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14 lines
293 B
Plaintext
14 lines
293 B
Plaintext
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uniform sampler2D texture;
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uniform vec2 mouse;
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void main()
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{
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float len = distance(gl_TexCoord[0].xy, mouse) * 7.0;
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vec2 coords = gl_TexCoord[0].xy;
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if (len < 1.0)
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coords += (gl_TexCoord[0].xy - mouse) * len;
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gl_FragColor = texture2D(texture, coords) * gl_Color;
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}
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