Use backticks for SFML types in doc comments

This commit is contained in:
Lukas Dürrenberger 2024-09-08 23:53:40 +02:00 committed by Chris Thrasher
parent 5e56f01612
commit 016e201d17
87 changed files with 1653 additions and 1654 deletions

View File

@ -118,7 +118,7 @@ public:
///
/// \param filename Path of the sound file to load
///
/// \return True if the file was successfully opened
/// \return `true` if the file was successfully opened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromFile(const std::filesystem::path& filename);
@ -132,7 +132,7 @@ public:
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \return True if the file was successfully opened
/// \return `true` if the file was successfully opened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromMemory(const void* data, std::size_t sizeInBytes);
@ -145,7 +145,7 @@ public:
///
/// \param stream Source stream to read from
///
/// \return True if the file was successfully opened
/// \return `true` if the file was successfully opened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromStream(InputStream& stream);
@ -178,11 +178,11 @@ public:
/// \brief Get the map of position in sample frame to sound channel
///
/// This is used to map a sample in the sample stream to a
/// position during spatialisation.
/// position during spatialization.
///
/// \return Map of position in sample frame to sound channel
///
/// \see getSampleRate, getChannelCount, getDuration
/// \see `getSampleRate`, `getChannelCount`, `getDuration`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const std::vector<SoundChannel>& getChannelMap() const;
@ -301,10 +301,10 @@ private:
/// \ingroup audio
///
/// This class decodes audio samples from a sound file. It is
/// used internally by higher-level classes such as sf::SoundBuffer
/// and sf::Music, but can also be useful if you want to process
/// used internally by higher-level classes such as `sf::SoundBuffer`
/// and `sf::Music`, but can also be useful if you want to process
/// or analyze audio files without playing them, or if you want to
/// implement your own version of sf::Music with more specific
/// implement your own version of `sf::Music` with more specific
/// features.
///
/// Usage example:
@ -331,6 +331,6 @@ private:
/// while (count > 0);
/// \endcode
///
/// \see sf::SoundFileReader, sf::OutputSoundFile
/// \see `sf::SoundFileReader`, `sf::OutputSoundFile`
///
////////////////////////////////////////////////////////////

View File

@ -45,9 +45,9 @@ namespace sf::Listener
///
/// Sounds will play at gain 1 when they are positioned
/// within the inner angle of the cone. Sounds will play
/// at outerGain when they are positioned outside the
/// at `outerGain` when they are positioned outside the
/// outer angle of the cone. The gain declines linearly
/// from 1 to outerGain as the sound moves from the inner
/// from 1 to `outerGain` as the sound moves from the inner
/// angle to the outer angle.
///
////////////////////////////////////////////////////////////
@ -61,13 +61,13 @@ struct Cone
////////////////////////////////////////////////////////////
/// \brief Change the global volume of all the sounds and musics
///
/// The volume is a number between 0 and 100; it is combined with
/// the individual volume of each sound / music.
/// \a `volume` is a number between 0 and 100; it is combined
/// with the individual volume of each sound / music.
/// The default value for the volume is 100 (maximum).
///
/// \param volume New global volume, in the range [0, 100]
///
/// \see getGlobalVolume
/// \see `getGlobalVolume`
///
////////////////////////////////////////////////////////////
SFML_AUDIO_API void setGlobalVolume(float volume);
@ -77,7 +77,7 @@ SFML_AUDIO_API void setGlobalVolume(float volume);
///
/// \return Current global volume, in the range [0, 100]
///
/// \see setGlobalVolume
/// \see `setGlobalVolume`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API float getGlobalVolume();
@ -89,7 +89,7 @@ SFML_AUDIO_API void setGlobalVolume(float volume);
///
/// \param position New listener's position
///
/// \see getPosition, setDirection
/// \see `getPosition`, `setDirection`
///
////////////////////////////////////////////////////////////
SFML_AUDIO_API void setPosition(const Vector3f& position);
@ -99,7 +99,7 @@ SFML_AUDIO_API void setPosition(const Vector3f& position);
///
/// \return Listener's position
///
/// \see setPosition
/// \see `setPosition`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API Vector3f getPosition();
@ -116,7 +116,7 @@ SFML_AUDIO_API void setPosition(const Vector3f& position);
///
/// \param direction New listener's direction
///
/// \see getDirection, setUpVector, setPosition
/// \see `getDirection`, `setUpVector`, `setPosition`
///
////////////////////////////////////////////////////////////
SFML_AUDIO_API void setDirection(const Vector3f& direction);
@ -126,7 +126,7 @@ SFML_AUDIO_API void setDirection(const Vector3f& direction);
///
/// \return Listener's forward vector (not normalized)
///
/// \see setDirection
/// \see `setDirection`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API Vector3f getDirection();
@ -138,7 +138,7 @@ SFML_AUDIO_API void setDirection(const Vector3f& direction);
///
/// \param velocity New listener's velocity
///
/// \see getVelocity, getDirection, setUpVector, setPosition
/// \see `getVelocity`, `getDirection`, `setUpVector`, `setPosition`
///
////////////////////////////////////////////////////////////
SFML_AUDIO_API void setVelocity(const Vector3f& velocity);
@ -148,7 +148,7 @@ SFML_AUDIO_API void setVelocity(const Vector3f& velocity);
///
/// \return Listener's velocity
///
/// \see setVelocity
/// \see `setVelocity`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API Vector3f getVelocity();
@ -157,11 +157,11 @@ SFML_AUDIO_API void setVelocity(const Vector3f& velocity);
/// \brief Set the cone properties of the listener in the audio scene
///
/// The cone defines how directional attenuation is applied.
/// The default cone of a sound is {2 * PI, 2 * PI, 1}.
/// The default cone of a sound is (2 * PI, 2 * PI, 1).
///
/// \param cone Cone properties of the listener in the scene
///
/// \see getCone
/// \see `getCone`
///
////////////////////////////////////////////////////////////
SFML_AUDIO_API void setCone(const Listener::Cone& cone);
@ -171,7 +171,7 @@ SFML_AUDIO_API void setCone(const Listener::Cone& cone);
///
/// \return Cone properties of the listener
///
/// \see setCone
/// \see `setCone`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API Listener::Cone getCone();
@ -188,7 +188,7 @@ SFML_AUDIO_API void setCone(const Listener::Cone& cone);
///
/// \param upVector New listener's up vector
///
/// \see getUpVector, setDirection, setPosition
/// \see `getUpVector`, `setDirection`, `setPosition`
///
////////////////////////////////////////////////////////////
SFML_AUDIO_API void setUpVector(const Vector3f& upVector);
@ -198,7 +198,7 @@ SFML_AUDIO_API void setUpVector(const Vector3f& upVector);
///
/// \return Listener's upward vector (not normalized)
///
/// \see setUpVector
/// \see `setUpVector`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API Vector3f getUpVector();
@ -211,11 +211,11 @@ SFML_AUDIO_API void setUpVector(const Vector3f& upVector);
///
/// The audio listener defines the global properties of the
/// audio environment, it defines where and how sounds and musics
/// are heard. If sf::View is the eyes of the user, then sf::Listener
/// is his ears (by the way, they are often linked together --
/// same position, orientation, etc.).
/// are heard. If `sf::View` is the eyes of the user, then
/// `sf::Listener` are their ears (by the way, they are often linked
/// together -- same position, orientation, etc.).
///
/// sf::Listener is a simple interface, which allows to setup the
/// `sf::Listener` is a simple interface, which allows to setup the
/// listener in the 3D audio environment (position, direction and
/// up vector), and to adjust the global volume.
///

View File

@ -77,20 +77,20 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct a music from an audio file
///
/// This function doesn't start playing the music (call play()
/// This function doesn't start playing the music (call `play()`
/// to do so).
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \warning Since the music is not loaded at once but rather
/// streamed continuously, the file must remain accessible until
/// the sf::Music object loads a new music or is destroyed.
/// the `sf::Music` object loads a new music or is destroyed.
///
/// \param filename Path of the music file to open
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see openFromMemory, openFromStream
/// \see `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
Music(const std::filesystem::path& filename);
@ -98,14 +98,14 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct a music from an audio file in memory
///
/// This function doesn't start playing the music (call play()
/// This function doesn't start playing the music (call `play()`
/// to do so).
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \warning Since the music is not loaded at once but rather streamed
/// continuously, the \a data buffer must remain accessible until
/// the sf::Music object loads a new music or is destroyed. That is,
/// the `sf::Music` object loads a new music or is destroyed. That is,
/// you can't deallocate the buffer right after calling this function.
///
/// \param data Pointer to the file data in memory
@ -113,7 +113,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see openFromFile, openFromStream
/// \see `openFromFile`, `openFromStream`
///
////////////////////////////////////////////////////////////
Music(const void* data, std::size_t sizeInBytes);
@ -121,20 +121,20 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct a music from an audio file in a custom stream
///
/// This function doesn't start playing the music (call play()
/// This function doesn't start playing the music (call `play()`
/// to do so).
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \warning Since the music is not loaded at once but rather
/// streamed continuously, the \a stream must remain accessible
/// until the sf::Music object loads a new music or is destroyed.
/// streamed continuously, the \a `stream` must remain accessible
/// until the `sf::Music` object loads a new music or is destroyed.
///
/// \param stream Source stream to read from
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see openFromFile, openFromMemory
/// \see `openFromFile`, `openFromMemory`
///
////////////////////////////////////////////////////////////
Music(InputStream& stream);
@ -160,20 +160,20 @@ public:
////////////////////////////////////////////////////////////
/// \brief Open a music from an audio file
///
/// This function doesn't start playing the music (call play()
/// This function doesn't start playing the music (call `play()`
/// to do so).
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \warning Since the music is not loaded at once but rather
/// streamed continuously, the file must remain accessible until
/// the sf::Music object loads a new music or is destroyed.
/// the `sf::Music` object loads a new music or is destroyed.
///
/// \param filename Path of the music file to open
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see openFromMemory, openFromStream
/// \see `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromFile(const std::filesystem::path& filename);
@ -181,22 +181,22 @@ public:
////////////////////////////////////////////////////////////
/// \brief Open a music from an audio file in memory
///
/// This function doesn't start playing the music (call play()
/// This function doesn't start playing the music (call `play()`
/// to do so).
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \warning Since the music is not loaded at once but rather streamed
/// continuously, the \a data buffer must remain accessible until
/// the sf::Music object loads a new music or is destroyed. That is,
/// continuously, the \a `data` buffer must remain accessible until
/// the `sf::Music` object loads a new music or is destroyed. That is,
/// you can't deallocate the buffer right after calling this function.
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see openFromFile, openFromStream
/// \see `openFromFile`, `openFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromMemory(const void* data, std::size_t sizeInBytes);
@ -204,20 +204,20 @@ public:
////////////////////////////////////////////////////////////
/// \brief Open a music from an audio file in a custom stream
///
/// This function doesn't start playing the music (call play()
/// This function doesn't start playing the music (call `play()`
/// to do so).
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \warning Since the music is not loaded at once but rather
/// streamed continuously, the \a stream must remain accessible
/// until the sf::Music object loads a new music or is destroyed.
/// streamed continuously, the \a `stream` must remain accessible
/// until the `sf::Music` object loads a new music or is destroyed.
///
/// \param stream Source stream to read from
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see openFromFile, openFromMemory
/// \see `openFromFile`, `openFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromStream(InputStream& stream);
@ -235,25 +235,25 @@ public:
///
/// \return Loop Time position class.
///
/// \warning Since setLoopPoints() performs some adjustments on the
/// \warning Since `setLoopPoints()` performs some adjustments on the
/// provided values and rounds them to internal samples, a call to
/// getLoopPoints() is not guaranteed to return the same times passed
/// into a previous call to setLoopPoints(). However, it is guaranteed
/// `getLoopPoints()` is not guaranteed to return the same times passed
/// into a previous call to `setLoopPoints()`. However, it is guaranteed
/// to return times that will map to the valid internal samples of
/// this Music if they are later passed to setLoopPoints().
/// this Music if they are later passed to `setLoopPoints()`.
///
/// \see setLoopPoints
/// \see `setLoopPoints`
///
////////////////////////////////////////////////////////////
[[nodiscard]] TimeSpan getLoopPoints() const;
////////////////////////////////////////////////////////////
/// \brief Sets the beginning and duration of the sound's looping sequence using sf::Time
/// \brief Sets the beginning and duration of the sound's looping sequence using `sf::Time`
///
/// setLoopPoints() allows for specifying the beginning offset and the duration of the loop such that, when the music
/// is enabled for looping, it will seamlessly seek to the beginning whenever it
/// encounters the end of the duration. Valid ranges for timePoints.offset and timePoints.length are
/// [0, Dur) and (0, Dur-offset] respectively, where Dur is the value returned by getDuration().
/// `setLoopPoints()` allows for specifying the beginning offset and the duration of the loop such that,
/// when the music is enabled for looping, it will seamlessly seek to the beginning whenever it
/// encounters the end of the duration. Valid ranges for `timePoints.offset` and `timePoints.length` are
/// [0, Dur) and (0, Dur-offset] respectively, where Dur is the value returned by `getDuration()`.
/// Note that the EOF "loop point" from the end to the beginning of the stream is still honored,
/// in case the caller seeks to a point after the end of the loop range. This function can be
/// safely called at any point after a stream is opened, and will be applied to a playing sound
@ -264,7 +264,7 @@ public:
///
/// \param timePoints The definition of the loop. Can be any time points within the sound's length
///
/// \see getLoopPoints
/// \see `getLoopPoints`
///
////////////////////////////////////////////////////////////
void setLoopPoints(TimeSpan timePoints);
@ -278,7 +278,7 @@ protected:
///
/// \param data Chunk of data to fill
///
/// \return True to continue playback, false to stop
/// \return `true` to continue playback, `false` to stop
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool onGetData(Chunk& data) override;
@ -294,7 +294,7 @@ protected:
////////////////////////////////////////////////////////////
/// \brief Change the current playing position in the stream source to the loop offset
///
/// This is called by the underlying SoundStream whenever it needs us to reset
/// This is called by the underlying `SoundStream` whenever it needs us to reset
/// the seek position for a loop. We then determine whether we are looping on a
/// loop point or the end-of-file, perform the seek, and return the new position.
///
@ -305,7 +305,7 @@ protected:
private:
////////////////////////////////////////////////////////////
/// \brief Helper to convert an sf::Time to a sample position
/// \brief Helper to convert an `sf::Time` to a sample position
///
/// \param position Time to convert to samples
///
@ -315,7 +315,7 @@ private:
[[nodiscard]] std::uint64_t timeToSamples(Time position) const;
////////////////////////////////////////////////////////////
/// \brief Helper to convert a sample position to an sf::Time
/// \brief Helper to convert a sample position to an `sf::Time`
///
/// \param samples Sample count to convert to Time
///
@ -345,16 +345,16 @@ private:
/// you avoid saturating the memory and have almost no loading delay.
/// This implies that the underlying resource (file, stream or
/// memory buffer) must remain valid for the lifetime of the
/// sf::Music object.
/// `sf::Music` object.
///
/// Apart from that, a sf::Music has almost the same features as
/// the sf::SoundBuffer / sf::Sound pair: you can play/pause/stop
/// Apart from that, a `sf::Music` has almost the same features as
/// the `sf::SoundBuffer` / `sf::Sound` pair: you can play/pause/stop
/// it, request its parameters (channels, sample rate), change
/// the way it is played (pitch, volume, 3D position, ...), etc.
///
/// As a sound stream, a music is played in its own thread in order
/// not to block the rest of the program. This means that you can
/// leave the music alone after calling play(), it will manage itself
/// leave the music alone after calling `play()`, it will manage itself
/// very well.
///
/// Usage example:
@ -372,6 +372,6 @@ private:
/// music.play();
/// \endcode
///
/// \see sf::Sound, sf::SoundStream
/// \see `sf::Sound`, `sf::SoundStream`
///
////////////////////////////////////////////////////////////

