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111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio.hpp>
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#include <SFML/Network.hpp>
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#include <iostream>
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const sf::Uint8 AudioData = 1;
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const sf::Uint8 EndOfStream = 2;
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////////////////////////////////////////////////////////////
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/// Specialization of audio recorder for sending recorded audio
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/// data through the network
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////////////////////////////////////////////////////////////
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class NetworkRecorder : public sf::SoundRecorder
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{
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public :
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////////////////////////////////////////////////////////////
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/// Constructor
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///
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/// \param Socket : Socket that holds the connection with the server
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///
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////////////////////////////////////////////////////////////
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NetworkRecorder(sf::SocketTCP Socket) :
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mySocket(Socket)
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{
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}
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private :
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////////////////////////////////////////////////////////////
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/// /see SoundRecorder::ProcessSamples
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///
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////////////////////////////////////////////////////////////
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virtual bool OnProcessSamples(const sf::Int16* Samples, std::size_t SamplesCount)
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{
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// Pack the audio samples into a network packet
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sf::Packet PacketOut;
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PacketOut << AudioData;
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PacketOut.Append(Samples, SamplesCount * sizeof(sf::Int16));
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// Send the audio packet to the server
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return mySocket.Send(PacketOut) == sf::Socket::Done;
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}
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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sf::SocketTCP mySocket; ///< Socket used to communicate with the server
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};
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////////////////////////////////////////////////////////////
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/// Create a client, connect it to a running server and
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/// start sending him audio data
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///
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////////////////////////////////////////////////////////////
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void DoClient(unsigned short Port)
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{
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// Check that the device can capture audio
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if (sf::SoundRecorder::CanCapture() == false)
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{
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std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
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return;
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}
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// Ask for server address
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sf::IPAddress ServerAddress;
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do
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{
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std::cout << "Type address or name of the server to connect to : ";
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std::cin >> ServerAddress;
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}
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while (!ServerAddress.IsValid());
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// Create a TCP socket for communicating with server
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sf::SocketTCP Socket;
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// Connect to the specified server
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if (Socket.Connect(Port, ServerAddress) != sf::Socket::Done)
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return;
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std::cout << "Connected to server " << ServerAddress << std::endl;
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// Wait for user input...
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std::cin.ignore(10000, '\n');
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std::cout << "Press enter to start recording audio";
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std::cin.ignore(10000, '\n');
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// Create a instance of our custom recorder
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NetworkRecorder Recorder(Socket);
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// Start capturing audio data
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Recorder.Start(44100);
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std::cout << "Recording... press enter to stop";
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std::cin.ignore(10000, '\n');
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Recorder.Stop();
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// Send a "end-of-stream" packet
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sf::Packet PacketOut;
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PacketOut << EndOfStream;
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Socket.Send(PacketOut);
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// Close the socket when we're done
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Socket.Close();
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}
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