SFML/include/SFML/Network/Socket.hpp

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network/Export.hpp>
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#include <SFML/Network/SocketHandle.hpp>
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#include <vector>
namespace sf
{
class SocketSelector;
////////////////////////////////////////////////////////////
/// \brief Base class for all the socket types
///
////////////////////////////////////////////////////////////
class SFML_NETWORK_API Socket
{
public:
////////////////////////////////////////////////////////////
/// \brief Status codes that may be returned by socket functions
///
////////////////////////////////////////////////////////////
enum class Status
{
Done, //!< The socket has sent / received the data
NotReady, //!< The socket is not ready to send / receive data yet
Partial, //!< The socket sent a part of the data
Disconnected, //!< The TCP socket has been disconnected
Error //!< An unexpected error happened
};
////////////////////////////////////////////////////////////
/// \brief Some special values used by sockets
///
////////////////////////////////////////////////////////////
// NOLINTNEXTLINE(readability-identifier-naming)
static constexpr unsigned short AnyPort{0}; //!< Special value that tells the system to pick any available port
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
virtual ~Socket();
////////////////////////////////////////////////////////////
/// \brief Deleted copy constructor
///
////////////////////////////////////////////////////////////
Socket(const Socket&) = delete;
////////////////////////////////////////////////////////////
/// \brief Deleted copy assignment
///
////////////////////////////////////////////////////////////
Socket& operator=(const Socket&) = delete;
////////////////////////////////////////////////////////////
/// \brief Set the blocking state of the socket
///
/// In blocking mode, calls will not return until they have
/// completed their task. For example, a call to Receive in
/// blocking mode won't return until some data was actually
/// received.
/// In non-blocking mode, calls will always return immediately,
/// using the return code to signal whether there was data
/// available or not.
/// By default, all sockets are blocking.
///
/// \param blocking True to set the socket as blocking, false for non-blocking
///
/// \see isBlocking
///
////////////////////////////////////////////////////////////
void setBlocking(bool blocking);
////////////////////////////////////////////////////////////
/// \brief Tell whether the socket is in blocking or non-blocking mode
///
/// \return True if the socket is blocking, false otherwise
///
/// \see setBlocking
///
////////////////////////////////////////////////////////////
bool isBlocking() const;
protected:
////////////////////////////////////////////////////////////
/// \brief Types of protocols that the socket can use
///
////////////////////////////////////////////////////////////
enum class Type
{
Tcp, //!< TCP protocol
Udp //!< UDP protocol
};
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// This constructor can only be accessed by derived classes.
///
/// \param type Type of the socket (TCP or UDP)
///
////////////////////////////////////////////////////////////
Socket(Type type);
////////////////////////////////////////////////////////////
/// \brief Return the internal handle of the socket
///
/// The returned handle may be invalid if the socket
/// was not created yet (or already destroyed).
/// This function can only be accessed by derived classes.
///
/// \return The internal (OS-specific) handle of the socket
///
////////////////////////////////////////////////////////////
SocketHandle getHandle() const;
////////////////////////////////////////////////////////////
/// \brief Create the internal representation of the socket
///
/// This function can only be accessed by derived classes.
///
////////////////////////////////////////////////////////////
void create();
////////////////////////////////////////////////////////////
/// \brief Create the internal representation of the socket
/// from a socket handle
///
/// This function can only be accessed by derived classes.
///
/// \param handle OS-specific handle of the socket to wrap
///
////////////////////////////////////////////////////////////
void create(SocketHandle handle);
////////////////////////////////////////////////////////////
/// \brief Close the socket gracefully
///
/// This function can only be accessed by derived classes.
///
////////////////////////////////////////////////////////////
void close();
private:
friend class SocketSelector;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
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Type m_type; //!< Type of the socket (TCP or UDP)
SocketHandle m_socket; //!< Socket descriptor
bool m_isBlocking{true}; //!< Current blocking mode of the socket
};
} // namespace sf
////////////////////////////////////////////////////////////
/// \class sf::Socket
/// \ingroup network
///
/// This class mainly defines internal stuff to be used by
/// derived classes.
///
/// The only public features that it defines, and which
/// is therefore common to all the socket classes, is the
/// blocking state. All sockets can be set as blocking or
/// non-blocking.
///
/// In blocking mode, socket functions will hang until
/// the operation completes, which means that the entire
/// program (well, in fact the current thread if you use
/// multiple ones) will be stuck waiting for your socket
/// operation to complete.
///
/// In non-blocking mode, all the socket functions will
/// return immediately. If the socket is not ready to complete
/// the requested operation, the function simply returns
/// the proper status code (Socket::Status::NotReady).
///
/// The default mode, which is blocking, is the one that is
/// generally used, in combination with threads or selectors.
/// The non-blocking mode is rather used in real-time
/// applications that run an endless loop that can poll
/// the socket often enough, and cannot afford blocking
/// this loop.
///
/// \see sf::TcpListener, sf::TcpSocket, sf::UdpSocket
///
////////////////////////////////////////////////////////////