SFML/ruby/sfml-system/system/Clock.cpp

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#include "Clock.hpp"
#include "System.hpp"
#include <SFML/System/Clock.hpp>
/* Clock class */
VALUE globalClockClass;
/* Free a heap allocated object
* Not accessible trough ruby directly!
*/
static void Clock_Free( sf::Clock *anObject )
{
delete anObject;
}
/* call-seq:
* clock.getElapsedTime() -> Float
*
* This function returns the time elapsed since the last call to Reset()
* (or the construction of the instance if Reset() has not been called) in seconds.
*/
static VALUE Clock_GetElapsedTime( VALUE self )
{
sf::Clock *object = NULL;
Data_Get_Struct( self, sf::Clock, object );
return rb_float_new( object->GetElapsedTime() );
}
/* call-seq:
* clock.reset() -> nil
*
* This function puts the time counter back to zero.
*/
static VALUE Clock_Reset( VALUE self )
{
sf::Clock *object = NULL;
Data_Get_Struct( self, sf::Clock, object );
object->Reset();
return Qnil;
}
/* call-seq:
* Clock.new() -> clock
*
* The clock starts automatically after being constructed.
*/
static VALUE Clock_New( VALUE aKlass )
{
sf::Clock *object = new sf::Clock();
VALUE rbData = Data_Wrap_Struct( aKlass, 0, Clock_Free, object );
rb_obj_call_init( rbData, 0, 0 );
return rbData;
}
void Init_Clock( void )
{
globalClockClass = rb_define_class_under( GetNamespace(), "Clock", rb_cObject );
// Class methods
rb_define_singleton_method( globalClockClass, "new", FUNCPTR( Clock_New ), 0 );
// Instance methods
rb_define_method( globalClockClass, "getElapsedTime", FUNCPTR( Clock_GetElapsedTime ), 0 );
rb_define_method( globalClockClass, "reset", FUNCPTR( Clock_Reset ), 0 );
// Aliases
rb_define_alias( globalClockClass, "elapsedTime", "getElapsedTime" );
rb_define_alias( globalClockClass, "elapsed_time", "getElapsedTime" );
}