SFML/CMakeLists.txt

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cmake_minimum_required(VERSION 2.8)
# set a default build type if none was provided
# this has to be done before the project() instruction!
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# project name
project(SFML)
# include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# setup version numbers
set(VERSION_MAJOR 2)
set(VERSION_MINOR 0)
set(VERSION_PATCH 0)
# add the SFML header path
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
# add an option for choosing the build type (shared or static)
set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
# add an option for building the examples
set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
# add an option for building the API documentation
set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# Mac OS X specific options
if(MACOSX)
# add an option to build frameworks instead of dylibs (release only)
set(BUILD_FRAMEWORKS FALSE CACHE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
# add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...)
set(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" CACHE STRING "Frameworks installation directory")
# add an option to automatically install Xcode 4 templates
set(INSTALL_XCODE4_TEMPLATES FALSE CACHE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it")
endif()
# define SFML_STATIC if the build type is not set to 'shared'
if(NOT BUILD_SHARED_LIBS)
add_definitions(-DSFML_STATIC)
endif()
# remove SL security warnings with Visual C++
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(WINDOWS)
set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# for VC++, we can apply it globally by modifying the compiler flags
if(COMPILER_MSVC AND STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
# Setup Mac OS X stuff
if(MACOSX)
# multi arch support - by default : i386 and x86_64
if(NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
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endif()
# multi SDK support - by default we choose the older SDK available starting by 10.5 SDK
if(NOT OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
if(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
# target 10.5 system
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk"
CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value."
FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5"
CACHE STRING "Minimum OS X version to target for deployment (at runtime); ewer APIs weak linked."
FORCE)
elseif(EXISTS /Developer/SDKs/MacOSX10.6.sdk)
# target 10.6 system
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk"
CACHE STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value."
FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6"
CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked."
FORCE)
else()
# use default SDK.
endif()
# note : we use OSX_CONFIG_HAS_BEEN_RUN_BEFORE to be able to let the user set his/her custom settings
# so we don't always have to FORCE the value of CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_SYSROOT
set(OSX_CONFIG_HAS_BEEN_RUN_BEFORE TRUE
CACHE BOOL "Don't edit this value; you should instead empty your cache."
FORCE)
mark_as_advanced(OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
endif()
# BUILD_FRAMEWORKS needs two things :
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(WARNING "CMAKE_BUILD_TYPE should be \"Release\" when BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(WARNING "BUILD_SHARED_LIBS should be TRUE when BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
endif()
# add the subdirectories
add_subdirectory(src/SFML)
if(BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(BUILD_DOC)
add_subdirectory(doc)
endif()
# setup the install rules
if(NOT BUILD_FRAMEWORKS)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
PATTERN ".svn" EXCLUDE)
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
set(SFML_SOURCES ${SFML_HEADERS})
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list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the remaining headers
add_custom_command(TARGET SFML
POST_BUILD
COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/2.0.0/Headers)
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
COMPONENT devel)
endif()
install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules)
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
if(WINDOWS)
if(ARCH_32BITS)
install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin)
else()
install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin)
install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
endif()
elseif(MACOSX)
install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
if(INSTALL_XCODE4_TEMPLATES)
install(DIRECTORY xcode/templates/SFML DESTINATION $ENV{HOME}/Library/Developer/Xcode/Templates)
endif()
endif()