mirror of
https://github.com/SFML/SFML.git
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5198 lines
119 KiB
C
5198 lines
119 KiB
C
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/*
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* Copyright (C) 1999 - 2005 Yoshi <yoshi@giganet.net>
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* Copyright (C) 2006 John M. Gabriele <jmg3000@gmail.com>
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*
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* This program is distributed under the terms of the MIT license.
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* See the included MIT-LICENSE file for the terms of this license.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#elif defined WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include "../common/common.h"
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#ifndef MAX
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#define MAX(a, b) (((a) > (b)) ? (a) : (b))
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#endif
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/* OpenGL 1.0 + 1.1 functions */
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static VALUE
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gl_NewList(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLuint list;
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GLenum mode;
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list = (GLuint)NUM2UINT(arg1);
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mode = (GLenum)NUM2INT(arg2);
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glNewList(list,mode);
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return Qnil;
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}
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static VALUE
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gl_EndList(obj)
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VALUE obj;
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{
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glEndList();
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return Qnil;
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}
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static VALUE
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gl_CallList(obj,arg1)
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VALUE obj,arg1;
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{
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GLuint list;
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list = (GLuint)NUM2UINT(arg1);
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glCallList(list);
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return Qnil;
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}
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static VALUE
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gl_CallLists(obj,arg1)
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VALUE obj,arg1;
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{
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GLsizei n;
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GLenum type;
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GLvoid *lists;
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if (TYPE(arg1) == T_STRING) {
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type = GL_BYTE;
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lists = RSTRING(arg1)->ptr;
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n = RSTRING(arg1)->len;
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} else if (TYPE(arg1) == T_ARRAY) {
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type = GL_INT;
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lists = ALLOC_N(GLint, RARRAY(arg1)->len);
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n = ary2cint(arg1,lists,0);
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} else {
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Check_Type(arg1,T_ARRAY); /* force exception */
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return Qnil; /* not reached */
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}
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glCallLists(n, type, lists);
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if (type == GL_INT) xfree(lists);
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return Qnil;
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}
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static VALUE
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gl_DeleteLists(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLuint list;
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GLsizei range;
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list = (GLuint)NUM2UINT(arg1);
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range = (GLsizei)NUM2UINT(arg2);
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glDeleteLists(list,range);
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return Qnil;
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}
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static VALUE
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gl_GenLists(obj,arg1)
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VALUE obj,arg1;
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{
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GLsizei range;
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GLuint ret;
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range = (GLsizei)NUM2UINT(arg1);
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ret = glGenLists(range);
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return INT2NUM(ret);
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}
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static VALUE
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gl_ListBase(obj,arg1)
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VALUE obj,arg1;
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{
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GLuint base;
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base = (GLuint)NUM2UINT(arg1);
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glListBase(base);
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return Qnil;
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}
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static VALUE
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gl_Begin(obj,arg1)
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VALUE obj,arg1;
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{
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GLenum mode;
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mode = (GLenum)NUM2INT(arg1);
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glBegin(mode);
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return Qnil;
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}
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static VALUE
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gl_Bitmap(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
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VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
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{
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GLsizei width;
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GLsizei height;
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GLfloat xorig;
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GLfloat yorig;
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GLfloat xmove;
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GLfloat ymove;
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width = (GLsizei)NUM2UINT(arg1);
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height = (GLsizei)NUM2UINT(arg2);
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xorig = (GLfloat)NUM2DBL(arg3);
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yorig = (GLfloat)NUM2DBL(arg4);
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xmove = (GLfloat)NUM2DBL(arg5);
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ymove = (GLfloat)NUM2DBL(arg6);
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if (TYPE(arg7) == T_FIXNUM || TYPE(arg7) == T_BIGNUM) { /* offset to unpack buffer */
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GLuint offset = NUM2UINT(arg7);
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glBitmap(width, height, xorig, yorig, xmove, ymove, (GLvoid *)offset);
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} else if (TYPE(arg7) == T_STRING) {
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const GLubyte *bitmap;
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if (RSTRING(arg7)->len < (width * height / 8))
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rb_raise(rb_eArgError, "string length:%d", RSTRING(arg7)->len);
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bitmap = (const GLubyte*)RSTRING(arg7)->ptr;
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glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
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} else {
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Check_Type(arg7,T_STRING); /* force exception */
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}
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return Qnil;
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}
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static VALUE
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gl_Color3b(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLbyte red;
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GLbyte green;
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GLbyte blue;
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red = (GLbyte)NUM2INT(arg1);
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green = (GLbyte)NUM2INT(arg2);
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blue = (GLbyte)NUM2INT(arg3);
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glColor3b(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color3d(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLdouble red;
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GLdouble green;
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GLdouble blue;
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red = (GLdouble)NUM2DBL(arg1);
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green = (GLdouble)NUM2DBL(arg2);
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blue = (GLdouble)NUM2DBL(arg3);
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glColor3d(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color3f(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLfloat red;
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GLfloat green;
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GLfloat blue;
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red = (GLfloat)NUM2DBL(arg1);
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green = (GLfloat)NUM2DBL(arg2);
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blue = (GLfloat)NUM2DBL(arg3);
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glColor3f(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color3i(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLint red;
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GLint green;
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GLint blue;
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red = (GLint)NUM2INT(arg1);
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green = (GLint)NUM2INT(arg2);
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blue = (GLint)NUM2INT(arg3);
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glColor3i(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color3s(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLshort red;
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GLshort green;
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GLshort blue;
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red = (GLshort)NUM2INT(arg1);
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green = (GLshort)NUM2INT(arg2);
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blue = (GLshort)NUM2INT(arg3);
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glColor3s(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color3ub(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLubyte red;
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GLubyte green;
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GLubyte blue;
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red = (GLubyte)NUM2INT(arg1);
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green = (GLubyte)NUM2INT(arg2);
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blue = (GLubyte)NUM2INT(arg3);
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glColor3ub(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color3ui(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLuint red;
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GLuint green;
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GLuint blue;
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red = (GLuint)NUM2UINT(arg1);
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green = (GLuint)NUM2UINT(arg2);
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blue = (GLuint)NUM2UINT(arg3);
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glColor3ui(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color3us(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLushort red;
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GLushort green;
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GLushort blue;
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red = (GLushort)NUM2INT(arg1);
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green = (GLushort)NUM2INT(arg2);
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blue = (GLushort)NUM2INT(arg3);
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glColor3us(red,green,blue);
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return Qnil;
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}
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static VALUE
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gl_Color4b(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLbyte red;
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GLbyte green;
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GLbyte blue;
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GLbyte alpha;
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red = (GLbyte)NUM2INT(arg1);
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green = (GLbyte)NUM2INT(arg2);
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blue = (GLbyte)NUM2INT(arg3);
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alpha = (GLbyte)NUM2INT(arg4);
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glColor4b(red,green,blue,alpha);
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return Qnil;
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}
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static VALUE
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gl_Color4d(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLdouble red;
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GLdouble green;
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GLdouble blue;
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GLdouble alpha;
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red = (GLdouble)NUM2DBL(arg1);
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green = (GLdouble)NUM2DBL(arg2);
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blue = (GLdouble)NUM2DBL(arg3);
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alpha = (GLdouble)NUM2DBL(arg4);
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glColor4d(red,green,blue,alpha);
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return Qnil;
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}
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static VALUE
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gl_Color4f(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLfloat red;
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GLfloat green;
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GLfloat blue;
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GLfloat alpha;
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red = (GLfloat)NUM2DBL(arg1);
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green = (GLfloat)NUM2DBL(arg2);
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blue = (GLfloat)NUM2DBL(arg3);
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alpha = (GLfloat)NUM2DBL(arg4);
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glColor4f(red,green,blue,alpha);
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return Qnil;
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}
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static VALUE
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gl_Color4i(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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||
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GLint red;
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||
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GLint green;
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GLint blue;
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||
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GLint alpha;
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red = (GLint)NUM2INT(arg1);
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green = (GLint)NUM2INT(arg2);
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blue = (GLint)NUM2INT(arg3);