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@ -85,7 +85,7 @@ public:
/// \param channelCount Number of channels in the sound
/// \param channelMap Map of position in sample frame to sound channel
///
/// \return True if the file was successfully opened
/// \return `true` if the file was successfully opened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromFile(const std::filesystem::path& filename,
@ -123,7 +123,7 @@ private:
/// \ingroup audio
///
/// This class encodes audio samples to a sound file. It is
/// used internally by higher-level classes such as sf::SoundBuffer,
/// used internally by higher-level classes such as `sf::SoundBuffer`,
/// but can also be useful if you want to create audio files from
/// custom data sources, like generated audio samples.
///
@ -142,6 +142,6 @@ private:
/// }
/// \endcode
///
/// \see sf::SoundFileWriter, sf::InputSoundFile
/// \see `sf::SoundFileWriter`, `sf::InputSoundFile`
///
////////////////////////////////////////////////////////////

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@ -83,7 +83,7 @@ namespace sf::PlaybackDevice
/// \brief Set the audio playback device
///
/// This function sets the audio playback device to the device
/// with the given \a name. It can be called on the fly (i.e:
/// with the given \a `name`. It can be called on the fly (i.e:
/// while sounds are playing).
///
/// If there are sounds playing when the audio playback
@ -92,9 +92,9 @@ namespace sf::PlaybackDevice
///
/// \param name The name of the audio playback device
///
/// \return True, if it was able to set the requested device
/// \return `true`, if it was able to set the requested device
///
/// \see getAvailableDevices, getDefaultDevice
/// \see `getAvailableDevices`, `getDefaultDevice`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_AUDIO_API bool setDevice(const std::string& name);

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@ -84,7 +84,7 @@ public:
/// This function uses its own thread so that it doesn't block
/// the rest of the program while the sound is played.
///
/// \see pause, stop
/// \see `pause`, `stop`
///
////////////////////////////////////////////////////////////
void play() override;
@ -95,7 +95,7 @@ public:
/// This function pauses the sound if it was playing,
/// otherwise (sound already paused or stopped) it has no effect.
///
/// \see play, stop
/// \see `play`, `stop`
///
////////////////////////////////////////////////////////////
void pause() override;
@ -105,9 +105,9 @@ public:
///
/// This function stops the sound if it was playing or paused,
/// and does nothing if it was already stopped.
/// It also resets the playing position (unlike pause()).
/// It also resets the playing position (unlike `pause()`).
///
/// \see play, pause
/// \see `play`, `pause`
///
////////////////////////////////////////////////////////////
void stop() override;
@ -116,12 +116,12 @@ public:
/// \brief Set the source buffer containing the audio data to play
///
/// It is important to note that the sound buffer is not copied,
/// thus the sf::SoundBuffer instance must remain alive as long
/// thus the `sf::SoundBuffer` instance must remain alive as long
/// as it is attached to the sound.
///
/// \param buffer Sound buffer to attach to the sound
///
/// \see getBuffer
/// \see `getBuffer`
///
////////////////////////////////////////////////////////////
void setBuffer(const SoundBuffer& buffer);
@ -137,12 +137,12 @@ public:
///
/// If set, the sound will restart from beginning after
/// reaching the end and so on, until it is stopped or
/// setLooping(false) is called.
/// The default looping state for sound is false.
/// `setLooping(false)` is called.
/// The default looping state for sound is `false`.
///
/// \param loop True to play in loop, false to play once
/// \param loop `true` to play in loop, `false` to play once
///
/// \see isLooping
/// \see `isLooping`
///
////////////////////////////////////////////////////////////
void setLooping(bool loop);
@ -157,7 +157,7 @@ public:
///
/// \param timeOffset New playing position, from the beginning of the sound
///
/// \see getPlayingOffset
/// \see `getPlayingOffset`
///
////////////////////////////////////////////////////////////
void setPlayingOffset(Time timeOffset);
@ -184,9 +184,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the sound is in loop mode
///
/// \return True if the sound is looping, false otherwise
/// \return `true` if the sound is looping, `false` otherwise
///
/// \see setLooping
/// \see `setLooping`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isLooping() const;
@ -196,7 +196,7 @@ public:
///
/// \return Current playing position, from the beginning of the sound
///
/// \see setPlayingOffset
/// \see `setPlayingOffset`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Time getPlayingOffset() const;
@ -253,21 +253,21 @@ private:
/// \class sf::Sound
/// \ingroup audio
///
/// sf::Sound is the class to use to play sounds.
/// `sf::Sound` is the class to use to play sounds.
/// It provides:
/// \li Control (play, pause, stop)
/// \li Ability to modify output parameters in real-time (pitch, volume, ...)
/// \li 3D spatial features (position, attenuation, ...).
///
/// sf::Sound is perfect for playing short sounds that can
/// `sf::Sound` is perfect for playing short sounds that can
/// fit in memory and require no latency, like foot steps or
/// gun shots. For longer sounds, like background musics
/// or long speeches, rather see sf::Music (which is based
/// or long speeches, rather see `sf::Music` (which is based
/// on streaming).
///
/// In order to work, a sound must be given a buffer of audio
/// data to play. Audio data (samples) is stored in sf::SoundBuffer,
/// and attached to a sound when it is created or with the setBuffer() function.
/// data to play. Audio data (samples) is stored in `sf::SoundBuffer,`
/// and attached to a sound when it is created or with the `setBuffer()` function.
/// The buffer object attached to a sound must remain alive
/// as long as the sound uses it. Note that multiple sounds
/// can use the same sound buffer at the same time.
@ -279,6 +279,6 @@ private:
/// sound.play();
/// \endcode
///
/// \see sf::SoundBuffer, sf::Music
/// \see `sf::SoundBuffer`, `sf::Music`
///
////////////////////////////////////////////////////////////

View File

@ -74,14 +74,14 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the sound buffer from a file
///
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \param filename Path of the sound file to load
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromMemory, loadFromStream, loadFromSamples, saveToFile
/// \see `loadFromMemory`, `loadFromStream`, `loadFromSamples`, `saveToFile`
///
////////////////////////////////////////////////////////////
SoundBuffer(const std::filesystem::path& filename);
@ -89,7 +89,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the sound buffer from a file in memory
///
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \param data Pointer to the file data in memory
@ -97,7 +97,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromStream, loadFromSamples
/// \see `loadFromFile`, `loadFromStream`, `loadFromSamples`
///
////////////////////////////////////////////////////////////
SoundBuffer(const void* data, std::size_t sizeInBytes);
@ -105,14 +105,14 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the sound buffer from a custom stream
///
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \param stream Source stream to read from
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromSamples
/// \see `loadFromFile`, `loadFromMemory`, `loadFromSamples`
///
////////////////////////////////////////////////////////////
SoundBuffer(InputStream& stream);
@ -130,7 +130,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, saveToFile
/// \see `loadFromFile`, `loadFromMemory`, `saveToFile`
///
////////////////////////////////////////////////////////////
SoundBuffer(const std::int16_t* samples,
@ -148,14 +148,14 @@ public:
////////////////////////////////////////////////////////////
/// \brief Load the sound buffer from a file
///
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \param filename Path of the sound file to load
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromMemory, loadFromStream, loadFromSamples, saveToFile
/// \see `loadFromMemory`, `loadFromStream`, `loadFromSamples`, `saveToFile`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromFile(const std::filesystem::path& filename);
@ -163,15 +163,15 @@ public:
////////////////////////////////////////////////////////////
/// \brief Load the sound buffer from a file in memory
///
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromStream, loadFromSamples
/// \see `loadFromFile`, `loadFromStream`, `loadFromSamples`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromMemory(const void* data, std::size_t sizeInBytes);
@ -179,14 +179,14 @@ public:
////////////////////////////////////////////////////////////
/// \brief Load the sound buffer from a custom stream
///
/// See the documentation of sf::InputSoundFile for the list
/// See the documentation of `sf::InputSoundFile` for the list
/// of supported formats.
///
/// \param stream Source stream to read from
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromMemory, loadFromSamples
/// \see `loadFromFile`, `loadFromMemory`, `loadFromSamples`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromStream(InputStream& stream);
@ -202,9 +202,9 @@ public:
/// \param sampleRate Sample rate (number of samples to play per second)
/// \param channelMap Map of position in sample frame to sound channel
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromMemory, saveToFile
/// \see `loadFromFile`, `loadFromMemory`, `saveToFile`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromSamples(const std::int16_t* samples,
@ -216,12 +216,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Save the sound buffer to an audio file
///
/// See the documentation of sf::OutputSoundFile for the list
/// See the documentation of `sf::OutputSoundFile` for the list
/// of supported formats.
///
/// \param filename Path of the sound file to write
///
/// \return True if saving succeeded, false if it failed
/// \return `true` if saving succeeded, `false` if it failed
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool saveToFile(const std::filesystem::path& filename) const;
@ -231,11 +231,11 @@ public:
///
/// The format of the returned samples is 16 bit signed integer.
/// The total number of samples in this array is given by the
/// getSampleCount() function.
/// `getSampleCount()` function.
///
/// \return Read-only pointer to the array of sound samples
///
/// \see getSampleCount
/// \see `getSampleCount`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const std::int16_t* getSamples() const;
@ -243,12 +243,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get the number of samples stored in the buffer
///
/// The array of samples can be accessed with the getSamples()
/// The array of samples can be accessed with the `getSamples()`
/// function.
///
/// \return Number of samples
///
/// \see getSamples
/// \see `getSamples`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::uint64_t getSampleCount() const;
@ -262,7 +262,7 @@ public:
///
/// \return Sample rate (number of samples per second)
///
/// \see getChannelCount, getChannelmap, getDuration
/// \see `getChannelCount`, `getChannelMap`, `getDuration`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getSampleRate() const;
@ -275,7 +275,7 @@ public:
///
/// \return Number of channels
///
/// \see getSampleRate, getChannelmap, getDuration
/// \see `getSampleRate`, `getChannelMap`, `getDuration`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getChannelCount() const;
@ -284,11 +284,11 @@ public:
/// \brief Get the map of position in sample frame to sound channel
///
/// This is used to map a sample in the sample stream to a
/// position during spatialisation.
/// position during spatialization.
///
/// \return Map of position in sample frame to sound channel
///
/// \see getSampleRate, getChannelCount, getDuration
/// \see `getSampleRate`, `getChannelCount`, `getDuration`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::vector<SoundChannel> getChannelMap() const;
@ -298,7 +298,7 @@ public:
///
/// \return Sound duration
///
/// \see getSampleRate, getChannelCount, getChannelmap
/// \see `getSampleRate`, `getChannelCount`, `getChannelMap`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Time getDuration() const;
@ -321,7 +321,7 @@ private:
///
/// \param file Sound file providing access to the new loaded sound
///
/// \return True on successful initialization, false on failure
/// \return `true` on successful initialization, `false` on failure
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool initialize(InputSoundFile& file);
@ -333,7 +333,7 @@ private:
/// \param sampleRate Sample rate (number of samples per second)
/// \param channelMap Map of position in sample frame to sound channel
///
/// \return True on success, false if any error happened
/// \return `true` on success, `false` if any error happened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool update(unsigned int channelCount, unsigned int sampleRate, const std::vector<SoundChannel>& channelMap);
@ -382,30 +382,30 @@ private:
/// The sound is then reconstituted by playing these samples at
/// a high rate (for example, 44100 samples per second is the
/// standard rate used for playing CDs). In short, audio samples
/// are like texture pixels, and a sf::SoundBuffer is similar to
/// a sf::Texture.
/// are like texture pixels, and a `sf::SoundBuffer` is similar to
/// a `sf::Texture`.
///
/// A sound buffer can be loaded from a file, from memory, from
/// a custom stream (see sf::InputStream) or directly from an array
/// a custom stream (see `sf::InputStream`) or directly from an array
/// of samples. It can also be saved back to a file.
///
/// Sound buffers alone are not very useful: they hold the audio data
/// but cannot be played. To do so, you need to use the sf::Sound class,
/// but cannot be played. To do so, you need to use the `sf::Sound` class,
/// which provides functions to play/pause/stop the sound as well as
/// changing the way it is outputted (volume, pitch, 3D position, ...).
/// This separation allows more flexibility and better performances:
/// indeed a sf::SoundBuffer is a heavy resource, and any operation on it
/// indeed a `sf::SoundBuffer` is a heavy resource, and any operation on it
/// is slow (often too slow for real-time applications). On the other
/// side, a sf::Sound is a lightweight object, which can use the audio data
/// side, a `sf::Sound` is a lightweight object, which can use the audio data
/// of a sound buffer and change the way it is played without actually
/// modifying that data. Note that it is also possible to bind
/// several sf::Sound instances to the same sf::SoundBuffer.
/// several `sf::Sound` instances to the same `sf::SoundBuffer`.
///
/// It is important to note that the sf::Sound instance doesn't
/// It is important to note that the `sf::Sound` instance doesn't
/// copy the buffer that it uses, it only keeps a reference to it.
/// Thus, a sf::SoundBuffer must not be destructed while it is
/// used by a sf::Sound (i.e. never write a function that
/// uses a local sf::SoundBuffer instance for loading a sound).
/// Thus, a `sf::SoundBuffer` must not be destructed while it is
/// used by a `sf::Sound` (i.e. never write a function that
/// uses a local `sf::SoundBuffer` instance for loading a sound).
///
/// Usage example:
/// \code
@ -426,6 +426,6 @@ private:
/// sound2.play();
/// \endcode
///
/// \see sf::Sound, sf::SoundBufferRecorder
/// \see `sf::Sound`, `sf::SoundBufferRecorder`
///
////////////////////////////////////////////////////////////

View File

@ -71,7 +71,7 @@ protected:
////////////////////////////////////////////////////////////
/// \brief Start capturing audio data
///
/// \return True to start the capture, or false to abort it
/// \return `true` to start the capture, or `false` to abort it
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool onStart() override;
@ -82,7 +82,7 @@ protected:
/// \param samples Pointer to the new chunk of recorded samples
/// \param sampleCount Number of samples pointed by \a samples
///
/// \return True to continue the capture, or false to stop it
/// \return `true` to continue the capture, or `false` to stop it
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool onProcessSamples(const std::int16_t* samples, std::size_t sampleCount) override;
@ -108,16 +108,16 @@ private:
/// \class sf::SoundBufferRecorder
/// \ingroup audio
///
/// sf::SoundBufferRecorder allows to access a recorded sound
/// through a sf::SoundBuffer, so that it can be played, saved
/// `sf::SoundBufferRecorder` allows to access a recorded sound
/// through a `sf::SoundBuffer`, so that it can be played, saved
/// to a file, etc.
///
/// It has the same simple interface as its base class (start(), stop())
/// It has the same simple interface as its base class (`start()`, `stop()`)
/// and adds a function to retrieve the recorded sound buffer
/// (getBuffer()).
/// (`getBuffer()`).
///
/// As usual, don't forget to call the isAvailable() function
/// before using this class (see sf::SoundRecorder for more details
/// As usual, don't forget to call the `isAvailable()` function
/// before using this class (see `sf::SoundRecorder` for more details
/// about this).
///
/// Usage example:
@ -144,6 +144,6 @@ private:
/// }
/// \endcode
///
/// \see sf::SoundRecorder
/// \see `sf::SoundRecorder`
///
////////////////////////////////////////////////////////////

View File

@ -33,9 +33,9 @@ namespace sf
/// In multi-channel audio, each sound channel can be
/// assigned a position. The position of the channel is
/// used to determine where to place a sound when it
/// is spatialised. Assigning an incorrect sound channel
/// is spatialized. Assigning an incorrect sound channel
/// will result in multi-channel audio being positioned
/// incorrectly when using spatialisation.
/// incorrectly when using spatialization.
///
////////////////////////////////////////////////////////////
enum class SoundChannel

