:22:04 +08:00
|
|
|
namespace
|
|
|
|
{
|
2022-07-05 00:20:58 +08:00
|
|
|
std::random_device rd;
|
|
|
|
std::mt19937 rng(rd());
|
2022-06-13 02:22:04 +08:00
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// Base class for effects
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
struct Effect : sf::Drawable
|
|
|
|
{
|
|
|
|
virtual void update(float time, float x, float y) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2014-09-30 22:07:25 +08:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// "Pixelate" fragment shader
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
class Pixelate : public Effect
|
|
|
|
{
|
|
|
|
public:
|
2024-06-05 19:06:39 +08:00
|
|
|
explicit Pixelate(sf::Texture&& texture, sf::Shader&& shader) :
|
|
|
|
m_texture(std::move(texture)),
|
|
|
|
m_shader(std::move(shader))
|
|
|
|
{
|
|
|
|
m_shader.setUniform("texture", sf::Shader::CurrentTexture);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
void update(float /* time */, float x, float y) override
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
m_shader.setUniform("pixel_threshold", (x + y) / 30);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
void draw(sf::RenderTarget& target, sf::RenderStates states) const override
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
states.shader = &m_shader;
|
|
|
|
target.draw(sf::Sprite{m_texture}, states);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-07 07:38:06 +08:00
|
|
|
private:
|
2024-06-05 19:06:39 +08:00
|
|
|
sf::Texture m_texture;
|
|
|
|
sf::Shader m_shader;
|
2014-09-30 22:07:25 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// "Wave" vertex shader + "blur" fragment shader
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
class WaveBlur : public Effect
|
|
|
|
{
|
|
|
|
public:
|
2024-06-05 19:06:39 +08:00
|
|
|
void update(float time, float x, float y) override
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
m_shader.setUniform("wave_phase", time);
|
|
|
|
m_shader.setUniform("wave_amplitude", sf::Vector2f(x * 40, y * 40));
|
|
|
|
m_shader.setUniform("blur_radius", (x + y) * 0.008f);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
void draw(sf::RenderTarget& target, sf::RenderStates states) const override
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
states.shader = &m_shader;
|
2024-04-17 00:41:43 +08:00
|
|
|
target.draw(m_text, states);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
explicit WaveBlur(const sf::Font& font, sf::Shader&& shader) :
|
|
|
|
m_text(font,
|
|
|
|
"Praesent suscipit augue in velit pulvinar hendrerit varius purus aliquam.\n"
|
|
|
|
"Mauris mi odio, bibendum quis fringilla a, laoreet vel orci. Proin vitae vulputate tortor.\n"
|
|
|
|
"Praesent cursus ultrices justo, ut feugiat ante vehicula quis.\n"
|
|
|
|
"Donec fringilla scelerisque mauris et viverra.\n"
|
|
|
|
"Maecenas adipiscing ornare scelerisque. Nullam at libero elit.\n"
|
|
|
|
"Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.\n"
|
|
|
|
"Nullam leo urna, tincidunt id semper eget, ultricies sed mi.\n"
|
|
|
|
"Morbi mauris massa, commodo id dignissim vel, lobortis et elit.\n"
|
|
|
|
"Fusce vel libero sed neque scelerisque venenatis.\n"
|
|
|
|
"Integer mattis tincidunt quam vitae iaculis.\n"
|
|
|
|
"Vivamus fringilla sem non velit venenatis fermentum.\n"
|
|
|
|
"Vivamus varius tincidunt nisi id vehicula.\n"
|
|
|
|
"Integer ullamcorper, enim vitae euismod rutrum, massa nisl semper ipsum,\n"
|
|
|
|
"vestibulum sodales sem ante in massa.\n"
|
|
|
|
"Vestibulum in augue non felis convallis viverra.\n"
|
|
|
|
"Mauris ultricies dolor sed massa convallis sed aliquet augue fringilla.\n"
|
|
|
|