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alpha = (GLint)NUM2INT(arg4);
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glColor4i(red,green,blue,alpha);
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return Qnil;
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}
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|
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static VALUE
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gl_Color4s(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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||
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GLshort red;
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||
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GLshort green;
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GLshort blue;
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GLshort alpha;
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red = (GLshort)NUM2INT(arg1);
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green = (GLshort)NUM2INT(arg2);
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||
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blue = (GLshort)NUM2INT(arg3);
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||
|
alpha = (GLshort)NUM2INT(arg4);
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glColor4s(red,green,blue,alpha);
|
||
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return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
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||
|
gl_Color4ub(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLubyte red;
|
||
|
GLubyte green;
|
||
|
GLubyte blue;
|
||
|
GLubyte alpha;
|
||
|
red = (GLubyte)NUM2INT(arg1);
|
||
|
green = (GLubyte)NUM2INT(arg2);
|
||
|
blue = (GLubyte)NUM2INT(arg3);
|
||
|
alpha = (GLubyte)NUM2INT(arg4);
|
||
|
glColor4ub(red,green,blue,alpha);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Color4ui(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLuint red;
|
||
|
GLuint green;
|
||
|
GLuint blue;
|
||
|
GLuint alpha;
|
||
|
red = (GLuint)NUM2UINT(arg1);
|
||
|
green = (GLuint)NUM2UINT(arg2);
|
||
|
blue = (GLuint)NUM2UINT(arg3);
|
||
|
alpha = (GLuint)NUM2UINT(arg4);
|
||
|
glColor4ui(red,green,blue,alpha);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Color4us(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLushort red;
|
||
|
GLushort green;
|
||
|
GLushort blue;
|
||
|
GLushort alpha;
|
||
|
red = (GLushort)NUM2INT(arg1);
|
||
|
green = (GLushort)NUM2INT(arg2);
|
||
|
blue = (GLushort)NUM2INT(arg3);
|
||
|
alpha = (GLushort)NUM2INT(arg4);
|
||
|
glColor4us(red,green,blue,alpha);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EdgeFlag(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLboolean flag;
|
||
|
flag = (GLboolean)NUM2INT(arg1);
|
||
|
glEdgeFlag(flag);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EdgeFlagv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLboolean flag[1] = { GL_FALSE };
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cboolean(arg1,flag,1);
|
||
|
glEdgeFlagv(flag);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_End(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glEnd();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexd(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble c;
|
||
|
c = (GLdouble)NUM2DBL(arg1);
|
||
|
glIndexd(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexdv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble c[1] = {0.0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cdbl(arg1,c,1);
|
||
|
glIndexdv(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexf(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat c;
|
||
|
c = (GLfloat)NUM2DBL(arg1);
|
||
|
glIndexf(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexfv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat c[1] = {0.0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cflt(arg1,c,1);
|
||
|
glIndexfv(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexi(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLint c;
|
||
|
c = (GLint)NUM2INT(arg1);
|
||
|
glIndexi(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexiv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLint c[1] = {0.0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cint(arg1,c,1);
|
||
|
glIndexiv(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexs(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLshort c;
|
||
|
c = (GLshort)NUM2INT(arg1);
|
||
|
glIndexs(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexsv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLshort c[1] = {0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cshort(arg1,c,1);
|
||
|
glIndexsv(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Normal3b(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLbyte nx;
|
||
|
GLbyte ny;
|
||
|
GLbyte nz;
|
||
|
nx = (GLbyte)NUM2INT(arg1);
|
||
|
ny = (GLbyte)NUM2INT(arg2);
|
||
|
nz = (GLbyte)NUM2INT(arg3);
|
||
|
glNormal3b(nx,ny,nz);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Normal3d(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLdouble nx;
|
||
|
GLdouble ny;
|
||
|
GLdouble nz;
|
||
|
nx = (GLdouble)NUM2DBL(arg1);
|
||
|
ny = (GLdouble)NUM2DBL(arg2);
|
||
|
nz = (GLdouble)NUM2DBL(arg3);
|
||
|
glNormal3d(nx,ny,nz);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Normal3f(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLfloat nx;
|
||
|
GLfloat ny;
|
||
|
GLfloat nz;
|
||
|
nx = (GLfloat)NUM2DBL(arg1);
|
||
|
ny = (GLfloat)NUM2DBL(arg2);
|
||
|
nz = (GLfloat)NUM2DBL(arg3);
|
||
|
glNormal3f(nx,ny,nz);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Normal3i(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLint nx;
|
||
|
GLint ny;
|
||
|
GLint nz;
|
||
|
nx = (GLint)NUM2INT(arg1);
|
||
|
ny = (GLint)NUM2INT(arg2);
|
||
|
nz = (GLint)NUM2INT(arg3);
|
||
|
glNormal3i(nx,ny,nz);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Normal3s(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLshort nx;
|
||
|
GLshort ny;
|
||
|
GLshort nz;
|
||
|
nx = (GLshort)NUM2INT(arg1);
|
||
|
ny = (GLshort)NUM2INT(arg2);
|
||
|
nz = (GLshort)NUM2INT(arg3);
|
||
|
glNormal3s(nx,ny,nz);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos2d(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
glRasterPos2d(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos2f(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
glRasterPos2f(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos2i(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
glRasterPos2i(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos2s(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLshort x;
|
||
|
GLshort y;
|
||
|
x = (GLshort)NUM2INT(arg1);
|
||
|
y = (GLshort)NUM2INT(arg2);
|
||
|
glRasterPos2s(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos3d(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
GLdouble z;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
z = (GLdouble)NUM2DBL(arg3);
|
||
|
glRasterPos3d(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos3f(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
GLfloat z;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
z = (GLfloat)NUM2DBL(arg3);
|
||
|
glRasterPos3f(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos3i(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLint z;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
z = (GLint)NUM2INT(arg3);
|
||
|
glRasterPos3i(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos3s(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLshort x;
|
||
|
GLshort y;
|
||
|
GLshort z;
|
||
|
x = (GLshort)NUM2INT(arg1);
|
||
|
y = (GLshort)NUM2INT(arg2);
|
||
|
z = (GLshort)NUM2INT(arg3);
|
||
|
glRasterPos3s(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos4d(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
GLdouble z;
|
||
|
GLdouble w;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
z = (GLdouble)NUM2DBL(arg3);
|
||
|
w = (GLdouble)NUM2DBL(arg4);
|
||
|
glRasterPos4d(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos4f(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
GLfloat z;
|
||
|
GLfloat w;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
z = (GLfloat)NUM2DBL(arg3);
|
||
|
w = (GLfloat)NUM2DBL(arg4);
|
||
|
glRasterPos4f(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos4i(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLint z;
|
||
|
GLint w;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
z = (GLint)NUM2INT(arg3);
|
||
|
w = (GLint)NUM2INT(arg4);
|
||
|
glRasterPos4i(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RasterPos4s(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLshort x;
|
||
|
GLshort y;
|
||
|
GLshort z;
|
||
|
GLshort w;
|
||
|
x = (GLshort)NUM2INT(arg1);
|
||
|
y = (GLshort)NUM2INT(arg2);
|
||
|
z = (GLshort)NUM2INT(arg3);
|
||
|
w = (GLshort)NUM2INT(arg4);
|
||
|
glRasterPos4s(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Rectd(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLdouble x1;
|
||
|
GLdouble y1;
|
||
|
GLdouble x2;
|
||
|
GLdouble y2;
|
||
|
x1 = (GLdouble)NUM2DBL(arg1);
|
||
|
y1 = (GLdouble)NUM2DBL(arg2);
|
||
|
x2 = (GLdouble)NUM2DBL(arg3);
|
||
|
y2 = (GLdouble)NUM2DBL(arg4);
|
||
|
glRectd(x1,y1,x2,y2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Rectf(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLfloat x1;
|
||
|
GLfloat y1;
|
||
|
GLfloat x2;
|
||
|
GLfloat y2;
|
||
|
x1 = (GLfloat)NUM2DBL(arg1);
|
||
|
y1 = (GLfloat)NUM2DBL(arg2);
|
||
|
x2 = (GLfloat)NUM2DBL(arg3);
|
||
|
y2 = (GLfloat)NUM2DBL(arg4);
|
||
|
glRectf(x1,y1,x2,y2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Recti(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLint x1;
|
||
|
GLint y1;
|
||
|
GLint x2;
|
||
|
GLint y2;
|
||
|
x1 = (GLint)NUM2INT(arg1);
|
||
|
y1 = (GLint)NUM2INT(arg2);
|
||
|
x2 = (GLint)NUM2INT(arg3);
|
||
|
y2 = (GLint)NUM2INT(arg4);
|
||
|
glRecti(x1,y1,x2,y2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Rects(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLshort x1;
|
||
|
GLshort y1;
|
||
|
GLshort x2;
|
||
|
GLshort y2;
|
||
|
x1 = (GLshort)NUM2INT(arg1);
|
||
|
y1 = (GLshort)NUM2INT(arg2);
|
||
|
x2 = (GLshort)NUM2INT(arg3);
|
||
|
y2 = (GLshort)NUM2INT(arg4);
|
||
|
glRects(x1,y1,x2,y2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord1d(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble s;
|
||
|
s = (GLdouble)NUM2DBL(arg1);
|
||
|
glTexCoord1d(s);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord1f(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat s;
|
||
|
s = (GLfloat)NUM2DBL(arg1);
|
||
|
glTexCoord1f(s);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord1i(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLint s;
|
||
|
s = (GLint)NUM2INT(arg1);
|
||
|
glTexCoord1i(s);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord1s(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLshort s;
|
||
|
s = (GLshort)NUM2INT(arg1);
|
||
|
glTexCoord1s(s);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord2d(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLdouble s;
|
||
|
GLdouble t;
|
||
|
s = (GLdouble)NUM2DBL(arg1);
|
||
|
t = (GLdouble)NUM2DBL(arg2);
|
||
|
glTexCoord2d(s,t);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord2f(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLfloat s;
|
||
|
GLfloat t;
|
||
|
s = (GLfloat)NUM2DBL(arg1);
|
||
|
t = (GLfloat)NUM2DBL(arg2);
|
||
|
glTexCoord2f(s,t);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord2i(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLint s;
|
||
|
GLint t;
|
||
|
s = (GLint)NUM2INT(arg1);
|
||
|
t = (GLint)NUM2INT(arg2);
|
||
|
glTexCoord2i(s,t);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord2s(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLshort s;
|
||
|
GLshort t;
|
||
|
s = (GLshort)NUM2INT(arg1);
|
||
|
t = (GLshort)NUM2INT(arg2);
|
||
|
glTexCoord2s(s,t);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord3d(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLdouble s;
|
||
|
GLdouble t;
|
||
|
GLdouble r;
|
||
|
s = (GLdouble)NUM2DBL(arg1);
|
||
|
t = (GLdouble)NUM2DBL(arg2);
|
||
|
r = (GLdouble)NUM2DBL(arg3);
|
||
|
glTexCoord3d(s,t,r);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord3f(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLfloat s;
|
||
|
GLfloat t;
|
||
|
GLfloat r;
|
||
|
s = (GLfloat)NUM2DBL(arg1);
|
||
|
t = (GLfloat)NUM2DBL(arg2);
|
||
|
r = (GLfloat)NUM2DBL(arg3);
|
||
|
glTexCoord3f(s,t,r);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord3i(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLint s;
|
||
|
GLint t;
|
||
|
GLint r;
|
||
|
s = (GLint)NUM2INT(arg1);
|
||
|
t = (GLint)NUM2INT(arg2);
|
||
|
r = (GLint)NUM2INT(arg3);
|
||
|
glTexCoord3i(s,t,r);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord3s(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLshort s;
|
||
|
GLshort t;
|
||
|
GLshort r;
|
||
|
s = (GLshort)NUM2INT(arg1);
|
||
|
t = (GLshort)NUM2INT(arg2);
|
||
|
r = (GLshort)NUM2INT(arg3);
|
||
|
glTexCoord3s(s,t,r);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord4d(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLdouble s;
|
||
|
GLdouble t;
|
||
|
GLdouble r;
|
||
|
GLdouble q;
|
||
|
s = (GLdouble)NUM2DBL(arg1);
|
||
|
t = (GLdouble)NUM2DBL(arg2);
|
||
|
r = (GLdouble)NUM2DBL(arg3);
|
||
|
q = (GLdouble)NUM2DBL(arg4);
|
||
|
glTexCoord4d(s,t,r,q);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord4f(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLfloat s;
|
||
|
GLfloat t;
|
||
|
GLfloat r;
|
||
|
GLfloat q;
|
||
|
s = (GLfloat)NUM2DBL(arg1);
|
||
|
t = (GLfloat)NUM2DBL(arg2);
|
||
|
r = (GLfloat)NUM2DBL(arg3);
|
||
|
q = (GLfloat)NUM2DBL(arg4);
|
||
|
glTexCoord4f(s,t,r,q);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord4i(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLint s;
|
||
|
GLint t;
|
||
|
GLint r;
|
||
|
GLint q;
|
||
|
s = (GLint)NUM2INT(arg1);
|
||
|
t = (GLint)NUM2INT(arg2);
|
||
|
r = (GLint)NUM2INT(arg3);
|
||
|
q = (GLint)NUM2INT(arg4);
|
||
|
glTexCoord4i(s,t,r,q);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexCoord4s(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLshort s;
|
||
|
GLshort t;
|
||
|
GLshort r;
|
||
|
GLshort q;
|
||
|
s = (GLshort)NUM2INT(arg1);
|
||
|
t = (GLshort)NUM2INT(arg2);
|
||
|
r = (GLshort)NUM2INT(arg3);
|
||
|
q = (GLshort)NUM2INT(arg4);
|
||
|
glTexCoord4s(s,t,r,q);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex2d(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
glVertex2d(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex2f(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
glVertex2f(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex2i(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
glVertex2i(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex2s(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLshort x;
|
||
|
GLshort y;
|
||
|
x = (GLshort)NUM2INT(arg1);
|
||
|
y = (GLshort)NUM2INT(arg2);
|
||
|
glVertex2s(x,y);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex3d(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
GLdouble z;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
z = (GLdouble)NUM2DBL(arg3);
|
||
|
glVertex3d(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex3f(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
GLfloat z;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
z = (GLfloat)NUM2DBL(arg3);
|
||
|
glVertex3f(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex3i(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLint z;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
z = (GLint)NUM2INT(arg3);
|
||
|
glVertex3i(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex3s(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLshort x;
|
||
|
GLshort y;
|
||
|
GLshort z;
|
||
|
x = (GLshort)NUM2INT(arg1);
|
||
|
y = (GLshort)NUM2INT(arg2);
|
||
|
z = (GLshort)NUM2INT(arg3);
|
||
|
glVertex3s(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex4d(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
GLdouble z;
|
||
|
GLdouble w;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
z = (GLdouble)NUM2DBL(arg3);
|
||
|
w = (GLdouble)NUM2DBL(arg4);
|
||
|
glVertex4d(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex4f(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
GLfloat z;
|
||
|
GLfloat w;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
z = (GLfloat)NUM2DBL(arg3);
|
||
|
w = (GLfloat)NUM2DBL(arg4);
|
||
|
glVertex4f(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex4i(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLint z;
|
||
|
GLint w;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
z = (GLint)NUM2INT(arg3);
|
||
|
w = (GLint)NUM2INT(arg4);
|
||
|
glVertex4i(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Vertex4s(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLshort x;
|
||
|
GLshort y;
|
||
|
GLshort z;
|
||
|
GLshort w;
|
||
|
x = (GLshort)NUM2INT(arg1);
|
||
|
y = (GLshort)NUM2INT(arg2);
|
||
|
z = (GLshort)NUM2INT(arg3);
|
||
|
w = (GLshort)NUM2INT(arg4);
|
||
|
glVertex4s(x,y,z,w);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ClipPlane(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum plane;
|
||
|
GLdouble equation[4];
|
||
|
plane = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
ary2cdbl(arg2, equation, 4);
|
||
|
glClipPlane(plane,equation);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ColorMaterial(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum mode;
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
mode = (GLenum)NUM2INT(arg2);
|
||
|
glColorMaterial(face,mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_CullFace(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
glCullFace(mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Fogf(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLfloat)NUM2DBL(arg2);
|
||
|