View File

@ -52,7 +52,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Register a new reader
///
/// \see unregisterReader
/// \see `unregisterReader`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -61,7 +61,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Unregister a reader
///
/// \see registerReader
/// \see `registerReader`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -77,7 +77,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Register a new writer
///
/// \see unregisterWriter
/// \see `unregisterWriter`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -86,7 +86,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Unregister a writer
///
/// \see registerWriter
/// \see `registerWriter`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -106,7 +106,7 @@ public:
///
/// \return A new sound file reader that can read the given file, or null if no reader can handle it
///
/// \see createReaderFromMemory, createReaderFromStream
/// \see `createReaderFromMemory`, `createReaderFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::unique_ptr<SoundFileReader> createReaderFromFilename(const std::filesystem::path& filename);
@ -119,7 +119,7 @@ public:
///
/// \return A new sound file codec that can read the given file, or null if no codec can handle it
///
/// \see createReaderFromFilename, createReaderFromStream
/// \see `createReaderFromFilename`, `createReaderFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::unique_ptr<SoundFileReader> createReaderFromMemory(const void* data, std::size_t sizeInBytes);
@ -131,7 +131,7 @@ public:
///
/// \return A new sound file codec that can read the given file, or null if no codec can handle it
///
/// \see createReaderFromFilename, createReaderFromMemory
/// \see `createReaderFromFilename`, `createReaderFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::unique_ptr<SoundFileReader> createReaderFromStream(InputStream& stream);
@ -178,12 +178,12 @@ private:
/// This class is where all the sound file readers and writers are
/// registered. You should normally only need to use its registration
/// and unregistration functions; readers/writers creation and manipulation
/// are wrapped into the higher-level classes sf::InputSoundFile and
/// sf::OutputSoundFile.
/// are wrapped into the higher-level classes `sf::InputSoundFile` and
/// `sf::OutputSoundFile`.
///
/// To register a new reader (writer) use the sf::SoundFileFactory::registerReader
/// (registerWriter) static function. You don't have to call the unregisterReader
/// (unregisterWriter) function, unless you want to unregister a format before your
/// To register a new reader (writer) use the `sf::SoundFileFactory::registerReader`
/// (`registerWriter`) static function. You don't have to call the `unregisterReader`
/// (`unregisterWriter`) function, unless you want to unregister a format before your
/// application ends (typically, when a plugin is unloaded).
///
/// Usage example:
@ -195,6 +195,6 @@ private:
/// assert(sf::SoundFileFactory::isWriterRegistered<MySoundFileWriter>());
/// \endcode
///
/// \see sf::InputSoundFile, sf::OutputSoundFile, sf::SoundFileReader, sf::SoundFileWriter
/// \see `sf::InputSoundFile`, `sf::OutputSoundFile`, `sf::SoundFileReader`, `sf::SoundFileWriter`
///
////////////////////////////////////////////////////////////

View File

@ -70,7 +70,7 @@ public:
/// \brief Open a sound file for reading
///
/// The provided stream reference is valid as long as the
/// SoundFileReader is alive, so it is safe to use/store it
/// `SoundFileReader` is alive, so it is safe to use/store it
/// during the whole lifetime of the reader.
///
/// \param stream Source stream to read from
@ -122,7 +122,7 @@ public:
/// as well as providing a static check function; the latter is used by
/// SFML to find a suitable writer for a given input file.
///
/// To register a new reader, use the sf::SoundFileFactory::registerReader
/// To register a new reader, use the `sf::SoundFileFactory::registerReader`
/// template function.
///
/// Usage example:
@ -162,6 +162,6 @@ public:
/// sf::SoundFileFactory::registerReader<MySoundFileReader>();
/// \endcode
///
/// \see sf::InputSoundFile, sf::SoundFileFactory, sf::SoundFileWriter
/// \see `sf::InputSoundFile`, `sf::SoundFileFactory`, `sf::SoundFileWriter`
///
////////////////////////////////////////////////////////////

View File

@ -60,7 +60,7 @@ public:
/// \param channelCount Number of channels of the sound
/// \param channelMap Map of position in sample frame to sound channel
///
/// \return True if the file was successfully opened
/// \return `true` if the file was successfully opened
///
////////////////////////////////////////////////////////////
[[nodiscard]] virtual bool open(const std::filesystem::path& filename,
@ -93,7 +93,7 @@ public:
/// as well as providing a static check function; the latter is used by
/// SFML to find a suitable writer for a given filename.
///
/// To register a new writer, use the sf::SoundFileFactory::registerWriter
/// To register a new writer, use the `sf::SoundFileFactory::registerWriter`
/// template function.
///
/// Usage example:
@ -125,6 +125,6 @@ public:
/// sf::SoundFileFactory::registerWriter<MySoundFileWriter>();
/// \endcode
///
/// \see sf::OutputSoundFile, sf::SoundFileFactory, sf::SoundFileReader
/// \see `sf::OutputSoundFile`, `sf::SoundFileFactory`, `sf::SoundFileReader`
///
////////////////////////////////////////////////////////////

View File

@ -57,23 +57,23 @@ public:
////////////////////////////////////////////////////////////
/// \brief Start the capture
///
/// The \a sampleRate parameter defines the number of audio samples
/// The \a `sampleRate` parameter defines the number of audio samples
/// captured per second. The higher, the better the quality
/// (for example, 44100 samples/sec is CD quality).
/// This function uses its own thread so that it doesn't block
/// the rest of the program while the capture runs.
/// Please note that only one capture can happen at the same time.
/// You can select which capture device will be used by passing
/// the name to the setDevice() method. If none was selected
/// the name to the `setDevice()` method. If none was selected
/// before, the default capture device will be used. You can get a
/// list of the names of all available capture devices by calling
/// getAvailableDevices().
/// `getAvailableDevices()`.
///
/// \param sampleRate Desired capture rate, in number of samples per second
///
/// \return True, if start of capture was successful
/// \return `true`, if start of capture was successful
///
/// \see stop, getAvailableDevices
/// \see `stop`, `getAvailableDevices`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool start(unsigned int sampleRate = 44100);
@ -81,7 +81,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Stop the capture
///
/// \see start
/// \see `start`
///
////////////////////////////////////////////////////////////
void stop();
@ -125,15 +125,15 @@ public:
/// \brief Set the audio capture device
///
/// This function sets the audio capture device to the device
/// with the given \a name. It can be called on the fly (i.e:
/// with the given \a `name`. It can be called on the fly (i.e:
/// while recording). If you do so while recording and
/// opening the device fails, it stops the recording.
///
/// \param name The name of the audio capture device
///
/// \return True, if it was able to set the requested device
/// \return `true`, if it was able to set the requested device
///
/// \see getAvailableDevices, getDefaultDevice
/// \see `getAvailableDevices`, `getDefaultDevice`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool setDevice(const std::string& name);
@ -156,7 +156,7 @@ public:
/// \param channelCount Number of channels. Currently only
/// mono (1) and stereo (2) are supported.
///
/// \see getChannelCount
/// \see `getChannelCount`
///
////////////////////////////////////////////////////////////
void setChannelCount(unsigned int channelCount);
@ -169,7 +169,7 @@ public:
///
/// \return Number of channels
///
/// \see setChannelCount
/// \see `setChannelCount`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getChannelCount() const;
@ -178,7 +178,7 @@ public:
/// \brief Get the map of position in sample frame to sound channel
///
/// This is used to map a sample in the sample stream to a
/// position during spatialisation.
/// position during spatialization.
///
/// \return Map of position in sample frame to sound channel
///
@ -189,11 +189,11 @@ public:
/// \brief Check if the system supports audio capture
///
/// This function should always be called before using
/// the audio capture features. If it returns false, then
/// any attempt to use sf::SoundRecorder or one of its derived
/// the audio capture features. If it returns `false`, then
/// any attempt to use `sf::SoundRecorder` or one of its derived
/// classes will fail.
///
/// \return True if audio capture is supported, false otherwise
/// \return `true` if audio capture is supported, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] static bool isAvailable();
@ -215,7 +215,7 @@ protected:
/// starts. If not, this function can be ignored; the default
/// implementation does nothing.
///
/// \return True to start the capture, or false to abort it
/// \return `true` to start the capture, or `false` to abort it
///
////////////////////////////////////////////////////////////
virtual bool onStart();
@ -229,9 +229,9 @@ protected:
/// it over the network, etc.).
///
/// \param samples Pointer to the new chunk of recorded samples
/// \param sampleCount Number of samples pointed by \a samples
/// \param sampleCount Number of samples pointed by \a `samples`
///
/// \return True to continue the capture, or false to stop it
/// \return `true` to continue the capture, or `false` to stop it
///
////////////////////////////////////////////////////////////
[[nodiscard]] virtual bool onProcessSamples(const std::int16_t* samples, std::size_t sampleCount) = 0;
@ -262,24 +262,24 @@ private:
/// \class sf::SoundRecorder
/// \ingroup audio
///
/// sf::SoundBuffer provides a simple interface to access
/// `sf::SoundBuffer` provides a simple interface to access
/// the audio recording capabilities of the computer
/// (the microphone). As an abstract base class, it only cares
/// about capturing sound samples, the task of making something
/// useful with them is left to the derived class. Note that
/// SFML provides a built-in specialization for saving the
/// captured data to a sound buffer (see sf::SoundBufferRecorder).
/// captured data to a sound buffer (see `sf::SoundBufferRecorder`).
///
/// A derived class has only one virtual function to override:
/// \li onProcessSamples provides the new chunks of audio samples while the capture happens
/// \li `onProcessSamples` provides the new chunks of audio samples while the capture happens
///
/// Moreover, two additional virtual functions can be overridden
/// as well if necessary:
/// \li onStart is called before the capture happens, to perform custom initializations
/// \li onStop is called after the capture ends, to perform custom cleanup
/// \li `onStart` is called before the capture happens, to perform custom initializations
/// \li `onStop` is called after the capture ends, to perform custom cleanup
///
/// A derived class can also control the frequency of the onProcessSamples
/// calls, with the setProcessingInterval protected function. The default
/// calls, with the `setProcessingInterval` protected function. The default
/// interval is chosen so that recording thread doesn't consume too much
/// CPU, but it can be changed to a smaller value if you need to process
/// the recorded data in real time, for example.
@ -287,13 +287,13 @@ private:
/// The audio capture feature may not be supported or activated
/// on every platform, thus it is recommended to check its
/// availability with the isAvailable() function. If it returns
/// false, then any attempt to use an audio recorder will fail.
/// `false`, then any attempt to use an audio recorder will fail.
///
/// If you have multiple sound input devices connected to your
/// computer (for example: microphone, external soundcard, webcam mic, ...)
/// computer (for example: microphone, external sound card, webcam mic, ...)
/// you can get a list of all available devices through the
/// getAvailableDevices() function. You can then select a device
/// by calling setDevice() with the appropriate device. Otherwise
/// `getAvailableDevices()` function. You can then select a device
/// by calling `setDevice()` with the appropriate device. Otherwise
/// the default capturing device will be used.
///
/// By default the recording is in 16-bit mono. Using the
@ -304,12 +304,12 @@ private:
///
/// It is important to note that the audio capture happens in a
/// separate thread, so that it doesn't block the rest of the
/// program. In particular, the onProcessSamples virtual function
/// (but not onStart and not onStop) will be called
/// program. In particular, the `onProcessSamples` virtual function
/// (but not `onStart` and not `onStop`) will be called
/// from this separate thread. It is important to keep this in
/// mind, because you may have to take care of synchronization
/// issues if you share data between threads.
/// Another thing to bear in mind is that you must call stop()
/// Another thing to bear in mind is that you must call `stop()`
/// in the destructor of your derived class, so that the recording
/// thread finishes before your object is destroyed.
///
@ -363,6 +363,6 @@ private:
/// }
/// \endcode
///
/// \see sf::SoundBufferRecorder
/// \see `sf::SoundBufferRecorder`
///
////////////////////////////////////////////////////////////

