SFML/bindings/ruby/sfml-graphics/graphics/Image.cpp

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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "Image.hpp"
#include "Color.hpp"
#include "Rect.hpp"
#include "main.hpp"
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
VALUE globalImageClass;
/* External classes */
extern VALUE globalColorClass;
extern VALUE globalRectClass;
/* Free a heap allocated object
* Not accessible trough ruby directly!
*/
static void Image_Free( sf::Image *anObject )
{
delete anObject;
}
/* call-seq:
* image.loadFromFile( filename ) -> true or false
*
* Load the image from a file on disk.
*
* The supported image formats are bmp, png, tga, jpg, dds and psd. Some format options are not supported, like
* progressive jpeg. The maximum size for an image depends on the graphics driver and can be retrieve with the
* GetMaximumSize function.
*/
static VALUE Image_LoadFromFile( VALUE self, VALUE aFileName )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
if( object->LoadFromFile( rb_string_value_cstr( &aFileName ) ) == true )
{
return Qtrue;
}
else
{
return Qfalse;
}
}
/* call-seq:
* image.loadFromPixels( width, height, pixels ) -> true or false
*
* Load the image from an array of pixels.
*
* The pixels argument must point to an array of 32 bits RGBA pixels. In other words, the pixel array must have
* this memory layout:
*
* [r0 g0 b0 a0 r1 g1 b1 a1 r2...]
*/
static VALUE Image_LoadFromPixels( VALUE self, VALUE aWidth, VALUE aHeight, VALUE somePixels )
{
const unsigned int rawWidth = FIX2UINT( aWidth );
const unsigned int rawHeight = FIX2UINT( aHeight );
VALIDATE_CLASS( somePixels, rb_cArray, "pixels" );
const unsigned long dataSize = rawWidth * rawHeight * 4;
sf::Uint8 * const tempData = new sf::Uint8[dataSize];
VALUE pixels = rb_funcall( somePixels, rb_intern("flatten"), 0 );
for(unsigned long index = 0; index < dataSize; index++)
{
sf::Uint8 val = NUM2CHR( rb_ary_entry( pixels, index ) );
tempData[index] = val;
}
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
bool result = object->LoadFromPixels( rawWidth, rawHeight, tempData );
delete[] tempData;
if( result == true )
{
return Qtrue;
}
else
{
return Qfalse;
}
}
/* call-seq:
* image.saveToFile( filename ) -> true or false
*
* Save the image to a file on disk.
*
* The format of the image is automatically deduced from the extension. The supported image formats are bmp, png,
* tga, jpg, dds and psd. The destination file is overwritten if it already exists.
*/
static VALUE Image_SaveToFile( VALUE self, VALUE aFileName )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
if( object->SaveToFile( rb_string_value_cstr( &aFileName ) ) == true )
{
return Qtrue;
}
else
{
return Qfalse;
}
}
/* call-seq:
* image.create( width, height, color = SFML::Color::Black ) -> true or false
*
* Create the image and fill it with a unique color.
*/
static VALUE Image_Create( int argc, VALUE *args, VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
unsigned int width = 0;
unsigned int height = 0;
VALUE rubyColor = Qnil;
sf::Color color;
switch( argc )
{
case 3:
rubyColor = Color_ForceType( args[2] );
color.r = FIX2INT( Color_GetR( rubyColor ) );
color.g = FIX2INT( Color_GetG( rubyColor ) );
color.b = FIX2INT( Color_GetB( rubyColor ) );
color.a = FIX2INT( Color_GetA( rubyColor ) );
case 2:
width = FIX2UINT( args[0] );
height = FIX2UINT( args[1] );
break;
default:
rb_raise( rb_eArgError, "Expected 2 or 3 arguments but was given %d", argc );
}
return ( object->Create( width, height, color ) == true ? Qtrue : Qfalse );
}
/* call-seq:
* image.createMaskFromColor( color, alpha = 0 )
*
* Create a transparency mask from a specified colorkey.
*
* This function sets the alpha value of every pixel matching the given color to alpha (0 by default),
* so that they become transparent.