"Duis erat eros, porta in accumsan in, blandit quis sem.\n"
|
|
|
|
"In hac habitasse platea dictumst. Etiam fringilla est id odio dapibus sit amet semper dui laoreet.\n",
|
|
|
|
22),
|
|
|
|
m_shader(std::move(shader))
|
|
|
|
{
|
|
|
|
m_text.setPosition({30.f, 20.f});
|
|
|
|
}
|
|
|
|
|
2024-06-07 07:38:06 +08:00
|
|
|
private:
|
2024-06-05 19:06:39 +08:00
|
|
|
sf::Text m_text;
|
|
|
|
sf::Shader m_shader;
|
2014-09-30 22:07:25 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// "Storm" vertex shader + "blink" fragment shader
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
class StormBlink : public Effect
|
|
|
|
{
|
|
|
|
public:
|
2024-06-05 19:06:39 +08:00
|
|
|
void update(float time, float x, float y) override
|
|
|
|
{
|
|
|
|
const float radius = 200 + std::cos(time) * 150;
|
|
|
|
|
|
|
|
m_shader.setUniform("storm_position", sf::Vector2f(x * 800, y * 600));
|
|
|
|
m_shader.setUniform("storm_inner_radius", radius / 3);
|
|
|
|
m_shader.setUniform("storm_total_radius", radius);
|
|
|
|
m_shader.setUniform("blink_alpha", 0.5f + std::cos(time * 3) * 0.25f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void draw(sf::RenderTarget& target, sf::RenderStates states) const override
|
|
|
|
{
|
|
|
|
states.shader = &m_shader;
|
|
|
|
target.draw(m_points, states);
|
|
|
|
}
|
|
|
|
|
|
|
|
explicit StormBlink(sf::Shader&& shader) : m_shader(std::move(shader))
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2022-10-24 06:53:36 +08:00
|
|
|
std::uniform_real_distribution<float> xDistribution(0, 800);
|
|
|
|
std::uniform_real_distribution<float> yDistribution(0, 600);
|
|
|
|
std::uniform_int_distribution<std::uint16_t> colorDistribution(0, 255);
|
2022-06-13 02:22:04 +08:00
|
|
|
|
2014-09-30 22:07:25 +08:00
|
|
|
// Create the points
|
2022-11-28 03:17:27 +08:00
|
|
|
m_points.setPrimitiveType(sf::PrimitiveType::Points);
|
2024-06-05 19:06:39 +08:00
|
|
|
|
2014-09-30 22:07:25 +08:00
|
|
|
for (int i = 0; i < 40000; ++i)
|
|
|
|
{
|
2023-02-15 11:42:12 +08:00
|
|
|
const auto x = xDistribution(rng);
|
|
|
|
const auto y = yDistribution(rng);
|
2024-06-05 19:06:39 +08:00
|
|
|
|
2023-02-15 11:42:12 +08:00
|
|
|
const auto r = static_cast<std::uint8_t>(colorDistribution(rng));
|
|
|
|
const auto g = static_cast<std::uint8_t>(colorDistribution(rng));
|
|
|
|
const auto b = static_cast<std::uint8_t>(colorDistribution(rng));
|
2024-06-05 19:06:39 +08:00
|
|
|
|
2024-02-09 20:21:44 +08:00
|
|
|
m_points.append({{x, y}, {r, g, b}});
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-06-07 07:38:06 +08:00
|
|
|
private:
|
2024-06-05 19:06:39 +08:00
|
|
|
sf::VertexArray m_points;
|
|
|
|
sf::Shader m_shader;
|
2014-09-30 22:07:25 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// "Edge" post-effect fragment shader
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
class Edge : public Effect
|
|
|
|
{
|
|
|
|
public:
|
2024-06-05 19:06:39 +08:00
|
|
|
void update(float time, float x, float y) override
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
m_shader.setUniform("edge_threshold", 1 - (x + y) / 2);
|
|
|
|
|
|
|
|
// Render the updated scene to the off-screen surface
|
|
|
|
m_surface.clear(sf::Color::White);
|
|
|
|
|
|
|
|
sf::Sprite backgroundSprite{m_backgroundTexture};
|
|
|
|
backgroundSprite.setPosition({135.f, 100.f});
|
|
|
|
m_surface.draw(backgroundSprite);
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Update the position of the moving entities
|
2024-06-05 19:06:39 +08:00
|
|
|
constexpr int numEntities = 6;
|
|
|
|
|
|
|
|
for (int i = 0; i < 6; ++i)
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
sf::Sprite entity{m_entityTexture, sf::IntRect({96 * i, 0}, {96, 96})};
|
|
|
|
|
|
|
|
entity.setPosition(