glFogf(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Fogfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
ary2cflt(arg2,params,4);
|
||
|
glFogfv(pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Fogi(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLint)NUM2INT(arg2);
|
||
|
glFogi(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Fogiv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
ary2cint(arg2,params,4);
|
||
|
glFogiv(pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_FrontFace(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
glFrontFace(mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Hint(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum mode;
|
||
|
target = (GLenum)NUM2UINT(arg1);
|
||
|
mode = (GLenum)NUM2UINT(arg2);
|
||
|
glHint(target,mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Lightf(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum light;
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
light = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLfloat)NUM2DBL(arg3);
|
||
|
glLightf(light,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Lightfv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum light;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
light = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cflt(arg3,params,4);
|
||
|
glLightfv(light,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Lighti(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum light;
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
light = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLint)NUM2INT(arg3);
|
||
|
glLighti(light,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Lightiv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum light;
|
||
|
GLenum pname;
|
||
|
GLint params[4]={0,0,0,0};
|
||
|
light = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cint(arg3,params,4);
|
||
|
glLightiv(light,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LightModelf(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLfloat)NUM2DBL(arg2);
|
||
|
glLightModelf(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LightModelfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
ary2cflt(arg2,params,4);
|
||
|
glLightModelfv(pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LightModeli(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLint)NUM2INT(arg2);
|
||
|
glLightModeli(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LightModeliv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
ary2cint(arg2,params,4);
|
||
|
glLightModeliv(pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LineStipple(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLint factor;
|
||
|
GLushort pattern;
|
||
|
factor = (GLint)NUM2INT(arg1);
|
||
|
pattern = (GLushort)(NUM2INT(arg2) & 0xFFFF);
|
||
|
glLineStipple(factor,pattern);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LineWidth(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat width;
|
||
|
width = (GLfloat)NUM2DBL(arg1);
|
||
|
glLineWidth(width);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Materialf(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLfloat)NUM2DBL(arg3);
|
||
|
glMaterialf(face,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Materialfv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cflt(arg3,params,4);
|
||
|
glMaterialfv(face,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Materiali(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLint)NUM2INT(arg3);
|
||
|
glMateriali(face,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Materialiv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cint(arg3,params,4);
|
||
|
glMaterialiv(face,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PointSize(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat size;
|
||
|
size = (GLfloat)NUM2DBL(arg1);
|
||
|
glPointSize(size);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PolygonMode(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum mode;
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
mode = (GLenum)NUM2INT(arg2);
|
||
|
glPolygonMode(face,mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PolygonStipple(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLubyte mask[128];
|
||
|
memset(mask, 0x0, sizeof(GLubyte)*128);
|
||
|
if (TYPE(arg1) == T_ARRAY) {
|
||
|
ary2cubyte(arg1,mask,128);
|
||
|
}
|
||
|
else if (TYPE(arg1) == T_STRING) {
|
||
|
if (RSTRING(arg1)->len < 128)
|
||
|
rb_raise(rb_eArgError, "string length:%d", RSTRING(arg1)->len);
|
||
|
memcpy(mask, RSTRING(arg1)->ptr, 128);
|
||
|
}
|
||
|
else
|
||
|
Check_Type(arg1,T_STRING); /* force exception */
|
||
|
glPolygonStipple(mask);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Scissor(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
width = (GLsizei)NUM2UINT(arg3);
|
||
|
height = (GLsizei)NUM2UINT(arg4);
|
||
|
glScissor(x,y,width,height);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ShadeModel(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
glShadeModel(mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexParameterf(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLfloat)NUM2DBL(arg3);
|
||
|
glTexParameterf(target,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexParameterfv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cflt(arg3,params,4);
|
||
|
glTexParameterfv(target,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexParameteri(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLint)NUM2INT(arg3);
|
||
|
glTexParameteri(target,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexParameteriv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cint(arg3,params,4);
|
||
|
glTexParameteriv(target,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
/* FIXME: spatna funkce ? */
|
||
|
static VALUE
|
||
|
gl_TexImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint components;
|
||
|
GLsizei width;
|
||
|
GLint border;
|
||
|
GLenum format;
|
||
|
GLenum type;
|
||
|
const char *pixels;
|
||
|
int size;
|
||
|
int type_size;
|
||
|
int format_size;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
components = (GLint)NUM2INT(arg3);
|
||
|
width = (GLsizei)NUM2UINT(arg4);
|
||
|
border = (GLint)NUM2INT(arg5);
|
||
|
format = (GLenum)NUM2INT(arg6);
|
||
|
type = (GLenum)NUM2INT(arg7);
|
||
|
type_size = gltype_size(type);
|
||
|
format_size = glformat_size(format);
|
||
|
|
||
|
if (type_size == -1 || format_size == -1)
|
||
|
return Qnil;
|
||
|
if (type==GL_BITMAP)
|
||
|
size = format_size*(width/8);
|
||
|
else
|
||
|
size = type_size*format_size*width;
|
||
|
|
||
|
if (target == GL_PROXY_TEXTURE_1D || NIL_P(arg8)) { /* proxy texture, no data read */
|
||
|
pixels = NULL;
|
||
|
} else {
|
||
|
if (TYPE(arg8) == T_FIXNUM || TYPE(arg8) == T_BIGNUM) { /* arg8 is offset to unpack buffer */
|
||
|
pixels = (const char *)NUM2UINT(arg8);
|
||
|
} else if (TYPE(arg8) == T_STRING) { /* image data */
|
||
|
if (RSTRING(arg8)->len < size)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg8)->len);
|
||
|
pixels = RSTRING(arg8)->ptr;
|
||
|
} else {
|
||
|
Check_Type(arg8,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
}
|
||
|
glTexImage1D(target,level,components,width,border,format,type,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint components;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLint border;
|
||
|
GLenum format;
|
||
|
GLenum type;
|
||
|
const char *pixels;
|
||
|
int size;
|
||
|
int type_size;
|
||
|
int format_size;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
components = (GLint)NUM2INT(arg3);
|
||
|
width = (GLsizei)NUM2UINT(arg4);
|
||
|
height = (GLsizei)NUM2UINT(arg5);
|
||
|
border = (GLint)NUM2INT(arg6);
|
||
|
format = (GLenum)NUM2INT(arg7);
|
||
|
type = (GLenum)NUM2INT(arg8);
|
||
|
type_size = gltype_size(type);
|
||
|
format_size = glformat_size(format);
|
||
|
|
||
|
if (type_size == -1 || format_size == -1)
|
||
|
return Qnil;
|
||
|
if (type==GL_BITMAP)
|
||
|
size = format_size*((height*width)/8);
|
||
|
else
|
||
|
size = type_size*format_size*height*width;
|
||
|
|
||
|
if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_CUBE_MAP || NIL_P(arg9)) { /* proxy texture, no data read */
|
||
|
pixels = NULL;
|
||
|
} else {
|
||
|
if (TYPE(arg9) == T_FIXNUM || TYPE(arg9) == T_BIGNUM) { /* arg9 is offset to unpack buffer */
|
||
|
pixels = (const char *)NUM2UINT(arg9);
|
||
|
} else if (TYPE(arg9) == T_STRING) { /* image data */
|
||
|
if (RSTRING(arg9)->len < size)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
|
||
|
pixels = RSTRING(arg9)->ptr;
|
||
|
} else {
|
||
|
Check_Type(arg9,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
}
|
||
|
glTexImage2D(target,level,components,width,height,border,format,type,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexEnvf(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLfloat)NUM2DBL(arg3);
|
||
|
glTexEnvf(target,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexEnvfv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cflt(arg3,params,4);
|
||
|
glTexEnvfv(target,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexEnvi(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLint)NUM2INT(arg3);
|
||
|
glTexEnvi(target,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexEnviv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cint(arg3,params,4);
|
||
|
glTexEnviv(target,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexGend(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLdouble param;
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLdouble)NUM2DBL(arg3);
|
||
|
glTexGend(coord,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexGendv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLdouble params[4] = {0.0,0.0,0.0,0.0};
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cdbl(arg3,params,4);
|
||
|
glTexGendv(coord,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexGenf(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLfloat)NUM2DBL(arg3);
|
||
|
glTexGenf(coord,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexGenfv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cflt(arg3,params,4);
|
||
|
glTexGenfv(coord,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexGeni(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
param = (GLint)NUM2INT(arg3);
|
||
|
glTexGeni(coord,pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexGeniv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
Check_Type(arg3,T_ARRAY);
|
||
|
ary2cint(arg3,params,4);
|
||
|
glTexGeniv(coord,pname,params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
static VALUE g_current_feed_buffer;
|
||
|
static VALUE
|
||
|
gl_FeedbackBuffer(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLsizei size;
|
||
|
GLenum type;
|
||
|
size = (GLsizei)NUM2UINT(arg1);
|
||
|
type = (GLenum)NUM2INT(arg2);
|
||
|
g_current_feed_buffer = allocate_buffer_with_string(sizeof(GLfloat)*size);
|
||
|
rb_str_freeze(g_current_feed_buffer);
|
||
|
glFeedbackBuffer(size, type, (GLfloat*)RSTRING(g_current_feed_buffer)->ptr);
|
||
|
return g_current_feed_buffer;
|
||
|
}
|
||
|
|
||
|
static VALUE g_current_sel_buffer;
|
||
|
static VALUE
|
||
|
gl_SelectBuffer(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLsizei size;
|
||
|
size = (GLsizei)NUM2UINT(arg1);
|
||
|
g_current_sel_buffer = allocate_buffer_with_string(sizeof(GLuint)*size);
|
||
|
rb_str_freeze(g_current_sel_buffer);
|
||
|
glSelectBuffer(size, (GLuint*)RSTRING(g_current_sel_buffer)->ptr);
|
||
|
return g_current_sel_buffer;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_RenderMode(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
GLint ret;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
ret = glRenderMode(mode);
|
||
|
return INT2NUM(ret);
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_InitNames(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glInitNames();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LoadName(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLuint name;
|
||
|
name = (GLuint)NUM2UINT(arg1);
|
||
|
glLoadName(name);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PassThrough(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat token;
|
||
|
token = (GLfloat)NUM2DBL(arg1);
|
||
|
glPassThrough(token);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PopName(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glPopName();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PushName(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLuint name;
|
||
|
name = (GLuint)NUM2UINT(arg1);
|
||
|
glPushName(name);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DrawBuffer(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
glDrawBuffer(mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Clear(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLbitfield mask;
|
||
|
mask = (GLbitfield)NUM2UINT(arg1);
|
||
|
glClear(mask);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ClearAccum(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLfloat red;
|
||
|
GLfloat green;
|
||
|
GLfloat blue;
|
||
|
GLfloat alpha;
|
||
|
red = (GLfloat)NUM2DBL(arg1);
|
||
|
green = (GLfloat)NUM2DBL(arg2);
|
||
|
blue = (GLfloat)NUM2DBL(arg3);
|
||
|
alpha = (GLfloat)NUM2DBL(arg4);
|
||
|
glClearAccum(red,green,blue,alpha);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ClearIndex(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat c;
|
||
|
c = (GLfloat)NUM2DBL(arg1);
|
||
|
glClearIndex(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ClearColor(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLclampf red;
|
||
|
GLclampf green;
|
||
|
GLclampf blue;
|
||
|
GLclampf alpha;
|
||
|
red = (GLclampf)NUM2DBL(arg1);
|
||
|
green = (GLclampf)NUM2DBL(arg2);
|
||
|
blue = (GLclampf)NUM2DBL(arg3);
|
||
|
alpha = (GLclampf)NUM2DBL(arg4);
|
||
|
glClearColor(red,green,blue,alpha);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ClearStencil(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLint s;
|
||
|
s = (GLint)NUM2INT(arg1);
|
||
|
glClearStencil(s);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ClearDepth(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLclampd depth;
|
||
|
depth = (GLclampd)NUM2DBL(arg1);
|
||
|
glClearDepth(depth);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_StencilMask(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLuint mask;
|
||
|
mask = (GLuint)NUM2UINT(arg1);
|
||
|
glStencilMask(mask);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ColorMask(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLboolean red;
|
||
|
GLboolean green;
|
||
|
GLboolean blue;
|
||
|
GLboolean alpha;
|
||
|
red = (GLboolean)NUM2INT(arg1);
|
||
|
green = (GLboolean)NUM2INT(arg2);
|
||
|
blue = (GLboolean)NUM2INT(arg3);
|
||
|
alpha = (GLboolean)NUM2INT(arg4);
|
||
|
glColorMask(red,green,blue,alpha);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DepthMask(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLboolean flag;
|
||
|
flag = (GLboolean)NUM2INT(arg1);
|
||
|
glDepthMask(flag);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_IndexMask(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLuint mask;
|
||
|
mask = (GLuint)NUM2UINT(arg1);
|
||
|
glIndexMask(mask);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Accum(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum op;
|
||
|
GLfloat value;
|
||
|
op = (GLenum)NUM2INT(arg1);
|
||
|
value = (GLfloat)NUM2DBL(arg2);
|
||
|
glAccum(op,value);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Disable(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum cap;
|
||
|
cap = (GLenum)NUM2INT(arg1);
|
||
|
glDisable(cap);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Enable(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum cap;
|
||
|
cap = (GLenum)NUM2INT(arg1);
|
||
|
glEnable(cap);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Finish(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glFinish();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Flush(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glFlush();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PopAttrib(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glPopAttrib();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PushAttrib(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLbitfield mask;
|
||
|
mask = (GLbitfield)NUM2UINT(arg1);
|
||
|
glPushAttrib(mask);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Map1d(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLdouble u1;
|
||
|
GLdouble u2;
|
||
|
GLint stride;
|
||
|
GLint order;
|
||
|
GLdouble *points;
|
||
|
|
||
|
VALUE work_ary;
|
||
|
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
u1 = (GLdouble)NUM2DBL(arg2);
|
||
|
u2 = (GLdouble)NUM2DBL(arg3);
|
||
|
stride = (GLint)NUM2INT(arg4);
|
||
|
order = (GLint)NUM2INT(arg5);
|
||
|
points = ALLOC_N(GLdouble, order*stride);
|
||
|
work_ary = rb_ary_new();
|
||
|
mary2ary(arg6, work_ary);
|
||
|
ary2cdbl(work_ary, points, order*stride);
|
||
|
glMap1d(target, u1, u2, stride, order, points);
|
||
|
xfree(points);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Map1f(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLfloat u1;
|
||
|
GLfloat u2;
|
||
|
GLint stride;
|
||
|
GLint order;
|
||
|
GLfloat *points;
|
||
|
|
||
|
VALUE work_ary;
|
||
|
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
u1 = (GLfloat)NUM2DBL(arg2);
|
||
|
u2 = (GLfloat)NUM2DBL(arg3);
|
||
|
stride = (GLint)NUM2INT(arg4);
|
||
|
order = (GLint)NUM2INT(arg5);
|
||
|
points = ALLOC_N(GLfloat, order*stride);
|
||
|
work_ary = rb_ary_new();
|
||
|
mary2ary(arg6, work_ary);
|
||
|
ary2cflt(work_ary, points, order*stride);
|
||
|
glMap1f(target, u1, u2, stride, order, points);
|
||
|
xfree(points);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Map2d(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLdouble u1;
|
||
|
GLdouble u2;
|
||
|
GLint ustride;
|
||
|
GLint uorder;
|
||
|
GLdouble v1;
|
||
|
GLdouble v2;
|
||
|
GLint vstride;
|
||
|
GLint vorder;
|