*/
static VALUE Image_CreateMaskFromColor( int argc, VALUE *args, VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
sf::Uint8 alpha = 0;
VALUE rubyColor = Qnil;
sf::Color color;
switch( argc )
{
case 2:
alpha = FIX2UINT( alpha );
case 1:
rubyColor = Color_ForceType( args[0] );
color.r = FIX2INT( Color_GetR( rubyColor ) );
color.g = FIX2INT( Color_GetG( rubyColor ) );
color.b = FIX2INT( Color_GetB( rubyColor ) );
color.a = FIX2INT( Color_GetA( rubyColor ) );
break;
default:
rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
}
object->CreateMaskFromColor( color, alpha );
return Qnil;
}
/* call-seq:
* image.copy( source, destX, destY, sourceRect = [0, 0, 0, 0], applyAlpha = false )
*
* Copy pixels from another image onto this one.
*
* This function does a slow pixel copy and should only be used at initialization time. It can be used to prepare
* a complex static image from several others, but if you need this kind of feature in real-time you'd better use
* SFML::RenderImage. If sourceRect is empty, the whole image is copied. If applyAlpha is set to true, the
* transparency of source pixels is applied. If it is false, the pixels are copied unchanged with their alpha value.
*/
static VALUE Image_Copy( int argc, VALUE *args, VALUE self )
{
sf::Image *source;
unsigned int destX = 0;
unsigned int destY = 0;
sf::IntRect sourceRect = sf::IntRect(0, 0, 0, 0);
VALUE rubySourceRect = Qnil;
bool applyAlpha = false;
switch( argc )
{
case 5:
if( args[4] == Qtrue )
{
applyAlpha = true;
}
else if( args[4] == Qfalse )
{
applyAlpha = false;
}
else
{
VALIDATE_CLASS( args[4], rb_cTrueClass, "applyAlpha" );
}
case 4:
rubySourceRect = Rect_ForceType( args[3] );
sourceRect.Left = FIX2INT( Rect_GetLeft( rubySourceRect ) );
sourceRect.Top = FIX2INT( Rect_GetTop( rubySourceRect ) );
sourceRect.Width = FIX2INT( Rect_GetWidth( rubySourceRect ) );
sourceRect.Height = FIX2INT( Rect_GetHeight( rubySourceRect ) );
case 3:
VALIDATE_CLASS( args[0], globalImageClass, "source" );
Data_Get_Struct( args[0], sf::Image, source );
destX = FIX2UINT( args[1] );
destX = FIX2UINT( args[2] );
break;
default:
rb_raise( rb_eArgError, "Expected 3..5 arguments but was given %d", argc );
}
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
object->Copy( *source, destX, destY, sourceRect, applyAlpha );
return Qnil;
}
/* call-seq:
* image.copyScreen( window, sourceRect = [0, 0, 0, 0] ) -> true or false
*
* Copy the contents of a window to the image.
*
* If sourceRect is empty, the whole window is copied. Warning: this is a slow operation, if you need to draw dynamic
* contents to an image then use SFML::RenderImage.
*/
static VALUE Image_CopyScreen( int argc, VALUE *args, VALUE self )
{
sf::RenderWindow *source;
sf::IntRect sourceRect = sf::IntRect(0, 0, 0, 0);
VALUE rubySourceRect = Qnil;
switch( argc )
{
case 2:
rubySourceRect = Rect_ForceType( args[3] );
sourceRect.Left = FIX2INT( Rect_GetLeft( rubySourceRect ) );
sourceRect.Top = FIX2INT( Rect_GetTop( rubySourceRect ) );
sourceRect.Width = FIX2INT( Rect_GetWidth( rubySourceRect ) );
sourceRect.Height = FIX2INT( Rect_GetHeight( rubySourceRect ) );
case 1:
VALIDATE_CLASS( args[0], globalImageClass, "source" );
Data_Get_Struct( args[0], sf::RenderWindow, source );
break;
default:
rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
}
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
if( object->CopyScreen( *source, sourceRect ) == true )
{
return Qtrue;
}
else
{
return Qfalse;
}
}
/* call-seq:
* image.setPixel( x, y, color )
*
* Change the color of a pixel.
*
* This function doesn't check the validity of the pixel coordinates, using out-of-range values will
* result in an undefined behaviour.
*/
static VALUE Image_SetPixel( VALUE self, VALUE aX, VALUE aY, VALUE aColor )
{
VALUE rbColor = Color_ForceType( aColor );
sf::Color color;
color.r = FIX2INT( Color_GetR( rbColor ) );
color.g = FIX2INT( Color_GetG( rbColor ) );
color.b = FIX2INT( Color_GetB( rbColor ) );
color.a = FIX2INT( Color_GetA( rbColor ) );
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
object->SetPixel( FIX2INT( aX ), FIX2INT( aY ), color );
return Qnil;
}
/* call-seq:
* image.getPixel( x, y ) -> color
*
* Get the color of a pixel.
