mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 12:51:05 +08:00
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
|
|
||
|
#ifndef WXSFMLCANVAS_HPP
|
||
|
#define WXSFMLCANVAS_HPP
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Headers
|
||
|
////////////////////////////////////////////////////////////
|
||
|
#include <SFML/Graphics.hpp>
|
||
|
#include <wx/wx.h>
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// wxSFMLCanvas allows to run SFML in a wxWidgets control
|
||
|
////////////////////////////////////////////////////////////
|
||
|
class wxSFMLCanvas : public wxControl, public sf::RenderWindow
|
||
|
{
|
||
|
public :
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Construct the wxSFMLCanvas
|
||
|
///
|
||
|
/// \param Parent : Parent of the control (NULL by default)
|
||
|
/// \param Id : Identifier of the control (-1 by default)
|
||
|
/// \param Position : Position of the control (wxDefaultPosition by default)
|
||
|
/// \param Size : Size of the control (wxDefaultSize by default)
|
||
|
/// \param Style : Style of the control (0 by default)
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
wxSFMLCanvas(wxWindow* Parent = NULL, wxWindowID Id = -1, const wxPoint& Position = wxDefaultPosition, const wxSize& Size = wxDefaultSize, long Style = 0);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Destructor
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
virtual ~wxSFMLCanvas();
|
||
|
|
||
|
private :
|
||
|
|
||
|
DECLARE_EVENT_TABLE()
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Notification for the derived class that moment is good
|
||
|
/// for doing its update and drawing stuff
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
virtual void OnUpdate();
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Called when the window is idle - we can refresh our
|
||
|
/// SFML window
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void OnIdle(wxIdleEvent&);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Called when the window is repainted - we can display our
|
||
|
/// SFML window
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void OnPaint(wxPaintEvent&);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Called when the window needs to draw its background
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void OnEraseBackground(wxEraseEvent&);
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // WXSFMLCANVAS_HPP
|