View File

@ -63,9 +63,9 @@ public:
///
/// Sounds will play at gain 1 when the listener
/// is positioned within the inner angle of the cone.
/// Sounds will play at outerGain when the listener is
/// Sounds will play at `outerGain` when the listener is
/// positioned outside the outer angle of the cone.
/// The gain declines linearly from 1 to outerGain as the
/// The gain declines linearly from 1 to `outerGain` as the
/// listener moves from the inner angle to the outer angle.
///
////////////////////////////////////////////////////////////
@ -110,7 +110,7 @@ public:
///
/// It is important to note that the channel count of the
/// audio engine currently sourcing data from this sound
/// will always be provided in frameChannelCount. This can
/// will always be provided in `frameChannelCount`. This can
/// be different from the channel count of the sound source
/// so make sure to size necessary processing buffers
/// according to the engine channel count and not the sound
@ -131,7 +131,7 @@ public:
///
/// If the audio engine determines that no audio data is
/// available from the data source, the input data frames
/// pointer is set to nullptr and the input frame count is
/// pointer is set to `nullptr` and the input frame count is
/// set to 0. In this case it is up to the function to
/// decide how to handle the situation. For specific effects
/// e.g. Echo/Delay buffered data might still be able to be
@ -143,9 +143,9 @@ public:
/// engine runs on an internal thread of its own, make sure
/// access to shared data is synchronized appropriately.
///
/// Because this function is stored by the SoundSource
/// Because this function is stored by the `SoundSource`
/// object it will be able to be called as long as the
/// SoundSource object hasn't yet been destroyed. Make sure
/// `SoundSource` object hasn't yet been destroyed. Make sure
/// that any data this function references outlives the
/// SoundSource object otherwise use-after-free errors will
/// occur.
@ -189,7 +189,7 @@ public:
///
/// \param pitch New pitch to apply to the sound
///
/// \see getPitch
/// \see `getPitch`
///
////////////////////////////////////////////////////////////
void setPitch(float pitch);
@ -204,7 +204,7 @@ public:
///
/// \param pan New pan to apply to the sound [-1, +1]
///
/// \see getPan
/// \see `getPan`
///
////////////////////////////////////////////////////////////
void setPan(float pan);
@ -217,7 +217,7 @@ public:
///
/// \param volume Volume of the sound
///
/// \see getVolume
/// \see `getVolume`
///
////////////////////////////////////////////////////////////
void setVolume(float volume);
@ -230,9 +230,9 @@ public:
/// 3D space and exhibiting various physical phenomena such as
/// directional attenuation and doppler shift.
///
/// \param enabled True to enable spatialization, false to disable
/// \param enabled `true` to enable spatialization, `false` to disable
///
/// \see isSpatializationEnabled
/// \see `isSpatializationEnabled`
///
////////////////////////////////////////////////////////////
void setSpatializationEnabled(bool enabled);
@ -246,7 +246,7 @@ public:
///
/// \param position Position of the sound in the scene
///
/// \see getPosition
/// \see `getPosition`
///
////////////////////////////////////////////////////////////
void setPosition(const Vector3f& position);
@ -261,7 +261,7 @@ public:
///
/// \param direction Direction of the sound in the scene
///
/// \see getDirection
/// \see `getDirection`
///
////////////////////////////////////////////////////////////
void setDirection(const Vector3f& direction);
@ -270,11 +270,11 @@ public:
/// \brief Set the cone properties of the sound in the audio scene
///
/// The cone defines how directional attenuation is applied.
/// The default cone of a sound is {2 * PI, 2 * PI, 1}.
/// The default cone of a sound is (2 * PI, 2 * PI, 1).
///
/// \param cone Cone properties of the sound in the scene
///
/// \see getCone
/// \see `getCone`
///
////////////////////////////////////////////////////////////
void setCone(const Cone& cone);
@ -289,7 +289,7 @@ public:
///
/// \param velocity Velocity of the sound in the scene
///
/// \see getVelocity
/// \see `getVelocity`
///
////////////////////////////////////////////////////////////
void setVelocity(const Vector3f& velocity);
@ -302,7 +302,7 @@ public:
///
/// \param factor New doppler factor to apply to the sound
///
/// \see getDopplerFactor
/// \see `getDopplerFactor`
///
////////////////////////////////////////////////////////////
void setDopplerFactor(float factor);
@ -319,7 +319,7 @@ public:
///
/// \param factor New directional attenuation factor to apply to the sound
///
/// \see getDirectionalAttenuationFactor
/// \see `getDirectionalAttenuationFactor`
///
////////////////////////////////////////////////////////////
void setDirectionalAttenuationFactor(float factor);
@ -331,11 +331,11 @@ public:
/// be played the same way regardless of the position of the listener.
/// This can be useful for non-spatialized sounds, sounds that are
/// produced by the listener, or sounds attached to it.
/// The default value is false (position is absolute).
/// The default value is `false` (position is absolute).
///
/// \param relative True to set the position relative, false to set it absolute
/// \param relative `true` to set the position relative, `false` to set it absolute
///
/// \see isRelativeToListener
/// \see `isRelativeToListener`
///
////////////////////////////////////////////////////////////
void setRelativeToListener(bool relative);
@ -352,7 +352,7 @@ public:
///
/// \param distance New minimum distance of the sound
///
/// \see getMinDistance, setAttenuation
/// \see `getMinDistance`, `setAttenuation`
///
////////////////////////////////////////////////////////////
void setMinDistance(float distance);
@ -369,7 +369,7 @@ public:
///
/// \param distance New maximum distance of the sound
///
/// \see getMaxDistance, setAttenuation
/// \see `getMaxDistance`, `setAttenuation`
///
////////////////////////////////////////////////////////////
void setMaxDistance(float distance);
@ -383,7 +383,7 @@ public:
///
/// \param gain New minimum gain of the sound
///
/// \see getMinGain, setAttenuation
/// \see `getMinGain`, `setAttenuation`
///
////////////////////////////////////////////////////////////
void setMinGain(float gain);
@ -397,7 +397,7 @@ public:
///
/// \param gain New maximum gain of the sound
///
/// \see getMaxGain, setAttenuation
/// \see `getMaxGain`, `setAttenuation`
///
////////////////////////////////////////////////////////////
void setMaxGain(float gain);
@ -416,7 +416,7 @@ public:
///
/// \param attenuation New attenuation factor of the sound
///
/// \see getAttenuation, setMinDistance
/// \see `getAttenuation`, `setMinDistance`
///
////////////////////////////////////////////////////////////
void setAttenuation(float attenuation);
@ -437,7 +437,7 @@ public:
///
/// \return Pitch of the sound
///
/// \see setPitch
/// \see `setPitch`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getPitch() const;
@ -447,7 +447,7 @@ public:
///
/// \return Pan of the sound
///
/// \see setPan
/// \see `setPan`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getPan() const;
@ -457,7 +457,7 @@ public:
///
/// \return Volume of the sound, in the range [0, 100]
///
/// \see setVolume
/// \see `setVolume`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getVolume() const;
@ -465,9 +465,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether spatialization of the sound is enabled
///
/// \return True if spatialization is enabled, false if it's disabled
/// \return `true` if spatialization is enabled, `false` if it's disabled
///
/// \see setSpatializationEnabled
/// \see `setSpatializationEnabled`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSpatializationEnabled() const;
@ -477,7 +477,7 @@ public:
///
/// \return Position of the sound
///
/// \see setPosition
/// \see `setPosition`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector3f getPosition() const;
@ -487,7 +487,7 @@ public:
///
/// \return Direction of the sound
///
/// \see setDirection
/// \see `setDirection`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector3f getDirection() const;
@ -497,7 +497,7 @@ public:
///
/// \return Cone properties of the sound
///
/// \see setCone
/// \see `setCone`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Cone getCone() const;
@ -507,7 +507,7 @@ public:
///
/// \return Velocity of the sound
///
/// \see setVelocity
/// \see `setVelocity`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector3f getVelocity() const;
@ -517,7 +517,7 @@ public:
///
/// \return Doppler factor of the sound
///
/// \see setDopplerFactor
/// \see `setDopplerFactor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getDopplerFactor() const;
@ -527,7 +527,7 @@ public:
///
/// \return Directional attenuation factor of the sound
///
/// \see setDirectionalAttenuationFactor
/// \see `setDirectionalAttenuationFactor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getDirectionalAttenuationFactor() const;
@ -536,9 +536,9 @@ public:
/// \brief Tell whether the sound's position is relative to the
/// listener or is absolute
///
/// \return True if the position is relative, false if it's absolute
/// \return `true` if the position is relative, `false` if it's absolute
///
/// \see setRelativeToListener
/// \see `setRelativeToListener`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isRelativeToListener() const;
@ -548,7 +548,7 @@ public:
///
/// \return Minimum distance of the sound
///
/// \see setMinDistance, getAttenuation
/// \see `setMinDistance`, `getAttenuation`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getMinDistance() const;
@ -558,7 +558,7 @@ public:
///
/// \return Maximum distance of the sound
///
/// \see setMaxDistance, getAttenuation
/// \see `setMaxDistance`, `getAttenuation`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getMaxDistance() const;
@ -568,7 +568,7 @@ public:
///
/// \return Minimum gain of the sound
///
/// \see setMinGain, getAttenuation
/// \see `setMinGain`, `getAttenuation`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getMinGain() const;
@ -578,7 +578,7 @@ public:
///
/// \return Maximum gain of the sound
///
/// \see setMaxGain, getAttenuation
/// \see `setMaxGain`, `getAttenuation`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getMaxGain() const;
@ -588,7 +588,7 @@ public:
///
/// \return Attenuation factor of the sound
///
/// \see setAttenuation, getMinDistance
/// \see `setAttenuation`, `getMinDistance`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getAttenuation() const;
@ -610,7 +610,7 @@ public:
/// it if it was paused, and restarts it from the beginning if
/// it was already playing.
///
/// \see pause, stop
/// \see `pause`, `stop`
///
////////////////////////////////////////////////////////////
virtual void play() = 0;
@ -621,7 +621,7 @@ public:
/// This function pauses the source if it was playing,
/// otherwise (source already paused or stopped) it has no effect.
///
/// \see play, stop
/// \see `play`, `stop`
///
////////////////////////////////////////////////////////////
virtual void pause() = 0;
@ -631,9 +631,9 @@ public:
///
/// This function stops the source if it was playing or paused,
/// and does nothing if it was already stopped.
/// It also resets the playing position (unlike pause()).
/// It also resets the playing position (unlike `pause()`).
///
/// \see play, pause
/// \see `play`, `pause`
///
////////////////////////////////////////////////////////////
virtual void stop() = 0;
@ -673,7 +673,7 @@ private:
/// \class sf::SoundSource
/// \ingroup audio
///
/// sf::SoundSource is not meant to be used directly, it
/// `sf::SoundSource` is not meant to be used directly, it
/// only serves as a common base for all audio objects
/// that can live in the audio environment.
///
@ -681,6 +681,6 @@ private:
/// volume, position, attenuation, etc. All of them can be
/// changed at any time with no impact on performances.
///
/// \see sf::Sound, sf::SoundStream
/// \see `sf::Sound`, `sf::SoundStream`
///
////////////////////////////////////////////////////////////

View File

@ -88,7 +88,7 @@ public:
/// This function uses its own thread so that it doesn't block
/// the rest of the program while the stream is played.
///
/// \see pause, stop
/// \see `pause`, `stop`
///
////////////////////////////////////////////////////////////
void play() override;
@ -99,7 +99,7 @@ public:
/// This function pauses the stream if it was playing,
/// otherwise (stream already paused or stopped) it has no effect.
///
/// \see play, stop
/// \see `play`, `stop`
///
////////////////////////////////////////////////////////////
void pause() override;
@ -109,9 +109,9 @@ public:
///
/// This function stops the stream if it was playing or paused,
/// and does nothing if it was already stopped.
/// It also resets the playing position (unlike pause()).
/// It also resets the playing position (unlike `pause()`).
///
/// \see play, pause
/// \see `play`, `pause`
///
////////////////////////////////////////////////////////////
void stop() override;
@ -141,7 +141,7 @@ public:
/// \brief Get the map of position in sample frame to sound channel
///
/// This is used to map a sample in the sample stream to a
/// position during spatialisation.
/// position during spatialization.
///
/// \return Map of position in sample frame to sound channel
///
@ -166,7 +166,7 @@ public:
///
/// \param timeOffset New playing position, from the beginning of the stream
///
/// \see getPlayingOffset
/// \see `getPlayingOffset`
///
////////////////////////////////////////////////////////////
void setPlayingOffset(Time timeOffset);
@ -176,7 +176,7 @@ public:
///
/// \return Current playing position, from the beginning of the stream
///
/// \see setPlayingOffset
/// \see `setPlayingOffset`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Time getPlayingOffset() const;
@ -186,12 +186,12 @@ public:
///
/// If set, the stream will restart from beginning after
/// reaching the end and so on, until it is stopped or
/// setLooping(false) is called.
/// The default looping state for streams is false.
/// `setLooping(false)` is called.
/// The default looping state for streams is `false`.
///
/// \param loop True to play in loop, false to play once
/// \param loop `true` to play in loop, `false` to play once
///
/// \see isLooping
/// \see `isLooping`
///
////////////////////////////////////////////////////////////
void setLooping(bool loop);
@ -199,9 +199,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the stream is in loop mode
///
/// \return True if the stream is looping, false otherwise
/// \return `true` if the stream is looping, `false` otherwise
///
/// \see setLooping
/// \see `setLooping`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isLooping() const;
@ -231,7 +231,7 @@ protected:
///
/// This function must be called by derived classes as soon
/// as they know the audio settings of the stream to play.
/// Any attempt to manipulate the stream (play(), ...) before
/// Any attempt to manipulate the stream (`play()`, ...) before
/// calling this function will fail.
/// It can be called multiple times if the settings of the
/// audio stream change, but only when the stream is stopped.
@ -250,14 +250,14 @@ protected:
/// the audio samples to play. It is called continuously by the
/// streaming loop, in a separate thread.
/// The source can choose to stop the streaming loop at any time, by
/// returning false to the caller.
/// If you return true (i.e. continue streaming) it is important that
/// returning `false` to the caller.
/// If you return `true` (i.e. continue streaming) it is important that
/// the returned array of samples is not empty; this would stop the stream
/// due to an internal limitation.
///
/// \param data Chunk of data to fill
///
/// \return True to continue playback, false to stop
/// \return `true` to continue playback, `false` to stop
///
////////////////////////////////////////////////////////////
[[nodiscard]] virtual bool onGetData(Chunk& data) = 0;
@ -278,7 +278,7 @@ protected:
///
/// This function can be overridden by derived classes to
/// allow implementation of custom loop points. Otherwise,
/// it just calls onSeek(Time::Zero) and returns 0.
/// it just calls `onSeek(Time::Zero)` and returns 0.
///
/// \return The seek position after looping (or `std::nullopt` if there's no loop)
///
@ -308,7 +308,7 @@ private:
/// \class sf::SoundStream
/// \ingroup audio
///
/// Unlike audio buffers (see sf::SoundBuffer), audio streams
/// Unlike audio buffers (see `sf::SoundBuffer`), audio streams
/// are never completely loaded in memory. Instead, the audio
/// data is acquired continuously while the stream is playing.
/// This behavior allows to play a sound with no loading delay,
@ -319,19 +319,19 @@ private:
/// or files that would take a lot of time to be received
/// (sounds played over the network).
///
/// sf::SoundStream is a base class that doesn't care about the
/// `sf::SoundStream` is a base class that doesn't care about the
/// stream source, which is left to the derived class. SFML provides
/// a built-in specialization for big files (see sf::Music).
/// a built-in specialization for big files (see `sf::Music`).
/// No network stream source is provided, but you can write your own
/// by combining this class with the network module.
///
/// A derived class has to override two virtual functions:
/// \li onGetData fills a new chunk of audio data to be played
/// \li onSeek changes the current playing position in the source
/// \li `onGetData` fills a new chunk of audio data to be played
/// \li `onSeek` changes the current playing position in the source
///
/// It is important to note that each SoundStream is played in its
/// own separate thread, so that the streaming loop doesn't block the
/// rest of the program. In particular, the OnGetData and OnSeek
/// rest of the program. In particular, the `onGetData` and `onSeek`
/// virtual functions may sometimes be called from this separate thread.
/// It is important to keep this in mind, because you may have to take
/// care of synchronization issues if you share data between threads.
@ -380,6 +380,6 @@ private:
/// stream.play();
/// \endcode
///
/// \see sf::Music
/// \see `sf::Music`
///
////////////////////////////////////////////////////////////

View File

@ -51,7 +51,7 @@
///
/// SFML defines a helper macro to easily do this.
///
/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
/// Place `SFML_DEFINE_DISCRETE_GPU_PREFERENCE` in the
/// global scope of a source file that will be linked into
/// the final executable. Typically it is best to place it
/// where the main function is also defined.

View File

@ -126,24 +126,24 @@ struct SFML_GRAPHICS_API BlendMode
////////////////////////////////////////////////////////////
/// \relates BlendMode
/// \brief Overload of the == operator
/// \brief Overload of the `operator==`
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if blending modes are equal, false if they are different
/// \return `true` if blending modes are equal, `false` if they are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_GRAPHICS_API bool operator==(const BlendMode& left, const BlendMode& right);
////////////////////////////////////////////////////////////
/// \relates BlendMode
/// \brief Overload of the != operator
/// \brief Overload of the `operator!=`
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if blending modes are different, false if they are equal
/// \return `true` if blending modes are different, `false` if they are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_GRAPHICS_API bool operator!=(const BlendMode& left, const BlendMode& right);
@ -167,7 +167,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; //!< Overwrite dest with
/// \class sf::BlendMode
/// \ingroup graphics
///
/// sf::BlendMode is a class that represents a blend mode. A blend
/// `sf::BlendMode` is a class that represents a blend mode. A blend
/// mode determines how the colors of an object you draw are
/// mixed with the colors that are already in the buffer.
///
@ -191,7 +191,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; //!< Overwrite dest with
///
/// The blend factors and equations correspond to their OpenGL equivalents.
/// In general, the color of the resulting pixel is calculated according
/// to the following formula (\a src is the color of the source pixel, \a dst
/// to the following formula (\a `src` is the color of the source pixel, \a `dst`
/// the color of the destination pixel, the other variables correspond to the
/// public members, with the equations being + or - operators):
/// \code
@ -211,10 +211,10 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; //!< Overwrite dest with
/// sf::BlendMode noBlending = sf::BlendNone;
/// \endcode
///
/// In SFML, a blend mode can be specified every time you draw a sf::Drawable
/// object to a render target. It is part of the sf::RenderStates compound
/// that is passed to the member function sf::RenderTarget::draw().
/// In SFML, a blend mode can be specified every time you draw a `sf::Drawable`
/// object to a render target. It is part of the `sf::RenderStates` compound
/// that is passed to the member function `sf::RenderTarget::draw()`.
///
/// \see sf::RenderStates, sf::RenderTarget
/// \see `sf::RenderStates`, `sf::RenderTarget`
///
////////////////////////////////////////////////////////////

View File

@ -59,7 +59,7 @@ public:
///
/// \param radius New radius of the circle
///
/// \see getRadius
/// \see `getRadius`
///
////////////////////////////////////////////////////////////
void setRadius(float radius);
@ -69,7 +69,7 @@ public:
///
/// \return Radius of the circle
///
/// \see setRadius
/// \see `setRadius`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getRadius() const;
@ -79,7 +79,7 @@ public:
///
/// \param count New number of points of the circle
///
/// \see getPointCount
/// \see `getPointCount`
///
////////////////////////////////////////////////////////////
void setPointCount(std::size_t count);
@ -89,7 +89,7 @@ public:
///
/// \return Number of points of the circle
///
/// \see setPointCount
/// \see `setPointCount`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::size_t getPointCount() const override;
@ -100,7 +100,7 @@ public:
/// The returned point is in local coordinates, that is,
/// the shape's transforms (position, rotation, scale) are
/// not taken into account.
/// The result is undefined if \a index is out of the valid range.
/// The result is undefined if \a `index` is out of the valid range.
///
/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
///
@ -136,9 +136,9 @@ private:
/// \class sf::CircleShape
/// \ingroup graphics
///
/// This class inherits all the functions of sf::Transformable
/// This class inherits all the functions of `sf::Transformable`
/// (position, rotation, scale, bounds, ...) as well as the
/// functions of sf::Shape (outline, color, texture, ...).
/// functions of `sf::Shape` (outline, color, texture, ...).
///
/// Usage example:
/// \code
@ -153,13 +153,13 @@ private:
///
/// Since the graphics card can't draw perfect circles, we have to
/// fake them with multiple triangles connected to each other. The
/// "points count" property of sf::CircleShape defines how many of these
/// "points count" property of `sf::CircleShape` defines how many of these
/// triangles to use, and therefore defines the quality of the circle.
///
/// The number of points can also be used for another purpose; with
/// small numbers you can create any regular polygon shape:
/// equilateral triangle, square, pentagon, hexagon, ...
///
/// \see sf::Shape, sf::RectangleShape, sf::ConvexShape
/// \see `sf::Shape`, `sf::RectangleShape`, `sf::ConvexShape`
///
////////////////////////////////////////////////////////////

