SFML/DSFML/import/dsfml/graphics/text.d

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/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.text;
import dsfml.graphics.blendmode;
import dsfml.graphics.color;
import dsfml.graphics.font;
import dsfml.graphics.textstyle;
import dsfml.graphics.drawableimpl;
import dsfml.graphics.rect;
import dsfml.system.stringutil;
import dsfml.system.vector2;
/**
* Text defines a graphical 2D text, that can be drawn on screen
*
* All string litterals used must be prefixed with c for utf-8
* and d for utf-32 string.
*
* Examples :
* ---------------------------------------------------------------
* Text s = new Text("Hello"c);
* //this(string, Font, float)
* s = new Text("Hello"d);
* //this(dstring, Font, float)
* ---------------------------------------------------------------
*
* See_Also:
* IDrawable
*/
class Text : Drawableimpl!(sfText)
{
/**
* Construct the string from a text
*
* Prefixs string litterals with c
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(string text, Font font = Font.getDefaultFont(), uint size = 30)
{
super();
m_font = font;
setFont(font);
setString(text);
setCharacterSize(size);
}
/**
* Construct the string from a unicode text
*
* Prefixs string litterals with d
*
* Params:
* text = Text assigned to the string
* font = Font used to draw the string (use default font)
* size = Characters size, in pixels (32 by default)
*/
this(dstring text, Font font = Font.getDefaultFont(), uint size = 30)
{
super();
m_font = font;
setFont(font);
setString(text);
setCharacterSize(size);
}
/**
* Set the text (from a multibyte string)
*
* Params:
* text = New text
*
*/
void setString(string text)
{
sfText_SetString(m_ptr,toStringz(text));
}
/**
* Set the text (from a unicode string)
*
* Params:
* text = New text
*/
void setString(dstring text)
{
sfText_SetUnicodeString(m_ptr, toStringz(text));
}
/**
* Set the font of the string
*
* Params:
* font = Font filename
*/
void setFont(Font font)
{
m_font = font;
sfText_SetFont(m_ptr, font.getNativePointer);
}
/**
* Set the size of the string
*
* Params:
* size = New size, in pixels
*/
void setCharacterSize(uint size)
{
sfText_SetCharacterSize(m_ptr, size);
}
/**
* Set the style of the text
* The default style is Regular
*
* Params:
* TextStyle = New text style, (combination of Style enum values)
*
*/
void setStyle(TextStyle style)
{
sfText_SetStyle(m_ptr, style);
}
/**
* Get the text (returns a unicode string)
*
* Returns:
* Text
*/
dstring getUnicodeText()
{
return fromStringz(sfText_GetUnicodeString(m_ptr));
}
/**
* Get the text (returns a multibyte string)
*
* Returns:
* Text
*/
string getText()
{
return fromStringz(sfText_GetString(m_ptr));
}
/**
* Get the font used by the string
*
* Returns:
* Font name
*/
Font getFont()
{
return m_font;
}
/**
* Get the size of the characters
*
* Returns:
* Size of the characters
*/
uint getCharacterSize()
{
return sfText_GetCharacterSize(m_ptr);
}
/**
* Get the current font style
*
* Returns:
* Font style
*/
TextStyle getStyle()
{
return sfText_GetStyle(m_ptr);
}
/**
* Return the visual position of the Index-th character of the string,
* in coordinates relative to the string
* (note : translation, center, rotation and scale are not applied)
*
* Params:
* index = Index of the character
*
* Returns:
* Position of the Index-th character (end of string of Index is out of range)
*/
Vector2f getCharacterPos(size_t index)
{
Vector2f ret;
sfText_GetCharacterPos(m_ptr, index, &ret.x, &ret.y);
return ret;
}
/**
* Get the string rectangle on screen
*
* Returns:
* Rectangle contaning the string in screen coordinates
*/
FloatRect getRect()
{
sfFloatRect sfRect = sfText_GetRect(m_ptr);
return new Rect!(float)(sfRect.Left, sfRect.Top, sfRect.Right, sfRect.Bottom);
}
private:
Font m_font;
extern (C)
{
typedef void function(void*, cchar*) pf_sfText_SetString;
typedef void function(void*, cdchar*) pf_sfText_SetUnicodeString;
typedef void function(void*, void*) pf_sfText_SetFont;
typedef void function(void*, uint) pf_sfText_SetCharacterSize;
typedef void function(void*, TextStyle) pf_sfText_SetStyle;
typedef idchar* function(void*) pf_sfText_GetUnicodeString;
typedef ichar* function(void*) pf_sfText_GetString;
typedef void* function(void*) pf_sfText_GetFont;
typedef uint function(void*) pf_sfText_GetCharacterSize;
typedef TextStyle function (void*) pf_sfText_GetStyle;
typedef void function(void*, size_t, float*, float*) pf_sfText_GetCharacterPos;
typedef sfFloatRect function(void*) pf_sfText_GetRect;
static pf_sfText_SetString sfText_SetString;
static pf_sfText_SetUnicodeString sfText_SetUnicodeString;
static pf_sfText_SetFont sfText_SetFont;
static pf_sfText_SetCharacterSize sfText_SetCharacterSize;
static pf_sfText_SetStyle sfText_SetStyle;
static pf_sfText_GetUnicodeString sfText_GetUnicodeString;
static pf_sfText_GetString sfText_GetString;
static pf_sfText_GetFont sfText_GetFont;
static pf_sfText_GetCharacterSize sfText_GetCharacterSize;
static pf_sfText_GetStyle sfText_GetStyle;
static pf_sfText_GetCharacterPos sfText_GetCharacterPos;
static pf_sfText_GetRect sfText_GetRect;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfText_SetString = cast(pf_sfText_SetString)dll.getSymbol("sfText_SetString");
sfText_SetUnicodeString = cast(pf_sfText_SetUnicodeString)dll.getSymbol("sfText_SetUnicodeString");
sfText_SetFont = cast(pf_sfText_SetFont)dll.getSymbol("sfText_SetFont");
sfText_SetCharacterSize = cast(pf_sfText_SetCharacterSize)dll.getSymbol("sfText_SetCharacterSize");
sfText_SetStyle = cast(pf_sfText_SetStyle)dll.getSymbol("sfText_SetStyle");
sfText_GetUnicodeString = cast(pf_sfText_GetUnicodeString)dll.getSymbol("sfText_GetUnicodeString");
sfText_GetString = cast(pf_sfText_GetString)dll.getSymbol("sfText_GetString");
sfText_GetFont = cast(pf_sfText_GetFont)dll.getSymbol("sfText_GetFont");
sfText_GetCharacterSize = cast(pf_sfText_GetCharacterSize)dll.getSymbol("sfText_GetCharacterSize");
sfText_GetStyle = cast(pf_sfText_GetStyle)dll.getSymbol("sfText_GetStyle");
sfText_GetCharacterPos = cast(pf_sfText_GetCharacterPos)dll.getSymbol("sfText_GetCharacterPos");
sfText_GetRect = cast(pf_sfText_GetRect)dll.getSymbol("sfText_GetRect");
}
}