SFML/samples/sockets/UDP.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network.hpp>
#include <iostream>
////////////////////////////////////////////////////////////
/// Create a client and send a message to a running server
///
////////////////////////////////////////////////////////////
void DoClientUDP(unsigned short port)
{
// Ask for server address
sf::IpAddress serverAddress;
do
{
std::cout << "Type address or name of the server to send the message to : ";
std::cin >> serverAddress;
}
while (serverAddress == sf::IpAddress::None);
// Create a UDP socket for communicating with server
sf::SocketUDP client;
// Send a message to the server
char message[] = "Hi, I'm a client !";
if (client.Send(message, sizeof(message), serverAddress, port) != sf::Socket::Done)
return;
std::cout << "Message sent to server : \"" << message << "\"" << std::endl;
// Close the socket when we're done
client.Close();
}
////////////////////////////////////////////////////////////
/// Launch a server and wait for incoming messages
///
////////////////////////////////////////////////////////////
void DoServerUDP(unsigned short port)
{
// Create a UDP socket for communicating with clients
sf::SocketUDP server;
// Bind it to the specified port
if (!server.Bind(port))
return;
// Receive a message from anyone
sf::IpAddress clientAddress;
unsigned short clientPort;
char message[128];
std::size_t received;
if (server.Receive(message, sizeof(message), received, clientAddress, clientPort) != sf::Socket::Done)
return;
// Display it
std::cout << "Message received from " << clientAddress << " on port " << clientPort
<< ": \"" << message << "\"" << std::endl;
// Close the socket when we're done
server.Close();
}