||
|
GLdouble *points;
|
||
|
|
||
|
VALUE work_ary;
|
||
|
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
u1 = (GLdouble)NUM2INT(arg2);
|
||
|
u2 = (GLdouble)NUM2INT(arg3);
|
||
|
ustride = (GLint)NUM2INT(arg4);
|
||
|
uorder = (GLint)NUM2INT(arg5);
|
||
|
v1 = (GLdouble)NUM2INT(arg6);
|
||
|
v2 = (GLdouble)NUM2INT(arg7);
|
||
|
vstride = (GLint)NUM2INT(arg8);
|
||
|
vorder = (GLint)NUM2INT(arg9);
|
||
|
points = ALLOC_N(GLdouble, MAX(ustride*uorder, vstride*vorder));
|
||
|
work_ary = rb_ary_new();
|
||
|
mary2ary(arg10, work_ary);
|
||
|
ary2cdbl(arg10, points, MAX(ustride*uorder, vstride*vorder));
|
||
|
glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
||
|
xfree(points);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Map2f(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLfloat u1;
|
||
|
GLfloat u2;
|
||
|
GLint ustride;
|
||
|
GLint uorder;
|
||
|
GLfloat v1;
|
||
|
GLfloat v2;
|
||
|
GLint vstride;
|
||
|
GLint vorder;
|
||
|
GLfloat *points;
|
||
|
|
||
|
VALUE work_ary;
|
||
|
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
u1 = (GLfloat)NUM2INT(arg2);
|
||
|
u2 = (GLfloat)NUM2INT(arg3);
|
||
|
ustride = (GLint)NUM2INT(arg4);
|
||
|
uorder = (GLint)NUM2INT(arg5);
|
||
|
v1 = (GLfloat)NUM2INT(arg6);
|
||
|
v2 = (GLfloat)NUM2INT(arg7);
|
||
|
vstride = (GLint)NUM2INT(arg8);
|
||
|
vorder = (GLint)NUM2INT(arg9);
|
||
|
points = ALLOC_N(GLfloat, MAX(ustride*uorder, vstride*vorder));
|
||
|
work_ary = rb_ary_new();
|
||
|
mary2ary(arg10, work_ary);
|
||
|
ary2cflt(arg10, points, MAX(ustride*uorder, vstride*vorder));
|
||
|
glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
|
||
|
xfree(points);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_MapGrid1d(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLint un;
|
||
|
GLdouble u1;
|
||
|
GLdouble u2;
|
||
|
un = (GLint)NUM2INT(arg1);
|
||
|
u1 = (GLdouble)NUM2DBL(arg2);
|
||
|
u2 = (GLdouble)NUM2DBL(arg3);
|
||
|
glMapGrid1d(un,u1,u2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_MapGrid1f(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLint un;
|
||
|
GLfloat u1;
|
||
|
GLfloat u2;
|
||
|
un = (GLint)NUM2INT(arg1);
|
||
|
u1 = (GLfloat)NUM2DBL(arg2);
|
||
|
u2 = (GLfloat)NUM2DBL(arg3);
|
||
|
glMapGrid1f(un,u1,u2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_MapGrid2d(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLint un;
|
||
|
GLdouble u1;
|
||
|
GLdouble u2;
|
||
|
GLint vn;
|
||
|
GLdouble v1;
|
||
|
GLdouble v2;
|
||
|
un = (GLint)NUM2INT(arg1);
|
||
|
u1 = (GLdouble)NUM2DBL(arg2);
|
||
|
u2 = (GLdouble)NUM2DBL(arg3);
|
||
|
vn = (GLint)NUM2INT(arg4);
|
||
|
v1 = (GLdouble)NUM2DBL(arg5);
|
||
|
v2 = (GLdouble)NUM2DBL(arg6);
|
||
|
glMapGrid2d(un,u1,u2,vn,v1,v2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_MapGrid2f(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLint un;
|
||
|
GLfloat u1;
|
||
|
GLfloat u2;
|
||
|
GLint vn;
|
||
|
GLfloat v1;
|
||
|
GLfloat v2;
|
||
|
un = (GLint)NUM2INT(arg1);
|
||
|
u1 = (GLfloat)NUM2DBL(arg2);
|
||
|
u2 = (GLfloat)NUM2DBL(arg3);
|
||
|
vn = (GLint)NUM2INT(arg4);
|
||
|
v1 = (GLfloat)NUM2DBL(arg5);
|
||
|
v2 = (GLfloat)NUM2DBL(arg6);
|
||
|
glMapGrid2f(un,u1,u2,vn,v1,v2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord1d(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble u;
|
||
|
u = (GLdouble)NUM2DBL(arg1);
|
||
|
glEvalCoord1d(u);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord1dv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble params[1] = {0.0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cdbl(arg1,params,1);
|
||
|
glEvalCoord1dv(params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord1f(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat u;
|
||
|
u = (GLfloat)NUM2DBL(arg1);
|
||
|
glEvalCoord1f(u);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord1fv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat params[1] = {0.0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cflt(arg1,params,1);
|
||
|
glEvalCoord1fv(params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord2d(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLdouble u;
|
||
|
GLdouble v;
|
||
|
u = (GLdouble)NUM2DBL(arg1);
|
||
|
v = (GLdouble)NUM2DBL(arg2);
|
||
|
glEvalCoord2d(u,v);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord2dv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble params[2] = {0.0,0.0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cdbl(arg1,params,2);
|
||
|
glEvalCoord2dv(params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord2f(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLfloat u;
|
||
|
GLfloat v;
|
||
|
u = (GLfloat)NUM2DBL(arg1);
|
||
|
v = (GLfloat)NUM2DBL(arg2);
|
||
|
glEvalCoord2f(u,v);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalCoord2fv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat params[2] = {0.0,0.0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cflt(arg1,params,2);
|
||
|
glEvalCoord2fv(params);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalMesh1(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
GLint i1;
|
||
|
GLint i2;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
i1 = (GLint)NUM2INT(arg2);
|
||
|
i2 = (GLint)NUM2INT(arg3);
|
||
|
glEvalMesh1(mode,i1,i2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalPoint1(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLint i;
|
||
|
i = (GLint)NUM2INT(arg1);
|
||
|
glEvalPoint1(i);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalMesh2(obj,arg1,arg2,arg3,arg4,arg5)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
GLint i1;
|
||
|
GLint i2;
|
||
|
GLint j1;
|
||
|
GLint j2;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
i1 = (GLint)NUM2INT(arg2);
|
||
|
i2 = (GLint)NUM2INT(arg3);
|
||
|
j1 = (GLint)NUM2INT(arg4);
|
||
|
j2 = (GLint)NUM2INT(arg5);
|
||
|
glEvalMesh2(mode,i1,i2,j1,j2);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EvalPoint2(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLint i;
|
||
|
GLint j;
|
||
|
i = (GLint)NUM2INT(arg1);
|
||
|
j = (GLint)NUM2INT(arg2);
|
||
|
glEvalPoint2(i,j);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_AlphaFunc(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum func;
|
||
|
GLclampf ref;
|
||
|
func = (GLenum)NUM2INT(arg1);
|
||
|
ref = (GLclampf)NUM2DBL(arg2);
|
||
|
glAlphaFunc(func,ref);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_BlendFunc(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum sfactor;
|
||
|
GLenum dfactor;
|
||
|
sfactor = (GLenum)NUM2INT(arg1);
|
||
|
dfactor = (GLenum)NUM2INT(arg2);
|
||
|
glBlendFunc(sfactor,dfactor);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LogicOp(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum opcode;
|
||
|
opcode = (GLenum)NUM2INT(arg1);
|
||
|
glLogicOp(opcode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_StencilFunc(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum func;
|
||
|
GLint ref;
|
||
|
GLuint mask;
|
||
|
func = (GLenum)NUM2INT(arg1);
|
||
|
ref = (GLint)NUM2INT(arg2);
|
||
|
mask = (GLuint)NUM2UINT(arg3);
|
||
|
glStencilFunc(func,ref,mask);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_StencilOp(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum fail;
|
||
|
GLenum zfail;
|
||
|
GLenum zpass;
|
||
|
fail = (GLenum)NUM2INT(arg1);
|
||
|
zfail = (GLenum)NUM2INT(arg2);
|
||
|
zpass = (GLenum)NUM2INT(arg3);
|
||
|
glStencilOp(fail,zfail,zpass);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DepthFunc(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum func;
|
||
|
func = (GLenum)NUM2INT(arg1);
|
||
|
glDepthFunc(func);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelZoom(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLfloat xfactor;
|
||
|
GLfloat yfactor;
|
||
|
xfactor = (GLfloat)NUM2DBL(arg1);
|
||
|
yfactor = (GLfloat)NUM2DBL(arg2);
|
||
|
glPixelZoom(xfactor,yfactor);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelTransferf(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLfloat)NUM2DBL(arg2);
|
||
|
glPixelTransferf(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelTransferi(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLint)NUM2INT(arg2);
|
||
|
glPixelTransferi(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelStoref(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLfloat param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLfloat)NUM2DBL(arg2);
|
||
|
glPixelStoref(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelStorei(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
GLint param;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
param = (GLint)NUM2INT(arg2);
|
||
|
glPixelStorei(pname,param);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelMapfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum map;
|
||
|
GLfloat *values;
|
||
|
GLsizei size;
|
||
|
map = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
size = RARRAY(arg2)->len;
|
||
|
values = ALLOC_N(GLfloat,size);
|
||
|
ary2cflt(arg2,values,size);
|
||
|
glPixelMapfv(map,size,values);
|
||
|
xfree(values);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelMapuiv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum map;
|
||
|
GLuint *values;
|
||
|
GLsizei size;
|
||
|
map = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
size = RARRAY(arg2)->len;
|
||
|
values = ALLOC_N(GLuint,size);
|
||
|
ary2cuint(arg2,values,size);
|
||
|
glPixelMapuiv(map,size,values);
|
||
|
xfree(values);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PixelMapusv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum map;
|
||
|
GLushort *values;
|
||
|
GLsizei size;
|
||
|
map = (GLenum)NUM2INT(arg1);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
size = RARRAY(arg2)->len;
|
||
|
values = ALLOC_N(GLushort,size);
|
||
|
ary2cushort(arg2,values,size);
|
||
|
glPixelMapusv(map,size,values);
|
||
|
xfree(values);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ReadBuffer(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
glReadBuffer(mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_CopyPixels(obj,arg1,arg2,arg3,arg4,arg5)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLenum type;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
width = (GLsizei)NUM2UINT(arg3);
|
||
|
height = (GLsizei)NUM2UINT(arg4);
|
||
|
type = (GLenum)NUM2INT(arg5);
|
||
|
glCopyPixels(x,y,width,height,type);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ReadPixels(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
int format;
|
||
|
int type;
|
||
|
VALUE pixels;
|
||
|
GLsizei type_size;
|
||
|
GLsizei format_size;
|
||
|
GLsizei size;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
width = (GLsizei)NUM2UINT(arg3);
|
||
|
height = (GLsizei)NUM2UINT(arg4);
|
||
|
format = NUM2INT(arg5);
|
||
|
type = NUM2INT(arg6);
|
||
|
type_size = gltype_size(type);
|
||
|
format_size = glformat_size(format);
|
||
|
if (type_size == -1 || format_size == -1)
|
||
|
return Qnil;
|
||
|
|
||
|
if (type==GL_BITMAP)
|
||
|
size = format_size*((width*height)/8);
|
||
|
else
|
||
|
size = width*height*format_size*type_size;
|
||
|
pixels = allocate_buffer_with_string(size);
|
||
|
FORCE_PIXEL_STORE_MODE
|
||
|
glReadPixels(x,y,width,height,format,type,(GLvoid*)RSTRING(pixels)->ptr);
|
||
|
RESTORE_PIXEL_STORE_MODE
|
||
|
return pixels;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DrawPixels(obj,arg1,arg2,arg3,arg4,arg5)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5;
|
||
|
{
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLenum format;
|
||
|
GLenum type;
|
||
|
const char *pixels;
|
||
|
GLsizei size;
|
||
|
GLsizei type_size;
|
||
|
GLsizei format_size;
|
||
|
width = (GLsizei)NUM2UINT(arg1);
|
||
|
height = (GLsizei)NUM2UINT(arg2);
|
||
|
format = (GLenum)NUM2INT(arg3);
|
||
|
type = (GLenum)NUM2INT(arg4);
|
||
|
Check_Type(arg5,T_STRING);
|
||
|
type_size = gltype_size(type);
|
||
|
format_size = glformat_size(format);
|
||
|
if (type_size == -1 || format_size == -1)
|
||
|
rb_raise(rb_eArgError, "type/format mismatch");
|
||
|
if (type==GL_BITMAP)
|
||
|
size = format_size*(width/8);
|
||
|
else
|
||
|
size = type_size*format_size*width*height;
|
||
|
if (RSTRING(arg5)->len < size)
|
||
|
rb_raise(rb_eArgError, "string length:%d", RSTRING(arg5)->len);
|
||
|
pixels = RSTRING(arg5)->ptr;
|
||
|
glDrawPixels(width,height,format,type,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetClipPlane(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum plane;
|
||
|
GLdouble equation[4] = {0.0,0.0,0.0,0.0};
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
plane = (GLenum)NUM2INT(arg1);
|
||
|
glGetClipPlane(plane,equation);
|
||
|
retary = rb_ary_new2(4);
|
||
|
for(i=0;i<4;i++)
|
||
|
rb_ary_push(retary, rb_float_new(equation[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
#define GLGET_FUNC(_name_,_type_,_conv_) \
|
||
|
static VALUE \
|
||
|
gl_Get##_name_##v(obj,arg1) \
|
||
|
VALUE obj,arg1; \
|
||
|
{ \
|
||
|
GLenum pname; \
|
||
|
int nitems; \
|
||
|
VALUE ary, ary2; \
|
||
|
int i,j; \
|
||
|
_type_ items[32]; \
|
||
|
pname = NUM2INT(arg1); \
|
||
|
switch(pname) { \
|
||
|
case GL_ACCUM_CLEAR_VALUE: \
|
||
|
case GL_BLEND_COLOR: \
|
||
|
case GL_COLOR_CLEAR_VALUE: \
|
||
|
case GL_COLOR_WRITEMASK: \
|
||
|
case GL_CURRENT_COLOR: \
|
||
|
case GL_CURRENT_RASTER_COLOR: \
|
||
|
case GL_CURRENT_RASTER_POSITION: \
|
||
|
case GL_CURRENT_RASTER_SECONDARY_COLOR: \
|
||
|
case GL_CURRENT_RASTER_TEXTURE_COORDS: \
|
||
|
case GL_CURRENT_TEXTURE_COORDS: \
|
||
|
case GL_FOG_COLOR: \
|
||
|
case GL_LIGHT_MODEL_AMBIENT: \
|
||
|
case GL_MAP2_GRID_DOMAIN: \
|
||
|
case GL_CURRENT_SECONDARY_COLOR: \
|
||
|
case GL_SCISSOR_BOX: \
|
||
|
case GL_TEXTURE_ENV_COLOR: \
|
||
|
case GL_VIEWPORT: \
|
||
|
nitems = 4; \
|
||
|
break; \
|
||
|
case GL_CURRENT_NORMAL: \
|
||
|
case GL_POINT_DISTANCE_ATTENUATION: \
|
||
|
nitems = 3; \
|
||
|
break; \
|
||
|
case GL_DEPTH_RANGE: \
|
||
|
case GL_LINE_WIDTH_RANGE: \
|
||
|
case GL_MAP1_GRID_DOMAIN: \
|
||
|
case GL_MAP2_GRID_SEGMENTS: \
|
||
|
case GL_MAX_VIEWPORT_DIMS: \
|
||
|
case GL_POINT_SIZE_RANGE: \
|
||
|
case GL_POLYGON_MODE: \
|
||
|
case GL_ALIASED_LINE_WIDTH_RANGE: \
|
||
|
case GL_ALIASED_POINT_SIZE_RANGE: \
|
||
|
nitems = 2; \
|
||
|
break; \
|
||
|
case GL_MODELVIEW_MATRIX: \
|
||
|
case GL_PROJECTION_MATRIX: \
|
||
|
case GL_TEXTURE_MATRIX: \
|
||
|
glGet##_name_##v(pname, items); \
|
||
|
ary = rb_ary_new2(4); \
|
||
|
for (i = 0; i < 4; i++) { \
|
||
|
ary2 = rb_ary_new2(4); \
|
||
|
rb_ary_push(ary, ary2); \
|
||
|
for (j = 0; j < 4; j++) \
|
||
|
rb_ary_push(ary2, _conv_(items[i*4+j])); \
|
||
|
} \
|
||
|
return ary; \
|
||
|
case GL_POLYGON_STIPPLE: \
|
||
|
glGet##_name_##v(pname, items); \
|
||
|
return rb_str_new((const char*)items, 32); \
|
||
|
default: /* size=1 */ \
|
||
|
glGet##_name_##v(pname, items); \
|
||
|
return _conv_(items[0]); \
|
||
|
} \
|
||
|
glGet##_name_##v(pname, items); \
|
||
|
ary = rb_ary_new2(nitems); \
|
||
|
for (i = 0; i < nitems; i++) \
|
||
|
rb_ary_push(ary, _conv_(items[i])); \
|
||
|
return ary; \
|
||
|
}
|
||
|
|
||
|
GLGET_FUNC(Double,GLdouble,rb_float_new)
|
||
|
GLGET_FUNC(Float,GLfloat,rb_float_new)
|
||
|
GLGET_FUNC(Integer,GLint,INT2NUM)
|
||
|
GLGET_FUNC(Boolean,GLboolean,INT2NUM)
|
||
|
|
||
|
#undef GLGET_FUNC
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetError(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
GLenum ret;
|
||
|
ret = glGetError();
|
||
|
return INT2NUM(ret);
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetLightfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum light;
|
||
|
GLenum pname;
|
||
|
GLsizei size;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
light = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_AMBIENT:
|
||
|
case GL_DIFFUSE:
|
||
|
case GL_SPECULAR:
|
||
|
case GL_POSITION:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_SPOT_DIRECTION:
|
||
|
size = 3;
|
||
|
break;
|
||
|
case GL_CONSTANT_ATTENUATION:
|
||
|
case GL_LINEAR_ATTENUATION:
|
||
|
case GL_QUADRATIC_ATTENUATION:
|
||
|
case GL_SPOT_EXPONENT:
|
||
|
case GL_SPOT_CUTOFF:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetLightfv(light,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetLightiv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum light;
|
||
|
GLenum pname;
|
||
|
GLsizei size;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
light = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_AMBIENT:
|
||
|
case GL_DIFFUSE:
|
||
|
case GL_SPECULAR:
|
||
|
case GL_POSITION:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_SPOT_DIRECTION:
|
||
|
size = 3;
|
||
|
break;
|
||
|
case GL_CONSTANT_ATTENUATION:
|
||
|
case GL_LINEAR_ATTENUATION:
|
||
|
case GL_QUADRATIC_ATTENUATION:
|
||
|
case GL_SPOT_EXPONENT:
|
||
|
case GL_SPOT_CUTOFF:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetLightiv(light,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetMapdv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum query;
|
||
|
int dims;
|
||
|
int pointsize;
|
||
|
int size=0;
|
||
|
int i;
|
||
|
GLdouble *points;
|
||
|
VALUE retary;
|
||
|
GLint order[2] = {0,0}; /* for GL_COEFF, [order] or [uorder,vorder] (MAP1/MAP2) */
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
query = (GLenum)NUM2INT(arg2);
|
||
|
switch(target) {
|
||
|
case GL_MAP1_INDEX:
|
||
|
case GL_MAP1_TEXTURE_COORD_1: dims=1; pointsize=1; break;
|
||
|
case GL_MAP1_TEXTURE_COORD_2: dims=1; pointsize=2; break;
|
||
|
case GL_MAP1_VERTEX_3:
|
||
|
case GL_MAP1_NORMAL:
|
||
|
case GL_MAP1_TEXTURE_COORD_3: dims=1; pointsize=3; break;
|
||
|
case GL_MAP1_COLOR_4:
|
||
|
case GL_MAP1_TEXTURE_COORD_4:
|
||
|
case GL_MAP1_VERTEX_4: dims=1; pointsize=4; break;
|
||
|
case GL_MAP2_INDEX:
|
||
|
case GL_MAP2_TEXTURE_COORD_1: dims=2; pointsize=1; break;
|
||
|
case GL_MAP2_TEXTURE_COORD_2: dims=2; pointsize=2; break;
|
||
|
case GL_MAP2_VERTEX_3:
|
||
|
case GL_MAP2_NORMAL:
|
||
|
case GL_MAP2_TEXTURE_COORD_3: dims=2; pointsize=3; break;
|
||
|
case GL_MAP2_COLOR_4:
|
||
|
case GL_MAP2_TEXTURE_COORD_4:
