SFML/DSFML/import/dsfml/graphics/rect.d

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/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.rect;
struct sfFloatRect
{
float Left;
float Top;
float Right;
float Bottom;
}
struct sfIntRect
{
int Left;
int Top;
int Right;
int Bottom;
}
version (Tango)
{
import tango.core.Traits;
}
else
{
template isIntegerType(T)
{
const bool isIntegerType =
is (T == byte) ||
is (T == short) ||
is (T == int) ||
is (T == long);
}
template isRealType(T)
{
const bool isRealType =
is (T == float) ||
is (T == double) ||
is (T == real);
}
}
/**
* Rect is an utility class for manipulating rectangles.
* Template parameter defines the type of coordinates (integer float, ...)
*/
class Rect (T)
{
private:
T m_Left; // Left coordinate of the rectangle
T m_Top; // Top coordinate of the rectangle
T m_Right; // Right coordinate of the rectangle
T m_Bottom; // Bottom coordinate of the rectangle
public:
static if (!isIntegerType!(T) && !isRealType!(T))
{
static assert (0, "This type is not supported by Rectangle");
}
T min(T)(T i, T j)
{
return i < j ? i : j;
}
T max(T)(T i, T j)
{
return i > j ? i : j;
}
/**
* Default constructor
*/
this()
{
m_Left = 0;
m_Top = 0;
m_Right = 0;
m_Bottom = 0;
}
/**
* Construct the rectangle from its coordinates
*
* Params:
* leftCoord = Left coordinate of the rectangle
* topCoord = Top coordinate of the rectangle
* rightCoord = Right coordinate of the rectangle
* bottomCoord = Bottom coordinate of the rectangle
*/
this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
{
m_Left = leftCoord;
m_Top = topCoord;
m_Right = rightCoord;
m_Bottom = bottomCoord;
}
/**
* Get the width of the rectangle
*
* Returns:
* Width of rectangle
*/
T getWidth()
{
return m_Right - m_Left;
}
/**
* Get the height of the rectangle
*
* Returns:
* Height of rectangle
*/
T getHeight()
{
return m_Bottom - m_Top;
}
/**
* Move the whole rectangle by the given offset
*
* Params:
* offsetX = Horizontal offset
* offsetY = Vertical offset
*/
void offset(T offsetX, T offsetY)
{
m_Left += offsetX;
m_Right += offsetX;
m_Top += offsetY;
m_Bottom += offsetY;
}
/**
* Check if a point is inside the rectangle's area
*
* Params:
* x = X coordinate of the point to test
* y = Y coordinate of the point to test
*
* Returns:
* True if the point is inside
*/
bool contains(T x, T y)
{
return (x >= m_Left) && (x <= m_Right) && (y >= m_Top) && (y <= m_Bottom);
}
/**
* Check intersection between two rectangles
*
* Params:
* rectangle = Rectangle to test
* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
*
* Returns:
* True if rectangles overlap
*/
bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = null)
{
// Compute overlapping rect
Rect!(T) overlapping = new Rect!(T)(
max(m_Left, rectangle.getLeft),
max(m_Top, rectangle.getTop),
min(m_Right, rectangle.getRight),
min(m_Bottom, rectangle.getBottom)
);
// If overlapping rect is valid, then there is intersection
if ((overlapping.getLeft() < overlapping.getRight() ) && (overlapping.getTop() < overlapping.getBottom()))
{
overlappingRect = overlapping;
return true;
}
else
{
overlappingRect = new Rect!(T)();
return false;
}
}
/**
* Set left Coordinate
*/
void setLeft(T left)
{
m_Left = left;
}
/**
* Set top Coordinate
*/
void setTop(T top)
{
m_Top = top;
}
/**
* Set right Coordinate
*/
void setRight(T right)
{
m_Right = right;
}
/**
* Set bottom Coordinate
*/
void setBottom(T bottom)
{
m_Bottom = bottom;
}
/**
* Get left Coordinate
*/
T getLeft()
{
return m_Left;
}
/**
* Get top Coordinate
*/
T getTop()
{
return m_Top;
}
/**
* Get right Coordinate
*/
T getRight()
{
return m_Right;
}
/**
* Get bottom Coordinate
*/
T getBottom()
{
return m_Bottom;
}
package:
sfFloatRect toCFloatRect()
{
return sfFloatRect(m_Left, m_Top, m_Right, m_Bottom);
}
sfIntRect toCIntRect()
{
return sfIntRect(cast(int)m_Left, cast(int)m_Top, cast(int)m_Right, cast(int)m_Bottom);
}
}
///Alias
alias Rect!(int) IntRect;
///ditto
alias Rect!(float) FloatRect;