View File

@ -43,7 +43,7 @@ public:
/// \brief Default constructor
///
/// Constructs an opaque black color. It is equivalent to
/// sf::Color(0, 0, 0, 255).
/// `sf::Color(0, 0, 0, 255)`.
///
////////////////////////////////////////////////////////////
constexpr Color() = default;
@ -101,35 +101,35 @@ public:
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the == operator
/// \brief Overload of the `operator==`
///
/// This operator compares two colors and check if they are equal.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if colors are equal, false if they are different
/// \return `true` if colors are equal, `false` if they are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator==(Color left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the != operator
/// \brief Overload of the `operator!=`
///
/// This operator compares two colors and check if they are different.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if colors are different, false if they are equal
/// \return `true` if colors are different, `false` if they are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator!=(Color left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary + operator
/// \brief Overload of the binary `operator+`
///
/// This operator returns the component-wise sum of two colors.
/// Components that exceed 255 are clamped to 255.
@ -144,7 +144,7 @@ public:
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary - operator
/// \brief Overload of the binary `operator-`
///
/// This operator returns the component-wise subtraction of two colors.
/// Components below 0 are clamped to 0.
@ -159,7 +159,7 @@ public:
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary * operator
/// \brief Overload of the binary `operator*`
///
/// This operator returns the component-wise multiplication
/// (also called "modulation") of two colors.
@ -176,7 +176,7 @@ public:
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary += operator
/// \brief Overload of the binary `operator+=`
///
/// This operator computes the component-wise sum of two colors,
/// and assigns the result to the left operand.
@ -192,7 +192,7 @@ constexpr Color& operator+=(Color& left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary -= operator
/// \brief Overload of the binary `operator-=`
///
/// This operator computes the component-wise subtraction of two colors,
/// and assigns the result to the left operand.
@ -208,7 +208,7 @@ constexpr Color& operator-=(Color& left, Color right);
////////////////////////////////////////////////////////////
/// \relates Color
/// \brief Overload of the binary *= operator
/// \brief Overload of the binary `operator*=`
///
/// This operator returns the component-wise multiplication
/// (also called "modulation") of two colors, and assigns
@ -233,7 +233,7 @@ constexpr Color& operator*=(Color& left, Color right);
/// \class sf::Color
/// \ingroup graphics
///
/// sf::Color is a simple color class composed of 4 components:
/// `sf::Color` is a simple color class composed of 4 components:
/// \li Red
/// \li Green
/// \li Blue

View File

@ -56,12 +56,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Set the number of points of the polygon
///
/// For the shape to be rendered as expected, \a count must
/// For the shape to be rendered as expected, \a `count` must
/// be greater or equal to 3.
///
/// \param count New number of points of the polygon
///
/// \see getPointCount
/// \see `getPointCount`
///
////////////////////////////////////////////////////////////
void setPointCount(std::size_t count);
@ -71,7 +71,7 @@ public:
///
/// \return Number of points of the polygon
///
/// \see setPointCount
/// \see `setPointCount`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::size_t getPointCount() const override;
@ -86,12 +86,12 @@ public:
/// when not drawn (e.g. during shape initialization).
///
/// Point count must be specified beforehand. The behavior is
/// undefined if \a index is greater than or equal to getPointCount.
/// undefined if \a `index` is greater than or equal to getPointCount.
///
/// \param index Index of the point to change, in range [0 .. getPointCount() - 1]
/// \param point New position of the point
///
/// \see getPoint
/// \see `getPoint`
///
////////////////////////////////////////////////////////////
void setPoint(std::size_t index, Vector2f point);
@ -102,13 +102,13 @@ public:
/// The returned point is in local coordinates, that is,
/// the shape's transforms (position, rotation, scale) are
/// not taken into account.
/// The result is undefined if \a index is out of the valid range.
/// The result is undefined if \a `index` is out of the valid range.
///
/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
///
/// \return Position of the index-th point of the polygon
///
/// \see setPoint
/// \see `setPoint`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f getPoint(std::size_t index) const override;
@ -127,9 +127,9 @@ private:
/// \class sf::ConvexShape
/// \ingroup graphics
///
/// This class inherits all the functions of sf::Transformable
/// This class inherits all the functions of `sf::Transformable`
/// (position, rotation, scale, bounds, ...) as well as the
/// functions of sf::Shape (outline, color, texture, ...).
/// functions of `sf::Shape` (outline, color, texture, ...).
///
/// It is important to keep in mind that a convex shape must
/// always be... convex, otherwise it may not be drawn correctly.
@ -150,6 +150,6 @@ private:
/// window.draw(polygon);
/// \endcode
///
/// \see sf::Shape, sf::RectangleShape, sf::CircleShape
/// \see `sf::Shape`, `sf::RectangleShape`, `sf::CircleShape`
///
////////////////////////////////////////////////////////////

View File

@ -31,7 +31,7 @@ namespace sf
/// \ingroup graphics
/// \brief Types of texture coordinates that can be used for rendering
///
/// \see sf::Texture::bind
/// \see `sf::Texture::bind`
///
////////////////////////////////////////////////////////////
enum class CoordinateType

View File

@ -73,15 +73,15 @@ protected:
/// \class sf::Drawable
/// \ingroup graphics
///
/// sf::Drawable is a very simple base class that allows objects
/// of derived classes to be drawn to a sf::RenderTarget.
/// `sf::Drawable` is a very simple base class that allows objects
/// of derived classes to be drawn to a `sf::RenderTarget`.
///
/// All you have to do in your derived class is to override the
/// draw virtual function.
///
/// Note that inheriting from sf::Drawable is not mandatory,
/// but it allows this nice syntax "window.draw(object)" rather
/// than "object.draw(window)", which is more consistent with other
/// Note that inheriting from `sf::Drawable` is not mandatory,
/// but it allows this nice syntax `window.draw(object)` rather
/// than `object.draw(window)`, which is more consistent with other
/// SFML classes.
///
/// Example:
@ -115,6 +115,6 @@ protected:
/// };
/// \endcode
///
/// \see sf::RenderTarget
/// \see `sf::RenderTarget`
///
////////////////////////////////////////////////////////////

View File

@ -91,13 +91,13 @@ public:
///
/// \warning SFML cannot preload all the font data in this
/// function, so the file has to remain accessible until
/// the sf::Font object opens a new font or is destroyed.
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param filename Path of the font file to open
///
/// \throws `sf::Exception` if opening was unsuccessful
///
/// \see openFromFile, openFromMemory, openFromStream
/// \see `openFromFile`, `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
Font(const std::filesystem::path& filename);
@ -109,8 +109,8 @@ public:
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the buffer pointed by \a data has to remain
/// valid until the sf::Font object opens a new font or
/// function, so the buffer pointed by \a `data` has to remain
/// valid until the `sf::Font` object opens a new font or
/// is destroyed.
///
/// \param data Pointer to the file data in memory
@ -118,7 +118,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see openFromFile, openFromMemory, openFromStream
/// \see `openFromFile`, `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
Font(const void* data, std::size_t sizeInBytes);
@ -129,18 +129,18 @@ public:
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
/// Warning: SFML cannot preload all the font data in this
/// function, so the contents of \a stream have to remain
/// function, so the contents of \a `stream` have to remain
/// valid as long as the font is used.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the stream has to remain accessible until
/// the sf::Font object opens a new font or is destroyed.
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param stream Source stream to read from
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see openFromFile, openFromMemory, openFromStream
/// \see `openFromFile`, `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
Font(InputStream& stream);
@ -156,13 +156,13 @@ public:
///
/// \warning SFML cannot preload all the font data in this
/// function, so the file has to remain accessible until
/// the sf::Font object opens a new font or is destroyed.
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param filename Path of the font file to load
///
/// \return True if opening succeeded, false if it failed
/// \return `true` if opening succeeded, `false` if it failed
///
/// \see openFromMemory, openFromStream
/// \see `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromFile(const std::filesystem::path& filename);
@ -174,16 +174,16 @@ public:
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the buffer pointed by \a data has to remain
/// valid until the sf::Font object opens a new font or
/// function, so the buffer pointed by \a `data` has to remain
/// valid until the `sf::Font` object opens a new font or
/// is destroyed.
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \return True if opening succeeded, false if it failed
/// \return `true` if opening succeeded, `false` if it failed
///
/// \see openFromFile, openFromStream
/// \see `openFromFile`, `openFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromMemory(const void* data, std::size_t sizeInBytes);
@ -196,13 +196,13 @@ public:
///
/// \warning SFML cannot preload all the font data in this
/// function, so the stream has to remain accessible until
/// the sf::Font object opens a new font or is destroyed.
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param stream Source stream to read from
///
/// \return True if opening succeeded, false if it failed
/// \return `true` if opening succeeded, `false` if it failed
///
/// \see openFromFile, openFromMemory
/// \see `openFromFile`, `openFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromStream(InputStream& stream);
@ -222,7 +222,7 @@ public:
/// might be available. If the glyph is not available at the
/// requested size, an empty glyph is returned.
///
/// You may want to use \ref hasGlyph to determine if the
/// You may want to use `hasGlyph` to determine if the
/// glyph exists before requesting it. If the glyph does not
/// exist, a font specific default is returned.
///
@ -234,7 +234,7 @@ public:
/// \param bold Retrieve the bold version or the regular one?
/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
///
/// \return The glyph corresponding to \a codePoint and \a characterSize
/// \return The glyph corresponding to \a `codePoint` and \a `characterSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Glyph& getGlyph(std::uint32_t codePoint,
@ -255,7 +255,7 @@ public:
///
/// \param codePoint Unicode code point to check
///
/// \return True if the codepoint has a glyph representation, false otherwise
/// \return `true` if the codepoint has a glyph representation, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool hasGlyph(std::uint32_t codePoint) const;
@ -274,7 +274,7 @@ public:
/// \param characterSize Reference character size
/// \param bold Retrieve the bold version or the regular one?
///
/// \return Kerning value for \a first and \a second, in pixels
/// \return Kerning value for \a `first` and \a `second`, in pixels
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getKerning(std::uint32_t first, std::uint32_t second, unsigned int characterSize, bool bold = false) const;
@ -302,7 +302,7 @@ public:
///
/// \return Underline position, in pixels
///
/// \see getUnderlineThickness
/// \see `getUnderlineThickness`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getUnderlinePosition(unsigned int characterSize) const;
@ -316,7 +316,7 @@ public:
///
/// \return Underline thickness, in pixels
///
/// \see getUnderlinePosition
/// \see `getUnderlinePosition`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getUnderlineThickness(unsigned int characterSize) const;
@ -326,7 +326,7 @@ public:
///
/// The contents of the returned texture changes as more glyphs
/// are requested, thus it is not very relevant. It is mainly
/// used internally by sf::Text.
/// used internally by `sf::Text`.
///
/// \param characterSize Reference character size
///
@ -344,9 +344,9 @@ public:
/// you should disable it.
/// The smooth filter is enabled by default.
///
/// \param smooth True to enable smoothing, false to disable it
/// \param smooth `true` to enable smoothing, `false` to disable it
///
/// \see isSmooth
/// \see `isSmooth`
///
////////////////////////////////////////////////////////////
void setSmooth(bool smooth);
@ -354,9 +354,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether the smooth filter is enabled or not
///
/// \return True if smoothing is enabled, false if it is disabled
/// \return `true` if smoothing is enabled, `false` if it is disabled
///
/// \see setSmooth
/// \see `setSmooth`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSmooth() const;
@ -420,7 +420,7 @@ private:
/// \param bold Retrieve the bold version or the regular one?
/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
///
/// \return The glyph corresponding to \a codePoint and \a characterSize
/// \return The glyph corresponding to \a `codePoint` and \a `characterSize`
///
////////////////////////////////////////////////////////////
Glyph loadGlyph(std::uint32_t codePoint, unsigned int characterSize, bool bold, float outlineThickness) const;
@ -441,7 +441,7 @@ private:
///
/// \param characterSize Reference character size
///
/// \return True on success, false if any error happened
/// \return `true` on success, `false` if any error happened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool setCurrentSize(unsigned int characterSize) const;
@ -476,7 +476,7 @@ private:
/// stream, and supports the most common types of fonts. See
/// the openFromFile function for the complete list of supported formats.
///
/// Once it is opened, a sf::Font instance provides three
/// Once it is opened, a `sf::Font` instance provides three
/// types of information about the font:
/// \li Global metrics, such as the line spacing
/// \li Per-glyph metrics, such as bounding box or kerning
@ -484,23 +484,23 @@ private:
///
/// Fonts alone are not very useful: they hold the font data
/// but cannot make anything useful of it. To do so you need to
/// use the sf::Text class, which is able to properly output text
/// use the `sf::Text` class, which is able to properly output text
/// with several options such as character size, style, color,
/// position, rotation, etc.
/// This separation allows more flexibility and better performances:
/// indeed a sf::Font is a heavy resource, and any operation on it
/// indeed a `sf::Font` is a heavy resource, and any operation on it
/// is slow (often too slow for real-time applications). On the other
/// side, a sf::Text is a lightweight object which can combine the
/// glyphs data and metrics of a sf::Font to display any text on a
/// side, a `sf::Text` is a lightweight object which can combine the
/// glyphs data and metrics of a `sf::Font` to display any text on a
/// render target.
/// Note that it is also possible to bind several sf::Text instances
/// to the same sf::Font.
/// Note that it is also possible to bind several `sf::Text` instances
/// to the same `sf::Font`.
///
/// It is important to note that the sf::Text instance doesn't
/// It is important to note that the `sf::Text` instance doesn't
/// copy the font that it uses, it only keeps a reference to it.
/// Thus, a sf::Font must not be destructed while it is
/// used by a sf::Text (i.e. never write a function that
/// uses a local sf::Font instance for creating a text).
/// Thus, a `sf::Font` must not be destructed while it is
/// used by a `sf::Text` (i.e. never write a function that
/// uses a local `sf::Font` instance for creating a text).
///
/// Usage example:
/// \code
@ -519,16 +519,16 @@ private:
/// \endcode
///
/// Apart from opening font files, and passing them to instances
/// of sf::Text, you should normally not have to deal directly
/// of `sf::Text`, you should normally not have to deal directly
/// with this class. However, it may be useful to access the
/// font metrics or rasterized glyphs for advanced usage.
///
/// Note that if the font is a bitmap font, it is not scalable,
/// thus not all requested sizes will be available to use. This
/// needs to be taken into consideration when using sf::Text.
/// needs to be taken into consideration when using `sf::Text`.
/// If you need to display text of a certain size, make sure the
/// corresponding bitmap font that supports that size is used.
///
/// \see sf::Text
/// \see `sf::Text`
///
////////////////////////////////////////////////////////////

