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100 lines
2.5 KiB
Ruby
100 lines
2.5 KiB
Ruby
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require "RubySFML"
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include SFML
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require "gl"
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include Gl
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class TextTest < Text
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# Test overriding a virtual C++ method
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def render(win)
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self.color = Color.new(color.r+1, color.g+2, color.b+3, 255)
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super # Call base class's version of render (in C++)
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# Custom OpenGL calls
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rect = getRect()
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#win.beginOpenGL()
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glColor4f(1, 1, 1, 1)
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glLineWidth(5)
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glBegin(GL_LINES)
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glVertex2f(0, 0)
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glVertex2f(rect.width, rect.height)
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glVertex2f(rect.width, 0)
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glVertex2f(0, rect.height)
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glEnd()
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#win.endOpenGL()
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end
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end
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# Test Clock class
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clock = Clock.new
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10.times { sleep 0.01; puts "Clock - #{clock}" }
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puts
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# Test VideoMode class
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puts "Current desktop mode - #{VideoMode::desktop}"
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puts "32-bit video modes:"
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VideoMode::each {|mode| puts mode.to_s if mode.bpp == 32 }
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puts
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# Test RenderWindow class
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mode = VideoMode.new(800, 600, 32)
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win = RenderWindow.new(mode, "RubySFML Test")
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win.useVerticalSync(false)
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win.showMouseCursor(false)
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win.setBackgroundColor(Color.Red)
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puts "Window - #{win}"
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puts "View Rect - #{win.view}"
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puts
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# Test Color, Image, and Sprite classes
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puts format("Red = 0x%X", Color.Red.toRGBA)
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puts format("Green = 0x%X", Color.Green.toRGBA)
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puts format("Blue = 0x%X", Color.Blue.toRGBA)
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puts format("Black = 0x%X", Color.Black.toRGBA)
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image = Image.new("media/cursor.png")
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sprite = Sprite.new(image)
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image.width.times {|x| puts "image[#{x},#{x}] = #{image[x,x]}" }
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image.createMaskFromColor(Color.Black) # Set black to transparent
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sprite.x = mode.w/2 - sprite.w/2
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sprite.y = mode.h/2 - sprite.h/2
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puts "Image - #{image}"
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puts "Sprite - #{sprite}"
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puts
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# Test Text (sfString) class
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text = TextTest.new("This is a test!")
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# Test Sound and SoundBuffer classes
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sb = SoundBuffer.new("media/cannon.wav")
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sound = Sound.new(sb)
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sound.volume = 100
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puts "SoundBuffer - #{sound.buffer}"
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puts "Sound - #{sound}"
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# Simple game loop
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done = false
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while !done
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while e = win.getEvent()
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puts "Event - #{e.to_s}" # Dump events to stdout
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done = true if
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e.type == Event::Closed or
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(e.type == Event::KeyReleased and e.code == Key::Escape)
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sound.play if
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(e.type == Event::KeyPressed and e.code == Key::Space) or
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(e.type == Event::MouseButtonPressed and e.buttons == Mouse::Left)
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sprite.x, sprite.y = e.x-sprite.w/2, e.y-sprite.h/2 if
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e.type == Event::MouseMoved
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end
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text.left = 0 if (text.left += 1) >= 800
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text.top = 0 if (text.top += 1) >= 600
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win.draw(text)
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win.draw(sprite)
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win.display()
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end
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