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https://github.com/SFML/SFML.git
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70 lines
2.4 KiB
D
70 lines
2.4 KiB
D
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module view;
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import dsfml.system.all;
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import dsfml.window.all;
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import dsfml.graphics.all;
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void main()
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{
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RenderWindow window = new RenderWindow(VideoMode(800, 600), "View sample");
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window.setFramerateLimit(100);
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Input input = window.getInput();
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Vector2f top;
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Rect!(float) bound;
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Shape s;
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bool mousePressed;
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Sprite background = new Sprite(new Image("Data/background.jpg"));
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Font f = new Font("Data/cheeseburger.ttf");
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String str = new String("Create a selection of the background with your mouse.\nPress Enter to zoom to this selection.\nPress Escape to return to the default view."c, f);
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while (window.isOpened())
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{
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Event evt;
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while (window.getEvent(evt))
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{
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if ( evt.Type == Event.EventType.MOUSEBUTTONPRESSED &&
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evt.MouseButton.Button == MouseButtons.LEFT)
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{
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top = window.convertCoords(input.getMouseX(), input.getMouseY());
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mousePressed = true;
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}
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else if ( evt.Type == Event.EventType.MOUSEBUTTONRELEASED &&
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evt.MouseButton.Button == MouseButtons.LEFT)
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{
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mousePressed = false;
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}
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else if ( evt.Type == Event.EventType.MOUSEMOVED &&
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mousePressed)
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{
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Vector2f bottom = window.convertCoords(input.getMouseX(), input.getMouseY());
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bound = new Rect!(float)(top.x, top.y, bottom.x, bottom.y);
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s = Shape.rectangle(top.x, top.y, bottom.x, bottom.y, Color(0, 0, 0, 0), 1, Color.BLACK);
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}
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else if ( evt.Type == Event.EventType.KEYPRESSED &&
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evt.Key.Code == KeyCode.RETURN)
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{
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if (bound !is null)
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window.setView(new View(bound));
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s = null;
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}
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else if ( evt.Type == Event.EventType.KEYPRESSED &&
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evt.Key.Code == KeyCode.ESCAPE)
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{
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window.setView(window.getDefaultView());
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}
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else if ( evt.Type == Event.EventType.CLOSED)
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window.close();
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}
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window.draw(background);
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window.draw(str);
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if (s !is null) window.draw(s);
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window.display();
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}
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}
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