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SFML/examples/build/codeblocks/window.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug static_Win32">
<Option output="..\..\window\window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\window\window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\window\window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\window\window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\window\Window.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>