|
|
|
|
{std::cos(0.25f * (time * static_cast<float>(i) + static_cast<float>(numEntities - i))) * 300 + 350,
|
|
|
|
std::sin(0.25f * (time * static_cast<float>(numEntities - i) + static_cast<float>(i))) * 200 + 250});
|
|
|
|
|
|
|
|
m_surface.draw(entity);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
m_surface.display();
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
void draw(sf::RenderTarget& target, sf::RenderStates states) const override
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
states.shader = &m_shader;
|
|
|
|
target.draw(sf::Sprite{m_surface.getTexture()}, states);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
explicit Edge(sf::RenderTexture&& surface, sf::Texture&& backgroundTexture, sf::Texture&& entityTexture, sf::Shader&& shader) :
|
|
|
|
m_surface(std::move(surface)),
|
|
|
|
m_backgroundTexture(std::move(backgroundTexture)),
|
|
|
|
m_entityTexture(std::move(entityTexture)),
|
|
|
|
m_shader(std::move(shader))
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2024-06-07 07:38:06 +08:00
|
|
|
private:
|
2024-06-05 19:06:39 +08:00
|
|
|
sf::RenderTexture m_surface;
|
|
|
|
sf::Texture m_backgroundTexture;
|
|
|
|
sf::Texture m_entityTexture;
|
|
|
|
sf::Shader m_shader;
|
2014-09-30 22:07:25 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2014-05-15 21:29:23 +08:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// "Geometry" geometry shader example
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
class Geometry : public Effect
|
|
|
|
{
|
|
|
|
public:
|
2024-06-05 19:06:39 +08:00
|
|
|
void update(float /* time */, float x, float y) override
|
2014-05-15 21:29:23 +08:00
|
|
|
{
|
|
|
|
// Reset our transformation matrix
|
|
|
|
m_transform = sf::Transform::Identity;
|
2024-06-05 19:06:39 +08:00
|
|
|
|
2014-05-15 21:29:23 +08:00
|
|
|
// Move to the center of the window
|
2021-12-15 17:29:34 +08:00
|
|
|
m_transform.translate({400.f, 300.f});
|
2024-06-05 19:06:39 +08:00
|
|
|
|
2014-05-15 21:29:23 +08:00
|
|
|
// Rotate everything based on cursor position
|
2022-01-23 09:11:08 +08:00
|
|
|
m_transform.rotate(sf::degrees(x * 360.f));
|
2014-05-15 21:29:23 +08:00
|
|
|
|
|
|
|
// Adjust billboard size to scale between 25 and 75
|
2023-02-15 11:42:12 +08:00
|
|
|
const float size = 25 + std::abs(y) * 50;
|
2014-05-15 21:29:23 +08:00
|
|
|
|
|
|
|
// Update the shader parameter
|
2024-06-05 19:06:39 +08:00
|
|
|
m_shader.setUniform("size", sf::Vector2f{size, size});
|
2014-05-15 21:29:23 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
void draw(sf::RenderTarget& target, sf::RenderStates states) const override
|
2014-05-15 21:29:23 +08:00
|
|
|
{
|
|
|
|
// Prepare the render state
|
2024-06-05 19:06:39 +08:00
|
|
|
states.shader = &m_shader;
|
|
|
|
states.texture = &m_logoTexture;
|
2024-04-17 00:41:43 +08:00
|
|
|
states.transform = m_transform;
|
2014-05-15 21:29:23 +08:00
|
|
|
|
|
|
|
// Draw the point cloud
|
2024-04-17 00:41:43 +08:00
|
|
|
target.draw(m_pointCloud, states);
|
2014-05-15 21:29:23 +08:00
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
explicit Geometry(sf::Texture&& logoTexture, sf::Shader&& shader) :
|
|
|
|
m_logoTexture(std::move(logoTexture)),
|
|
|
|
m_shader(std::move(shader)),
|
|
|
|
m_pointCloud(sf::PrimitiveType::Points, 10000)
|
|
|
|
{
|
|
|
|
// Move the points in the point cloud to random positions
|
|
|
|
for (std::size_t i = 0; i < 10000; ++i)
|
|
|
|
{
|
|
|
|
// Spread the coordinates from -480 to +480 so they'll always fill the viewport at 800x600
|
|
|
|
std::uniform_real_distribution<float> positionDistribution(-480, 480);
|
|
|
|
m_pointCloud[i].position = {positionDistribution(rng), positionDistribution(rng)};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-06-07 07:38:06 +08:00