View File

@ -95,7 +95,7 @@ using Bvec3 = Vector3<bool>;
////////////////////////////////////////////////////////////
/// \brief 4D float vector (\p vec4 in GLSL)
///
/// 4D float vectors can be implicitly converted from sf::Color
/// 4D float vectors can be implicitly converted from `sf::Color`
/// instances. Each color channel is normalized from integers
/// in [0, 255] to floating point values in [0, 1].
/// \code
@ -109,7 +109,7 @@ using Vec4 = ImplementationDefined;
////////////////////////////////////////////////////////////
/// \brief 4D int vector (\p ivec4 in GLSL)
///
/// 4D int vectors can be implicitly converted from sf::Color
/// 4D int vectors can be implicitly converted from `sf::Color`
/// instances. Each color channel remains unchanged inside
/// the integer interval [0, 255].
/// \code
@ -143,7 +143,7 @@ using Bvec4 = ImplementationDefined;
/// sf::Glsl::Mat3 matrix(array);
/// \endcode
///
/// Mat3 can also be implicitly converted from sf::Transform:
/// Mat3 can also be implicitly converted from `sf::Transform`:
/// \code
/// sf::Transform transform;
/// sf::Glsl::Mat3 matrix = transform;
@ -169,7 +169,7 @@ using Mat3 = ImplementationDefined;
/// sf::Glsl::Mat4 matrix(array);
/// \endcode
///
/// Mat4 can also be implicitly converted from sf::Transform:
/// Mat4 can also be implicitly converted from `sf::Transform`:
/// \code
/// sf::Transform transform;
/// sf::Glsl::Mat4 matrix = transform;
@ -197,15 +197,15 @@ using Mat4 = priv::Matrix<4, 4>;
/// \namespace sf::Glsl
/// \ingroup graphics
///
/// \details The sf::Glsl namespace contains types that match
/// \details The `sf::Glsl` namespace contains types that match
/// their equivalents in GLSL, the OpenGL shading language.
/// These types are exclusively used by the sf::Shader class.
/// These types are exclusively used by the `sf::Shader` class.
///
/// Types that already exist in SFML, such as \ref sf::Vector2<T>
/// and \ref sf::Vector3<T>, are reused as type aliases, so you can use
/// the types in this namespace as well as the original ones.
/// Others are newly defined, such as Glsl::Vec4 or Glsl::Mat3. Their
/// actual type is an implementation detail and should not be used.
/// Types that already exist in SFML, such as `sf::Vector2<T>`
/// and `sf::Vector3<T>`, are reused as type aliases, so you
/// can use the types in this namespace as well as the original ones.
/// Others are newly defined, such as `Glsl::Vec4` or `Glsl::Mat3`.
/// Their actual type is an implementation detail and should not be used.
///
/// All vector types support a default constructor that
/// initializes every component to zero, in addition to a
@ -213,12 +213,12 @@ using Mat4 = priv::Matrix<4, 4>;
/// The components are stored in member variables called
/// x, y, z, and w.
///
/// All matrix types support a constructor with a float*
/// All matrix types support a constructor with a `float*`
/// parameter that points to a float array of the appropriate
/// size (that is, 9 in a 3x3 matrix, 16 in a 4x4 matrix).
/// Furthermore, they can be converted from sf::Transform
/// Furthermore, they can be converted from `sf::Transform`
/// objects.
///
/// \see sf::Shader
/// \see `sf::Shader`
///
////////////////////////////////////////////////////////////

View File

@ -41,7 +41,7 @@ class Transform;
namespace sf::priv
{
////////////////////////////////////////////////////////////
/// \brief Helper functions to copy sf::Transform to sf::Glsl::Mat3/4
/// \brief Helper functions to copy `sf::Transform` to `sf::Glsl::Mat3/4`
///
////////////////////////////////////////////////////////////
void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<3, 3>& dest);

View File

@ -56,12 +56,12 @@ struct SFML_GRAPHICS_API Glyph
///
/// A glyph is the visual representation of a character.
///
/// The sf::Glyph structure provides the information needed
/// The `sf::Glyph` structure provides the information needed
/// to handle the glyph:
/// \li its coordinates in the font's texture
/// \li its bounding rectangle
/// \li the offset to apply to get the starting position of the next glyph
///
/// \see sf::Font
/// \see `sf::Font`
///
////////////////////////////////////////////////////////////

View File

@ -59,7 +59,7 @@ public:
///
/// Constructs an image with width 0 and height 0.
///
/// \see resize
/// \see `resize`
///
////////////////////////////////////////////////////////////
Image() = default;
@ -76,10 +76,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the image from an array of pixels
///
/// The \a pixel array is assumed to contain 32-bits RGBA pixels,
/// and have the given \a width and \a height. If not, this is
/// an undefined behavior.
/// If \a pixels is null, an empty image is created.
/// The pixel array is assumed to contain 32-bits RGBA pixels,
/// and have the given \a `size`. If not, this is an undefined behavior.
/// If \a `pixels` is `nullptr`, an empty image is created.
///
/// \param size Width and height of the image
/// \param pixels Array of pixels to copy to the image
@ -98,7 +97,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
explicit Image(const std::filesystem::path& filename);
@ -115,7 +114,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Image(const void* data, std::size_t size);
@ -131,7 +130,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
explicit Image(InputStream& stream);
@ -148,10 +147,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Resize the image from an array of pixels
///
/// The \a pixel array is assumed to contain 32-bits RGBA pixels,
/// and have the given \a width and \a height. If not, this is
/// an undefined behavior.
/// If \a pixels is null, an empty image is created.
/// The pixel array is assumed to contain 32-bits RGBA pixels,
/// and have the given \a `size`. If not, this is an undefined behavior.
/// If \a `pixels` is `nullptr`, an empty image is created.
///
/// \param size Width and height of the image
/// \param pixels Array of pixels to copy to the image
@ -169,9 +167,9 @@ public:
///
/// \param filename Path of the image file to load
///
/// \return True if loading was successful
/// \return `true` if loading was successful
///
/// \see loadFromMemory, loadFromStream, saveToFile
/// \see `loadFromMemory`, `loadFromStream`, `saveToFile`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromFile(const std::filesystem::path& filename);
@ -187,9 +185,9 @@ public:
/// \param data Pointer to the file data in memory
/// \param size Size of the data to load, in bytes
///
/// \return True if loading was successful
/// \return `true` if loading was successful
///
/// \see loadFromFile, loadFromStream, saveToMemory
/// \see `loadFromFile`, `loadFromStream`, `saveToMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromMemory(const void* data, std::size_t size);
@ -204,9 +202,9 @@ public:
///
/// \param stream Source stream to read from
///
/// \return True if loading was successful
/// \return `true` if loading was successful
///
/// \see loadFromFile, loadFromMemory
/// \see `loadFromFile`, `loadFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromStream(InputStream& stream);
@ -221,9 +219,9 @@ public:
///
/// \param filename Path of the file to save
///
/// \return True if saving was successful
/// \return `true` if saving was successful
///
/// \see saveToMemory, loadFromFile
/// \see `saveToMemory`, `loadFromFile`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool saveToFile(const std::filesystem::path& filename) const;
@ -241,7 +239,7 @@ public:
/// \return Buffer with encoded data if saving was successful,
/// otherwise `std::nullopt`
///
/// \see saveToFile, loadFromMemory
/// \see `saveToFile`, `loadFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::optional<std::vector<std::uint8_t>> saveToMemory(std::string_view format) const;
@ -258,7 +256,7 @@ public:
/// \brief Create a transparency mask from a specified color-key
///
/// This function sets the alpha value of every pixel matching
/// the given color to \a alpha (0 by default), so that they
/// the given color to \a `alpha` (0 by default), so that they
/// become transparent.
///
/// \param color Color to make transparent
@ -273,20 +271,20 @@ public:
/// This function does a slow pixel copy and should not be
/// used intensively. It can be used to prepare a complex
/// static image from several others, but if you need this
/// kind of feature in real-time you'd better use sf::RenderTexture.
/// kind of feature in real-time you'd better use `sf::RenderTexture`.
///
/// If \a sourceRect is empty, the whole image is copied.
/// If \a applyAlpha is set to true, alpha blending is
/// If \a `sourceRect` is empty, the whole image is copied.
/// If \a `applyAlpha` is set to `true`, alpha blending is
/// applied from the source pixels to the destination pixels
/// using the \b over operator. If it is false, the source
/// using the \b over operator. If it is `false`, the source
/// pixels are copied unchanged with their alpha value.
///
/// See https://en.wikipedia.org/wiki/Alpha_compositing for
/// details on the \b over operator.
///
/// Note that this function can fail if either image is invalid
/// (i.e. zero-sized width or height), or if \a sourceRect is
/// not within the boundaries of the \a source parameter, or
/// (i.e. zero-sized width or height), or if \a `sourceRect` is
/// not within the boundaries of the \a `source` parameter, or
/// if the destination area is out of the boundaries of this image.
///
/// On failure, the destination image is left unchanged.
@ -296,7 +294,7 @@ public:
/// \param sourceRect Sub-rectangle of the source image to copy
/// \param applyAlpha Should the copy take into account the source transparency?
///
/// \return True if the operation was successful, false otherwise
/// \return `true` if the operation was successful, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool copy(const Image& source, Vector2u dest, const IntRect& sourceRect = {}, bool applyAlpha = false);
@ -311,7 +309,7 @@ public:
/// \param coords Coordinates of pixel to change
/// \param color New color of the pixel
///
/// \see getPixel
/// \see `getPixel`
///
////////////////////////////////////////////////////////////
void setPixel(Vector2u coords, Color color);
@ -327,7 +325,7 @@ public:
///
/// \return Color of the pixel at given coordinates
///
/// \see setPixel
/// \see `setPixel`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getPixel(Vector2u coords) const;
@ -337,7 +335,7 @@ public:
///
/// The returned value points to an array of RGBA pixels made of
/// 8 bit integer components. The size of the array is
/// width * height * 4 (getSize().x * getSize().y * 4).
/// `width * height * 4 (getSize().x * getSize().y * 4)`.
/// Warning: the returned pointer may become invalid if you
/// modify the image, so you should never store it for too long.
/// If the image is empty, a null pointer is returned.
@ -374,21 +372,21 @@ private:
/// \class sf::Image
/// \ingroup graphics
///
/// sf::Image is an abstraction to manipulate images
/// as bidimensional arrays of pixels. The class provides
/// `sf::Image` is an abstraction to manipulate images
/// as bi-dimensional arrays of pixels. The class provides
/// functions to load, read, write and save pixels, as well
/// as many other useful functions.
///
/// sf::Image can handle a unique internal representation of
/// `sf::Image` can handle a unique internal representation of
/// pixels, which is RGBA 32 bits. This means that a pixel
/// must be composed of 8 bit red, green, blue and alpha
/// channels -- just like a sf::Color.
/// channels -- just like a `sf::Color`.
/// All the functions that return an array of pixels follow
/// this rule, and all parameters that you pass to sf::Image
/// functions (such as loadFromMemory) must use this
/// this rule, and all parameters that you pass to `sf::Image`
/// functions (such as `loadFromMemory`) must use this
/// representation as well.
///
/// A sf::Image can be copied, but it is a heavy resource and
/// A `sf::Image` can be copied, but it is a heavy resource and
/// if possible you should always use [const] references to
/// pass or return them to avoid useless copies.
///
@ -414,6 +412,6 @@ private:
/// return -1;
/// \endcode
///
/// \see sf::Texture
/// \see `sf::Texture`
///
////////////////////////////////////////////////////////////

View File

@ -28,7 +28,7 @@ namespace sf
{
////////////////////////////////////////////////////////////
/// \ingroup graphics
/// \brief Types of primitives that a sf::VertexArray can render
/// \brief Types of primitives that a `sf::VertexArray` can render
///
/// Points and lines have no area, therefore their thickness
/// will always be 1 pixel, regardless the current transform

View File

@ -46,7 +46,7 @@ public:
/// \brief Default constructor
///
/// Creates an empty rectangle (it is equivalent to calling
/// Rect({0, 0}, {0, 0})).
/// `Rect({0, 0}, {0, 0})`).
///
////////////////////////////////////////////////////////////
constexpr Rect() = default;
@ -81,13 +81,13 @@ public:
/// \brief Check if a point is inside the rectangle's area
///
/// This check is non-inclusive. If the point lies on the
/// edge of the rectangle, this function will return false.
/// edge of the rectangle, this function will return `false`.
///
/// \param point Point to test
///
/// \return True if the point is inside, false otherwise
/// \return `true` if the point is inside, `false` otherwise
///
/// \see findIntersection
/// \see `findIntersection`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool contains(Vector2<T> point) const;
@ -99,7 +99,7 @@ public:
///
/// \return Intersection rectangle if intersecting, `std::nullopt` otherwise
///
/// \see contains
/// \see `contains`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr std::optional<Rect<T>> findIntersection(const Rect<T>& rectangle) const;
@ -121,14 +121,14 @@ public:
////////////////////////////////////////////////////////////
/// \relates Rect
/// \brief Overload of binary operator ==
/// \brief Overload of binary `operator==`
///
/// This operator compares strict equality between two rectangles.
///
/// \param lhs Left operand (a rectangle)
/// \param rhs Right operand (a rectangle)
///
/// \return True if \a lhs is equal to \a rhs
/// \return `true` if \a lhs is equal to \a rhs
///
////////////////////////////////////////////////////////////
template <typename T>
@ -136,14 +136,14 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Rect
/// \brief Overload of binary operator !=
/// \brief Overload of binary `operator!=`
///
/// This operator compares strict difference between two rectangles.
///
/// \param lhs Left operand (a rectangle)
/// \param rhs Right operand (a rectangle)
///
/// \return True if \a lhs is not equal to \a rhs
/// \return `true` if \a lhs is not equal to \a rhs
///
////////////////////////////////////////////////////////////
template <typename T>
@ -166,24 +166,24 @@ using FloatRect = Rect<float>;
/// It is a very simple class defined for convenience, so
/// its member variables (position and size) are public
/// and can be accessed directly, just like the vector classes
/// (Vector2 and Vector3).
/// (`Vector2` and `Vector3`).
///
/// To keep things simple, sf::Rect doesn't define
/// To keep things simple, `sf::Rect` doesn't define
/// functions to emulate the properties that are not directly
/// members (such as right, bottom, etc.), it rather
/// only provides intersection functions.
///
/// sf::Rect uses the usual rules for its boundaries:
/// `sf::Rect` uses the usual rules for its boundaries:
/// \li The left and top edges are included in the rectangle's area
/// \li The right and bottom edges are excluded from the rectangle's area
///
/// This means that sf::IntRect({0, 0}, {1, 1}) and sf::IntRect({1, 1}, {1, 1})
/// This means that `sf::IntRect({0, 0}, {1, 1})` and `sf::IntRect({1, 1}, {1, 1})`
/// don't intersect.
///
/// sf::Rect is a template and may be used with any numeric type, but
/// `sf::Rect` is a template and may be used with any numeric type, but
/// for simplicity type aliases for the instantiations used by SFML are given:
/// \li sf::Rect<int> is sf::IntRect
/// \li sf::Rect<float> is sf::FloatRect
/// \li `sf::Rect<int>` is `sf::IntRect`
/// \li `sf::Rect<float>` is `sf::FloatRect`
///
/// So that you don't have to care about the template syntax.
///

View File

@ -58,7 +58,7 @@ public:
///
/// \param size New size of the rectangle
///
/// \see getSize
/// \see `getSize`
///
////////////////////////////////////////////////////////////
void setSize(Vector2f size);
@ -68,7 +68,7 @@ public:
///
/// \return Size of the rectangle
///
/// \see setSize
/// \see `setSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f getSize() const;
@ -88,7 +88,7 @@ public:
/// The returned point is in local coordinates, that is,
/// the shape's transforms (position, rotation, scale) are
/// not taken into account.
/// The result is undefined if \a index is out of the valid range.
/// The result is undefined if \a `index` is out of the valid range.
///
/// \param index Index of the point to get, in range [0 .. 3]
///
@ -123,9 +123,9 @@ private:
/// \class sf::RectangleShape
/// \ingroup graphics
///
/// This class inherits all the functions of sf::Transformable
/// This class inherits all the functions of `sf::Transformable`
/// (position, rotation, scale, bounds, ...) as well as the
/// functions of sf::Shape (outline, color, texture, ...).
/// functions of `sf::Shape` (outline, color, texture, ...).
///
/// Usage example:
/// \code
@ -138,6 +138,6 @@ private:
/// window.draw(rectangle);
/// \endcode
///
/// \see sf::Shape, sf::CircleShape, sf::ConvexShape
/// \see `sf::Shape`, `sf::CircleShape`, `sf::ConvexShape`
///
////////////////////////////////////////////////////////////

