mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 21:01:05 +08:00
17 lines
510 B
Plaintext
17 lines
510 B
Plaintext
|
uniform sampler2D texture;
|
||
|
uniform float offset;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 offx = vec2(offset, 0.0);
|
||
|
vec2 offy = vec2(0.0, offset);
|
||
|
|
||
|
vec4 c0 = texture2D(texture, gl_TexCoord[0].xy);
|
||
|
vec4 c1 = texture2D(texture, gl_TexCoord[0].xy - offy);
|
||
|
vec4 c2 = texture2D(texture, gl_TexCoord[0].xy + offy);
|
||
|
vec4 c3 = texture2D(texture, gl_TexCoord[0].xy - offx);
|
||
|
vec4 c4 = texture2D(texture, gl_TexCoord[0].xy + offx);
|
||
|
|
||
|
gl_FragColor = gl_Color * (c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2);
|
||
|
}
|