|
|
|
private:
|
2024-06-05 19:06:39 +08:00
|
|
|
sf::Texture m_logoTexture;
|
|
|
|
sf::Transform m_transform;
|
|
|
|
sf::Shader m_shader;
|
|
|
|
sf::VertexArray m_pointCloud;
|
2014-05-15 21:29:23 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
2024-06-07 07:38:06 +08:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// Effect loading factory functions
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
std::optional<Pixelate> tryLoadPixelate()
|
|
|
|
{
|
|
|
|
auto texture = sf::Texture::loadFromFile("resources/background.jpg");
|
|
|
|
if (!texture.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
auto shader = sf::Shader::loadFromFile("resources/pixelate.frag", sf::Shader::Type::Fragment);
|
|
|
|
if (!shader.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
return std::make_optional<Pixelate>(std::move(*texture), std::move(*shader));
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<WaveBlur> tryLoadWaveBlur(const sf::Font& font)
|
|
|
|
{
|
|
|
|
auto shader = sf::Shader::loadFromFile("resources/wave.vert", "resources/blur.frag");
|
|
|
|
if (!shader.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
return std::make_optional<WaveBlur>(font, std::move(*shader));
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<StormBlink> tryLoadStormBlink()
|
|
|
|
{
|
|
|
|
auto shader = sf::Shader::loadFromFile("resources/storm.vert", "resources/blink.frag");
|
|
|
|
if (!shader.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
return std::make_optional<StormBlink>(std::move(*shader));
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<Edge> tryLoadEdge()
|
|
|
|
{
|
|
|
|
// Create the off-screen surface
|
|
|
|
auto surface = sf::RenderTexture::create({800, 600});
|
|
|
|
if (!surface.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
surface->setSmooth(true);
|
|
|
|
|
|
|
|
// Load the background texture
|
|
|
|
auto backgroundTexture = sf::Texture::loadFromFile("resources/sfml.png");
|
|
|
|
if (!backgroundTexture.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
backgroundTexture->setSmooth(true);
|
|
|
|
|
|
|
|
// Load the entity texture
|
|
|
|
auto entityTexture = sf::Texture::loadFromFile("resources/devices.png");
|
|
|
|
if (!entityTexture.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
entityTexture->setSmooth(true);
|
|
|
|
|
|
|
|
// Load the shader
|
|
|
|
auto shader = sf::Shader::loadFromFile("resources/edge.frag", sf::Shader::Type::Fragment);
|
|
|
|
if (!shader.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
shader->setUniform("texture", sf::Shader::CurrentTexture);
|
|
|
|
|
|
|
|
return std::make_optional<Edge>(std::move(*surface),
|
|
|
|
std::move(*backgroundTexture),
|
|
|
|
std::move(*entityTexture),
|
|
|
|
std::move(*shader));
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<Geometry> tryLoadGeometry()
|
|
|
|
{
|
|
|
|
// Check if geometry shaders are supported
|
|
|
|
if (!sf::Shader::isGeometryAvailable())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
// Load the logo texture
|
|
|
|
auto logoTexture = sf::Texture::loadFromFile("resources/logo.png");
|
|
|
|
if (!logoTexture.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
logoTexture->setSmooth(true);
|
|
|
|
|
|
|
|
// Load the shader
|
|
|
|
auto shader = sf::Shader::loadFromFile("resources/billboard.vert",
|
|
|
|
"resources/billboard.geom",
|
|
|
|
"resources/billboard.frag");
|
|
|
|
if (!shader.has_value())
|
|
|
|
return std::nullopt;
|
|
|
|
|
|
|
|
shader->setUniform("texture", sf::Shader::CurrentTexture);
|
|
|
|
|
|
|
|
// Set the render resolution (used for proper scaling)
|
|
|
|
