mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Headers
|
||
|
////////////////////////////////////////////////////////////
|
||
|
#include <SFML/Network.hpp>
|
||
|
#include <iostream>
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Create a client and send a message to a running server
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void DoClientUDP(unsigned short Port)
|
||
|
{
|
||
|
// Ask for server address
|
||
|
sf::IPAddress ServerAddress;
|
||
|
do
|
||
|
{
|
||
|
std::cout << "Type address or name of the server to send the message to : ";
|
||
|
std::cin >> ServerAddress;
|
||
|
}
|
||
|
while (!ServerAddress.IsValid());
|
||
|
|
||
|
// Create a UDP socket for communicating with server
|
||
|
sf::SocketUDP Client;
|
||
|
|
||
|
// Send a message to the server
|
||
|
char Message[] = "Hi, I'm a client !";
|
||
|
if (Client.Send(Message, sizeof(Message), ServerAddress, Port) != sf::Socket::Done)
|
||
|
return;
|
||
|
std::cout << "Message sent to server : \"" << Message << "\"" << std::endl;
|
||
|
|
||
|
// Close the socket when we're done
|
||
|
Client.Close();
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// Launch a server and wait for incoming messages
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
void DoServerUDP(unsigned short Port)
|
||
|
{
|
||
|
// Create a UDP socket for communicating with clients
|
||
|
sf::SocketUDP Server;
|
||
|
|
||
|
// Bind it to the specified port
|
||
|
if (!Server.Bind(Port))
|
||
|
return;
|
||
|
|
||
|
// Receive a message from anyone
|
||
|
sf::IPAddress ClientAddress;
|
||
|
unsigned short ClientPort;
|
||
|
char Message[128];
|
||
|
std::size_t Received;
|
||
|
if (Server.Receive(Message, sizeof(Message), Received, ClientAddress, ClientPort) != sf::Socket::Done)
|
||
|
return;
|
||
|
|
||
|
// Display it
|
||
|
std::cout << "Message received from " << ClientAddress << " on port " << ClientPort
|
||
|
<< ": \"" << Message << "\"" << std::endl;
|
||
|
|
||
|
// Close the socket when we're done
|
||
|
Server.Close();
|
||
|
}
|