mirror of
https://github.com/SFML/SFML.git
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147 lines
5.6 KiB
C++
147 lines
5.6 KiB
C++
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Font.hpp"
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#include "main.hpp"
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#include <SFML/Graphics/Font.hpp>
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VALUE globalFontClass;
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/* External classes */
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extern VALUE globalGlyphClass;
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extern VALUE globalRectClass;
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static void Font_Free( sf::Font *anObject )
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{
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delete anObject;
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}
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static VALUE Font_LoadFromFile( VALUE self, VALUE aFileName )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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if( object->LoadFromFile( rb_string_value_cstr( aFileName ) ) == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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static VALUE Font_GetGlyph( VALUE self, VALUE aCodePoint, VALUE aCharacterSize VALUE aBoldFlag )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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const Glyph& glyph = object->GetGlyph( FIX2UINT( aCodePoint ), FIX2UINT( aCharacterSize ), aBoldFlag != Qfalse );
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VALUE rbGlyph = rb_funcall( globalGlyphClass, rb_intern( "new" ), 0 );
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VALUE bounds = rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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INT2FIX( glyph.Bounds.Left ), INT2FIX( glyph.Bounds.Top ),
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INT2FIX( glyph.Bounds.Width ), INT2FIX( glyph.Bounds.Height ) );
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VALUE subRect = rb_funcall( globalRectClass, rb_intern( "new" ), 4,
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INT2FIX( glyph.SubRect.Left ), INT2FIX( glyph.SubRect.Top ),
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INT2FIX( glyph.SubRect.Width ), INT2FIX( glyph.SubRect.Height ) );
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rb_funcall( rbGlyph, rb_intern( "advance=" ), 1, INT2FIX( glyph.Advance ) );
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rb_funcall( rbGlyph, rb_intern( "bounds=" ), 1, bounds );
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rb_funcall( rbGlyph, rb_intern( "subRect=" ), 1, subRect );
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return rbGlyph;
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}
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static VALUE Font_GetKerning( VALUE self, VALUE aFirst, VALUE aSecond, VALUE aCharacterSize )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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return INT2FIX( object->GetKerning( FIX2UINT( aFirst ), FIX2UINT( aSecond ), FIX2UINT( aCharacterSize ) ) );
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}
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static VALUE Font_GetLineSpacing( VALUE self, VALUE aCharacterSize )
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{
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sf::Font *object = NULL;
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Data_Get_Struct( self, sf::Font, object );
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return INT2FIX( object->GetLineSpacing( FIX2UINT( aCharacterSize ) ) );
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}
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static VALUE Font_New( int argc, VALUE *args, VALUE aKlass )
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{
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sf::Font *object = new sf::Font();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Font_Free, object );
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rb_obj_call_init( rbData, argc, args );
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return rbData;
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}
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void Init_Font( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Class for loading and manipulating character fonts.
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*
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* Fonts can be loaded from a file or from memory, from the most common types of fonts.
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*
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* See the loadFromFile method for the complete list of supported formats.
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*
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* Once it is loaded, a SFML::Font instance provides three types of informations about the font:
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*
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* - Global metrics, such as the line spacing
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* - Per-glyph metrics, such as bounding box or kerning
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* - Pixel representation of glyphs
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*
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* Fonts alone are not very useful: they hold the font data but cannot make anything useful of it. To do so you need
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* to use the SFML::Text class, which is able to properly output text with several options such as character size, style,
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* color, position, rotation, etc. This separation allows more flexibility and better performances: indeed a sf::Font
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* is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side,
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* a SFML::Text is a lightweight object which can combine the glyphs data and metrics of a SFML::Font to display any text
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* on a render target. Note that it is also possible to bind several SFML::Text instances to the same sf::Font.
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*
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* It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to
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* it. Thus, a SFML::Font must not be destructed while it is used by a SFML::Text (i.e. never write a function that uses
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* a local SFML::Font instance for creating a text).
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*
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* Usage example:
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*
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* # Declare a new font
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* font = SFML::Font.new
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*
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* # Load it from a file
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* if font.LoadFromFile("arial.ttf") == false
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* # error...
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* end
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*
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* # Create a text which uses our font
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* text1 = SFML::Text.new
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* text1.setFont( font )
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* text1.setCharacterSize( 30 )
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* text1.setStyle( sf::Text::Regular )
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*
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* # Create another text using the same font, but with different parameters
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* text2 = SFML::Text.new
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* text2.setFont( font )
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* text2.setCharacterSize( 50 )
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* text2.setStyle( SFML::Text::Italic )
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*
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* Apart from loading font files, and passing them to instances of SFML::Text, you should normally not have to deal
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* directly with this class. However, it may be useful to access the font metrics or rasterized glyphs for advanced
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* usage.
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*/
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globalFontClass = rb_define_class_under( sfml, "Font", rb_cObject );
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}
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