*
* This function doesn't check the validity of the pixel coordinates, using out-of-range values will
* result in an undefined behaviour.
*/
static VALUE Image_GetPixel( VALUE self, VALUE aX, VALUE aY )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
const sf::Color color = object->GetPixel( FIX2INT( aX ), FIX2INT( aY ) );
return rb_funcall( globalColorClass, rb_intern( "new" ), 4,
INT2FIX( color.r ), INT2FIX( color.g ),
INT2FIX( color.b ), INT2FIX( color.a ) );
}
/* call-seq:
* image.getPixelsPtr() -> array of pixels
*
* Get a read-only pointer to the array of pixels.
*
* The returned value points to an array of RGBA pixels made of 8 bits integers components.
* The size of the array is width * height * 4. Warning: the returned pointer may become invalid if
* you modify the image, so you should never store it for too long.
*/
static VALUE Image_GetPixelsPtr( VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
const unsigned int rawWidth = object->GetWidth();
const unsigned int rawHeight = object->GetHeight();
const unsigned long dataSize = rawWidth * rawHeight * 4;
VALUE pixels = rb_ary_new2( dataSize );
const sf::Uint8 *const pixelPointer = object->GetPixelsPtr();
for(unsigned long index = 0; index < dataSize; index++)
{
rb_ary_store( pixels, index, CHR2FIX( pixelPointer[index] ) );
}
return pixels;
}
/* call-seq:
* image.updatePixels( pixels, rectangle = [0, 0, image.width, image.height] )
*
* Update a sub-rectangle of the image from an array of pixels.
*
* The pixels array is assumed to store RGBA 32 bits pixels. Warning: for performances reasons, this function doesn't
* perform any check; thus you're responsible of ensuring that rectangle does not exceed the image size, and that
* pixels contains enough elements.
*/
static VALUE Image_UpdatePixels( int argc, VALUE *args, VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
VALUE somePixels = Qnil;
VALUE aRectangle = Qnil;
sf::IntRect rectangle = sf::IntRect(0, 0, object->GetWidth(), object->GetHeight() );
switch( argc )
{
case 2:
aRectangle = Rect_ForceType( args[1] );
rectangle.Left = FIX2INT( Rect_GetLeft( aRectangle ) );
rectangle.Top = FIX2INT( Rect_GetTop( aRectangle ) );
rectangle.Width = FIX2INT( Rect_GetWidth( aRectangle ) );
rectangle.Height = FIX2INT( Rect_GetHeight( aRectangle ) );
case 1:
VALIDATE_CLASS( args[0], rb_cArray, "pixels" );
somePixels = args[0];
break;
default:
rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
}
const unsigned int rawWidth = FIX2UINT( rectangle.Width );
const unsigned int rawHeight = FIX2UINT( rectangle.Height );
const unsigned long dataSize = rawWidth * rawHeight * 4;
sf::Uint8 * const tempData = new sf::Uint8[dataSize];
VALUE pixels = rb_funcall( somePixels, rb_intern("flatten"), 0 );
for(unsigned long index = 0; index < dataSize; index++)
{
sf::Uint8 val = NUM2CHR( rb_ary_entry( pixels, index ) );
tempData[index] = val;
}
object->UpdatePixels( tempData, rectangle );
delete[] tempData;
return Qnil;
}
/* call-seq:
* image.bind()
*
* Activate the image for rendering.
*
* This function is mainly used internally by the SFML render system. However it can be useful when
* using SFML::Image together with OpenGL code (it calls glBindTexture).
*/
static VALUE Image_Bind( VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
object->Bind();
return Qnil;
}
/* call-seq:
* image.setSmooth( smooth )
*
* Enable or disable the smooth filter.
*
* When the filter is activated, the image appears smoother so that pixels are less noticeable. However if you want
* the image to look exactly the same as its source file, you should disable it. The smooth filter is enabled
* by default.
