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152 lines
3.7 KiB
C
152 lines
3.7 KiB
C
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/**
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@mainpage SOIL
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Jonathan Dummer
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2007-07-26-10.36
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Simple OpenGL Image Library
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A tiny c library for uploading images as
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textures into OpenGL. Also saving and
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loading of images is supported.
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I'm using Sean's Tool Box image loader as a base:
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http://www.nothings.org/
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I'm upgrading it to load TGA and DDS files, and a direct
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path for loading DDS files straight into OpenGL textures,
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when applicable.
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Image Formats:
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- BMP load & save
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- TGA load & save
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- DDS load & save
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- PNG load
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- JPG load
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OpenGL Texture Features:
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- resample to power-of-two sizes
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- MIPmap generation
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- compressed texture S3TC formats (if supported)
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- can pre-multiply alpha for you, for better compositing
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- can flip image about the y-axis (except pre-compressed DDS files)
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Thanks to:
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* Sean Barret - for the awesome stb_image
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* Dan Venkitachalam - for finding some non-compliant DDS files, and patching some explicit casts
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* everybody at gamedev.net
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**/
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#ifndef HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY
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#define HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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The format of images that may be loaded (force_channels).
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SOIL_LOAD_AUTO leaves the image in whatever format it was found.
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SOIL_LOAD_L forces the image to load as Luminous (greyscale)
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SOIL_LOAD_LA forces the image to load as Luminous with Alpha
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SOIL_LOAD_RGB forces the image to load as Red Green Blue
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SOIL_LOAD_RGBA forces the image to load as Red Green Blue Alpha
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**/
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enum
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{
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SOIL_LOAD_AUTO = 0,
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SOIL_LOAD_L = 1,
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SOIL_LOAD_LA = 2,
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SOIL_LOAD_RGB = 3,
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SOIL_LOAD_RGBA = 4
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};
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/**
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The types of images that may be saved.
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(TGA supports uncompressed RGB / RGBA)
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(BMP supports uncompressed RGB)
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(DDS supports DXT1 and DXT5)
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**/
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enum
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{
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SOIL_SAVE_TYPE_TGA = 0,
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SOIL_SAVE_TYPE_BMP = 1,
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SOIL_SAVE_TYPE_DDS = 2
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};
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/**
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Loads an image from disk into an array of unsigned chars.
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Note that *channels return the original channel count of the
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image. If force_channels was other than SOIL_LOAD_AUTO,
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the resulting image has force_channels, but *channels may be
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different (if the original image had a different channel
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count).
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\return 0 if failed, otherwise returns 1
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**/
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unsigned char*
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SOIL_load_image
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(
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const char *filename,
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int *width, int *height, int *channels,
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int force_channels
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);
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/**
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Loads an image from memory into an array of unsigned chars.
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Note that *channels return the original channel count of the
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image. If force_channels was other than SOIL_LOAD_AUTO,
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the resulting image has force_channels, but *channels may be
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different (if the original image had a different channel
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count).
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\return 0 if failed, otherwise returns 1
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**/
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unsigned char*
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SOIL_load_image_from_memory
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(
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const unsigned char *const buffer,
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int buffer_length,
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int *width, int *height, int *channels,
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int force_channels
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);
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/**
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Saves an image from an array of unsigned chars (RGBA) to disk
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\return 0 if failed, otherwise returns 1
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**/
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int
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SOIL_save_image
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(
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const char *filename,
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int image_type,
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int width, int height, int channels,
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const unsigned char *const data
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);
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/**
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Frees the image data (note, this is just C's "free()"...this function is
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present mostly so C++ programmers don't forget to use "free()" and call
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"delete []" instead [8^)
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**/
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void
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SOIL_free_image_data
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(
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unsigned char *img_data
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);
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/**
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This function resturn a pointer to a string describing the last thing
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that happened inside SOIL. It can be used to determine why an image
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failed to load.
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**/
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const char*
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SOIL_last_result
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(
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void
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);
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#ifdef __cplusplus
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}
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#endif
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#endif /* HEADER_SIMPLE_OPENGL_IMAGE_LIBRARY */
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