SFML/python/src/SoundStream.hpp

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////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef __PYSOUNDSTREAM_HPP
#define __PYSOUNDSTREAM_HPP
#include <SFML/Audio/SoundStream.hpp>
#include <iostream>
#include <Python.h>
#include <structmember.h>
class CustomSoundStream : public sf::SoundStream
{
public :
PyObject *SoundStream;
virtual bool OnStart();
virtual bool OnGetData(Chunk& Data);
void Init(unsigned int ChannelsCount, unsigned int SampleRate);
};
typedef struct {
PyObject_HEAD
CustomSoundStream *obj;
} PySfSoundStream;
void
PySfSoundStream_InitConst();
#endif