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https://github.com/SFML/SFML.git
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220 lines
6.7 KiB
C++
220 lines
6.7 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// RubySFML - Ruby extension for the SFML library
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// Copyright (C) 2007 Sean O'Neil and Laurent Gomila
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// (sean.p.oneil@gmail.com and laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#include <SFML/Audio.hpp>
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#include "RubySFML.h"
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using namespace sf;
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VALUE g_cSound;
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void Sound_free(void *p) { delete (Sound *)p; }
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VALUE Sound_new(int argc, VALUE *argv, VALUE vClass) {
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Sound *ptr = new Sound();
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VALUE tData = Data_Wrap_Struct(vClass, 0, Sound_free, ptr);
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rb_obj_call_init(tData, argc, argv);
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return tData;
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}
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static VALUE Sound_initialize(int argc, VALUE *argv, VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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if(argc == 1 && IS(argv[0], g_cSound)) {
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*pSelf = *(Sound *)DATA_PTR(argv[0]);
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} else if(argc >= 0 && argc <= 7 &&
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(argc < 1 || IS(argv[0], g_cSoundBuffer))) {
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if(argc >= 1)
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pSelf->SetBuffer(*(SoundBuffer *)DATA_PTR(argv[0]));
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if(argc >= 2)
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pSelf->SetLoop(RTEST(argv[1]) != 0);
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if(argc >= 3)
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pSelf->SetPitch((float)NUM2DBL(argv[2]));
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if(argc >= 4)
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pSelf->SetVolume((float)NUM2DBL(argv[3]));
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if(argc >= 5) {
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float x = argc < 5 ? 0.0f : (float)NUM2DBL(argv[4]);
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float y = argc < 6 ? 0.0f : (float)NUM2DBL(argv[5]);
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float z = argc < 7 ? 0.0f : (float)NUM2DBL(argv[6]);
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pSelf->SetPosition(x, y, z);
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}
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} else
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rb_raise(rb_eTypeError, "wrong argument type(s)");
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return vSelf;
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}
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static VALUE Sound_to_s(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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char szBuffer[256];
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float x, y, z;
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pSelf->GetPosition(x, y, z);
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sprintf(szBuffer, "Loop=%s, Pitch=%2.2f, Volume=%2.2f, Position=(%2.2f,%2.2f,%2.2f), Status=%s", pSelf->GetLoop() ? "true":"false", pSelf->GetPitch(), pSelf->GetVolume(), x, y, z, pSelf->GetStatus() == Sound::Playing ? "playing" : pSelf->GetStatus() == Sound::Paused ? "paused" : "stopped");
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return rb_str_new2(szBuffer);
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}
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static VALUE Sound_play(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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pSelf->Play();
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return Qnil;
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}
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static VALUE Sound_pause(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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pSelf->Pause();
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return Qnil;
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}
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static VALUE Sound_stop(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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pSelf->Stop();
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return Qnil;
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}
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static VALUE Sound_set_buffer(VALUE vSelf, VALUE vBuffer) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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if(!IS(vBuffer, g_cSoundBuffer))
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rb_raise(rb_eTypeError, "wrong argument type(s)");
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pSelf->SetBuffer(*(SoundBuffer *)DATA_PTR(vBuffer));
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return Qnil;
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}
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static VALUE Sound_set_loop(VALUE vSelf, VALUE vLoop) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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pSelf->SetLoop(RTEST(vLoop));
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return Qnil;
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}
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static VALUE Sound_set_pitch(VALUE vSelf, VALUE vPitch) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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pSelf->SetLoop((float)NUM2DBL(vPitch));
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return Qnil;
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}
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static VALUE Sound_set_volume(VALUE vSelf, VALUE vVolume) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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pSelf->SetVolume((float)NUM2DBL(vVolume));
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return Qnil;
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}
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static VALUE Sound_set_position(VALUE vSelf, VALUE vX, VALUE vY, VALUE vZ) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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pSelf->SetPosition((float)NUM2DBL(vX), (float)NUM2DBL(vY), (float)NUM2DBL(vZ));
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return Qnil;
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}
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static VALUE Sound_get_buffer(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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DECLARE_PTR_VAR(SoundBuffer, SoundBuffer, (SoundBuffer *)pSelf->GetBuffer());
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return vSoundBuffer;
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}
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static VALUE Sound_get_loop(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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return pSelf->GetLoop() ? Qtrue : Qfalse;
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}
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static VALUE Sound_get_pitch(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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return rb_float_new(pSelf->GetPitch());
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}
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static VALUE Sound_get_volume(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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return rb_float_new(pSelf->GetVolume());
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}
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static VALUE Sound_get_position(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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float x, y, z;
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pSelf->GetPosition(x, y, z);
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VALUE vArray = rb_ary_new();
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rb_ary_push(vArray, rb_float_new(x));
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rb_ary_push(vArray, rb_float_new(y));
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rb_ary_push(vArray, rb_float_new(z));
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return vArray;
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}
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static VALUE Sound_get_status(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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return INT2FIX(pSelf->GetStatus());
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}
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static VALUE Sound_get_playingOffset(VALUE vSelf) {
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// Get C++ object pointer from vSelf
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Sound *pSelf;
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Data_Get_Struct(vSelf, Sound, pSelf);
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return rb_float_new(pSelf->GetPlayingOffset());
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}
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void Init_Sound()
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{
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g_cSound = rb_define_class_under(g_vModule, "Sound", rb_cObject);
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DEFINE_CLASS_METHOD(Sound, new, -1);
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DEFINE_INSTANCE_METHOD(Sound, initialize, -1);
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DEFINE_RW(Sound, buffer);
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DEFINE_RW(Sound, loop);
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DEFINE_RW(Sound, pitch);
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DEFINE_RW(Sound, volume);
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DEFINE_RW(Sound, position);
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DEFINE_GETTER(Sound, status);
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DEFINE_GETTER(Sound, playingOffset);
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DEFINE_INSTANCE_METHOD(Sound, to_s, 0);
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DEFINE_INSTANCE_METHOD(Sound, play, 0);
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DEFINE_INSTANCE_METHOD(Sound, pause, 0);
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DEFINE_INSTANCE_METHOD(Sound, stop, 0);
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}
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