|
||
|
case GL_MAP2_VERTEX_4: dims=2; pointsize=4; break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown target:%d",target);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
switch(query) {
|
||
|
case GL_ORDER: size = dims; break;
|
||
|
case GL_DOMAIN: size = dims*2; break;
|
||
|
case GL_COEFF:
|
||
|
glGetMapiv(target,GL_ORDER,order);
|
||
|
if (dims==1)
|
||
|
size = order[0] * pointsize;
|
||
|
else
|
||
|
size = (order[0]*order[1]) * pointsize;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown target:%d",target);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
points = ALLOC_N(GLdouble,size);
|
||
|
glGetMapdv(target,query,points);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(points[i]));
|
||
|
xfree(points);
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetMapfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum query;
|
||
|
int dims;
|
||
|
int pointsize;
|
||
|
int size=0;
|
||
|
int i;
|
||
|
GLfloat *points;
|
||
|
VALUE retary;
|
||
|
GLint order[2] = {0,0}; /* for GL_COEFF, [order] or [uorder,vorder] (MAP1/MAP2) */
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
query = (GLenum)NUM2INT(arg2);
|
||
|
switch(target) {
|
||
|
case GL_MAP1_INDEX:
|
||
|
case GL_MAP1_TEXTURE_COORD_1: dims=1; pointsize=1; break;
|
||
|
case GL_MAP1_TEXTURE_COORD_2: dims=1; pointsize=2; break;
|
||
|
case GL_MAP1_VERTEX_3:
|
||
|
case GL_MAP1_NORMAL:
|
||
|
case GL_MAP1_TEXTURE_COORD_3: dims=1; pointsize=3; break;
|
||
|
case GL_MAP1_COLOR_4:
|
||
|
case GL_MAP1_TEXTURE_COORD_4:
|
||
|
case GL_MAP1_VERTEX_4: dims=1; pointsize=4; break;
|
||
|
case GL_MAP2_INDEX:
|
||
|
case GL_MAP2_TEXTURE_COORD_1: dims=2; pointsize=1; break;
|
||
|
case GL_MAP2_TEXTURE_COORD_2: dims=2; pointsize=2; break;
|
||
|
case GL_MAP2_VERTEX_3:
|
||
|
case GL_MAP2_NORMAL:
|
||
|
case GL_MAP2_TEXTURE_COORD_3: dims=2; pointsize=3; break;
|
||
|
case GL_MAP2_COLOR_4:
|
||
|
case GL_MAP2_TEXTURE_COORD_4:
|
||
|
case GL_MAP2_VERTEX_4: dims=2; pointsize=4; break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown target:%d",target);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
switch(query) {
|
||
|
case GL_ORDER: size = dims; break;
|
||
|
case GL_DOMAIN: size = dims*2; break;
|
||
|
case GL_COEFF:
|
||
|
glGetMapiv(target,GL_ORDER,order);
|
||
|
if (dims==1)
|
||
|
size = order[0] * pointsize;
|
||
|
else
|
||
|
size = (order[0]*order[1]) * pointsize;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown target:%d",target);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
points = ALLOC_N(GLfloat,size);
|
||
|
glGetMapfv(target,query,points);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(points[i]));
|
||
|
xfree(points);
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetMapiv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum query;
|
||
|
int dims;
|
||
|
int pointsize;
|
||
|
int size=0;
|
||
|
int i;
|
||
|
GLint *points;
|
||
|
VALUE retary;
|
||
|
GLint order[2] = {0,0}; /* for GL_COEFF, [order] or [uorder,vorder] (MAP1/MAP2) */
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
query = (GLenum)NUM2INT(arg2);
|
||
|
switch(target) {
|
||
|
case GL_MAP1_INDEX:
|
||
|
case GL_MAP1_TEXTURE_COORD_1: dims=1; pointsize=1; break;
|
||
|
case GL_MAP1_TEXTURE_COORD_2: dims=1; pointsize=2; break;
|
||
|
case GL_MAP1_VERTEX_3:
|
||
|
case GL_MAP1_NORMAL:
|
||
|
case GL_MAP1_TEXTURE_COORD_3: dims=1; pointsize=3; break;
|
||
|
case GL_MAP1_COLOR_4:
|
||
|
case GL_MAP1_TEXTURE_COORD_4:
|
||
|
case GL_MAP1_VERTEX_4: dims=1; pointsize=4; break;
|
||
|
case GL_MAP2_INDEX:
|
||
|
case GL_MAP2_TEXTURE_COORD_1: dims=2; pointsize=1; break;
|
||
|
case GL_MAP2_TEXTURE_COORD_2: dims=2; pointsize=2; break;
|
||
|
case GL_MAP2_VERTEX_3:
|
||
|
case GL_MAP2_NORMAL:
|
||
|
case GL_MAP2_TEXTURE_COORD_3: dims=2; pointsize=3; break;
|
||
|
case GL_MAP2_COLOR_4:
|
||
|
case GL_MAP2_TEXTURE_COORD_4:
|
||
|
case GL_MAP2_VERTEX_4: dims=2; pointsize=4; break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown target:%d",target);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
switch(query) {
|
||
|
case GL_ORDER: size = dims; break;
|
||
|
case GL_DOMAIN: size = dims*2; break;
|
||
|
case GL_COEFF:
|
||
|
glGetMapiv(target,GL_ORDER,order);
|
||
|
if (dims==1)
|
||
|
size = order[0] * pointsize;
|
||
|
else
|
||
|
size = (order[0]*order[1]) * pointsize;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown target:%d",target);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
points = ALLOC_N(GLint,size);
|
||
|
glGetMapiv(target,query,points);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(points[i]));
|
||
|
xfree(points);
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetMaterialfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_AMBIENT:
|
||
|
case GL_DIFFUSE:
|
||
|
case GL_SPECULAR:
|
||
|
case GL_EMISSION:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_COLOR_INDEXES:
|
||
|
size = 3;
|
||
|
break;
|
||
|
case GL_SHININESS:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetMaterialfv(face,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetMaterialiv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum face;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
face = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_AMBIENT:
|
||
|
case GL_DIFFUSE:
|
||
|
case GL_SPECULAR:
|
||
|
case GL_EMISSION:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_COLOR_INDEXES:
|
||
|
size = 3;
|
||
|
break;
|
||
|
case GL_SHININESS:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetMaterialiv(face,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetPixelMapfv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum map;
|
||
|
GLenum map_size;
|
||
|
GLint size = 0;
|
||
|
GLfloat *values;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
map = (GLenum)NUM2INT(arg1);
|
||
|
switch(map) {
|
||
|
case GL_PIXEL_MAP_I_TO_I: map_size=GL_PIXEL_MAP_I_TO_I_SIZE; break;
|
||
|
case GL_PIXEL_MAP_S_TO_S: map_size=GL_PIXEL_MAP_S_TO_S_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_R: map_size=GL_PIXEL_MAP_I_TO_R_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_G: map_size=GL_PIXEL_MAP_I_TO_G_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_B: map_size=GL_PIXEL_MAP_I_TO_B_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_A: map_size=GL_PIXEL_MAP_I_TO_A_SIZE; break;
|
||
|
case GL_PIXEL_MAP_R_TO_R: map_size=GL_PIXEL_MAP_R_TO_R_SIZE; break;
|
||
|
case GL_PIXEL_MAP_G_TO_G: map_size=GL_PIXEL_MAP_G_TO_G_SIZE; break;
|
||
|
case GL_PIXEL_MAP_B_TO_B: map_size=GL_PIXEL_MAP_B_TO_B_SIZE; break;
|
||
|
case GL_PIXEL_MAP_A_TO_A: map_size=GL_PIXEL_MAP_A_TO_A_SIZE; break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown map:%d",map);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetIntegerv(map_size,&size);
|
||
|
values = ALLOC_N(GLfloat,size);
|
||
|
glGetPixelMapfv(map,values);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(values[i]));
|
||
|
xfree(values);
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetPixelMapuiv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum map;
|
||
|
GLenum map_size;
|
||
|
GLint size = 0;
|
||
|
GLuint *values;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
map = (GLenum)NUM2INT(arg1);
|
||
|
switch(map) {
|
||
|
case GL_PIXEL_MAP_I_TO_I: map_size=GL_PIXEL_MAP_I_TO_I_SIZE; break;
|
||
|
case GL_PIXEL_MAP_S_TO_S: map_size=GL_PIXEL_MAP_S_TO_S_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_R: map_size=GL_PIXEL_MAP_I_TO_R_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_G: map_size=GL_PIXEL_MAP_I_TO_G_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_B: map_size=GL_PIXEL_MAP_I_TO_B_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_A: map_size=GL_PIXEL_MAP_I_TO_A_SIZE; break;
|
||
|
case GL_PIXEL_MAP_R_TO_R: map_size=GL_PIXEL_MAP_R_TO_R_SIZE; break;
|
||
|
case GL_PIXEL_MAP_G_TO_G: map_size=GL_PIXEL_MAP_G_TO_G_SIZE; break;
|
||
|
case GL_PIXEL_MAP_B_TO_B: map_size=GL_PIXEL_MAP_B_TO_B_SIZE; break;
|
||
|
case GL_PIXEL_MAP_A_TO_A: map_size=GL_PIXEL_MAP_A_TO_A_SIZE; break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown map:%d",map);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetIntegerv(map_size,&size);
|
||
|
values = ALLOC_N(GLuint,size);
|
||
|
glGetPixelMapuiv(map,values);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(values[i]));
|
||
|
xfree(values);
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetPixelMapusv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum map;
|
||
|
GLenum map_size;
|
||
|
GLint size = 0;
|
||
|
GLushort *values;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
map = (GLenum)NUM2INT(arg1);
|
||
|
switch(map) {
|
||
|
case GL_PIXEL_MAP_I_TO_I: map_size=GL_PIXEL_MAP_I_TO_I_SIZE; break;
|
||
|
case GL_PIXEL_MAP_S_TO_S: map_size=GL_PIXEL_MAP_S_TO_S_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_R: map_size=GL_PIXEL_MAP_I_TO_R_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_G: map_size=GL_PIXEL_MAP_I_TO_G_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_B: map_size=GL_PIXEL_MAP_I_TO_B_SIZE; break;
|
||
|
case GL_PIXEL_MAP_I_TO_A: map_size=GL_PIXEL_MAP_I_TO_A_SIZE; break;
|
||
|
case GL_PIXEL_MAP_R_TO_R: map_size=GL_PIXEL_MAP_R_TO_R_SIZE; break;
|
||
|
case GL_PIXEL_MAP_G_TO_G: map_size=GL_PIXEL_MAP_G_TO_G_SIZE; break;
|
||
|
case GL_PIXEL_MAP_B_TO_B: map_size=GL_PIXEL_MAP_B_TO_B_SIZE; break;
|
||
|
case GL_PIXEL_MAP_A_TO_A: map_size=GL_PIXEL_MAP_A_TO_A_SIZE; break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown map:%d",map);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetIntegerv(map_size,&size);
|
||
|
values = ALLOC_N(GLushort,size);
|
||
|
glGetPixelMapusv(map,values);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(values[i]));
|
||
|
xfree(values);
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetPolygonStipple(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
GLubyte mask[128];
|
||
|
memset(mask, 0x0, sizeof(GLubyte)*128);
|
||
|
FORCE_PIXEL_STORE_MODE
|
||
|
glGetPolygonStipple(mask);
|
||
|
RESTORE_PIXEL_STORE_MODE
|
||
|
return rb_str_new((const char*)mask, 128);
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetString(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum name;
|
||
|
const GLubyte *ret;
|
||
|
name = (GLenum)NUM2INT(arg1);
|
||
|
ret = glGetString(name);
|
||
|
return rb_str_new2((const char*)ret);
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexEnvfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_TEXTURE_ENV_COLOR:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_TEXTURE_ENV_MODE:
|
||
|
case GL_COORD_REPLACE:
|
||
|
case GL_TEXTURE_LOD_BIAS:
|
||
|
case GL_COMBINE_RGB:
|
||
|
case GL_COMBINE_ALPHA:
|
||
|
case GL_SRC0_RGB:
|
||
|
case GL_SRC1_RGB:
|
||
|
case GL_SRC2_RGB:
|
||
|
case GL_SRC0_ALPHA:
|
||
|
case GL_SRC1_ALPHA:
|
||
|
case GL_SRC2_ALPHA:
|
||
|
case GL_OPERAND0_RGB:
|
||
|
case GL_OPERAND1_RGB:
|
||
|
case GL_OPERAND2_RGB:
|
||
|
case GL_OPERAND0_ALPHA:
|
||
|
case GL_OPERAND1_ALPHA:
|
||
|
case GL_OPERAND2_ALPHA:
|
||
|
case GL_RGB_SCALE:
|
||
|
case GL_ALPHA_SCALE:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetTexEnvfv(target,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexEnviv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_TEXTURE_ENV_COLOR:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_TEXTURE_ENV_MODE:
|
||
|
case GL_COORD_REPLACE:
|
||
|
case GL_TEXTURE_LOD_BIAS:
|
||
|
case GL_COMBINE_RGB:
|
||
|
case GL_COMBINE_ALPHA:
|
||
|
case GL_SRC0_RGB:
|
||
|
case GL_SRC1_RGB:
|
||
|
case GL_SRC2_RGB:
|
||
|
case GL_SRC0_ALPHA:
|
||
|
case GL_SRC1_ALPHA:
|
||
|
case GL_SRC2_ALPHA:
|
||
|
case GL_OPERAND0_RGB:
|
||
|
case GL_OPERAND1_RGB:
|
||
|
case GL_OPERAND2_RGB:
|
||
|
case GL_OPERAND0_ALPHA:
|
||
|
case GL_OPERAND1_ALPHA:
|
||
|
case GL_OPERAND2_ALPHA:
|
||
|
case GL_RGB_SCALE:
|
||
|
case GL_ALPHA_SCALE:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetTexEnviv(target,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexGendv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLdouble params[4] = {0.0,0.0,0.0,0.0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_OBJECT_PLANE:
|
||
|
case GL_EYE_PLANE:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_TEXTURE_GEN_MODE:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetTexGendv(coord,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexGenfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_OBJECT_PLANE:
|
||
|
case GL_EYE_PLANE:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_TEXTURE_GEN_MODE:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetTexGenfv(coord,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexGeniv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum coord;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
coord = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_OBJECT_PLANE:
|
||
|
case GL_EYE_PLANE:
|
||
|
size = 4;
|
||
|
break;
|
||
|
case GL_TEXTURE_GEN_MODE:
|
||
|
size = 1;
|
||
|
break;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "unknown pname:%d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
glGetTexGeniv(coord,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexImage(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLenum tex;
|
||
|
GLint lod;
|
||
|
GLenum format;
|
||
|
GLenum type;
|
||
|
GLint width = 0;
|
||
|
GLint height = 0;
|
||
|
GLint depth = 0;
|
||
|
GLint size;
|
||
|
GLint format_size;
|
||
|
GLint type_size;
|
||
|
VALUE pixels;
|
||
|
tex = (GLenum)NUM2INT(arg1);
|
||
|
lod = (GLint)NUM2INT(arg2);
|
||
|
format = (GLenum)NUM2INT(arg3);
|
||
|
type = (GLenum)NUM2INT(arg4);
|
||
|
format_size = glformat_size(format);
|
||
|
type_size = gltype_size(type);
|
||
|
if (type_size == -1 && format_size == -1)
|
||
|
return Qnil;
|
||
|
|
||
|
size = 1;
|
||
|
switch(tex) {
|
||
|
case GL_TEXTURE_3D:
|
||
|
glGetTexLevelParameteriv(tex,lod,GL_TEXTURE_DEPTH,&depth);
|
||
|
size *= depth;
|
||
|
/* fall through */
|
||
|
case GL_TEXTURE_2D:
|
||
|
glGetTexLevelParameteriv(tex,lod,GL_TEXTURE_HEIGHT,&height);
|
||
|
size *= height;
|
||
|
/* fall through */
|
||
|
case GL_TEXTURE_1D:
|
||
|
glGetTexLevelParameteriv(tex,lod,GL_TEXTURE_WIDTH,&width);
|
||
|
size *= width;
|
||
|
break;
|
||
|
default:
|
||
|
return Qnil;
|
||
|
}
|
||
|
size *= format_size*type_size;
|
||
|
pixels = allocate_buffer_with_string(size);
|
||
|
|
||
|
FORCE_PIXEL_STORE_MODE
|
||
|
glGetTexImage(tex,lod,format,type,(GLvoid*)RSTRING(pixels)->ptr);
|
||
|
RESTORE_PIXEL_STORE_MODE
|
||
|
return pixels;
|
||
|
}
|
||
|
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexParameterfv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLfloat params[4] = {0.0,0.0,0.0,0.0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_TEXTURE_BORDER_COLOR:
|
||
|
size = 4;
|
||
|
break;
|
||
|
default:
|
||
|
size = 1;
|
||
|
break;
|
||
|
}
|
||
|
glGetTexParameterfv(target,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, rb_float_new(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexParameteriv(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLenum pname;
|
||
|
GLint params[4] = {0,0,0,0};
|
||
|
int size;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
pname = (GLenum)NUM2INT(arg2);
|
||
|
switch(pname) {
|
||
|
case GL_TEXTURE_BORDER_COLOR:
|
||
|
size = 4;
|
||
|
break;
|
||
|
default:
|
||
|
size = 1;
|
||
|
break;
|
||
|
}
|
||
|
glGetTexParameteriv(target,pname,params);
|
||
|
retary = rb_ary_new2(size);
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(params[i]));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexLevelParameterfv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLenum pname;
|
||
|
GLfloat params = 0.0;
|
||
|
VALUE retary;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
pname = (GLenum)NUM2INT(arg3);
|
||
|
glGetTexLevelParameterfv(target,level,pname,¶ms);
|
||
|
retary = rb_ary_new2(1);
|
||
|
rb_ary_push(retary, rb_float_new(params));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetTexLevelParameteriv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLenum pname;
|
||
|
GLint params = 0;
|
||
|
VALUE retary;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
pname = (GLenum)NUM2INT(arg3);
|
||
|
glGetTexLevelParameteriv(target,level,pname,¶ms);
|
||
|
retary = rb_ary_new2(1);
|
||
|
rb_ary_push(retary, INT2NUM(params));
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_IsEnabled(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum cap;
|
||
|
GLboolean ret;
|
||
|
cap = (GLenum)NUM2INT(arg1);
|
||
|
ret = glIsEnabled(cap);
|
||
|
return INT2NUM(ret);
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_IsList(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLuint list;
|
||
|
GLboolean ret;
|
||
|
list = (GLuint)NUM2UINT(arg1);
|
||
|
ret = glIsList(list);
|
||
|
return INT2NUM(ret);
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DepthRange(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLclampd near_val;
|
||
|
GLclampd far_val;
|
||
|
near_val = (GLclampd)NUM2DBL(arg1);
|
||
|
far_val = (GLclampd)NUM2DBL(arg2);
|
||
|
glDepthRange(near_val,far_val);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Frustum(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLdouble left;
|
||
|
GLdouble right;
|
||
|
GLdouble bottom;
|
||
|
GLdouble top;
|
||
|
GLdouble near_val;
|
||
|
GLdouble far_val;
|
||
|
left = (GLdouble)NUM2DBL(arg1);
|
||
|
right = (GLdouble)NUM2DBL(arg2);
|
||
|
bottom = (GLdouble)NUM2DBL(arg3);
|
||
|
top = (GLdouble)NUM2DBL(arg4);
|
||
|
near_val = (GLdouble)NUM2DBL(arg5);
|
||
|
far_val = (GLdouble)NUM2DBL(arg6);
|
||
|
glFrustum(left,right,bottom,top,near_val,far_val);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LoadIdentity(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glLoadIdentity();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LoadMatrixf(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat m[4*4];
|
||
|
ary2cmat4x4flt(arg1, m);
|
||
|
glLoadMatrixf(m);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_LoadMatrixd(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble m[4*4];
