SFML/cmake/Mesa3D.cmake

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set(MESA3D_URL "https://github.com/pal1000/mesa-dist-win/releases/download/23.0.0/mesa3d-23.0.0-release-msvc.7z")
set(MESA3D_SHA256 "FEF8A643689414A70347AE8027D24674DEFD85E8D6428C8A9D4145BB3F44A3B0")
get_filename_component(MESA3D_ARCHIVE "${MESA3D_URL}" NAME)
get_filename_component(MESA3D_ARCHIVE_DIRECTORY "${MESA3D_URL}" NAME_WLE)
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if(${ARCH_X64})
set(MESA3D_ARCH "x64")
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elseif(${ARCH_X86})
set(MESA3D_ARCH "x86")
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else()
message(FATAL_ERROR "Mesa 3D does currently not support the target architecture.")
endif()
set(MESA3D_ARCHIVE_PATH "${PROJECT_BINARY_DIR}/${MESA3D_ARCHIVE_DIRECTORY}/${MESA3D_ARCHIVE}")
set(MESA3D_ARCH_PATH "${PROJECT_BINARY_DIR}/${MESA3D_ARCHIVE_DIRECTORY}/${MESA3D_ARCH}")
# we support automatically installing and uninstalling the necessary files
# if SFML_USE_MESA3D is set and true during configuration, we add custom commands to
# automatically copy over the necessary files whenever an executable/test target is built
# if SFML_USE_MESA3D is not set or false but the Mesa 3D directory is present, use its file list to
# remove any files that were previously copied into ${PROJECT_BINARY_DIR}/bin and subdirectories
if(SFML_OS_WINDOWS AND SFML_USE_MESA3D)
# we are installing the files
# if the Mesa 3D directory is not yet present, download and extract the
# files relevant for the architecture we are configured to build for
if(NOT EXISTS "${MESA3D_ARCH_PATH}")
message(STATUS "Downloading ${MESA3D_ARCHIVE}")
file(DOWNLOAD "${MESA3D_URL}" "${MESA3D_ARCHIVE_PATH}" SHOW_PROGRESS EXPECTED_HASH SHA256=${MESA3D_SHA256})
if(NOT EXISTS "${MESA3D_ARCHIVE_PATH}")
message(FATAL_ERROR "Failed to download ${MESA3D_URL}")
endif()
message(STATUS "Extracting ${MESA3D_ARCH} files from ${MESA3D_ARCHIVE}")
execute_process(COMMAND "${CMAKE_COMMAND}" -E tar x "${MESA3D_ARCHIVE_PATH}" -- ${MESA3D_ARCH} WORKING_DIRECTORY "${PROJECT_BINARY_DIR}/${MESA3D_ARCHIVE_DIRECTORY}")
file(REMOVE "${MESA3D_ARCHIVE_PATH}")
endif()
# add the files as file dependencies to a custom target that we can add as a dependency to executable/test targets
file(GLOB MESA3D_FILE_LIST "${MESA3D_ARCH_PATH}/*")
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
foreach(MESA3D_FILE ${MESA3D_FILE_LIST})
get_filename_component(MESA3D_FILE_NAME "${MESA3D_FILE}" NAME)
list(APPEND MESA3D_INSTALLED_FILES "${PROJECT_BINARY_DIR}/bin/$<IF:$<BOOL:${IS_MULTI_CONFIG}>,$<CONFIG>/,>${MESA3D_FILE_NAME}")
endforeach()
# if files are missing from the target directory of the configuration being built, copy them over
add_custom_command(OUTPUT ${MESA3D_INSTALLED_FILES} COMMAND "${CMAKE_COMMAND}" ARGS -E copy_if_different ${MESA3D_FILE_LIST} "${PROJECT_BINARY_DIR}/bin$<IF:$<BOOL:${IS_MULTI_CONFIG}>,/$<CONFIG>,>")
add_custom_target(install-mesa3d DEPENDS ${MESA3D_INSTALLED_FILES})
set_target_properties(install-mesa3d PROPERTIES EXCLUDE_FROM_ALL TRUE)
elseif(SFML_OS_WINDOWS AND EXISTS "${MESA3D_ARCH_PATH}")
# we are removing the files
# compile a list of file names that we have to remove
file(GLOB MESA3D_FILE_LIST "${MESA3D_ARCH_PATH}/*")
foreach(MESA3D_FILE ${MESA3D_FILE_LIST})
get_filename_component(MESA3D_FILE_NAME "${MESA3D_FILE}" NAME)
list(APPEND MESA3D_FILE_NAMES "${MESA3D_FILE_NAME}")
endforeach()
# recursively go through all files in bin and remove files that match the file name of a Mesa 3D file
file(GLOB_RECURSE BINARY_FILE_LIST "${PROJECT_BINARY_DIR}/bin/*")
foreach(BINARY_FILE ${BINARY_FILE_LIST})
get_filename_component(BINARY_FILE_NAME "${BINARY_FILE}" NAME)
list(FIND MESA3D_FILE_NAMES "${BINARY_FILE_NAME}" INDEX)
if(NOT INDEX EQUAL -1)
file(REMOVE "${BINARY_FILE}")
endif()
endforeach()
endif()