*/
static VALUE Image_SetSmooth( VALUE self, VALUE aSmoothFlag )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
if( aSmoothFlag == Qtrue )
{
object->SetSmooth( true );
}
else if( aSmoothFlag == Qfalse )
{
object->SetSmooth( false );
}
else
{
VALIDATE_CLASS( aSmoothFlag, rb_cTrueClass, "smoothFlag" );
}
return Qnil;
}
/* call-seq:
* image.isSmooth() -> true or false
*
* Tell whether the smooth filter is enabled or not.
*/
static VALUE Image_IsSmooth( VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
return ( object->IsSmooth() == true ? Qtrue : Qfalse );
}
/* call-seq:
* image.getWidth() -> width
*
* Return the width of the image.
*/
static VALUE Image_GetWidth( VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
return INT2FIX( object->GetWidth() );
}
/* call-seq:
* image.getHeight() -> height
*
* Return the height of the image.
*/
static VALUE Image_GetHeight( VALUE self )
{
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
return INT2FIX( object->GetHeight() );
}
/* call-seq:
* image.getTexCoords( rectangle ) -> tex coordinates rectangle
*
* Convert a rectangle of pixels into texture coordinates.
*
* This function is used by code that needs to map the image to some OpenGL geometry. It converts the source
* rectangle, expressed in pixels, to float coordinates in the range [0, 1].
*/
static VALUE Image_GetTexCoords( VALUE self, VALUE aRectangle )
{
VALUE rubyRectangle = Rect_ForceType( aRectangle );
sf::IntRect rectangle;
rectangle.Left = FIX2INT( Rect_GetLeft( aRectangle ) );
rectangle.Top = FIX2INT( Rect_GetTop( aRectangle ) );
rectangle.Width = FIX2INT( Rect_GetWidth( aRectangle ) );
rectangle.Height = FIX2INT( Rect_GetHeight( aRectangle ) );
sf::Image *object = NULL;
Data_Get_Struct( self, sf::Image, object );
sf::FloatRect result = object->GetTexCoords( rectangle );
return rb_funcall( globalRectClass, rb_intern( "new" ), 4,
rb_float_new( result.Left ), rb_float_new( result.Top ),
rb_float_new( result.Width ), rb_float_new( result.Height ) );
}
/* call-seq:
* Image.new() -> image
*
* Creates an image instance for us.
*/
static VALUE Image_New( VALUE aKlass )
{
sf::Image *object = new sf::Image();
VALUE rbData = Data_Wrap_Struct( aKlass, 0, Image_Free, object );
rb_obj_call_init( rbData, 0, 0 );
return rbData;
}
/* call-seq:
* Image.getMaximumSize() -> size
*
* Get the maximum image size allowed.
*
* This maximum size is defined by the graphics driver. You can expect a value of 512 pixels for low-end graphics
* card, and up to 8192 pixels for newer hardware.
*/
static VALUE Image_GetMaximumSize( VALUE aKlass )
{
return INT2FIX( sf::Image::GetMaximumSize() );
}
void Init_Image( void )
{
/* SFML namespace which contains the classes of this module. */
VALUE sfml = rb_define_module( "SFML" );
/* Class for loading, manipulating and saving images.
*
* SFML::Image is an abstraction to manipulate images as bidimensional arrays of pixels.
*
* The class provides functions to load, read, write and save pixels, as well as many other useful functions to...
*
* SFML::Image can handle a unique internal representation of pixels, which is RGBA 32 bits. This means that a pixel
* must be composed of 8 bits red, green, blue and alpha channels -- just like a SFML::Color. All the functions that
* return an array of pixels follow this rule, and all parameters that you pass to sf::Image functions (such as
* loadFromPixels or updatePixels) must use this representation as well.
*
* A SFML::Image can be copied, but it is a heavy resource and if possible you should always use [const] references
* to pass or return them to avoid useless copies.