|
||
|
ary2cmat4x4dbl(arg1, m);
|
||
|
glLoadMatrixd(m);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_MatrixMode(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
glMatrixMode(mode);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_MultMatrixf(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLfloat m[4*4];
|
||
|
ary2cmat4x4flt(arg1, m);
|
||
|
glMultMatrixf(m);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_MultMatrixd(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLdouble m[4*4];
|
||
|
ary2cmat4x4dbl(arg1, m);
|
||
|
glMultMatrixd(m);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Ortho(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLdouble left;
|
||
|
GLdouble right;
|
||
|
GLdouble bottom;
|
||
|
GLdouble top;
|
||
|
GLdouble near_val;
|
||
|
GLdouble far_val;
|
||
|
left = (GLdouble)NUM2DBL(arg1);
|
||
|
right = (GLdouble)NUM2DBL(arg2);
|
||
|
bottom = (GLdouble)NUM2DBL(arg3);
|
||
|
top = (GLdouble)NUM2DBL(arg4);
|
||
|
near_val = (GLdouble)NUM2DBL(arg5);
|
||
|
far_val = (GLdouble)NUM2DBL(arg6);
|
||
|
glOrtho(left,right,bottom,top,near_val,far_val);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PopMatrix(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glPopMatrix();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PushMatrix(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glPushMatrix();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Rotated(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLdouble angle;
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
GLdouble z;
|
||
|
angle = (GLdouble)NUM2DBL(arg1);
|
||
|
x = (GLdouble)NUM2DBL(arg2);
|
||
|
y = (GLdouble)NUM2DBL(arg3);
|
||
|
z = (GLdouble)NUM2DBL(arg4);
|
||
|
glRotated(angle,x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Rotatef(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLfloat angle;
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
GLfloat z;
|
||
|
angle = (GLfloat)NUM2DBL(arg1);
|
||
|
x = (GLfloat)NUM2DBL(arg2);
|
||
|
y = (GLfloat)NUM2DBL(arg3);
|
||
|
z = (GLfloat)NUM2DBL(arg4);
|
||
|
glRotatef(angle,x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Scaled(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
GLdouble z;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
z = (GLdouble)NUM2DBL(arg3);
|
||
|
glScaled(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Scalef(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
GLfloat z;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
z = (GLfloat)NUM2DBL(arg3);
|
||
|
glScalef(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Translated(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLdouble x;
|
||
|
GLdouble y;
|
||
|
GLdouble z;
|
||
|
x = (GLdouble)NUM2DBL(arg1);
|
||
|
y = (GLdouble)NUM2DBL(arg2);
|
||
|
z = (GLdouble)NUM2DBL(arg3);
|
||
|
glTranslated(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Translatef(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLfloat x;
|
||
|
GLfloat y;
|
||
|
GLfloat z;
|
||
|
x = (GLfloat)NUM2DBL(arg1);
|
||
|
y = (GLfloat)NUM2DBL(arg2);
|
||
|
z = (GLfloat)NUM2DBL(arg3);
|
||
|
glTranslatef(x,y,z);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Viewport(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
x = (GLint)NUM2INT(arg1);
|
||
|
y = (GLint)NUM2INT(arg2);
|
||
|
width = (GLsizei)NUM2UINT(arg3);
|
||
|
height = (GLsizei)NUM2UINT(arg4);
|
||
|
glViewport(x,y,width,height);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_ArrayElement(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLint i;
|
||
|
i = (GLint)NUM2INT(arg1);
|
||
|
glArrayElement(i);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE g_Vertex_ptr;
|
||
|
static VALUE g_Normal_ptr;
|
||
|
static VALUE g_Color_ptr;
|
||
|
static VALUE g_Index_ptr;
|
||
|
static VALUE g_TexCoord_ptr;
|
||
|
static VALUE g_EdgeFlag_ptr;
|
||
|
VALUE g_FogCoord_ptr; /* OpenGL 1.4 */
|
||
|
VALUE g_SecondaryColor_ptr; /* OpenGL 1.4 */
|
||
|
#define POINTER_FUNC(_func_) \
|
||
|
static VALUE \
|
||
|
gl_##_func_##Pointer(obj, arg1, arg2, arg3, arg4) \
|
||
|
VALUE obj, arg1, arg2, arg3, arg4; \
|
||
|
{ \
|
||
|
GLint size; \
|
||
|
GLenum type; \
|
||
|
GLsizei stride; \
|
||
|
size = (GLint)NUM2INT(arg1); \
|
||
|
type = (GLenum)NUM2INT(arg2); \
|
||
|
stride = (GLsizei)NUM2UINT(arg3); \
|
||
|
Check_Type(arg4, T_STRING); \
|
||
|
rb_str_freeze(arg4); \
|
||
|
g_##_func_##_ptr = arg4; \
|
||
|
gl##_func_##Pointer(size, type, stride, (const GLvoid*)RSTRING(arg4)->ptr); \
|
||
|
return Qnil; \
|
||
|
}
|
||
|
|
||
|
POINTER_FUNC(Vertex)
|
||
|
POINTER_FUNC(Color)
|
||
|
POINTER_FUNC(TexCoord)
|
||
|
|
||
|
#undef POINTER_FUNC
|
||
|
|
||
|
static VALUE
|
||
|
gl_DisableClientState(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum cap;
|
||
|
cap = (GLenum)NUM2INT(arg1);
|
||
|
glDisableClientState(cap);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DrawArrays(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
GLint first;
|
||
|
GLsizei count;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
first = (GLint)NUM2INT(arg2);
|
||
|
count = (GLsizei)NUM2UINT(arg3);
|
||
|
glDrawArrays(mode,first,count);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DrawElements(obj,arg1,arg2,arg3,arg4)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4;
|
||
|
{
|
||
|
GLenum mode;
|
||
|
GLsizei count;
|
||
|
GLenum type;
|
||
|
mode = (GLenum)NUM2INT(arg1);
|
||
|
count = (GLsizei)NUM2UINT(arg2);
|
||
|
type = (GLenum)NUM2INT(arg3);
|
||
|
Check_Type(arg4, T_STRING);
|
||
|
glDrawElements(mode, count, type, (const GLvoid*)RSTRING(arg4)->ptr);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EdgeFlagPointer(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLsizei stride;
|
||
|
stride = (GLsizei)NUM2UINT(arg1);
|
||
|
Check_Type(arg2, T_STRING);
|
||
|
rb_str_freeze(arg2);
|
||
|
g_EdgeFlag_ptr = arg2;
|
||
|
glEdgeFlagPointer(stride, (const GLboolean*)RSTRING(arg2)->ptr);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_EnableClientState(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum cap;
|
||
|
cap = (GLenum)NUM2INT(arg1);
|
||
|
glEnableClientState(cap);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GetPointerv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLenum pname;
|
||
|
pname = (GLenum)NUM2INT(arg1);
|
||
|
switch (pname) {
|
||
|
case GL_VERTEX_ARRAY_POINTER:
|
||
|
return g_Vertex_ptr;
|
||
|
case GL_NORMAL_ARRAY_POINTER:
|
||
|
return g_Normal_ptr;
|
||
|
case GL_COLOR_ARRAY_POINTER:
|
||
|
return g_Color_ptr;
|
||
|
case GL_INDEX_ARRAY_POINTER:
|
||
|
return g_Index_ptr;
|
||
|
case GL_TEXTURE_COORD_ARRAY_POINTER:
|
||
|
return g_TexCoord_ptr;
|
||
|
case GL_EDGE_FLAG_ARRAY_POINTER:
|
||
|
return g_EdgeFlag_ptr;
|
||
|
case GL_FOG_COORD_ARRAY_POINTER:
|
||
|
return g_FogCoord_ptr;
|
||
|
case GL_SECONDARY_COLOR_ARRAY_POINTER:
|
||
|
return g_SecondaryColor_ptr;
|
||
|
case GL_FEEDBACK_BUFFER_POINTER:
|
||
|
return g_current_feed_buffer;
|
||
|
case GL_SELECTION_BUFFER_POINTER:
|
||
|
return g_current_sel_buffer;
|
||
|
default:
|
||
|
rb_raise(rb_eArgError, "Invalid pname %d",pname);
|
||
|
break; /* not reached */
|
||
|
}
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_IndexPointer(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum type;
|
||
|
GLsizei stride;
|
||
|
type = (GLenum)NUM2INT(arg1);
|
||
|
stride = (GLsizei)NUM2UINT(arg2);
|
||
|
Check_Type(arg3, T_STRING);
|
||
|
rb_str_freeze(arg3);
|
||
|
g_Index_ptr = arg3;
|
||
|
glIndexPointer(type, stride, (const GLvoid*)RSTRING(arg3)->ptr);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_InterleavedArrays(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum format;
|
||
|
GLsizei stride;
|
||
|
format = (GLenum)NUM2INT(arg1);
|
||
|
stride = (GLsizei)NUM2UINT(arg2);
|
||
|
Check_Type(arg3, T_STRING);
|
||
|
glInterleavedArrays(format, stride, (const GLvoid*)RSTRING(arg3)->ptr);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_NormalPointer(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
GLenum type;
|
||
|
GLsizei stride;
|
||
|
type = (GLenum)NUM2INT(arg1);
|
||
|
stride = (GLsizei)NUM2UINT(arg2);
|
||
|
Check_Type(arg3, T_STRING);
|
||
|
rb_str_freeze(arg3);
|
||
|
g_Normal_ptr = arg3;
|
||
|
glNormalPointer(type, stride, (const GLvoid*)RSTRING(arg3)->ptr);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PolygonOffset(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLfloat factor;
|
||
|
GLfloat units;
|
||
|
factor = (GLfloat)NUM2DBL(arg1);
|
||
|
units = (GLfloat)NUM2DBL(arg2);
|
||
|
glPolygonOffset(factor,units);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_CopyTexImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLenum internalformat;
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
GLint border;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
internalformat = (GLenum)NUM2INT(arg3);
|
||
|
x = (GLint)NUM2INT(arg4);
|
||
|
y = (GLint)NUM2INT(arg5);
|
||
|
width = (GLsizei)NUM2UINT(arg6);
|
||
|
border = (GLint)NUM2INT(arg7);
|
||
|
glCopyTexImage1D(target,level,internalformat,x,y,width,border);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_CopyTexImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLenum internalformat;
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLint border;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
internalformat = (GLenum)NUM2INT(arg3);
|
||
|
x = (GLint)NUM2INT(arg4);
|
||
|
y = (GLint)NUM2INT(arg5);
|
||
|
width = (GLsizei)NUM2UINT(arg6);
|
||
|
height = (GLsizei)NUM2UINT(arg7);
|
||
|
border = (GLint)NUM2INT(arg8);
|
||
|
glCopyTexImage2D(target,level,internalformat,x,y,width,height,border);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_CopyTexSubImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint xoffset;
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
xoffset = (GLint)NUM2INT(arg3);
|
||
|
x = (GLint)NUM2INT(arg4);
|
||
|
y = (GLint)NUM2INT(arg5);
|
||
|
width = (GLsizei)NUM2UINT(arg6);
|
||
|
glCopyTexSubImage1D(target,level,xoffset,x,y,width);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_CopyTexSubImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint xoffset;
|
||
|
GLint yoffset;
|
||
|
GLint x;
|
||
|
GLint y;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
xoffset = (GLint)NUM2INT(arg3);
|
||
|
yoffset = (GLint)NUM2INT(arg4);
|
||
|
x = (GLint)NUM2INT(arg5);
|
||
|
y = (GLint)NUM2INT(arg6);
|
||
|
width = (GLsizei)NUM2UINT(arg7);
|
||
|
height = (GLsizei)NUM2UINT(arg8);
|
||
|
glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexSubImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint xoffset;
|
||
|
GLsizei width;
|
||
|
GLenum format;
|
||
|
GLenum type;
|
||
|
const char *pixels;
|
||
|
int size;
|
||
|
int type_size;
|
||
|
int format_size;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
xoffset = (GLint)NUM2INT(arg3);
|
||
|
width = (GLsizei)NUM2UINT(arg4);
|
||
|
format = (GLenum)NUM2INT(arg5);
|
||
|
type = (GLenum)NUM2INT(arg6);
|
||
|
type_size = gltype_size(type);
|
||
|
format_size = glformat_size(format);
|
||
|
if (type_size == -1 || format_size == -1)
|
||
|
return Qnil;
|
||
|
|
||
|
if (type==GL_BITMAP)
|
||
|
size = format_size*(width/8);
|
||
|
else
|
||
|
size = type_size*format_size*width;
|
||
|
|
||
|
if (TYPE(arg7) == T_STRING) {
|
||
|
if (RSTRING(arg7)->len < size)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg7)->len);
|
||
|
pixels = RSTRING(arg7)->ptr;
|
||
|
} else if (TYPE(arg7) == T_FIXNUM || TYPE(arg7) == T_BIGNUM) { /* arg7 is offset to unpack buffer */
|
||
|
pixels = (const char *)NUM2UINT(arg7);
|
||
|
} else {
|
||
|
Check_Type(arg7,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
glTexSubImage1D(target,level,xoffset,width,format,type,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexSubImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
|
||
|
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLint level;
|
||
|
GLint xoffset;
|
||
|
GLint yoffset;
|
||
|
GLsizei width;
|
||
|
GLsizei height;
|
||
|
GLenum format;
|
||
|
GLenum type;
|
||
|
const char *pixels;
|
||
|
int size;
|
||
|
int type_size;
|
||
|
int format_size;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
level = (GLint)NUM2INT(arg2);
|
||
|
xoffset = (GLint)NUM2INT(arg3);
|
||
|
yoffset = (GLint)NUM2INT(arg4);
|
||
|
width = (GLsizei)NUM2UINT(arg5);
|
||
|
height = (GLsizei)NUM2UINT(arg6);
|
||
|
format = (GLenum)NUM2INT(arg7);
|
||
|
type = (GLenum)NUM2INT(arg8);
|
||
|
type_size = gltype_size(type);
|
||
|
format_size = glformat_size(format);
|
||
|
if (type_size == -1 || format_size == -1)
|
||
|
return Qnil;
|
||
|
if (type==GL_BITMAP)
|
||
|
size = format_size*((height*width)/8);
|
||
|
else
|
||
|
size = type_size*format_size*height*width;
|
||
|
if (TYPE(arg9) == T_STRING) {
|
||
|
if (RSTRING(arg9)->len < size)
|
||
|
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
|
||
|
pixels = RSTRING(arg9)->ptr;
|
||
|
} else if (TYPE(arg9) == T_FIXNUM || TYPE(arg9) == T_BIGNUM) { /* arg9 is offset to unpack buffer */
|
||
|
pixels = (const char *)NUM2UINT(arg9);
|
||
|
} else {
|
||
|
Check_Type(arg9,T_STRING); /* force exception */
|
||
|
return Qnil;
|
||
|
}
|
||
|
glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_AreTexturesResident(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLuint *textures;
|
||
|
GLboolean *residences;
|
||
|
GLsizei size;
|
||
|
GLboolean r;
|
||
|
VALUE retary;
|
||
|
int i;
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
size = RARRAY(arg1)->len;
|
||
|
textures = ALLOC_N(GLuint,size);
|
||
|
residences = ALLOC_N(GLboolean,size);
|
||
|
ary2cuint(arg1,textures,size);
|
||
|
r = glAreTexturesResident(size,textures,residences);
|
||
|
retary = rb_ary_new2(size);
|
||
|
if (r==GL_TRUE) { /* all are resident */
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(GL_TRUE));
|
||
|
} else {
|
||
|
for(i=0;i<size;i++)
|
||
|
rb_ary_push(retary, INT2NUM(residences[i]));
|
||
|
}
|
||
|
xfree(textures);
|
||
|
xfree(residences);
|
||
|
return retary;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_BindTexture(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLenum target;
|
||
|
GLuint texture;
|
||
|
target = (GLenum)NUM2INT(arg1);
|
||
|
texture = (GLuint)NUM2UINT(arg2);
|
||
|
glBindTexture(target,texture);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_DeleteTextures(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLsizei n;
|
||
|
GLuint *textures;
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
n = RARRAY(arg1)->len;
|
||
|
textures = ALLOC_N(GLuint,n);
|
||
|
ary2cuint(arg1,textures,n);
|
||
|
glDeleteTextures( n, textures);
|
||
|
xfree(textures);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_GenTextures(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLsizei n;
|
||
|
GLuint *textures;
|
||
|
RArray *ret;
|
||
|
int i;
|
||
|
n = (GLsizei)NUM2UINT(arg1);
|
||
|
textures = ALLOC_N(GLuint, n);
|
||
|
glGenTextures(n, textures);
|
||
|
ret = RARRAY(rb_ary_new2(n));
|
||
|
for (i = 0; i < n; i++)
|
||
|
rb_ary_push((VALUE)ret, INT2NUM(textures[i]));
|
||
|
xfree(textures);
|
||
|
return (VALUE)ret;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_IsTexture(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLuint texture;
|
||
|
GLboolean ret;
|
||
|
texture = (GLuint)NUM2UINT(arg1);
|
||
|
ret = glIsTexture(texture);
|
||
|
return INT2NUM(ret);
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PrioritizeTextures(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
GLuint *textures;
|
||
|
GLclampf *priorities;
|
||
|
GLsizei size;
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
Check_Type(arg2,T_ARRAY);
|
||
|
if ((size = RARRAY(arg1)->len) != RARRAY(arg2)->len)
|
||
|
rb_raise(rb_eArgError, "passed arrays must have the same length");
|
||
|
textures = ALLOC_N(GLuint,size);
|
||
|
priorities = ALLOC_N(GLclampf,size);
|
||
|
ary2cuint(arg1,textures,size);
|
||
|
ary2cflt(arg2,priorities,size);
|
||
|
glPrioritizeTextures(size,textures,priorities);
|
||
|
xfree(textures);
|
||
|
xfree(priorities);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexub(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLubyte c;
|
||
|
c = (GLubyte)NUM2INT(arg1);
|
||
|
glIndexub(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Indexubv(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLubyte c[1] = {0};
|
||
|
Check_Type(arg1,T_ARRAY);
|
||
|
ary2cubyte(arg1,c,1);
|
||
|
glIndexubv(c);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PopClientAttrib(obj)
|
||
|
VALUE obj;
|
||
|
{
|
||
|
glPopClientAttrib();
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_PushClientAttrib(obj,arg1)
|
||
|
VALUE obj,arg1;
|
||
|
{
|
||
|
GLbitfield mask;
|
||
|
mask = (GLbitfield)NUM2UINT(arg1);
|
||
|
glPushClientAttrib(mask);
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
/* additional functions */
|
||
|
|
||
|
#define GLCOLOR_VFUNC(_type_) \
|
||
|
static VALUE \
|
||
|
gl_Color##_type_##v(argc,argv,obj) \
|
||
|
int argc; \
|
||
|
VALUE *argv; \
|
||
|
VALUE obj; \
|
||
|
{ \
|
||
|
int num; \
|
||
|
VALUE args[4]; \
|
||
|
RArray *ary; \
|
||
|
switch (num = rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
|
||
|
case 1: \
|
||
|
if (TYPE(args[0]) == T_ARRAY) { \
|
||
|
ary = RARRAY(args[0]); \
|
||
|
switch (ary->len) { \
|
||
|
case 3: \
|
||
|
gl_Color3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_Color4##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "array length:%d", ary->len); \
|
||
|
} \
|
||
|
} \
|
||
|
else \
|
||
|
Check_Type(args[0],T_ARRAY); /* force exception */ \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_Color3##_type_(obj,args[0], args[1], args[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_Color4##_type_(obj,args[0], args[1], args[2], args[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "arg length:%d", num); \
|
||
|
} \
|
||
|
return Qnil; \
|
||
|
}
|
||
|
|
||
|
GLCOLOR_VFUNC(b)
|
||
|
GLCOLOR_VFUNC(d)
|
||
|
GLCOLOR_VFUNC(f)
|
||
|
GLCOLOR_VFUNC(i)
|
||
|
GLCOLOR_VFUNC(s)
|
||
|
GLCOLOR_VFUNC(ub)
