SFML/test/Audio/Sound.test.cpp

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#include <SFML/Audio/Sound.hpp>
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// Other 1st party headers
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/System/Time.hpp>
#include <catch2/catch_test_macros.hpp>
#include <AudioUtil.hpp>
#include <SystemUtil.hpp>
#include <type_traits>
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TEST_CASE("[Audio] sf::Sound", runAudioDeviceTests())
{
SECTION("Type traits")
{
STATIC_CHECK(!std::is_constructible_v<sf::Sound, sf::SoundBuffer&&>);
STATIC_CHECK(std::is_copy_constructible_v<sf::Sound>);
STATIC_CHECK(std::is_copy_assignable_v<sf::Sound>);
STATIC_CHECK(std::is_move_constructible_v<sf::Sound>);
STATIC_CHECK(!std::is_nothrow_move_constructible_v<sf::Sound>);
STATIC_CHECK(std::is_move_assignable_v<sf::Sound>);
STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::Sound>);
STATIC_CHECK(std::has_virtual_destructor_v<sf::Sound>);
}
sf::SoundBuffer soundBuffer;
REQUIRE(soundBuffer.loadFromFile("Audio/ding.flac"));
SECTION("Construction")
{
const sf::Sound sound(soundBuffer);
CHECK(&sound.getBuffer() == &soundBuffer);
CHECK(!sound.getLoop());
CHECK(sound.getPlayingOffset() == sf::Time::Zero);
CHECK(sound.getStatus() == sf::SoundSource::Status::Stopped);
}
SECTION("Copy semantics")
{
const sf::Sound sound(soundBuffer);
SECTION("Construction")
{
const sf::Sound soundCopy(sound); // NOLINT(performance-unnecessary-copy-initialization)
CHECK(&soundCopy.getBuffer() == &soundBuffer);
CHECK(!soundCopy.getLoop());
CHECK(soundCopy.getPlayingOffset() == sf::Time::Zero);
CHECK(soundCopy.getStatus() == sf::SoundSource::Status::Stopped);
}
SECTION("Assignment")
{
const sf::SoundBuffer emptySoundBuffer;
sf::Sound soundCopy(emptySoundBuffer);
soundCopy = sound;
CHECK(&soundCopy.getBuffer() == &soundBuffer);
CHECK(!soundCopy.getLoop());
CHECK(soundCopy.getPlayingOffset() == sf::Time::Zero);
CHECK(soundCopy.getStatus() == sf::SoundSource::Status::Stopped);
}
}
SECTION("Set/get buffer")
{
const sf::SoundBuffer otherSoundBuffer;
sf::Sound sound(soundBuffer);
sound.setBuffer(otherSoundBuffer);
CHECK(&sound.getBuffer() == &otherSoundBuffer);
}
SECTION("Set/get loop")
{
sf::Sound sound(soundBuffer);
sound.setLoop(true);
CHECK(sound.getLoop());
}
SECTION("Set/get playing offset")
{
sf::Sound sound(soundBuffer);
sound.setPlayingOffset(sf::seconds(10));
CHECK(sound.getPlayingOffset() == sf::seconds(10));
}
}