1
0
mirror of https://github.com/SFML/SFML.git synced 2025-03-14 01:40:05 +08:00

13 lines
199 B
Plaintext
Raw Normal View History

texture framebuffer
texture wave
vec2 offset
effect
{
vec2 texoffset = wave(_in * offset).xy;
texoffset -= vec2(0.5, 0.5);
texoffset *= 0.05;
_out = framebuffer(_in + texoffset);
}