*
* Usage example:
*
* # Load an image file
* background = SFML::Image.new;
* if background.loadFromFile( "background.jpg" ) == false
* # Error
* end
*
* # Create a 20x20 image filled with black color
* image = SFML::Image.new;
* if image.create( 20, 20, SFML::Color::Black ) == false
* # Error
* end
*
* # Copy image1 on image2 at position (10, 10)
* image.copy( background, 10, 10 )
*
* # Make the top-left pixel transparent
* color = image.getPixel( 0, 0 )
* color.a = 0
* image.setPixel( 0, 0, color )
*
* # Save the image to a file
* if image.saveToFile( "result.png" ) == false
* # Error
* end
*/
globalImageClass = rb_define_class_under( sfml, "Image", rb_cObject );
// Class methods
rb_define_singleton_method( globalImageClass, "new", Image_New, 0 );
rb_define_singleton_method( globalImageClass, "getMaximumSize", Image_GetMaximumSize, 0 );
// Instance methods
rb_define_method( globalImageClass, "loadFromFile", Image_LoadFromFile, 1 );
rb_define_method( globalImageClass, "loadFromPixels", Image_LoadFromFile, 3 );
rb_define_method( globalImageClass, "saveToFile", Image_SaveToFile, 1 );
rb_define_method( globalImageClass, "create", Image_Create, -1 );
rb_define_method( globalImageClass, "createMaskFromColor", Image_CreateMaskFromColor, -1 );
rb_define_method( globalImageClass, "copy", Image_Copy, -1 );
rb_define_method( globalImageClass, "copyScreen", Image_CopyScreen, -1 );
rb_define_method( globalImageClass, "setPixel", Image_SetPixel, 3 );
rb_define_method( globalImageClass, "getPixel", Image_GetPixel, 2 );
rb_define_method( globalImageClass, "getPixelsPtr", Image_GetPixelsPtr, 0 );
rb_define_method( globalImageClass, "updatePixels", Image_UpdatePixels, -1 );
rb_define_method( globalImageClass, "bind", Image_Bind, 0 );
rb_define_method( globalImageClass, "setSmooth", Image_SetSmooth, 1 );
rb_define_method( globalImageClass, "isSmooth", Image_IsSmooth, 0 );
rb_define_method( globalImageClass, "getWidth", Image_GetWidth, 0 );
rb_define_method( globalImageClass, "getHeight", Image_GetHeight, 0 );
rb_define_method( globalImageClass, "getTexCoords", Image_GetTexCoords, 1 );
// Class aliases
rb_define_alias( CLASS_OF( globalImageClass ), "maximumSize", "getMaximumSize" );
rb_define_alias( CLASS_OF( globalImageClass ), "maximum_size", "getMaximumSize" );
// Instance Aliases
rb_define_alias( globalImageClass, "load_from_file", "loadFromFile");
rb_define_alias( globalImageClass, "loadFile", "loadFromFile");
rb_define_alias( globalImageClass, "load_file", "loadFromFile");
rb_define_alias( globalImageClass, "load_from_pixels", "loadFromPixels");
rb_define_alias( globalImageClass, "loadPixels", "loadFromPixels");
rb_define_alias( globalImageClass, "load_pixels", "loadFromPixels");
rb_define_alias( globalImageClass, "save_to_file", "saveToFile");
rb_define_alias( globalImageClass, "save", "saveToFile");
rb_define_alias( globalImageClass, "create_mask_from_color", "createMaskFromColor");
rb_define_alias( globalImageClass, "create_mask", "createMaskFromColor");
rb_define_alias( globalImageClass, "createMask", "createMaskFromColor");
rb_define_alias( globalImageClass, "copy_screen", "copyScreen");
rb_define_alias( globalImageClass, "set_pixel", "setPixel");
rb_define_alias( globalImageClass, "get_pixel", "getPixel");
rb_define_alias( globalImageClass, "get_pixels_ptr", "getPixelsPtr");
rb_define_alias( globalImageClass, "pixelsPtr", "getPixelsPtr");
rb_define_alias( globalImageClass, "pixels_ptr", "getPixelsPtr");
rb_define_alias( globalImageClass, "getPixels", "getPixelsPtr");
rb_define_alias( globalImageClass, "get_pixels", "getPixelsPtr");
rb_define_alias( globalImageClass, "pixels", "getPixelsPtr");
rb_define_alias( globalImageClass, "update_pixels", "updatePixels");
rb_define_alias( globalImageClass, "set_smooth", "setSmooth");
rb_define_alias( globalImageClass, "smooth=", "setSmooth");
rb_define_alias( globalImageClass, "is_smooth", "isSmooth");
rb_define_alias( globalImageClass, "smooth?", "isSmooth");
rb_define_alias( globalImageClass, "smooth", "isSmooth");
rb_define_alias( globalImageClass, "get_width", "getWidth");
rb_define_alias( globalImageClass, "width", "getWidth");
rb_define_alias( globalImageClass, "get_height", "getHeight");
rb_define_alias( globalImageClass, "height", "getHeight");
rb_define_alias( globalImageClass, "get_tex_coords", "getTexCoords");
}