View File

@ -41,7 +41,7 @@ class Shader;
class Texture;
////////////////////////////////////////////////////////////
/// \brief Define the states used for drawing to a RenderTarget
/// \brief Define the states used for drawing to a `RenderTarget`
///
////////////////////////////////////////////////////////////
struct SFML_GRAPHICS_API RenderStates
@ -50,13 +50,13 @@ struct SFML_GRAPHICS_API RenderStates
/// \brief Default constructor
///
/// Constructing a default set of render states is equivalent
/// to using sf::RenderStates::Default.
/// to using `sf::RenderStates::Default`.
/// The default set defines:
/// \li the BlendAlpha blend mode
/// \li the default StencilMode (no stencil)
/// \li the `BlendAlpha` blend mode
/// \li the default `StencilMode` (no stencil)
/// \li the identity transform
/// \li a null texture
/// \li a null shader
/// \li a `nullptr` texture
/// \li a `nullptr` shader
///
////////////////////////////////////////////////////////////
RenderStates() = default;
@ -172,20 +172,20 @@ struct SFML_GRAPHICS_API RenderStates
///
/// If you want to use a single specific render state,
/// for example a shader, you can pass it directly to the Draw
/// function: sf::RenderStates has an implicit one-argument
/// function: `sf::RenderStates` has an implicit one-argument
/// constructor for each state.
/// \code
/// window.draw(sprite, shader);
/// \endcode
///
/// When you're inside the Draw function of a drawable
/// object (inherited from sf::Drawable), you can
/// object (inherited from `sf::Drawable`), you can
/// either pass the render states unmodified, or change
/// some of them.
/// For example, a transformable object will combine the
/// current transform with its own transform. A sprite will
/// set its texture. Etc.
///
/// \see sf::RenderTarget, sf::Drawable
/// \see `sf::RenderTarget`, `sf::Drawable`
///
////////////////////////////////////////////////////////////

View File

@ -138,11 +138,11 @@ public:
/// so it is not necessary to keep the original one alive
/// after calling this function.
/// To restore the original view of the target, you can pass
/// the result of getDefaultView() to this function.
/// the result of `getDefaultView()` to this function.
///
/// \param view New view to use
///
/// \see getView, getDefaultView
/// \see `getView`, `getDefaultView`
///
////////////////////////////////////////////////////////////
void setView(const View& view);
@ -152,7 +152,7 @@ public:
///
/// \return The view object that is currently used
///
/// \see setView, getDefaultView
/// \see `setView`, `getDefaultView`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const View& getView() const;
@ -165,7 +165,7 @@ public:
///
/// \return The default view of the render target
///
/// \see setView, getView
/// \see `setView`, `getView`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const View& getDefaultView() const;
@ -215,7 +215,7 @@ public:
///
/// \return The converted point, in "world" coordinates
///
/// \see mapCoordsToPixel
/// \see `mapCoordsToPixel`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f mapPixelToCoords(Vector2i point) const;
@ -230,7 +230,7 @@ public:
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render target, this assertion is not true anymore, i.e. a point
/// render target, this assertion is not `true` anymore, i.e. a point
/// located at (10, 50) in your render target may map to the point
/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
///
@ -246,7 +246,7 @@ public:
///
/// \return The converted point, in "world" units
///
/// \see mapCoordsToPixel
/// \see `mapCoordsToPixel`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f mapPixelToCoords(Vector2i point, const View& view) const;
@ -255,7 +255,7 @@ public:
/// \brief Convert a point from world coordinates to target
/// coordinates, using the current view
///
/// This function is an overload of the mapCoordsToPixel
/// This function is an overload of the `mapCoordsToPixel`
/// function that implicitly uses the current view.
/// It is equivalent to:
/// \code
@ -266,7 +266,7 @@ public:
///
/// \return The converted point, in target coordinates (pixels)
///
/// \see mapPixelToCoords
/// \see `mapPixelToCoords`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2i mapCoordsToPixel(Vector2f point) const;
@ -280,7 +280,7 @@ public:
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render target, this assertion is not true anymore, i.e. a point
/// render target, this assertion is not `true` anymore, i.e. a point
/// located at (150, 75) in your 2D world may map to the pixel
/// (10, 50) of your render target -- if the view is translated by (140, 25).
///
@ -293,7 +293,7 @@ public:
///
/// \return The converted point, in target coordinates (pixels)
///
/// \see mapPixelToCoords
/// \see `mapPixelToCoords`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2i mapCoordsToPixel(Vector2f point, const View& view) const;
@ -355,7 +355,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell if the render target will use sRGB encoding when drawing on it
///
/// \return True if the render target use sRGB encoding, false otherwise
/// \return `true` if the render target use sRGB encoding, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] virtual bool isSrgb() const;
@ -375,9 +375,9 @@ public:
/// target will automatically deactivate the previously active
/// context (if any).
///
/// \param active True to activate, false to deactivate
/// \param active `true` to activate, `false` to deactivate
///
/// \return True if operation was successful, false otherwise
/// \return `true` if operation was successful, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] virtual bool setActive(bool active = true);
@ -392,7 +392,7 @@ public:
/// \li your OpenGL states are not modified by a call to a SFML function
///
/// More specifically, it must be used around code that
/// calls Draw functions. Example:
/// calls `draw` functions. Example:
/// \code
/// // OpenGL code here...
/// window.pushGLStates();
@ -411,7 +411,7 @@ public:
/// saved and restored). Take a look at the resetGLStates
/// function if you do so.
///
/// \see popGLStates
/// \see `popGLStates`
///
////////////////////////////////////////////////////////////
void pushGLStates();
@ -419,10 +419,10 @@ public:
////////////////////////////////////////////////////////////
/// \brief Restore the previously saved OpenGL render states and matrices
///
/// See the description of pushGLStates to get a detailed
/// See the description of `pushGLStates` to get a detailed
/// description of these functions.
///
/// \see pushGLStates
/// \see `pushGLStates`
///
////////////////////////////////////////////////////////////
void popGLStates();
@ -432,8 +432,8 @@ public:
///
/// This function can be used when you mix SFML drawing
/// and direct OpenGL rendering, if you choose not to use
/// pushGLStates/popGLStates. It makes sure that all OpenGL
/// states needed by SFML are set, so that subsequent draw()
/// `pushGLStates`/`popGLStates`. It makes sure that all OpenGL
/// states needed by SFML are set, so that subsequent `draw()`
/// calls will work as expected.
///
/// Example:
@ -556,7 +556,7 @@ private:
StencilMode lastStencilMode; //!< Cached stencil
std::uint64_t lastTextureId{}; //!< Cached texture
CoordinateType lastCoordinateType{}; //!< Texture coordinate type
bool texCoordsArrayEnabled{}; //!< Is GL_TEXTURE_COORD_ARRAY client state enabled?
bool texCoordsArrayEnabled{}; //!< Is `GL_TEXTURE_COORD_ARRAY` client state enabled?
bool useVertexCache{}; //!< Did we previously use the vertex cache?
std::array<Vertex, 4> vertexCache{}; //!< Pre-transformed vertices cache
};
@ -577,23 +577,23 @@ private:
/// \class sf::RenderTarget
/// \ingroup graphics
///
/// sf::RenderTarget defines the common behavior of all the
/// `sf::RenderTarget` defines the common behavior of all the
/// 2D render targets usable in the graphics module. It makes
/// it possible to draw 2D entities like sprites, shapes, text
/// without using any OpenGL command directly.
///
/// A sf::RenderTarget is also able to use views (sf::View),
/// A `sf::RenderTarget` is also able to use views (`sf::View`),
/// which are a kind of 2D cameras. With views you can globally
/// scroll, rotate or zoom everything that is drawn,
/// without having to transform every single entity. See the
/// documentation of sf::View for more details and sample pieces of
/// documentation of `sf::View` for more details and sample pieces of
/// code about this class.
///
/// On top of that, render targets are still able to render direct
/// OpenGL stuff. It is even possible to mix together OpenGL calls
/// and regular SFML drawing commands. When doing so, make sure that
/// OpenGL states are not messed up by calling the
/// pushGLStates/popGLStates functions.
/// `pushGLStates`/`popGLStates` functions.
///
/// While render targets are moveable, it is not valid to move them
/// between threads. This will cause your program to crash. The
@ -601,6 +601,6 @@ private:
/// works in multithreaded environments. Please ensure you only move
/// render targets within the same thread.
///
/// \see sf::RenderWindow, sf::RenderTexture, sf::View
/// \see `sf::RenderWindow`, `sf::RenderTexture`, `sf::View`
///
////////////////////////////////////////////////////////////

View File

@ -58,7 +58,7 @@ public:
///
/// Constructs a render-texture with width 0 and height 0.
///
/// \see resize
/// \see `resize`
///
////////////////////////////////////////////////////////////
RenderTexture();
@ -66,7 +66,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct a render-texture
///
/// The last parameter, \a settings, is useful if you want to enable
/// The last parameter, \a `settings`, is useful if you want to enable
/// multi-sampling or use the render-texture for OpenGL rendering that
/// requires a depth or stencil buffer. Otherwise it is unnecessary, and
/// you should leave this parameter at its default value.
@ -115,7 +115,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Resize the render-texture
///
/// The last parameter, \a settings, is useful if you want to enable
/// The last parameter, \a `settings`, is useful if you want to enable
/// multi-sampling or use the render-texture for OpenGL rendering that
/// requires a depth or stencil buffer. Otherwise it is unnecessary, and
/// you should leave this parameter at its default value.
@ -126,7 +126,7 @@ public:
/// \param size Width and height of the render-texture
/// \param settings Additional settings for the underlying OpenGL texture and context
///
/// \return True if resizing has been successful, false if it failed
/// \return `true` if resizing has been successful, `false` if it failed
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool resize(Vector2u size, const ContextSettings& settings = {});
@ -142,12 +142,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Enable or disable texture smoothing
///
/// This function is similar to Texture::setSmooth.
/// This function is similar to `Texture::setSmooth`.
/// This parameter is disabled by default.
///
/// \param smooth True to enable smoothing, false to disable it
/// \param smooth `true` to enable smoothing, `false` to disable it
///
/// \see isSmooth
/// \see `isSmooth`
///
////////////////////////////////////////////////////////////
void setSmooth(bool smooth);
@ -155,9 +155,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether the smooth filtering is enabled or not
///
/// \return True if texture smoothing is enabled
/// \return `true` if texture smoothing is enabled
///
/// \see setSmooth
/// \see `setSmooth`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSmooth() const;
@ -165,12 +165,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Enable or disable texture repeating
///
/// This function is similar to Texture::setRepeated.
/// This function is similar to `Texture::setRepeated`.
/// This parameter is disabled by default.
///
/// \param repeated True to enable repeating, false to disable it
/// \param repeated `true` to enable repeating, `false` to disable it
///
/// \see isRepeated
/// \see `isRepeated`
///
////////////////////////////////////////////////////////////
void setRepeated(bool repeated);
@ -178,9 +178,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture is repeated or not
///
/// \return True if texture is repeated
/// \return `true` if texture is repeated
///
/// \see setRepeated
/// \see `setRepeated`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isRepeated() const;
@ -188,7 +188,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Generate a mipmap using the current texture data
///
/// This function is similar to Texture::generateMipmap and operates
/// This function is similar to `Texture::generateMipmap` and operates
/// on the texture used as the target for drawing.
/// Be aware that any draw operation may modify the base level image data.
/// For this reason, calling this function only makes sense after all
@ -196,7 +196,7 @@ public:
/// after subsequent drawing will lead to undefined behavior if a mipmap
/// had been previously generated.
///
/// \return True if mipmap generation was successful, false if unsuccessful
/// \return `true` if mipmap generation was successful, `false` if unsuccessful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool generateMipmap();
@ -211,9 +211,9 @@ public:
/// want to draw OpenGL geometry to another render target
/// (like a RenderWindow) don't forget to activate it again.
///
/// \param active True to activate, false to deactivate
/// \param active `true` to activate, `false` to deactivate
///
/// \return True if operation was successful, false otherwise
/// \return `true` if operation was successful, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool setActive(bool active = true) override;
@ -244,9 +244,9 @@ public:
/// \brief Tell if the render-texture will use sRGB encoding when drawing on it
///
/// You can request sRGB encoding for a render-texture
/// by having the sRgbCapable flag set for the context parameter of create() method
/// by having the sRgbCapable flag set for the context parameter of `create()` method
///
/// \return True if the render-texture use sRGB encoding, false otherwise
/// \return `true` if the render-texture use sRGB encoding, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSrgb() const override;
@ -257,7 +257,7 @@ public:
/// After drawing to the render-texture and calling Display,
/// you can retrieve the updated texture using this function,
/// and draw it using a sprite (for example).
/// The internal sf::Texture of a render-texture is always the
/// The internal `sf::Texture` of a render-texture is always the
/// same instance, so that it is possible to call this function
/// once and keep a reference to the texture even after it is
/// modified.
@ -282,9 +282,9 @@ private:
/// \class sf::RenderTexture
/// \ingroup graphics
///
/// sf::RenderTexture is the little brother of sf::RenderWindow.
/// `sf::RenderTexture` is the little brother of `sf::RenderWindow`.
/// It implements the same 2D drawing and OpenGL-related functions
/// (see their base class sf::RenderTarget for more details),
/// (see their base class `sf::RenderTarget` for more details),
/// the difference is that the result is stored in an off-screen
/// texture rather than being show in a window.
///
@ -332,11 +332,11 @@ private:
/// }
/// \endcode
///
/// Like sf::RenderWindow, sf::RenderTexture is still able to render direct
/// Like `sf::RenderWindow`, `sf::RenderTexture` is still able to render direct
/// OpenGL stuff. It is even possible to mix together OpenGL calls
/// and regular SFML drawing commands. If you need a depth buffer for
/// 3D rendering, don't forget to request it when calling RenderTexture::create.
/// 3D rendering, don't forget to request it when calling `RenderTexture::create`.
///
/// \see sf::RenderTarget, sf::RenderWindow, sf::View, sf::Texture
/// \see `sf::RenderTarget`, `sf::RenderWindow`, `sf::View`, `sf::Texture`
///
////////////////////////////////////////////////////////////

