2009-01-28 16:18:34 +00:00
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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2009-02-12 17:48:35 +00:00
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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2009-01-28 16:18:34 +00:00
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VECTOR3_HPP
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#define SFML_VECTOR3_HPP
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Vector3 is an utility class for manipulating 3 dimensional
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/// vectors. Template parameter defines the type of coordinates
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/// (integer, float, ...)
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template <typename T>
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class Vector3
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{
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public :
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/// Default constructor
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///
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Vector3();
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/// Construct the vector from its coordinates
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///
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/// \param X : X coordinate
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/// \param Y : Y coordinate
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/// \param Z : Z coordinate
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///
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Vector3(T X, T Y, T Z);
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// Member data
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T x; ///< X coordinate of the vector
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T y; ///< Y coordinate of the vector
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T z; ///< Z coordinate of the vector
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};
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/// Operator - overload ; returns the opposite of a vector
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///
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/// \param V : Vector to negate
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///
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/// \return -V
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& V);
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/// Operator += overload ; add two vectors and assign to the first op
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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///
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/// \return V1 + V2
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///
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template <typename T>
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Vector3<T>& operator +=(Vector3<T>& V1, const Vector3<T>& V2);
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////////////////////////////////////////////////////////////
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/// Operator -= overload ; subtract two vectors and assign to the first op
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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///
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/// \return V1 - V2
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator -=(Vector3<T>& V1, const Vector3<T>& V2);
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////////////////////////////////////////////////////////////
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/// Operator + overload ; adds two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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///
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/// \return V1 + V2
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator +(const Vector3<T>& V1, const Vector3<T>& V2);
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////////////////////////////////////////////////////////////
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/// Operator - overload ; subtracts two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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///
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/// \return V1 - V2
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator -(const Vector3<T>& V1, const Vector3<T>& V2);
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////////////////////////////////////////////////////////////
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/// Operator * overload ; multiply a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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///
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/// \return V * X
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator *(const Vector3<T>& V, T X);
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////////////////////////////////////////////////////////////
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/// Operator * overload ; multiply a scalar value by a vector
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///
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/// \param X : Scalar value
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/// \param V : Vector
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///
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/// \return X * V
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator *(T X, const Vector3<T>& V);
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////////////////////////////////////////////////////////////
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/// Operator *= overload ; multiply-assign a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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///
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/// \return V * X
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator *=(Vector3<T>& V, T X);
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////////////////////////////////////////////////////////////
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/// Operator / overload ; divide a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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///
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/// \return V / X
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T> operator /(const Vector3<T>& V, T X);
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////////////////////////////////////////////////////////////
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/// Operator /= overload ; divide-assign a vector by a scalar value
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///
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/// \param V : Vector
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/// \param X : Scalar value
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///
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/// \return V / X
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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Vector3<T>& operator /=(Vector3<T>& V, T X);
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////////////////////////////////////////////////////////////
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/// Operator == overload ; compares the equality of two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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///
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/// \return True if V1 is equal to V2
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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bool operator ==(const Vector3<T>& V1, const Vector3<T>& V2);
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////////////////////////////////////////////////////////////
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/// Operator != overload ; compares the difference of two vectors
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///
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/// \param V1 : First vector
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/// \param V2 : Second vector
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///
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/// \return True if V1 is different than V2
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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bool operator !=(const Vector3<T>& V1, const Vector3<T>& V2);
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#include <SFML/System/Vector3.inl>
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// Define the most common types
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typedef Vector3<int> Vector3i;
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typedef Vector3<float> Vector3f;
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} // namespace sf
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#endif // SFML_VECTOR3_HPP
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