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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
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////////////////////////////////////////////////////////////
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//
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// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
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// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef __PYSOUNDSTREAM_HPP
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#define __PYSOUNDSTREAM_HPP
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#include <SFML/Audio/SoundStream.hpp>
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#include <iostream>
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#include <Python.h>
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#include <structmember.h>
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class CustomSoundStream : public sf::SoundStream
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{
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public :
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PyObject *SoundStream;
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virtual bool OnStart();
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virtual bool OnGetData(Chunk& Data);
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void Init(unsigned int ChannelsCount, unsigned int SampleRate);
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};
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typedef struct {
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PyObject_HEAD
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CustomSoundStream *obj;
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} PySfSoundStream;
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void
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PySfSoundStream_InitConst();
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#endif
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