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94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Create a client and connect it to a running server
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///
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////////////////////////////////////////////////////////////
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void DoClientTCP(unsigned short Port)
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{
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// Ask for server address
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sf::IPAddress ServerAddress;
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do
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{
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std::cout << "Type address or name of the server to connect to : ";
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std::cin >> ServerAddress;
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}
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while (!ServerAddress.IsValid());
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// Create a TCP socket for communicating with server
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sf::SocketTCP Client;
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// Connect to the specified server
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if (Client.Connect(Port, ServerAddress) != sf::Socket::Done)
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return;
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std::cout << "Connected to server " << ServerAddress << std::endl;
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// Receive a message from the client
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char Message[128];
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std::size_t Received;
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if (Client.Receive(Message, sizeof(Message), Received) != sf::Socket::Done)
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return;
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// Show it
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std::cout << "Message received from server : \"" << Message << "\"" << std::endl;
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// Define a message to send back to the server
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char ToSend[] = "Hi, I'm a client !";
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// Send the message
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if (Client.Send(ToSend, sizeof(ToSend)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to server : \"" << ToSend << "\"" << std::endl;
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// Close the socket when we're done
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Client.Close();
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}
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////////////////////////////////////////////////////////////
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/// Launch a server and wait for incoming connections
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///
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////////////////////////////////////////////////////////////
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void DoServerTCP(unsigned short Port)
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{
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// Create a TCP socket for communicating with clients
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sf::SocketTCP Server;
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// Listen to a port for incoming connections
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if (!Server.Listen(Port))
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return;
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std::cout << "Server is listening to port " << Port << ", waiting for connections... " << std::endl;
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// Wait for a connection
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sf::IPAddress ClientAddress;
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sf::SocketTCP Client;
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if (Server.Accept(Client, &ClientAddress) != sf::Socket::Done)
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return;
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std::cout << "Client connected : " << ClientAddress << std::endl;
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// Send a message to the client
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char ToSend[] = "Hi, I'm the server";
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if (Client.Send(ToSend, sizeof(ToSend)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client : \"" << ToSend << "\"" << std::endl;
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// Receive a message back from the client
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char Message[128];
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std::size_t Received;
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if (Client.Receive(Message, sizeof(Message), Received) != sf::Socket::Done)
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return;
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// Show the message
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std::cout << "Message received from the client : \"" << Message << "\"" << std::endl;
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// Close the sockets when we're done
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Client.Close();
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Server.Close();
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}
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