|
||
|
GLCOLOR_VFUNC(ui)
|
||
|
GLCOLOR_VFUNC(us)
|
||
|
#undef GLCOLOR_VFUNC
|
||
|
|
||
|
#define GLNORMAL_VFUNC(_type_) \
|
||
|
static VALUE \
|
||
|
gl_Normal##_type_##v(argc,argv,obj) \
|
||
|
int argc; \
|
||
|
VALUE *argv; \
|
||
|
VALUE obj; \
|
||
|
{ \
|
||
|
int num; \
|
||
|
VALUE args[3]; \
|
||
|
RArray* ary; \
|
||
|
switch (num = rb_scan_args(argc, argv, "12", &args[0], &args[1], &args[2])) { \
|
||
|
case 1: \
|
||
|
if (TYPE(args[0]) == T_ARRAY) { \
|
||
|
ary = RARRAY(args[0]); \
|
||
|
switch (ary->len) { \
|
||
|
case 3: \
|
||
|
gl_Normal3##_type_(obj,ary->ptr[0], ary->ptr[1],ary->ptr[2]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "array length:%d", ary->len); \
|
||
|
} \
|
||
|
} \
|
||
|
else \
|
||
|
Check_Type(args[0],T_ARRAY); /* force exception */ \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_Normal3##_type_(obj,args[0], args[1], args[2]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "arg length:%d",num); \
|
||
|
} \
|
||
|
return Qnil; \
|
||
|
}
|
||
|
|
||
|
GLNORMAL_VFUNC(b)
|
||
|
GLNORMAL_VFUNC(d)
|
||
|
GLNORMAL_VFUNC(f)
|
||
|
GLNORMAL_VFUNC(i)
|
||
|
GLNORMAL_VFUNC(s)
|
||
|
#undef GLNORMAL_VFUNC
|
||
|
|
||
|
#define GLRASTERPOS_VFUNC(_type_) \
|
||
|
static VALUE \
|
||
|
gl_RasterPos##_type_##v(argc,argv,obj) \
|
||
|
int argc; \
|
||
|
VALUE *argv; \
|
||
|
VALUE obj; \
|
||
|
{ \
|
||
|
int num; \
|
||
|
VALUE args[4]; \
|
||
|
RArray *ary; \
|
||
|
switch (num = rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
|
||
|
case 1: \
|
||
|
if (TYPE(args[0]) == T_ARRAY) { \
|
||
|
ary = RARRAY(args[0]); \
|
||
|
switch (ary->len) { \
|
||
|
case 2: \
|
||
|
gl_RasterPos2##_type_(obj,ary->ptr[0],ary->ptr[1]); \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_RasterPos3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_RasterPos4##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "array length:%d", num); \
|
||
|
} \
|
||
|
} \
|
||
|
else \
|
||
|
Check_Type(args[0],T_ARRAY); /* force exception */ \
|
||
|
break; \
|
||
|
case 2: \
|
||
|
gl_RasterPos2##_type_(obj,args[0], args[1]); \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_RasterPos3##_type_(obj,args[0], args[1], args[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_RasterPos4##_type_(obj,args[0], args[1], args[2], args[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "too many arguments"); \
|
||
|
} \
|
||
|
return Qnil; \
|
||
|
}
|
||
|
|
||
|
GLRASTERPOS_VFUNC(d)
|
||
|
GLRASTERPOS_VFUNC(f)
|
||
|
GLRASTERPOS_VFUNC(i)
|
||
|
GLRASTERPOS_VFUNC(s)
|
||
|
#undef GLRASTERPOS_VFUNC
|
||
|
|
||
|
#define GLRECT_VFUNC(_type_) \
|
||
|
static VALUE \
|
||
|
gl_Rect##_type_##v(argc,argv,obj) \
|
||
|
int argc; \
|
||
|
VALUE *argv; \
|
||
|
VALUE obj; \
|
||
|
{ \
|
||
|
int num; \
|
||
|
VALUE args[4]; \
|
||
|
RArray *ary,*ary2; \
|
||
|
switch (num = rb_scan_args(argc, argv, "22", &args[0], &args[1], &args[2], &args[3])) { \
|
||
|
case 2: \
|
||
|
if (TYPE(args[0]) == T_ARRAY && TYPE(args[1]) == T_ARRAY) { \
|
||
|
ary = RARRAY(args[0]); \
|
||
|
ary2 = RARRAY(args[1]); \
|
||
|
switch (ary->len) { \
|
||
|
case 2: \
|
||
|
gl_Rect##_type_(obj,ary->ptr[0],ary->ptr[1],ary2->ptr[0],ary2->ptr[1]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "array length:%d", ary->len); \
|
||
|
} \
|
||
|
} \
|
||
|
else \
|
||
|
Check_Type(args[0],T_ARRAY); /* force exception */ \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_Rect##_type_(obj,args[0], args[1], args[2], args[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "arg length:%d", num); \
|
||
|
} \
|
||
|
return Qnil; \
|
||
|
}
|
||
|
|
||
|
GLRECT_VFUNC(d)
|
||
|
GLRECT_VFUNC(f)
|
||
|
GLRECT_VFUNC(i)
|
||
|
GLRECT_VFUNC(s)
|
||
|
#undef GLRECT_VFUNC
|
||
|
|
||
|
#define GLTEXCOORD_VFUNC(_type_) \
|
||
|
static VALUE \
|
||
|
gl_TexCoord##_type_##v(argc,argv,obj) \
|
||
|
int argc; \
|
||
|
VALUE *argv; \
|
||
|
VALUE obj; \
|
||
|
{ \
|
||
|
int num; \
|
||
|
VALUE args[4]; \
|
||
|
RArray *ary; \
|
||
|
switch (num = rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
|
||
|
case 1: \
|
||
|
if (TYPE(args[0]) == T_ARRAY) { \
|
||
|
ary = RARRAY(args[0]); \
|
||
|
switch (ary->len) { \
|
||
|
case 1: \
|
||
|
gl_TexCoord1##_type_(obj,ary->ptr[0]); \
|
||
|
break; \
|
||
|
case 2: \
|
||
|
gl_TexCoord2##_type_(obj,ary->ptr[0],ary->ptr[1]); \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_TexCoord3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_TexCoord4##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "array length:%d", num); \
|
||
|
} \
|
||
|
} \
|
||
|
else \
|
||
|
gl_TexCoord1##_type_(obj,args[0]); \
|
||
|
break; \
|
||
|
case 2: \
|
||
|
gl_TexCoord2##_type_(obj,args[0], args[1]); \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_TexCoord3##_type_(obj,args[0], args[1], args[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_TexCoord4##_type_(obj,args[0], args[1], args[2], args[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "too many arguments"); \
|
||
|
break; \
|
||
|
} \
|
||
|
return Qnil; \
|
||
|
}
|
||
|
|
||
|
GLTEXCOORD_VFUNC(d)
|
||
|
GLTEXCOORD_VFUNC(f)
|
||
|
GLTEXCOORD_VFUNC(i)
|
||
|
GLTEXCOORD_VFUNC(s)
|
||
|
#undef GLTEXCOORD_VFUNC
|
||
|
|
||
|
#define GLVERTEX_VFUNC(_type_) \
|
||
|
static VALUE \
|
||
|
gl_Vertex##_type_##v(argc,argv,obj) \
|
||
|
int argc; \
|
||
|
VALUE *argv; \
|
||
|
VALUE obj; \
|
||
|
{ \
|
||
|
VALUE args[4]; \
|
||
|
RArray *ary; \
|
||
|
switch (rb_scan_args(argc, argv, "13", &args[0], &args[1], &args[2], &args[3])) { \
|
||
|
case 1: \
|
||
|
if (TYPE(args[0]) == T_ARRAY) { \
|
||
|
ary = RARRAY(args[0]); \
|
||
|
switch (ary->len) { \
|
||
|
case 2: \
|
||
|
gl_Vertex2##_type_(obj,ary->ptr[0],ary->ptr[1]); \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_Vertex3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_Vertex4##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eRuntimeError, "glVertex vertex num error!:%d", ary->len); \
|
||
|
} \
|
||
|
} \
|
||
|
else \
|
||
|
Check_Type(args[0],T_ARRAY); /* force exception */ \
|
||
|
break; \
|
||
|
case 2: \
|
||
|
gl_Vertex2##_type_(obj,args[0], args[1]); \
|
||
|
break; \
|
||
|
case 3: \
|
||
|
gl_Vertex3##_type_(obj,args[0], args[1], args[2]); \
|
||
|
break; \
|
||
|
case 4: \
|
||
|
gl_Vertex4##_type_(obj,args[0], args[1], args[2], args[3]); \
|
||
|
break; \
|
||
|
default: \
|
||
|
rb_raise(rb_eArgError, "too many arguments"); \
|
||
|
break; \
|
||
|
} \
|
||
|
return Qnil; \
|
||
|
}
|
||
|
|
||
|
GLVERTEX_VFUNC(d)
|
||
|
GLVERTEX_VFUNC(f)
|
||
|
GLVERTEX_VFUNC(i)
|
||
|
GLVERTEX_VFUNC(s)
|
||
|
#undef GLVERTEX_VFUNC
|
||
|
|
||
|
/* */
|
||
|
|
||
|
static VALUE
|
||
|
gl_LightModel(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
if (TYPE(arg2) == T_ARRAY)
|
||
|
gl_LightModelfv(obj,arg1,arg2);
|
||
|
else
|
||
|
gl_LightModelf(obj,arg1,arg2);
|
||
|
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Material(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
if (TYPE(arg3) == T_ARRAY)
|
||
|
gl_Materialfv(obj,arg1,arg2,arg3);
|
||
|
else
|
||
|
gl_Materialf(obj,arg1,arg2,arg3);
|
||
|
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Fog(obj,arg1,arg2)
|
||
|
VALUE obj,arg1,arg2;
|
||
|
{
|
||
|
if (TYPE(arg2) == T_ARRAY)
|
||
|
gl_Fogfv(obj,arg1,arg2);
|
||
|
else
|
||
|
gl_Fogf(obj,arg1,arg2);
|
||
|
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_Light(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
if (TYPE(arg3) == T_ARRAY)
|
||
|
gl_Lightfv(obj,arg1,arg2,arg3);
|
||
|
else
|
||
|
gl_Lightf(obj,arg1,arg2,arg3);
|
||
|
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexParameter(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
if (TYPE(arg3) == T_ARRAY)
|
||
|
gl_TexParameterfv(obj,arg1,arg2,arg3);
|
||
|
else
|
||
|
gl_TexParameterf(obj,arg1,arg2,arg3);
|
||
|
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexEnv(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
if (TYPE(arg3) == T_ARRAY)
|
||
|
gl_TexEnvfv(obj,arg1,arg2,arg3);
|
||
|
else
|
||
|
gl_TexEnvf(obj,arg1,arg2,arg3);
|
||
|
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
static VALUE
|
||
|
gl_TexGen(obj,arg1,arg2,arg3)
|
||
|
VALUE obj,arg1,arg2,arg3;
|
||
|
{
|
||
|
if (TYPE(arg3) == T_ARRAY)
|
||
|
gl_TexGenfv(obj,arg1,arg2,arg3);
|
||
|
else
|
||
|
gl_TexGenf(obj,arg1,arg2,arg3);
|
||
|
|
||
|
return Qnil;
|
||
|
}
|
||
|
|
||
|
/* init */
|
||
|
void gl_init_functions_1_0__1_1(VALUE module)
|
||
|
{
|
||
|
g_FogCoord_ptr = 0; /* for use in gl-1.4.c */
|
||
|
g_SecondaryColor_ptr = 0; /* for use in gl-1.4.c */
|
||
|
|
||
|
/* OpenGL 1.0 functions */
|
||
|
rb_define_module_function(module, "glNewList", gl_NewList, 2);
|
||
|
rb_define_module_function(module, "glEndList", gl_EndList, 0);
|
||
|
rb_define_module_function(module, "glCallList", gl_CallList, 1);
|
||
|
rb_define_module_function(module, "glCallLists", gl_CallLists, 1);
|
||
|
rb_define_module_function(module, "glDeleteLists", gl_DeleteLists, 2);
|
||
|
rb_define_module_function(module, "glGenLists", gl_GenLists, 1);
|
||
|
rb_define_module_function(module, "glListBase", gl_ListBase, 1);
|
||
|
rb_define_module_function(module, "glBegin", gl_Begin, 1);
|
||
|
rb_define_module_function(module, "glBitmap", gl_Bitmap, 7);
|
||
|
rb_define_module_function(module, "glColor3b", gl_Color3b, 3);
|
||
|
rb_define_module_function(module, "glColor3d", gl_Color3d, 3);
|
||
|
rb_define_module_function(module, "glColor3f", gl_Color3f, 3);
|
||
|
rb_define_module_function(module, "glColor3i", gl_Color3i, 3);
|
||
|
rb_define_module_function(module, "glColor3s", gl_Color3s, 3);
|
||
|
rb_define_module_function(module, "glColor3ub", gl_Color3ub, 3);
|
||
|
rb_define_module_function(module, "glColor3ui", gl_Color3ui, 3);
|
||
|
rb_define_module_function(module, "glColor3us", gl_Color3us, 3);
|
||
|
rb_define_module_function(module, "glColor4b", gl_Color4b, 4);
|
||
|
rb_define_module_function(module, "glColor4d", gl_Color4d, 4);
|
||
|
rb_define_module_function(module, "glColor4f", gl_Color4f, 4);
|
||
|
rb_define_module_function(module, "glColor4i", gl_Color4i, 4);
|
||
|
rb_define_module_function(module, "glColor4s", gl_Color4s, 4);
|
||
|
rb_define_module_function(module, "glColor4ub", gl_Color4ub, 4);
|
||
|
rb_define_module_function(module, "glColor4ui", gl_Color4ui, 4);
|
||
|
rb_define_module_function(module, "glColor4us", gl_Color4us, 4);
|
||
|
rb_define_module_function(module, "glEdgeFlag", gl_EdgeFlag, 1);
|
||
|
rb_define_module_function(module, "glEdgeFlagv", gl_EdgeFlagv, 1);
|
||
|
rb_define_module_function(module, "glEnd", gl_End, 0);
|
||
|
rb_define_module_function(module, "glIndexd", gl_Indexd, 1);
|
||
|
rb_define_module_function(module, "glIndexdv", gl_Indexdv, 1);
|
||
|
rb_define_module_function(module, "glIndexf", gl_Indexf, 1);
|
||
|
rb_define_module_function(module, "glIndexfv", gl_Indexfv, 1);
|
||
|
rb_define_module_function(module, "glIndexi", gl_Indexi, 1);
|
||
|
rb_define_module_function(module, "glIndexiv", gl_Indexiv, 1);
|
||
|
rb_define_module_function(module, "glIndexs", gl_Indexs, 1);
|
||
|
rb_define_module_function(module, "glIndexsv", gl_Indexsv, 1);
|
||
|
rb_define_module_function(module, "glNormal3b", gl_Normal3b, 3);
|
||
|
rb_define_module_function(module, "glNormal3d", gl_Normal3d, 3);
|
||
|
rb_define_module_function(module, "glNormal3f", gl_Normal3f, 3);
|
||
|
rb_define_module_function(module, "glNormal3i", gl_Normal3i, 3);
|
||
|
rb_define_module_function(module, "glNormal3s", gl_Normal3s, 3);
|
||
|
rb_define_module_function(module, "glRasterPos2d", gl_RasterPos2d, 2);
|
||
|
rb_define_module_function(module, "glRasterPos2f", gl_RasterPos2f, 2);
|
||
|
rb_define_module_function(module, "glRasterPos2i", gl_RasterPos2i, 2);
|
||
|
rb_define_module_function(module, "glRasterPos2s", gl_RasterPos2s, 2);
|
||
|
rb_define_module_function(module, "glRasterPos3d", gl_RasterPos3d, 3);
|
||
|
rb_define_module_function(module, "glRasterPos3f", gl_RasterPos3f, 3);
|
||
|
rb_define_module_function(module, "glRasterPos3i", gl_RasterPos3i, 3);
|
||
|
rb_define_module_function(module, "glRasterPos3s", gl_RasterPos3s, 3);
|
||
|
rb_define_module_function(module, "glRasterPos4d", gl_RasterPos4d, 4);
|
||
|
rb_define_module_function(module, "glRasterPos4f", gl_RasterPos4f, 4);
|
||
|
rb_define_module_function(module, "glRasterPos4i", gl_RasterPos4i, 4);
|
||
|
rb_define_module_function(module, "glRasterPos4s", gl_RasterPos4s, 4);
|
||
|
rb_define_module_function(module, "glRectd", gl_Rectd, 4);
|
||
|
rb_define_module_function(module, "glRectf", gl_Rectf, 4);
|
||
|
rb_define_module_function(module, "glRecti", gl_Recti, 4);
|
||
|
rb_define_module_function(module, "glRects", gl_Rects, 4);
|
||
|
rb_define_module_function(module, "glTexCoord1d", gl_TexCoord1d, 1);
|
||
|
rb_define_module_function(module, "glTexCoord1f", gl_TexCoord1f, 1);
|
||
|
rb_define_module_function(module, "glTexCoord1i", gl_TexCoord1i, 1);
|
||
|
rb_define_module_function(module, "glTexCoord1s", gl_TexCoord1s, 1);
|
||
|
rb_define_module_function(module, "glTexCoord2d", gl_TexCoord2d, 2);
|
||
|
rb_define_module_function(module, "glTexCoord2f", gl_TexCoord2f, 2);
|
||
|
rb_define_module_function(module, "glTexCoord2i", gl_TexCoord2i, 2);
|
||
|
rb_define_module_function(module, "glTexCoord2s", gl_TexCoord2s, 2);
|
||
|
rb_define_module_function(module, "glTexCoord3d", gl_TexCoord3d, 3);
|
||
|
rb_define_module_function(module, "glTexCoord3f", gl_TexCoord3f, 3);
|
||
|
rb_define_module_function(module, "glTexCoord3i", gl_TexCoord3i, 3);
|
||
|
rb_define_module_function(module, "glTexCoord3s", gl_TexCoord3s, 3);
|
||
|
rb_define_module_function(module, "glTexCoord4d", gl_TexCoord4d, 4);
|
||
|
rb_define_module_function(module, "glTexCoord4f", gl_TexCoord4f, 4);
|
||
|
rb_define_module_function(module, "glTexCoord4i", gl_TexCoord4i, 4);
|
||
|
rb_define_module_function(module, "glTexCoord4s", gl_TexCoord4s, 4);
|
||
|
rb_define_module_function(module, "glVertex2d", gl_Vertex2d, 2);
|
||
|
rb_define_module_function(module, "glVertex2f", gl_Vertex2f, 2);
|
||
|
rb_define_module_function(module, "glVertex2i", gl_Vertex2i, 2);
|
||
|
rb_define_module_function(module, "glVertex2s", gl_Vertex2s, 2);
|
||
|
rb_define_module_function(module, "glVertex3d", gl_Vertex3d, 3);
|
||
|
rb_define_module_function(module, "glVertex3f", gl_Vertex3f, 3);
|
||
|
rb_define_module_function(module, "glVertex3i", gl_Vertex3i, 3);
|
||
|
rb_define_module_function(module, "glVertex3s", gl_Vertex3s, 3);
|
||
|
rb_define_module_function(module, "glVertex4d", gl_Vertex4d, 4);
|
||
|
rb_define_module_function(module, "glVertex4f", gl_Vertex4f, 4);
|
||
|
rb_define_module_function(module, "glVertex4i", gl_Vertex4i, 4);
|
||
|
rb_define_module_function(module, "glVertex4s", gl_Vertex4s, 4);
|
||
|
rb_define_module_function(module, "glClipPlane", gl_ClipPlane, 2);
|
||
|
rb_define_module_function(module, "glColorMaterial", gl_ColorMaterial, 2);
|
||
|
rb_define_module_function(module, "glCullFace", gl_CullFace, 1);
|
||
|
rb_define_module_function(module, "glFogf", gl_Fogf, 2);
|
||
|
rb_define_module_function(module, "glFogfv", gl_Fogfv, 2);
|
||
|
rb_define_module_function(module, "glFogi", gl_Fogi, 2);
|
||
|
rb_define_module_function(module, "glFogiv", gl_Fogiv, 2);
|
||
|
rb_define_module_function(module, "glFrontFace", gl_FrontFace, 1);
|
||
|
rb_define_module_function(module, "glHint", gl_Hint, 2);
|
||
|
rb_define_module_function(module, "glLightf", gl_Lightf, 3);
|
||
|
rb_define_module_function(module, "glLightfv", gl_Lightfv, 3);
|
||
|
rb_define_module_function(module, "glLighti", gl_Lighti, 3);
|
||
|
rb_define_module_function(module, "glLightiv", gl_Lightiv, 3);
|
||
|
rb_define_module_function(module, "glLightModelf", gl_LightModelf, 2);
|
||
|
rb_define_module_function(module, "glLightModelfv", gl_LightModelfv, 2);
|
||
|
rb_define_module_function(module, "glLightModeli", gl_LightModeli, 2);
|
||
|
rb_define_module_function(module, "glLightModeliv", gl_LightModeliv, 2);
|
||
|
rb_define_module_function(module, "glLineStipple", gl_LineStipple, 2);
|
||
|
rb_define_module_function(module, "glLineWidth", gl_LineWidth, 1);
|
||
|
rb_define_module_function(module, "glMaterialf", gl_Materialf, 3);
|
||
|
rb_define_module_function(module, "glMaterialfv", gl_Materialfv, 3);
|
||
|
rb_define_module_function(module, "glMateriali", gl_Materiali, 3);
|
||
|
rb_define_module_function(module, "glMaterialiv", gl_Materialiv, 3);
|
||
|
rb_define_module_function(module, "glPointSize", gl_PointSize, 1);
|
||
|
rb_define_module_function(module, "glPolygonMode", gl_PolygonMode, 2);
|
||
|
rb_define_module_function(module, "glPolygonStipple", gl_PolygonStipple, 1);
|
||
|
rb_define_module_function(module, "glScissor", gl_Scissor, 4);
|
||
|
rb_define_module_function(module, "glShadeModel", gl_ShadeModel, 1);
|
||
|
rb_define_module_function(module, "glTexParameterf", gl_TexParameterf, 3);
|
||
|
rb_define_module_function(module, "glTexParameterfv", gl_TexParameterfv, 3);
|
||
|
rb_define_module_function(module, "glTexParameteri", gl_TexParameteri, 3);
|
||
|
rb_define_module_function(module, "glTexParameteriv", gl_TexParameteriv, 3);
|
||
|
rb_define_module_function(module, "glTexImage1D", gl_TexImage1D, 8);
|
||
|
rb_define_module_function(module, "glTexImage2D", gl_TexImage2D, 9);
|
||
|
rb_define_module_function(module, "glTexEnvf", gl_TexEnvf, 3);
|
||
|
rb_define_module_function(module, "glTexEnvfv", gl_TexEnvfv, 3);
|
||
|
rb_define_module_function(module, "glTexEnvi", gl_TexEnvi, 3);
|
||
|
rb_define_module_function(module, "glTexEnviv", gl_TexEnviv, 3);
|
||
|
rb_define_module_function(module, "glTexGend", gl_TexGend, 3);
|
||
|
rb_define_module_function(module, "glTexGendv", gl_TexGendv, 3);
|
||
|
rb_define_module_function(module, "glTexGenf", gl_TexGenf, 3);
|
||
|
rb_define_module_function(module, "glTexGenfv", gl_TexGenfv, 3);
|
||
|
rb_define_module_function(module, "glTexGeni", gl_TexGeni, 3);
|
||
|
rb_define_module_function(module, "glTexGeniv", gl_TexGeniv, 3);
|
||
|
rb_define_module_function(module, "glFeedbackBuffer", gl_FeedbackBuffer, 2);
