SFML/include/SFML/System/Vector3.hpp

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VECTOR3_HPP
#define SFML_VECTOR3_HPP
namespace sf
{
////////////////////////////////////////////////////////////
/// Vector3 is an utility class for manipulating 3 dimensional
/// vectors. Template parameter defines the type of coordinates
/// (integer, float, ...)
////////////////////////////////////////////////////////////
template <typename T>
class Vector3
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Vector3();
////////////////////////////////////////////////////////////
/// Construct the vector from its coordinates
///
/// \param X : X coordinate
/// \param Y : Y coordinate
/// \param Z : Z coordinate
///
////////////////////////////////////////////////////////////
Vector3(T X, T Y, T Z);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
T x; ///< X coordinate of the vector
T y; ///< Y coordinate of the vector
T z; ///< Z coordinate of the vector
};
////////////////////////////////////////////////////////////
/// Operator - overload ; returns the opposite of a vector
///
/// \param V : Vector to negate
///
/// \return -V
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& V);
////////////////////////////////////////////////////////////
/// Operator += overload ; add two vectors and assign to the first op
///
/// \param V1 : First vector
/// \param V2 : Second vector
///
/// \return V1 + V2
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator +=(Vector3<T>& V1, const Vector3<T>& V2);
////////////////////////////////////////////////////////////
/// Operator -= overload ; subtract two vectors and assign to the first op
///
/// \param V1 : First vector
/// \param V2 : Second vector
///
/// \return V1 - V2
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator -=(Vector3<T>& V1, const Vector3<T>& V2);
////////////////////////////////////////////////////////////
/// Operator + overload ; adds two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
///
/// \return V1 + V2
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator +(const Vector3<T>& V1, const Vector3<T>& V2);
////////////////////////////////////////////////////////////
/// Operator - overload ; subtracts two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
///
/// \return V1 - V2
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator -(const Vector3<T>& V1, const Vector3<T>& V2);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
///
/// \return V * X
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(const Vector3<T>& V, T X);
////////////////////////////////////////////////////////////
/// Operator * overload ; multiply a scalar value by a vector
///
/// \param X : Scalar value
/// \param V : Vector
///
/// \return X * V
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator *(T X, const Vector3<T>& V);
////////////////////////////////////////////////////////////
/// Operator *= overload ; multiply-assign a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
///
/// \return V * X
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator *=(Vector3<T>& V, T X);
////////////////////////////////////////////////////////////
/// Operator / overload ; divide a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
///
/// \return V / X
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T> operator /(const Vector3<T>& V, T X);
////////////////////////////////////////////////////////////
/// Operator /= overload ; divide-assign a vector by a scalar value
///
/// \param V : Vector
/// \param X : Scalar value
///
/// \return V / X
///
////////////////////////////////////////////////////////////
template <typename T>
Vector3<T>& operator /=(Vector3<T>& V, T X);
////////////////////////////////////////////////////////////
/// Operator == overload ; compares the equality of two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
///
/// \return True if V1 is equal to V2
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator ==(const Vector3<T>& V1, const Vector3<T>& V2);
////////////////////////////////////////////////////////////
/// Operator != overload ; compares the difference of two vectors
///
/// \param V1 : First vector
/// \param V2 : Second vector
///
/// \return True if V1 is different than V2
///
////////////////////////////////////////////////////////////
template <typename T>
bool operator !=(const Vector3<T>& V1, const Vector3<T>& V2);
#include <SFML/System/Vector3.inl>
// Define the most common types
typedef Vector3<int> Vector3i;
typedef Vector3<float> Vector3f;
} // namespace sf
#endif // SFML_VECTOR3_HPP