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91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Event.hpp"
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#include "main.hpp"
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#include <SFML/Window/Event.hpp>
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/* SFML::Event holds all the informations about a system event that just happened.
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*
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* Events are retrieved using the SFML::Window#GetEvent function.
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*
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* A SFML::Event instance contains the type of the event (mouse moved, key pressed, window closed, ...)
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* as well as the details about this particular event. Please note that the event parameters are
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* defined in a union, which means that only the member matching the type of the event will be properly
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* filled; all other members will have undefined values and must not be read if the type of the event
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* doesn't match. For example, if you received a KeyPressed event, then you must read the event.Key
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* member, all other members such as event.MouseMove or event.Text will have undefined values.
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*
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* The ruby version differs from C++ in that the parameters are still stored in a union but that
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* the values are directly accessible from the event object. If you try to access any data which
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* would be considered undefined then a SFML::SomeKindOfException will be thrown.
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*
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* Usage example:
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*
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* while event = window.getEvent()
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*
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* # Request for closing the window
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* if event.type == SFML::Event::Closed
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* window.close
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*
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* # The escape key was pressed
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* if ( event.type == sf::Event::KeyPressed ) && ( event.code == SFML::Key::Escape )
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* window.close
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*
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* # The window was resized
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* if event.type == SFML::Event::Resized
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* DoSomethingWithTheNewSize(event.width, event.height);
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*
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* # etc ...
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* end
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*/
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VALUE globalEventClass;
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/* Free a heap allocated object
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* Not accessible trough ruby directly!
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*/
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static void Event_Free( sf::Event *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* Event.new() -> event
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*
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* The constructor creates a new event.
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*/
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static VALUE Event_New( VALUE aKlass )
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{
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sf::Event *object = new sf::Event();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Event_Free, object );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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void Init_Event( void )
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{
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globalEventClass = rb_define_class_under( GetNamespace(), "Event", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalEventClass, "new", FUNCPTR( Event_New ), 0 );
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}
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