shader->setUniform("resolution", sf::Vector2f(800, 600));
|
|
|
|
|
|
|
|
return std::make_optional<Geometry>(std::move(*logoTexture), std::move(*shader));
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
2014-09-30 22:07:25 +08:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
/// Entry point of application
|
|
|
|
///
|
|
|
|
/// \return Application exit code
|
|
|
|
///
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
int main()
|
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
// Exit early if shaders are not available
|
|
|
|
if (!sf::Shader::isAvailable())
|
|
|
|
{
|
|
|
|
std::cerr << "Shaders not supported on current system, aborting" << std::endl;
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
}
|
|
|
|
|
2014-09-30 22:07:25 +08:00
|
|
|
// Create the main window
|
2022-07-05 00:20:58 +08:00
|
|
|
sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML Shader", sf::Style::Titlebar | sf::Style::Close);
|
2014-09-30 22:07:25 +08:00
|
|
|
window.setVerticalSyncEnabled(true);
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
// Load the application font
|
2024-05-19 01:06:12 +08:00
|
|
|
const auto font = sf::Font::loadFromFile("resources/tuffy.ttf").value();
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Create the effects
|
2024-06-07 07:38:06 +08:00
|
|
|
std::optional pixelateEffect = tryLoadPixelate();
|
|
|
|
std::optional waveBlurEffect = tryLoadWaveBlur(font);
|
|
|
|
std::optional stormBlinkEffect = tryLoadStormBlink();
|
|
|
|
std::optional edgeEffect = tryLoadEdge();
|
|
|
|
std::optional geometryEffect = tryLoadGeometry();
|
2021-12-22 01:57:38 +08:00
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
const auto optionalToPtr = [&](auto& effect) -> Effect* { return effect.has_value() ? &*effect : nullptr; };
|
2021-12-22 01:57:38 +08:00
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
const std::array<Effect*, 5> effects{optionalToPtr(pixelateEffect),
|
|
|
|
optionalToPtr(waveBlurEffect),
|
|
|
|
optionalToPtr(stormBlinkEffect),
|
|
|
|
optionalToPtr(edgeEffect),
|
|
|
|
optionalToPtr(geometryEffect)};
|
2014-09-30 22:07:25 +08:00
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
const std::array<std::string, 5>
|
|
|
|
effectNames{"Pixelate", "Wave + Blur", "Storm + Blink", "Edge Post-effect", "Geometry Shader Billboards"};
|
|
|
|
|
|
|
|
// Index of currently selected effect
|
|
|
|
std::size_t current = 0;
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Create the messages background
|
2024-05-24 13:05:13 +08:00
|
|
|
const auto textBackgroundTexture = sf::Texture::loadFromFile("resources/text-background.png").value();
|
2014-09-30 22:07:25 +08:00
|
|
|
sf::Sprite textBackground(textBackgroundTexture);
|
2021-12-15 17:29:34 +08:00
|
|
|
textBackground.setPosition({0.f, 520.f});
|
2014-09-30 22:07:25 +08:00
|
|
|
textBackground.setColor(sf::Color(255, 255, 255, 200));
|
|
|
|
|
|
|
|
// Create the description text
|
2024-06-05 19:06:39 +08:00
|
|
|
sf::Text description(font, "Current effect: " + effectNames[current], 20);
|
2021-12-15 17:29:34 +08:00
|
|
|
description.setPosition({10.f, 530.f});
|
2015-12-29 21:14:43 +08:00
|
|
|
description.setFillColor(sf::Color(80, 80, 80));
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Create the instructions text
|
2022-09-06 13:18:29 +08:00
|
|
|
sf::Text instructions(font, "Press left and right arrows to change the current shader", 20);
|
2021-12-15 17:29:34 +08:00
|
|
|
instructions.setPosition({280.f, 555.f});
|
2015-12-29 21:14:43 +08:00
|
|
|
instructions.setFillColor(sf::Color(80, 80, 80));
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Start the game loop
|
2023-02-15 11:42:12 +08:00
|
|
|
const sf::Clock clock;
|
