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13 lines
196 B
Plaintext
13 lines
196 B
Plaintext
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texture framebuffer
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vec2 mouse
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effect
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{
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float len = distance(_in, mouse) * 7.0;
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if (len < 1.0)
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_out = framebuffer(_in + (_in - mouse) * len);
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else
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_out = framebuffer(_in);
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}
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