mirror of
https://github.com/SFML/SFML.git
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321 lines
10 KiB
C++
321 lines
10 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
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// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#include "SoundStream.hpp"
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bool CustomSoundStream::OnStart()
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{
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if (PyObject_HasAttrString(SoundStream, "OnStart"))
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if (PyObject_IsTrue(PyObject_CallFunction(PyObject_GetAttrString(SoundStream, "OnStart"), NULL)))
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return true;
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return false;
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}
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bool CustomSoundStream::OnGetData(Chunk& Data)
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{
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if (PyObject_HasAttrString(SoundStream, "OnGetData"))
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{
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PyObject *PyData=NULL;
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if ((PyData = PyObject_CallFunction(PyObject_GetAttrString(SoundStream, "OnGetData"), NULL)))
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{
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if (PyArg_Parse(PyData, "s#", &(Data.Samples), &(Data.NbSamples)))
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{
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Data.NbSamples /= 2;
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if (Data.NbSamples > 0)
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return true;
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}
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}
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}
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return false;
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}
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void CustomSoundStream::Init(unsigned int ChannelsCount, unsigned int SampleRate)
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{
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Initialize(ChannelsCount, SampleRate);
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}
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static PyMemberDef PySfSoundStream_members[] = {
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{NULL} /* Sentinel */
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};
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static int
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PySfSoundStream_init(PySfSoundStream *self, PyObject *args, PyObject *kwds)
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{
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self->obj = new CustomSoundStream();
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self->obj->SoundStream = (PyObject *)self;
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return 0;
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}
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static void
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PySfSoundStream_dealloc(PySfSoundStream *self)
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{
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delete self->obj;
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self->ob_type->tp_free((PyObject*)self);
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}
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static PyObject *
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PySfSoundStream_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
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{
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PySfSoundStream *self;
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self = (PySfSoundStream *)type->tp_alloc(type, 0);
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return (PyObject *)self;
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}
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static PyObject *
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PySfSoundStream_Initialize(PySfSoundStream *self, PyObject *args)
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{
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unsigned int ChannelsCount, SampleRate;
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if (!PyArg_ParseTuple(args, "II", &ChannelsCount, &SampleRate))
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return NULL;
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self->obj->Init(ChannelsCount, SampleRate);
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_Play(PySfSoundStream *self)
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{
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self->obj->Play();
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_Stop(PySfSoundStream *self)
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{
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self->obj->Stop();
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_GetChannelsCount(PySfSoundStream *self)
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{
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return PyLong_FromUnsignedLong(self->obj->GetChannelsCount());
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}
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static PyObject*
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PySfSoundStream_GetSampleRate(PySfSoundStream *self)
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{
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return PyLong_FromUnsignedLong(self->obj->GetSampleRate());
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}
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static PyObject*
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PySfSoundStream_SetPitch(PySfSoundStream *self, PyObject *args)
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{
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self->obj->SetPitch(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_SetMinDistance(PySfSoundStream *self, PyObject *args)
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{
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self->obj->SetMinDistance(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_SetAttenuation(PySfSoundStream *self, PyObject *args)
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{
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self->obj->SetAttenuation(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_SetVolume(PySfSoundStream *self, PyObject *args)
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{
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self->obj->SetVolume(PyFloat_AsDouble(args));
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_GetPitch(PySfSoundStream *self)
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{
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return PyFloat_FromDouble(self->obj->GetPitch());
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}
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static PyObject*
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PySfSoundStream_GetMinDistance(PySfSoundStream *self)
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{
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return PyFloat_FromDouble(self->obj->GetMinDistance());
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}
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static PyObject*
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PySfSoundStream_GetAttenuation(PySfSoundStream *self)
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{
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return PyFloat_FromDouble(self->obj->GetAttenuation());
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}
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static PyObject*
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PySfSoundStream_GetVolume(PySfSoundStream *self)
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{
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return PyFloat_FromDouble(self->obj->GetVolume());
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}
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static PyObject*
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PySfSoundStream_GetPosition(PySfSoundStream *self)
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{
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sf::Vector3f Vect = self->obj->GetPosition();
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return Py_BuildValue("fff", Vect.x, Vect.y, Vect.z);
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}
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static PyObject*
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PySfSoundStream_Pause(PySfSoundStream *self)
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{
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self->obj->Pause();
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_SetPosition(PySfSoundStream *self, PyObject *args)
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{
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float X, Y, Z;
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if (! PyArg_ParseTuple(args, "fff", &X, &Y, &Z))
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return NULL;
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self->obj->SetPosition(X, Y, Z);
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_GetStatus(PySfSoundStream *self)
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{
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return PyLong_FromUnsignedLong(self->obj->GetStatus());
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}