2014-09-30 22:07:25 +08:00
|
|
|
while (window.isOpen())
|
|
|
|
{
|
|
|
|
// Process events
|
2024-05-02 09:43:24 +08:00
|
|
|
while (const auto event = window.pollEvent())
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
|
|
|
// Close window: exit
|
2023-11-04 11:47:14 +08:00
|
|
|
if (event.is<sf::Event::Closed>())
|
2024-06-05 19:06:39 +08:00
|
|
|
{
|
2014-09-30 22:07:25 +08:00
|
|
|
window.close();
|
2024-06-05 19:06:39 +08:00
|
|
|
break;
|
|
|
|
}
|
2014-09-30 22:07:25 +08:00
|
|
|
|
2023-11-04 11:47:14 +08:00
|
|
|
if (const auto* keyPressed = event.getIf<sf::Event::KeyPressed>())
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
2023-11-04 11:47:14 +08:00
|
|
|
switch (keyPressed->code)
|
2014-09-30 22:07:25 +08:00
|
|
|
{
|
|
|
|
// Escape key: exit
|
2023-12-20 06:45:33 +08:00
|
|
|
case sf::Keyboard::Key::Escape:
|
2024-06-05 19:06:39 +08:00
|
|
|
{
|
2014-09-30 22:07:25 +08:00
|
|
|
window.close();
|
|
|
|
break;
|
2024-06-05 19:06:39 +08:00
|
|
|
}
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Left arrow key: previous shader
|
2023-12-20 06:45:33 +08:00
|
|
|
case sf::Keyboard::Key::Left:
|
2024-06-05 19:06:39 +08:00
|
|
|
{
|
2014-09-30 22:07:25 +08:00
|
|
|
if (current == 0)
|
|
|
|
current = effects.size() - 1;
|
|
|
|
else
|
2022-02-17 08:14:30 +08:00
|
|
|
--current;
|
2024-06-05 19:06:39 +08:00
|
|
|
|
2014-09-30 22:07:25 +08:00
|
|
|
break;
|
2024-06-05 19:06:39 +08:00
|
|
|
}
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Right arrow key: next shader
|
2023-12-20 06:45:33 +08:00
|
|
|
case sf::Keyboard::Key::Right:
|
2024-06-05 19:06:39 +08:00
|
|
|
{
|
2014-09-30 22:07:25 +08:00
|
|
|
if (current == effects.size() - 1)
|
|
|
|
current = 0;
|
|
|
|
else
|
2022-02-17 08:14:30 +08:00
|
|
|
++current;
|
2024-06-05 19:06:39 +08:00
|
|
|
|
2014-09-30 22:07:25 +08:00
|
|
|
break;
|
2024-06-05 19:06:39 +08:00
|
|
|
}
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2024-06-05 19:06:39 +08:00
|
|
|
|
|
|
|
description.setString("Current effect: " + effectNames[current]);
|
2014-09-30 22:07:25 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-06-05 19:06:39 +08:00
|
|
|
// If the current example was loaded successfully...
|
2024-06-07 07:38:06 +08:00
|
|
|
if (Effect* currentEffect = effects[current])
|
2022-07-05 00:20:58 +08:00
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
// Update the current example
|
|
|
|
const auto [x, y] = sf::Vector2f(sf::Mouse::getPosition(window)).cwiseDiv(sf::Vector2f(window.getSize()));
|
2024-06-07 07:38:06 +08:00
|
|
|
currentEffect->update(clock.getElapsedTime().asSeconds(), x, y);
|
2024-06-05 19:06:39 +08:00
|
|
|
|
|
|
|
// Clear the window
|
2024-06-07 07:38:06 +08:00
|
|
|
window.clear(currentEffect == &*edgeEffect ? sf::Color::White : sf::Color(50, 50, 50));
|
2024-06-05 19:06:39 +08:00
|
|
|
|
|
|
|
// Draw the current example
|
2024-06-07 07:38:06 +08:00
|
|
|
window.draw(*currentEffect);
|
2022-07-05 00:20:58 +08:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2024-06-05 19:06:39 +08:00
|
|
|
// Clear the window to grey to make sure the text is always readable
|
2020-12-13 04:40:52 +08:00
|
|
|
window.clear(sf::Color(50, 50, 50));
|
2014-09-30 22:07:25 +08:00
|
|
|
|
2024-06-07 07:38:06 +08:00
|
|
|
sf::Text error(font, "Shader not\nsupported", 36);
|
2024-06-05 19:06:39 +08:00
|
|
|
error.setPosition({320.f, 200.f});
|
|
|
|
|
|
|
|
window.draw(error);
|
|
|
|
}
|
2014-09-30 22:07:25 +08:00
|
|
|
|
|
|
|
// Draw the text
|
|
|
|
window.draw(textBackground);
|
|
|
|
window.draw(instructions);
|
|
|
|
window.draw(description);
|
|
|
|
|
|
|
|
// Finally, display the rendered frame on screen
|
|
|
|
window.display();
|
|
|
|
}
|
|
|
|
}
|