SFML/examples/cocoa/CocoaAppDelegate.h

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2022 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent@sfml-dev.org)
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//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
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#import <SFML/Graphics.hpp>
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#import <Cocoa/Cocoa.h>
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/*
* NB: We need pointers for C++ objects fields in Obj-C interface !
* The recommended way is to use PIMPL idiom.
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*
* It's elegant. Moreover, we do no constrain
* other file including this one to be Obj-C++.
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*/
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struct SFMLmainWindow;
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@interface CocoaAppDelegate : NSObject<NSApplicationDelegate>
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{
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@private
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NSWindow* m_window;
NSView* m_sfmlView;
NSTextField* m_textField;
SFMLmainWindow* m_mainWindow;
NSTimer* m_renderTimer;
BOOL m_visible;
BOOL m_initialized;
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}
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@property (retain) IBOutlet NSWindow* window;
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@property (assign) IBOutlet NSView* sfmlView;
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@property (assign) IBOutlet NSTextField* textField;
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- (IBAction)colorChanged:(NSPopUpButton*)sender;
- (IBAction)rotationChanged:(NSSlider*)sender;
- (IBAction)visibleChanged:(NSButton*)sender;
- (IBAction)textChanged:(NSTextField*)sender;
- (IBAction)updateText:(NSButton*)sender;
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@end
/*
* This interface is used to prevent the system alert produced when the SFML view
* has the focus and the user press a key.
*/
@interface SilentWindow : NSWindow
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- (void)keyDown:(NSEvent*)theEvent;
@end