mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Headers
|
||
|
////////////////////////////////////////////////////////////
|
||
|
#include <SFML/Network.hpp>
|
||
|
#include <iostream>
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Create a client and connect it to a running server
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void DoClientTCP(unsigned short Port)
|
||
|
{
|
||
|
// Ask for server address
|
||
|
sf::IPAddress ServerAddress;
|
||
|
do
|
||
|
{
|
||
|
std::cout << "Type address or name of the server to connect to : ";
|
||
|
std::cin >> ServerAddress;
|
||
|
}
|
||
|
while (!ServerAddress.IsValid());
|
||
|
|
||
|
// Create a TCP socket for communicating with server
|
||
|
sf::SocketTCP Client;
|
||
|
|
||
|
// Connect to the specified server
|
||
|
if (Client.Connect(Port, ServerAddress) != sf::Socket::Done)
|
||
|
return;
|
||
|
std::cout << "Connected to server " << ServerAddress << std::endl;
|
||
|
|
||
|
// Receive a message from the client
|
||
|
char Message[128];
|
||
|
std::size_t Received;
|
||
|
if (Client.Receive(Message, sizeof(Message), Received) != sf::Socket::Done)
|
||
|
return;
|
||
|
|
||
|
// Show it
|
||
|
std::cout << "Message received from server : \"" << Message << "\"" << std::endl;
|
||
|
|
||
|
// Define a message to send back to the server
|
||
|
char ToSend[] = "Hi, I'm a client !";
|
||
|
|
||
|
// Send the message
|
||
|
if (Client.Send(ToSend, sizeof(ToSend)) != sf::Socket::Done)
|
||
|
return;
|
||
|
std::cout << "Message sent to server : \"" << ToSend << "\"" << std::endl;
|
||
|
|
||
|
// Close the socket when we're done
|
||
|
Client.Close();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Launch a server and wait for incoming connections
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void DoServerTCP(unsigned short Port)
|
||
|
{
|
||
|
// Create a TCP socket for communicating with clients
|
||
|
sf::SocketTCP Server;
|
||
|
|
||
|
// Listen to a port for incoming connections
|
||
|
if (!Server.Listen(Port))
|
||
|
return;
|
||
|
std::cout << "Server is listening to port " << Port << ", waiting for connections... " << std::endl;
|
||
|
|
||
|
// Wait for a connection
|
||
|
sf::IPAddress ClientAddress;
|
||
|
sf::SocketTCP Client;
|
||
|
if (Server.Accept(Client, &ClientAddress) != sf::Socket::Done)
|
||
|
return;
|
||
|
std::cout << "Client connected : " << ClientAddress << std::endl;
|
||
|
|
||
|
// Send a message to the client
|
||
|
char ToSend[] = "Hi, I'm the server";
|
||
|
if (Client.Send(ToSend, sizeof(ToSend)) != sf::Socket::Done)
|
||
|
return;
|
||
|
std::cout << "Message sent to the client : \"" << ToSend << "\"" << std::endl;
|
||
|
|
||
|
// Receive a message back from the client
|
||
|
char Message[128];
|
||
|
std::size_t Received;
|
||
|
if (Client.Receive(Message, sizeof(Message), Received) != sf::Socket::Done)
|
||
|
return;
|
||
|
|
||
|
// Show the message
|
||
|
std::cout << "Message received from the client : \"" << Message << "\"" << std::endl;
|
||
|
|
||
|
// Close the sockets when we're done
|
||
|
Client.Close();
|
||
|
Server.Close();
|
||
|
}
|