SFML/samples/sound/Sound.cpp

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <iomanip>
#include <iostream>
////////////////////////////////////////////////////////////
/// Play a sound
///
////////////////////////////////////////////////////////////
void PlaySound()
{
// Load a sound buffer from a wav file
sf::SoundBuffer Buffer;
if (!Buffer.LoadFromFile("datas/sound/footsteps.wav"))
return;
sf::SoundBuffer b2 = Buffer;
// Display sound informations
std::cout << "footsteps.wav :" << std::endl;
std::cout << " " << Buffer.GetDuration() << " sec" << std::endl;
std::cout << " " << Buffer.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Buffer.GetChannelsCount() << " channels" << std::endl;
// Create a sound instance and play it
sf::Sound Sound(b2);
Sound.Play();
// Loop while the sound is playing
while (Sound.GetStatus() == sf::Sound::Playing)
{
// Leave some CPU time for other processes
sf::Sleep(0.1f);
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec ";
}
std::cout << std::endl << std::endl;
}
////////////////////////////////////////////////////////////
/// Play a music
///
////////////////////////////////////////////////////////////
void PlayMusic()
{
// Load an ogg music file
sf::Music Music;
if (!Music.OpenFromFile("datas/sound/lepidoptera.ogg"))
return;
// Display music informations
std::cout << "lepidoptera.ogg :" << std::endl;
std::cout << " " << Music.GetDuration() << " sec" << std::endl;
std::cout << " " << Music.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Music.GetChannelsCount() << " channels" << std::endl;
// Play it
Music.Play();
// Loop while the music is playing
while (Music.GetStatus() == sf::Music::Playing)
{
// Leave some CPU time for other processes
sf::Sleep(0.1f);
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
}
std::cout << std::endl;
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Play a sound
PlaySound();
// Play a music
PlayMusic();
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}