|
||
|
rb_define_module_function(module, "glSelectBuffer", gl_SelectBuffer, 1);
|
||
|
rb_define_module_function(module, "glRenderMode", gl_RenderMode, 1);
|
||
|
rb_define_module_function(module, "glInitNames", gl_InitNames, 0);
|
||
|
rb_define_module_function(module, "glLoadName", gl_LoadName, 1);
|
||
|
rb_define_module_function(module, "glPassThrough", gl_PassThrough, 1);
|
||
|
rb_define_module_function(module, "glPopName", gl_PopName, 0);
|
||
|
rb_define_module_function(module, "glPushName", gl_PushName, 1);
|
||
|
rb_define_module_function(module, "glDrawBuffer", gl_DrawBuffer, 1);
|
||
|
rb_define_module_function(module, "glClear", gl_Clear, 1);
|
||
|
rb_define_module_function(module, "glClearAccum", gl_ClearAccum, 4);
|
||
|
rb_define_module_function(module, "glClearIndex", gl_ClearIndex, 1);
|
||
|
rb_define_module_function(module, "glClearColor", gl_ClearColor, 4);
|
||
|
rb_define_module_function(module, "glClearStencil", gl_ClearStencil, 1);
|
||
|
rb_define_module_function(module, "glClearDepth", gl_ClearDepth, 1);
|
||
|
rb_define_module_function(module, "glStencilMask", gl_StencilMask, 1);
|
||
|
rb_define_module_function(module, "glColorMask", gl_ColorMask, 4);
|
||
|
rb_define_module_function(module, "glDepthMask", gl_DepthMask, 1);
|
||
|
rb_define_module_function(module, "glIndexMask", gl_IndexMask, 1);
|
||
|
rb_define_module_function(module, "glAccum", gl_Accum, 2);
|
||
|
rb_define_module_function(module, "glDisable", gl_Disable, 1);
|
||
|
rb_define_module_function(module, "glEnable", gl_Enable, 1);
|
||
|
rb_define_module_function(module, "glFinish", gl_Finish, 0);
|
||
|
rb_define_module_function(module, "glFlush", gl_Flush, 0);
|
||
|
rb_define_module_function(module, "glPopAttrib", gl_PopAttrib, 0);
|
||
|
rb_define_module_function(module, "glPushAttrib", gl_PushAttrib, 1);
|
||
|
rb_define_module_function(module, "glMap1d", gl_Map1d, 6);
|
||
|
rb_define_module_function(module, "glMap1f", gl_Map1f, 6);
|
||
|
rb_define_module_function(module, "glMap2d", gl_Map2d, 10);
|
||
|
rb_define_module_function(module, "glMap2f", gl_Map2f, 10);
|
||
|
rb_define_module_function(module, "glMapGrid1d", gl_MapGrid1d, 3);
|
||
|
rb_define_module_function(module, "glMapGrid1f", gl_MapGrid1f, 3);
|
||
|
rb_define_module_function(module, "glMapGrid2d", gl_MapGrid2d, 6);
|
||
|
rb_define_module_function(module, "glMapGrid2f", gl_MapGrid2f, 6);
|
||
|
rb_define_module_function(module, "glEvalCoord1d", gl_EvalCoord1d, 1);
|
||
|
rb_define_module_function(module, "glEvalCoord1dv", gl_EvalCoord1dv, 1);
|
||
|
rb_define_module_function(module, "glEvalCoord1f", gl_EvalCoord1f, 1);
|
||
|
rb_define_module_function(module, "glEvalCoord1fv", gl_EvalCoord1fv, 1);
|
||
|
rb_define_module_function(module, "glEvalCoord2d", gl_EvalCoord2d, 2);
|
||
|
rb_define_module_function(module, "glEvalCoord2dv", gl_EvalCoord2dv, 1);
|
||
|
rb_define_module_function(module, "glEvalCoord2f", gl_EvalCoord2f, 2);
|
||
|
rb_define_module_function(module, "glEvalCoord2fv", gl_EvalCoord2fv, 1);
|
||
|
rb_define_module_function(module, "glEvalMesh1", gl_EvalMesh1, 3);
|
||
|
rb_define_module_function(module, "glEvalPoint1", gl_EvalPoint1, 1);
|
||
|
rb_define_module_function(module, "glEvalMesh2", gl_EvalMesh2, 5);
|
||
|
rb_define_module_function(module, "glEvalPoint2", gl_EvalPoint2, 2);
|
||
|
rb_define_module_function(module, "glAlphaFunc", gl_AlphaFunc, 2);
|
||
|
rb_define_module_function(module, "glBlendFunc", gl_BlendFunc, 2);
|
||
|
rb_define_module_function(module, "glLogicOp", gl_LogicOp, 1);
|
||
|
rb_define_module_function(module, "glStencilFunc", gl_StencilFunc, 3);
|
||
|
rb_define_module_function(module, "glStencilOp", gl_StencilOp, 3);
|
||
|
rb_define_module_function(module, "glDepthFunc", gl_DepthFunc, 1);
|
||
|
rb_define_module_function(module, "glPixelZoom", gl_PixelZoom, 2);
|
||
|
rb_define_module_function(module, "glPixelTransferf", gl_PixelTransferf, 2);
|
||
|
rb_define_module_function(module, "glPixelTransferi", gl_PixelTransferi, 2);
|
||
|
rb_define_module_function(module, "glPixelStoref", gl_PixelStoref, 2);
|
||
|
rb_define_module_function(module, "glPixelStorei", gl_PixelStorei, 2);
|
||
|
rb_define_module_function(module, "glPixelMapfv", gl_PixelMapfv, 2);
|
||
|
rb_define_module_function(module, "glPixelMapuiv", gl_PixelMapuiv, 2);
|
||
|
rb_define_module_function(module, "glPixelMapusv", gl_PixelMapusv, 2);
|
||
|
rb_define_module_function(module, "glReadBuffer", gl_ReadBuffer, 1);
|
||
|
rb_define_module_function(module, "glCopyPixels", gl_CopyPixels, 5);
|
||
|
rb_define_module_function(module, "glReadPixels", gl_ReadPixels, 6);
|
||
|
rb_define_module_function(module, "glDrawPixels", gl_DrawPixels, 5);
|
||
|
rb_define_module_function(module, "glGetBooleanv", gl_GetBooleanv, 1);
|
||
|
rb_define_module_function(module, "glGetClipPlane", gl_GetClipPlane, 1);
|
||
|
rb_define_module_function(module, "glGetDoublev", gl_GetDoublev, 1);
|
||
|
rb_define_module_function(module, "glGetError", gl_GetError, 0);
|
||
|
rb_define_module_function(module, "glGetFloatv", gl_GetFloatv, 1);
|
||
|
rb_define_module_function(module, "glGetIntegerv", gl_GetIntegerv, 1);
|
||
|
rb_define_module_function(module, "glGetLightfv", gl_GetLightfv, 2);
|
||
|
rb_define_module_function(module, "glGetLightiv", gl_GetLightiv, 2);
|
||
|
rb_define_module_function(module, "glGetMapdv", gl_GetMapdv, 2);
|
||
|
rb_define_module_function(module, "glGetMapfv", gl_GetMapfv, 2);
|
||
|
rb_define_module_function(module, "glGetMapiv", gl_GetMapiv, 2);
|
||
|
rb_define_module_function(module, "glGetMaterialfv", gl_GetMaterialfv, 2);
|
||
|
rb_define_module_function(module, "glGetMaterialiv", gl_GetMaterialiv, 2);
|
||
|
rb_define_module_function(module, "glGetPixelMapfv", gl_GetPixelMapfv, 1);
|
||
|
rb_define_module_function(module, "glGetPixelMapuiv", gl_GetPixelMapuiv, 1);
|
||
|
rb_define_module_function(module, "glGetPixelMapusv", gl_GetPixelMapusv, 1);
|
||
|
rb_define_module_function(module, "glGetPolygonStipple", gl_GetPolygonStipple, 0);
|
||
|
rb_define_module_function(module, "glGetString", gl_GetString, 1);
|
||
|
rb_define_module_function(module, "glGetTexEnvfv", gl_GetTexEnvfv, 2);
|
||
|
rb_define_module_function(module, "glGetTexEnviv", gl_GetTexEnviv, 2);
|
||
|
rb_define_module_function(module, "glGetTexGendv", gl_GetTexGendv, 2);
|
||
|
rb_define_module_function(module, "glGetTexGenfv", gl_GetTexGenfv, 2);
|
||
|
rb_define_module_function(module, "glGetTexGeniv", gl_GetTexGeniv, 2);
|
||
|
rb_define_module_function(module, "glGetTexImage", gl_GetTexImage, 4);
|
||
|
rb_define_module_function(module, "glGetTexParameterfv", gl_GetTexParameterfv, 2);
|
||
|
rb_define_module_function(module, "glGetTexParameteriv", gl_GetTexParameteriv, 2);
|
||
|
rb_define_module_function(module, "glGetTexLevelParameterfv", gl_GetTexLevelParameterfv, 3);
|
||
|
rb_define_module_function(module, "glGetTexLevelParameteriv", gl_GetTexLevelParameteriv, 3);
|
||
|
rb_define_module_function(module, "glIsEnabled", gl_IsEnabled, 1);
|
||
|
rb_define_module_function(module, "glIsList", gl_IsList, 1);
|
||
|
rb_define_module_function(module, "glDepthRange", gl_DepthRange, 2);
|
||
|
rb_define_module_function(module, "glFrustum", gl_Frustum, 6);
|
||
|
rb_define_module_function(module, "glLoadIdentity", gl_LoadIdentity, 0);
|
||
|
rb_define_module_function(module, "glLoadMatrixf", gl_LoadMatrixf, 1);
|
||
|
rb_define_module_function(module, "glLoadMatrixd", gl_LoadMatrixd, 1);
|
||
|
rb_define_module_function(module, "glMatrixMode", gl_MatrixMode, 1);
|
||
|
rb_define_module_function(module, "glMultMatrixf", gl_MultMatrixf, 1);
|
||
|
rb_define_module_function(module, "glMultMatrixd", gl_MultMatrixd, 1);
|
||
|
rb_define_module_function(module, "glOrtho", gl_Ortho, 6);
|
||
|
rb_define_module_function(module, "glPopMatrix", gl_PopMatrix, 0);
|
||
|
rb_define_module_function(module, "glPushMatrix", gl_PushMatrix, 0);
|
||
|
rb_define_module_function(module, "glRotated", gl_Rotated, 4);
|
||
|
rb_define_module_function(module, "glRotatef", gl_Rotatef, 4);
|
||
|
rb_define_module_function(module, "glScaled", gl_Scaled, 3);
|
||
|
rb_define_module_function(module, "glScalef", gl_Scalef, 3);
|
||
|
rb_define_module_function(module, "glTranslated", gl_Translated, 3);
|
||
|
rb_define_module_function(module, "glTranslatef", gl_Translatef, 3);
|
||
|
rb_define_module_function(module, "glViewport", gl_Viewport, 4);
|
||
|
|
||
|
/* OpenGL 1.1 functions */
|
||
|
rb_define_module_function(module, "glArrayElement", gl_ArrayElement, 1);
|
||
|
rb_define_module_function(module, "glColorPointer", gl_ColorPointer, 4);
|
||
|
rb_define_module_function(module, "glDisableClientState", gl_DisableClientState, 1);
|
||
|
rb_define_module_function(module, "glDrawArrays", gl_DrawArrays, 3);
|
||
|
rb_define_module_function(module, "glDrawElements", gl_DrawElements, 4);
|
||
|
rb_define_module_function(module, "glEdgeFlagPointer", gl_EdgeFlagPointer, 2);
|
||
|
rb_define_module_function(module, "glEnableClientState", gl_EnableClientState, 1);
|
||
|
rb_define_module_function(module, "glGetPointerv", gl_GetPointerv, 1);
|
||
|
rb_define_module_function(module, "glIndexPointer", gl_IndexPointer, 3);
|
||
|
rb_define_module_function(module, "glInterleavedArrays", gl_InterleavedArrays, 3);
|
||
|
rb_define_module_function(module, "glNormalPointer", gl_NormalPointer, 3);
|
||
|
rb_define_module_function(module, "glTexCoordPointer", gl_TexCoordPointer, 4);
|
||
|
rb_define_module_function(module, "glVertexPointer", gl_VertexPointer, 4);
|
||
|
rb_define_module_function(module, "glPolygonOffset", gl_PolygonOffset, 2);
|
||
|
rb_define_module_function(module, "glCopyTexImage1D", gl_CopyTexImage1D, 7);
|
||
|
rb_define_module_function(module, "glCopyTexImage2D", gl_CopyTexImage2D, 8);
|
||
|
rb_define_module_function(module, "glCopyTexSubImage1D", gl_CopyTexSubImage1D, 6);
|
||
|
rb_define_module_function(module, "glCopyTexSubImage2D", gl_CopyTexSubImage2D, 8);
|
||
|
rb_define_module_function(module, "glTexSubImage1D", gl_TexSubImage1D, 7);
|
||
|
rb_define_module_function(module, "glTexSubImage2D", gl_TexSubImage2D, 9);
|
||
|
rb_define_module_function(module, "glAreTexturesResident", gl_AreTexturesResident, 1);
|
||
|
rb_define_module_function(module, "glBindTexture", gl_BindTexture, 2);
|
||
|
rb_define_module_function(module, "glDeleteTextures", gl_DeleteTextures, 1);
|
||
|
rb_define_module_function(module, "glGenTextures", gl_GenTextures, 1);
|
||
|
rb_define_module_function(module, "glIsTexture", gl_IsTexture, 1);
|
||
|
rb_define_module_function(module, "glPrioritizeTextures", gl_PrioritizeTextures, 2);
|
||
|
rb_define_module_function(module, "glIndexub", gl_Indexub, 1);
|
||
|
rb_define_module_function(module, "glIndexubv", gl_Indexubv, 1);
|
||
|
rb_define_module_function(module, "glPopClientAttrib", gl_PopClientAttrib, 0);
|
||
|
rb_define_module_function(module, "glPushClientAttrib", gl_PushClientAttrib, 1);
|
||
|
|
||
|
/* additional functions */
|
||
|
rb_define_module_function(module, "glColor", gl_Colordv, -1);
|
||
|
rb_define_module_function(module, "glColor3bv", gl_Colorbv, -1);
|
||
|
rb_define_module_function(module, "glColor3dv", gl_Colordv, -1);
|
||
|
rb_define_module_function(module, "glColor3fv", gl_Colorfv, -1);
|
||
|
rb_define_module_function(module, "glColor3iv", gl_Coloriv, -1);
|
||
|
rb_define_module_function(module, "glColor3sv", gl_Colorsv, -1);
|
||
|
rb_define_module_function(module, "glColor3ubv", gl_Colorubv, -1);
|
||
|
rb_define_module_function(module, "glColor3uiv", gl_Coloruiv, -1);
|
||
|
rb_define_module_function(module, "glColor3usv", gl_Colorusv, -1);
|
||
|
rb_define_module_function(module, "glColor4bv", gl_Colorbv, -1);
|
||
|
rb_define_module_function(module, "glColor4dv", gl_Colordv, -1);
|
||
|
rb_define_module_function(module, "glColor4fv", gl_Colorfv, -1);
|
||
|
rb_define_module_function(module, "glColor4iv", gl_Coloriv, -1);
|
||
|
rb_define_module_function(module, "glColor4sv", gl_Colorsv, -1);
|
||
|
rb_define_module_function(module, "glColor4ubv", gl_Colorubv, -1);
|
||
|
rb_define_module_function(module, "glColor4uiv", gl_Coloruiv, -1);
|
||
|
rb_define_module_function(module, "glColor4usv", gl_Colorusv, -1);
|
||
|
|
||
|
rb_define_module_function(module, "glNormal", gl_Normaldv, -1);
|
||
|
rb_define_module_function(module, "glNormal3bv", gl_Normalbv, -1);
|
||
|
rb_define_module_function(module, "glNormal3dv", gl_Normaldv, -1);
|
||
|
rb_define_module_function(module, "glNormal3fv", gl_Normalfv, -1);
|
||
|
rb_define_module_function(module, "glNormal3iv", gl_Normaliv, -1);
|
||
|
rb_define_module_function(module, "glNormal3sv", gl_Normalsv, -1);
|
||
|
|
||
|
rb_define_module_function(module, "glRasterPos", gl_RasterPosdv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos2dv", gl_RasterPosdv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos2fv", gl_RasterPosfv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos2iv", gl_RasterPosiv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos2sv", gl_RasterPossv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos3dv", gl_RasterPosdv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos3fv", gl_RasterPosfv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos3iv", gl_RasterPosiv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos3sv", gl_RasterPossv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos4dv", gl_RasterPosdv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos4fv", gl_RasterPosfv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos4iv", gl_RasterPosiv, -1);
|
||
|
rb_define_module_function(module, "glRasterPos4sv", gl_RasterPossv, -1);
|
||
|
|
||
|
rb_define_module_function(module, "glRect", gl_Rectdv, -1);
|
||
|
rb_define_module_function(module, "glRectdv", gl_Rectdv, -1);
|
||
|
rb_define_module_function(module, "glRectfv", gl_Rectfv, -1);
|
||
|
rb_define_module_function(module, "glRectiv", gl_Rectiv, -1);
|
||
|
rb_define_module_function(module, "glRectsv", gl_Rectsv, -1);
|
||
|
|
||
|
rb_define_module_function(module, "glTexCoord", gl_TexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord1dv", gl_TexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord1fv", gl_TexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord1iv", gl_TexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord1sv", gl_TexCoordsv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord2dv", gl_TexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord2fv", gl_TexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord2iv", gl_TexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord2sv", gl_TexCoordsv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord3dv", gl_TexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord3fv", gl_TexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord3iv", gl_TexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord3sv", gl_TexCoordsv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord4dv", gl_TexCoorddv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord4fv", gl_TexCoordfv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord4iv", gl_TexCoordiv, -1);
|
||
|
rb_define_module_function(module, "glTexCoord4sv", gl_TexCoordsv, -1);
|
||
|
|
||
|
rb_define_module_function(module, "glVertex", gl_Vertexdv, -1);
|
||
|
rb_define_module_function(module, "glVertex2dv", gl_Vertexdv, -1);
|
||
|
rb_define_module_function(module, "glVertex2fv", gl_Vertexfv, -1);
|
||
|
rb_define_module_function(module, "glVertex2iv", gl_Vertexiv, -1);
|
||
|
rb_define_module_function(module, "glVertex2sv", gl_Vertexsv, -1);
|
||
|
rb_define_module_function(module, "glVertex3dv", gl_Vertexdv, -1);
|
||
|
rb_define_module_function(module, "glVertex3fv", gl_Vertexfv, -1);
|
||
|
rb_define_module_function(module, "glVertex3iv", gl_Vertexiv, -1);
|
||
|
rb_define_module_function(module, "glVertex3sv", gl_Vertexsv, -1);
|
||
|
rb_define_module_function(module, "glVertex4dv", gl_Vertexdv, -1);
|
||
|
rb_define_module_function(module, "glVertex4fv", gl_Vertexfv, -1);
|
||
|
rb_define_module_function(module, "glVertex4iv", gl_Vertexiv, -1);
|
||
|
rb_define_module_function(module, "glVertex4sv", gl_Vertexsv, -1);
|
||
|
|
||
|
/* these simply calls normal or vector (*v) function depending on
|
||
|
if array or single value is passed to them */
|
||
|
rb_define_module_function(module, "glLightModel", gl_LightModel, 2);
|
||
|
rb_define_module_function(module, "glMaterial", gl_Material, 3);
|
||
|
rb_define_module_function(module, "glFog", gl_Fog, 2);
|
||
|
rb_define_module_function(module, "glLight", gl_Light, 3);
|
||
|
rb_define_module_function(module, "glTexParameter", gl_TexParameter, 3);
|
||
|
rb_define_module_function(module, "glTexEnv", gl_TexEnv, 3);
|
||
|
rb_define_module_function(module, "glTexGen", gl_TexGen, 3);
|
||
|
|
||
|
/* aliases */
|
||
|
rb_define_module_function(module, "glMultMatrix", gl_MultMatrixd, 1);
|
||
|
rb_define_module_function(module, "glLoadMatrix", gl_LoadMatrixd, 1);
|
||
|
rb_define_module_function(module, "glRotate", gl_Rotated, 4);
|
||
|
rb_define_module_function(module, "glScale", gl_Scaled, 3);
|
||
|
rb_define_module_function(module, "glTranslate", gl_Translated, 3);
|
||
|
|
||
|
rb_define_module_function(module, "glPixelStore", gl_PixelStoref, 2);
|
||
|
rb_define_module_function(module, "glPixelTransfer", gl_PixelTransferf, 2);
|
||
|
rb_define_module_function(module, "glIndex", gl_Indexi, 1);
|
||
|
rb_define_module_function(module, "glGetMaterial", gl_GetMaterialfv, 2);
|
||
|
rb_define_module_function(module, "glGetDouble", gl_GetDoublev, 1);
|
||
|
|
||
|
rb_global_variable(&g_current_sel_buffer);
|
||
|
rb_global_variable(&g_current_feed_buffer);
|
||
|
rb_global_variable(&g_Vertex_ptr);
|
||
|
rb_global_variable(&g_Normal_ptr);
|
||
|
rb_global_variable(&g_Color_ptr);
|
||
|
rb_global_variable(&g_Index_ptr);
|
||
|
rb_global_variable(&g_TexCoord_ptr);
|
||
|
rb_global_variable(&g_EdgeFlag_ptr);
|
||
|
rb_global_variable(&g_FogCoord_ptr);
|
||
|
rb_global_variable(&g_SecondaryColor_ptr);
|
||
|
}
|