mirror of
https://github.com/SFML/SFML.git
synced 2024-12-05 09:41:05 +08:00
11 lines
231 B
Plaintext
11 lines
231 B
Plaintext
|
uniform sampler2D texture;
|
||
|
uniform vec2 mouse;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
float factor = 5 + 100 * length(mouse);
|
||
|
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
|
||
|
|
||
|
gl_FragColor = texture2D(texture, pos) * gl_Color;
|
||
|
}
|