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static PyObject*
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PySfSoundStream_SetLoop(PySfSoundStream *self, PyObject *args)
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{
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if (PyObject_IsTrue(args))
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self->obj->SetLoop(true);
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else
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self->obj->SetLoop(false);
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Py_RETURN_NONE;
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}
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static PyObject*
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PySfSoundStream_GetLoop(PySfSoundStream *self)
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{
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if (self->obj->GetLoop())
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Py_RETURN_TRUE;
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else
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Py_RETURN_FALSE;
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}
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static PyObject*
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PySfSoundStream_GetPlayingOffset(PySfSoundStream *self)
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{
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return PyFloat_FromDouble(self->obj->GetPlayingOffset());
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}
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static PyMethodDef PySfSoundStream_methods[] = {
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{"Initialize", (PyCFunction)PySfSoundStream_Initialize, METH_VARARGS, "Initialize(ChannelsCount, SampleRate)\n\
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Set the audio stream parameters, you must call it before Play()\n\
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ChannelsCount : Number of channels\n\
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SampleRate : Sample rate."},
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{"Play", (PyCFunction)PySfSoundStream_Play, METH_NOARGS, "Play()\nPlay the sound."},
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{"Stop", (PyCFunction)PySfSoundStream_Stop, METH_NOARGS, "Stop()\nStop the sound."},
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{"GetChannelsCount", (PyCFunction)PySfSoundStream_GetChannelsCount, METH_NOARGS, "GetChannelsCount()\nReturn the number of channels (1 = mono, 2 = stereo)."},
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{"GetSampleRate", (PyCFunction)PySfSoundStream_GetSampleRate, METH_NOARGS, "GetSampleRate()\nGet the sound frequency (sample rate)."},
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{"GetStatus", (PyCFunction)PySfSoundStream_GetStatus, METH_NOARGS, "GetStatus()\nGet the status of the sound (stopped, paused, playing)."},
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{"SetLoop", (PyCFunction)PySfSoundStream_SetLoop, METH_O, "SetLoop(Loop)\nSet the music loop state. This parameter is disabled by default\n Loop : True to play in loop, false to play once "},
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{"GetLoop", (PyCFunction)PySfSoundStream_GetLoop, METH_NOARGS, "GetLoop()\nTell whether or not the music is looping."},
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{"GetPlayingOffset", (PyCFunction)PySfSoundStream_GetPlayingOffset, METH_NOARGS, "GetPlayingOffset()\nGet the current playing position of the stream."},
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/* The following methods should be inherited from sf.Sound */
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{"SetPitch", (PyCFunction)PySfSoundStream_SetPitch, METH_O, "SetPitch(Pitch)\nSet the sound pitch. The default pitch is 1.\n Pitch : New pitch"},
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{"SetMinDistance", (PyCFunction)PySfSoundStream_SetMinDistance, METH_O, "SetMinDistance(MinDistance)\nSet the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume. The default minimum distance is 1.0.\n MinDistance : New minimum distance for the sound"},
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{"SetAttenuation", (PyCFunction)PySfSoundStream_SetAttenuation, METH_O, "SetAttenuation(Attenuation)\nSet the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener. The default attenuation factor 1.0.\n Attenuation : New attenuation factor for the sound"},
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{"SetVolume", (PyCFunction)PySfSoundStream_SetVolume, METH_O, "SetVolume(Volume)\nSet the sound volume.\n Volume : Volume (in range [0, 100])"},
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{"SetPosition", (PyCFunction)PySfSoundStream_SetPosition, METH_VARARGS, "SetPosition(X, Y, Z)\nSet the sound position in the world.\n X,Y,Z : Position of the sound in the world"},
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{"GetPitch", (PyCFunction)PySfSoundStream_GetPitch, METH_NOARGS, "GetPitch()\nGet the sound pitch."},
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{"GetMinDistance", (PyCFunction)PySfSoundStream_GetMinDistance, METH_NOARGS, "GetMinDistance()\nGet the minimum distance."},
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{"GetAttenuation", (PyCFunction)PySfSoundStream_GetAttenuation, METH_NOARGS, "GetAttenuation()\nGet the attenuation factor."},
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{"GetVolume", (PyCFunction)PySfSoundStream_GetVolume, METH_NOARGS, "GetVolume()\nGet the sound volume."},
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{"GetPosition", (PyCFunction)PySfSoundStream_GetPosition, METH_NOARGS, "GetPosition()\nGet the sound position in the world. Returns a tuple."},
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{"Pause", (PyCFunction)PySfSoundStream_Pause, METH_NOARGS, "Pause()\nPause the sound."},
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{NULL} /* Sentinel */
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};
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PyTypeObject PySfSoundStreamType = {
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PyObject_HEAD_INIT(NULL)
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0, /*ob_size*/
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"SoundStream", /*tp_name*/
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sizeof(PySfSoundStream), /*tp_basicsize*/
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0, /*tp_itemsize*/
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(destructor)PySfSoundStream_dealloc, /*tp_dealloc*/
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0, /*tp_print*/
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0, /*tp_getattr*/
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0, /*tp_setattr*/
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0, /*tp_compare*/
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0, /*tp_repr*/
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0, /*tp_as_number*/
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0, /*tp_as_sequence*/
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0, /*tp_as_mapping*/
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0, /*tp_hash */
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0, /*tp_call*/
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0, /*tp_str*/
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0, /*tp_getattro*/
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0, /*tp_setattro*/
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0, /*tp_as_buffer*/
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_flags*/
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"SoundStream is a streamed sound, ie samples are acquired\
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while the sound is playing. Use it for big sounds that would\
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require hundreds of MB in memory (see Music),\
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or for streaming sound from the network", /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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PySfSoundStream_methods, /* tp_methods */
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PySfSoundStream_members, /* tp_members */
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0, /* tp_getset */
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0, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)PySfSoundStream_init, /* tp_init */
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0, /* tp_alloc */
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PySfSoundStream_new, /* tp_new */
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};
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void
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PySfSoundStream_InitConst()
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{
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PyObject *obj;
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obj = PyInt_FromLong(sf::SoundStream::Stopped);
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PyDict_SetItemString(PySfSoundStreamType.tp_dict, "Stopped", obj);
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Py_DECREF(obj);
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obj = PyInt_FromLong(sf::SoundStream::Paused);
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PyDict_SetItemString(PySfSoundStreamType.tp_dict, "Paused", obj);
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Py_DECREF(obj);
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obj = PyInt_FromLong(sf::SoundStream::Playing);
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PyDict_SetItemString(PySfSoundStreamType.tp_dict, "Playing", obj);
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Py_DECREF(obj);
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}
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