mirror of
https://github.com/SFML/SFML.git
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129 lines
4.2 KiB
Plaintext
129 lines
4.2 KiB
Plaintext
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="csfml-network" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug DLL_Win32">
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<Option output="..\lib\mingw\csfml-network-d.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\Temp\csfml-network\Debug DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DCSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\src" />
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</ResourceCompiler>
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<Linker>
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<Add option="-lsfml-network-s-d" />
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<Add option="-lsfml-system-s-d" />
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</Linker>
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</Target>
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<Target title="Release DLL_Win32">
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<Option output="..\lib\mingw\csfml-network.dll" prefix_auto="1" extension_auto="1" />
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<Option object_output="..\Temp\csfml-network\Release DLL_Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DCSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\src" />
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</ResourceCompiler>
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<Linker>
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<Add option="-lsfml-network-s" />
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<Add option="-lsfml-system-s" />
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</Linker>
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</Target>
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<Target title="Debug static_Win32">
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<Option output="..\lib\mingw\libcsfml-network-s-d.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\Temp\csfml-network\Debug static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DCSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\src" />
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</ResourceCompiler>
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<Linker>
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<Add option="-lsfml-network-s-d" />
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<Add option="-lsfml-system-s-d" />
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</Linker>
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</Target>
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<Target title="Release static_Win32">
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<Option output="..\lib\mingw\libcsfml-network-s.a" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="..\Temp\csfml-network\Release static_Win32" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-O3" />
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<Add option="-Wall" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_LIB" />
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<Add option="-DCSFML_EXPORTS" />
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</Compiler>
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<ResourceCompiler>
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<Add directory="..\src" />
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</ResourceCompiler>
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<Linker>
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<Add option="-lsfml-network-s" />
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<Add option="-lsfml-system-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add directory="..\src" />
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<Add directory="..\include" />
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<Add directory="..\..\include" />
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</Compiler>
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<Linker>
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<Add library="libws2_32.a" />
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<Add directory="..\..\lib\mingw" />
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</Linker>
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<Unit filename="..\include\SFML\Network\Ftp.h" />
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<Unit filename="..\include\SFML\Network\Http.h" />
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<Unit filename="..\include\SFML\Network\IPAddress.h" />
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<Unit filename="..\include\SFML\Network\Packet.h" />
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<Unit filename="..\include\SFML\Network\Selector.h" />
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<Unit filename="..\include\SFML\Network\SocketStatus.h" />
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<Unit filename="..\include\SFML\Network\SocketTCP.h" />
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<Unit filename="..\include\SFML\Network\SocketUDP.h" />
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<Unit filename="..\src\SFML\Network\Ftp.cpp" />
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<Unit filename="..\src\SFML\Network\Http.cpp" />
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<Unit filename="..\src\SFML\Network\IPAddress.cpp" />
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<Unit filename="..\src\SFML\Network\Packet.cpp" />
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<Unit filename="..\src\SFML\Network\Selector.cpp" />
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<Unit filename="..\src\SFML\Network\SocketTCP.cpp" />
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<Unit filename="..\src\SFML\Network\SocketUDP.cpp" />
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<Extensions>
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<code_completion />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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