SFML/DSFML/import/dsfml/system/vector2.d

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/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.vector2;
/**
* Vector2 is an utility class for manipulating 2 dimensional
* vectors. Template parameter defines the type of coordinates
* (integer, float, ...)
*/
struct Vector2(T)
{
T x;
T y;
/// unary (-) overload
Vector2 opNeg()
{
return Vector2!(T)(-x, -y);
}
/// (+=) overload
Vector2 opAddAssign(Vector2 other)
{
x += other.x;
y += other.y;
return this;
}
/// (-=) overload
Vector2 opSubAssign(Vector2 other)
{
x -= other.x;
y -= other.y;
return this;
}
/// (+) overload
Vector2 opAdd(Vector2 other)
{
return Vector2!(T)( cast(T)(x + other.x), cast(T)(y + other.y) );
}
/// (-) overload
Vector2 opSub(Vector2 other)
{
return Vector2!(T) ( cast(T)(x - other.x), cast(T)(y - other.y) );
}
/// (*) overload
Vector2 opMul(int i)
{
return Vector2!(T) ( cast(T)(x * i), cast(T)(y * i) );
}
/// (*=) overload
Vector2 opMulAssign(int i)
{
x *= i;
y *= i;
return this;
}
/// (/) overload
Vector2 opDiv(int i)
{
return Vector2!(T) ( cast(T)(x / i), cast(T)(y / i));
}
/// (/=) overload
Vector2 opDivAssign(int i)
{
x /= i;
y /= i;
return this;
}
///
const bool opEquals(ref const(Vector2) other)
{
return (x == other.x) && (y == other.y);
}
T max()
{
return (x>y) ? x : y;
}
}
version (UnitTest)
{
unittest
{
Vector2f main = Vector2f(10f, 10f);
Vector2f other = Vector2f(10f, 10f);
Vector2f result;
result = -main;
assert (result == Vector2f(-10.f, -10.f) );
result = main;
result += other;
assert (result == Vector2f(20.f, 20.f));
result = main;
result -= other;
assert (result == Vector2f(0.f, 0.f));
result = main + other;
assert (result == Vector2f(20.f, 20.f));
result = main - other;
assert (result == Vector2f(0.f, 0.f));
result = main * 10;
assert (result == Vector2f(100.f, 100.f));
result *= 2;
assert (result == Vector2f(200.f, 200.f));
result = main / 2;
assert (result == Vector2f(5.f, 5.f));
result = main;
result /= 2;
assert (result == Vector2f(5.f, 5.f));
}
}
/// Aliases
alias Vector2!(float) Vector2f;
/// ditto
alias Vector2!(int) Vector2i;
/// ditto
alias Vector2!(int) Vector2ui;