View File

@ -58,7 +58,7 @@ public:
/// \brief Default constructor
///
/// This constructor doesn't actually create the window,
/// use the other constructors or call create() to do so.
/// use the other constructors or call `create()` to do so.
///
////////////////////////////////////////////////////////////
RenderWindow() = default;
@ -67,18 +67,18 @@ public:
/// \brief Construct a new window
///
/// This constructor creates the window with the size and pixel
/// depth defined in \a mode. An optional style can be passed to
/// depth defined in \a `mode`. An optional style can be passed to
/// customize the look and behavior of the window (borders,
/// title bar, resizable, closable, ...).
///
/// The last parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc. You shouldn't care about these
/// parameters for a regular usage of the graphics module.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window
/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
/// \param style %Window style, a bitwise OR combination of `sf::Style` enumerators
/// \param state %Window state
/// \param settings Additional settings for the underlying OpenGL context
///
@ -93,11 +93,11 @@ public:
/// \brief Construct a new window
///
/// This constructor creates the window with the size and pixel
/// depth defined in \a mode. If \a state is State::Fullscreen,
/// then \a mode must be a valid video mode.
/// depth defined in \a `mode`. If \a `state` is `State::Fullscreen`,
/// then \a `mode` must be a valid video mode.
///
/// The last parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
@ -115,7 +115,7 @@ public:
/// rendering area into an already existing control.
///
/// The second parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc. You shouldn't care about these
/// parameters for a regular usage of the graphics module.
///
@ -153,9 +153,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell if the window will use sRGB encoding when drawing on it
///
/// You can request sRGB encoding for a window by having the sRgbCapable flag set in the ContextSettings
/// You can request sRGB encoding for a window by having the sRgbCapable flag set in the `ContextSettings`
///
/// \return True if the window use sRGB encoding, false otherwise
/// \return `true` if the window use sRGB encoding, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSrgb() const override;
@ -169,11 +169,11 @@ public:
/// on the previous thread first if it was active.
/// Only one window can be active on a thread at a time, thus
/// the window previously active (if any) automatically gets deactivated.
/// This is not to be confused with requestFocus().
/// This is not to be confused with `requestFocus()`.
///
/// \param active True to activate, false to deactivate
/// \param active `true` to activate, `false` to deactivate
///
/// \return True if operation was successful, false otherwise
/// \return `true` if operation was successful, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool setActive(bool active = true) override;
@ -212,19 +212,19 @@ private:
/// \class sf::RenderWindow
/// \ingroup graphics
///
/// sf::RenderWindow is the main class of the Graphics module.
/// `sf::RenderWindow` is the main class of the Graphics module.
/// It defines an OS window that can be painted using the other
/// classes of the graphics module.
///
/// sf::RenderWindow is derived from sf::Window, thus it inherits
/// `sf::RenderWindow` is derived from `sf::Window`, thus it inherits
/// all its features: events, window management, OpenGL rendering,
/// etc. See the documentation of sf::Window for a more complete
/// etc. See the documentation of `sf::Window` for a more complete
/// description of all these features, as well as code examples.
///
/// On top of that, sf::RenderWindow adds more features related to
/// On top of that, `sf::RenderWindow` adds more features related to
/// 2D drawing with the graphics module (see its base class
/// sf::RenderTarget for more details).
/// Here is a typical rendering and event loop with a sf::RenderWindow:
/// `sf::RenderTarget` for more details).
/// Here is a typical rendering and event loop with a `sf::RenderWindow`:
///
/// \code
/// // Declare and create a new render-window
@ -257,7 +257,7 @@ private:
/// }
/// \endcode
///
/// Like sf::Window, sf::RenderWindow is still able to render direct
/// Like `sf::Window`, `sf::RenderWindow` is still able to render direct
/// OpenGL stuff. It is even possible to mix together OpenGL calls
/// and regular SFML drawing commands.
///
@ -303,6 +303,6 @@ private:
/// }
/// \endcode
///
/// \see sf::Window, sf::RenderTarget, sf::RenderTexture, sf::View
/// \see `sf::Window`, `sf::RenderTarget`, `sf::RenderTexture`, `sf::View`
///
////////////////////////////////////////////////////////////

View File

@ -68,7 +68,7 @@ public:
/// \brief Special type that can be passed to setUniform(),
/// and that represents the texture of the object being drawn
///
/// \see setUniform(const std::string&, CurrentTextureType)
/// \see `setUniform(const std::string&, CurrentTextureType)`
///
////////////////////////////////////////////////////////////
struct CurrentTextureType
@ -78,7 +78,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Represents the texture of the object being drawn
///
/// \see setUniform(const std::string&, CurrentTextureType)
/// \see `setUniform(const std::string&, CurrentTextureType)`
///
////////////////////////////////////////////////////////////
// NOLINTNEXTLINE(readability-identifier-naming)
@ -141,7 +141,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(const std::filesystem::path& filename, Type type);
@ -162,7 +162,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(const std::filesystem::path& vertexShaderFilename, const std::filesystem::path& fragmentShaderFilename);
@ -184,7 +184,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(const std::filesystem::path& vertexShaderFilename,
@ -206,7 +206,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(std::string_view shader, Type type);
@ -227,7 +227,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(std::string_view vertexShader, std::string_view fragmentShader);
@ -249,7 +249,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(std::string_view vertexShader, std::string_view geometryShader, std::string_view fragmentShader);
@ -269,7 +269,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(InputStream& stream, Type type);
@ -290,7 +290,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(InputStream& vertexShaderStream, InputStream& fragmentShaderStream);
@ -312,7 +312,7 @@ public:
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
Shader(InputStream& vertexShaderStream, InputStream& geometryShaderStream, InputStream& fragmentShaderStream);
@ -331,9 +331,9 @@ public:
/// \param filename Path of the vertex, geometry or fragment shader file to load
/// \param type Type of shader (vertex, geometry or fragment)
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromMemory, loadFromStream
/// \see `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromFile(const std::filesystem::path& filename, Type type);
@ -352,9 +352,9 @@ public:
/// \param vertexShaderFilename Path of the vertex shader file to load
/// \param fragmentShaderFilename Path of the fragment shader file to load
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromMemory, loadFromStream
/// \see `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromFile(const std::filesystem::path& vertexShaderFilename,
@ -375,9 +375,9 @@ public:
/// \param geometryShaderFilename Path of the geometry shader file to load
/// \param fragmentShaderFilename Path of the fragment shader file to load
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromMemory, loadFromStream
/// \see `loadFromMemory`, `loadFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromFile(const std::filesystem::path& vertexShaderFilename,
@ -397,9 +397,9 @@ public:
/// \param shader String containing the source code of the shader
/// \param type Type of shader (vertex, geometry or fragment)
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromStream
/// \see `loadFromFile`, `loadFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromMemory(std::string_view shader, Type type);
@ -418,9 +418,9 @@ public:
/// \param vertexShader String containing the source code of the vertex shader
/// \param fragmentShader String containing the source code of the fragment shader
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromStream
/// \see `loadFromFile`, `loadFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromMemory(std::string_view vertexShader, std::string_view fragmentShader);
@ -440,9 +440,9 @@ public:
/// \param geometryShader String containing the source code of the geometry shader
/// \param fragmentShader String containing the source code of the fragment shader
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromStream
/// \see `loadFromFile`, `loadFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromMemory(std::string_view vertexShader,
@ -462,9 +462,9 @@ public:
/// \param stream Source stream to read from
/// \param type Type of shader (vertex, geometry or fragment)
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromMemory
/// \see `loadFromFile`, `loadFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromStream(InputStream& stream, Type type);
@ -483,9 +483,9 @@ public:
/// \param vertexShaderStream Source stream to read the vertex shader from
/// \param fragmentShaderStream Source stream to read the fragment shader from
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromMemory
/// \see `loadFromFile`, `loadFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromStream(InputStream& vertexShaderStream, InputStream& fragmentShaderStream);
@ -505,9 +505,9 @@ public:
/// \param geometryShaderStream Source stream to read the geometry shader from
/// \param fragmentShaderStream Source stream to read the fragment shader from
///
/// \return True if loading succeeded, false if it failed
/// \return `true` if loading succeeded, `false` if it failed
///
/// \see loadFromFile, loadFromMemory
/// \see `loadFromFile`, `loadFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromStream(InputStream& vertexShaderStream,
@ -544,14 +544,14 @@ public:
////////////////////////////////////////////////////////////
/// \brief Specify value for \p vec4 uniform
///
/// This overload can also be called with sf::Color objects
/// that are converted to sf::Glsl::Vec4.
/// This overload can also be called with `sf::Color` objects
/// that are converted to `sf::Glsl::Vec4`.
///
/// It is important to note that the components of the color are
/// normalized before being passed to the shader. Therefore,
/// they are converted from range [0 .. 255] to range [0 .. 1].
/// For example, a sf::Color(255, 127, 0, 255) will be transformed
/// to a vec4(1.0, 0.5, 0.0, 1.0) in the shader.
/// For example, a `sf::Color(255, 127, 0, 255)` will be transformed
/// to a `vec4(1.0, 0.5, 0.0, 1.0)` in the shader.
///
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the vec4 vector
@ -589,13 +589,13 @@ public:
////////////////////////////////////////////////////////////
/// \brief Specify value for \p ivec4 uniform
///
/// This overload can also be called with sf::Color objects
/// that are converted to sf::Glsl::Ivec4.
/// This overload can also be called with `sf::Color` objects
/// that are converted to `sf::Glsl::Ivec4`.
///
/// If color conversions are used, the ivec4 uniform in GLSL
/// will hold the same values as the original sf::Color
/// instance. For example, sf::Color(255, 127, 0, 255) is
/// mapped to ivec4(255, 127, 0, 255).
/// will hold the same values as the original `sf::Color`
/// instance. For example, `sf::Color(255, 127, 0, 255)` is
/// mapped to `ivec4(255, 127, 0, 255)`.
///
/// \param name Name of the uniform variable in GLSL
/// \param vector Value of the ivec4 vector
@ -673,12 +673,12 @@ public:
/// ...
/// shader.setUniform("the_texture", texture);
/// \endcode
/// It is important to note that \a texture must remain alive as long
/// It is important to note that \a `texture` must remain alive as long
/// as the shader uses it, no copy is made internally.
///
/// To use the texture of the object being drawn, which cannot be
/// known in advance, you can pass the special value
/// sf::Shader::CurrentTexture:
/// `sf::Shader::CurrentTexture`:
/// \code
/// shader.setUniform("the_texture", sf::Shader::CurrentTexture).
/// \endcode
@ -701,7 +701,7 @@ public:
/// This overload maps a shader texture variable to the
/// texture of the object being drawn, which cannot be
/// known in advance. The second argument must be
/// sf::Shader::CurrentTexture.
/// `sf::Shader::CurrentTexture`.
/// The corresponding parameter in the shader must be a 2D texture
/// (\p sampler2D GLSL type).
///
@ -795,7 +795,7 @@ public:
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sf::Shader with OpenGL code.
/// mix `sf::Shader` with OpenGL code.
///
/// \code
/// sf::Shader s1, s2;
@ -817,10 +817,10 @@ public:
/// \brief Tell whether or not the system supports shaders
///
/// This function should always be called before using
/// the shader features. If it returns false, then
/// any attempt to use sf::Shader will fail.
/// the shader features. If it returns `false`, then
/// any attempt to use `sf::Shader` will fail.
///
/// \return True if shaders are supported, false otherwise
/// \return `true` if shaders are supported, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] static bool isAvailable();
@ -829,17 +829,17 @@ public:
/// \brief Tell whether or not the system supports geometry shaders
///
/// This function should always be called before using
/// the geometry shader features. If it returns false, then
/// any attempt to use sf::Shader geometry shader features will fail.
/// the geometry shader features. If it returns `false`, then
/// any attempt to use `sf::Shader` geometry shader features will fail.
///
/// This function can only return true if isAvailable() would also
/// return true, since shaders in general have to be supported in
/// This function can only return `true` if isAvailable() would also
/// return `true`, since shaders in general have to be supported in
/// order for geometry shaders to be supported as well.
///
/// Note: The first call to this function, whether by your
/// code or SFML will result in a context switch.
///
/// \return True if geometry shaders are supported, false otherwise
/// \return `true` if geometry shaders are supported, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] static bool isGeometryAvailable();
@ -855,7 +855,7 @@ private:
/// \param geometryShaderCode Source code of the geometry shader
/// \param fragmentShaderCode Source code of the fragment shader
///
/// \return True on success, false if any error happened
/// \return `true` on success, `false` if any error happened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool compile(std::string_view vertexShaderCode,
@ -921,7 +921,7 @@ private:
/// \li Geometry shaders, that process primitives
/// \li Fragment (pixel) shaders, that process pixels
///
/// A sf::Shader can be composed of either a vertex shader
/// A `sf::Shader` can be composed of either a vertex shader
/// alone, a geometry shader alone, a fragment shader alone,
/// or any combination of them. (see the variants of the
/// load functions).
@ -932,19 +932,19 @@ private:
/// for SFML.
///
/// Like any C/C++ program, a GLSL shader has its own variables
/// called \a uniforms that you can set from your C++ application.
/// sf::Shader handles different types of uniforms:
/// called \a `uniforms` that you can set from your C++ application.
/// `sf::Shader` handles different types of uniforms:
/// \li scalars: \p float, \p int, \p bool
/// \li vectors (2, 3 or 4 components)
/// \li matrices (3x3 or 4x4)
/// \li samplers (textures)
///
/// Some SFML-specific types can be converted:
/// \li sf::Color as a 4D vector (\p vec4)
/// \li sf::Transform as matrices (\p mat3 or \p mat4)
/// \li `sf::Color` as a 4D vector (\p vec4)
/// \li `sf::Transform` as matrices (\p mat3 or \p mat4)
///
/// Every uniform variable in a shader can be set through one of the
/// setUniform() or setUniformArray() overloads. For example, if you
/// `setUniform()` or `setUniformArray()` overloads. For example, if you
/// have a shader with the following uniforms:
/// \code
/// uniform float offset;
@ -955,7 +955,7 @@ private:
/// uniform sampler2D current;
/// \endcode
/// You can set their values from C++ code as follows, using the types
/// defined in the sf::Glsl namespace:
/// defined in the `sf::Glsl` namespace:
/// \code
/// shader.setUniform("offset", 2.f);
/// shader.setUniform("point", sf::Vector3f(0.5f, 0.8f, 0.3f));
@ -965,12 +965,12 @@ private:
/// shader.setUniform("current", sf::Shader::CurrentTexture);
/// \endcode
///
/// The special Shader::CurrentTexture argument maps the
/// The special `Shader::CurrentTexture` argument maps the
/// given \p sampler2D uniform to the current texture of the
/// object being drawn (which cannot be known in advance).
///
/// To apply a shader to a drawable, you must pass it as an
/// additional parameter to the \ref RenderWindow::draw function:
/// additional parameter to the `RenderWindow::draw` function:
/// \code
/// window.draw(sprite, &shader);
/// \endcode
@ -986,22 +986,22 @@ private:
/// be null (which means "no shader").
///
/// Shaders can be used on any drawable, but some combinations are
/// not interesting. For example, using a vertex shader on a sf::Sprite
/// not interesting. For example, using a vertex shader on a `sf::Sprite`
/// is limited because there are only 4 vertices, the sprite would
/// have to be subdivided in order to apply wave effects.
/// Another bad example is a fragment shader with sf::Text: the texture
/// Another bad example is a fragment shader with `sf::Text`: the texture
/// of the text is not the actual text that you see on screen, it is
/// a big texture containing all the characters of the font in an
/// arbitrary order; thus, texture lookups on pixels other than the
/// current one may not give you the expected result.
///
/// Shaders can also be used to apply global post-effects to the
/// current contents of the target (like the old sf::PostFx class
/// in SFML 1). This can be done in two different ways:
/// \li draw everything to a sf::RenderTexture, then draw it to
/// current contents of the target.
/// This can be done in two different ways:
/// \li draw everything to a `sf::RenderTexture`, then draw it to
/// the main target using the shader
/// \li draw everything directly to the main target, then use
/// sf::Texture::update(Window&) to copy its contents to a texture
/// `sf::Texture::update(Window&)` to copy its contents to a texture
/// and draw it to the main target using the shader
///
/// The first technique is more optimized because it doesn't involve
@ -1009,8 +1009,8 @@ private:
/// second one doesn't impact the rendering process and can be
/// easily inserted anywhere without impacting all the code.
///
/// Like sf::Texture that can be used as a raw OpenGL texture,
/// sf::Shader can also be used directly as a raw shader for
/// Like `sf::Texture` that can be used as a raw OpenGL texture,
/// `sf::Shader` can also be used directly as a raw shader for
/// custom OpenGL geometry.
/// \code
/// sf::Shader::bind(&shader);
@ -1018,6 +1018,6 @@ private:
/// sf::Shader::bind(nullptr);
/// \endcode
///
/// \see sf::Glsl
/// \see `sf::Glsl`
///
////////////////////////////////////////////////////////////

View File

@ -57,21 +57,21 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the source texture of the shape
///
/// The \a texture argument refers to a texture that must
/// The \a `texture` argument refers to a texture that must
/// exist as long as the shape uses it. Indeed, the shape
/// doesn't store its own copy of the texture, but rather keeps
/// a pointer to the one that you passed to this function.
/// If the source texture is destroyed and the shape tries to
/// use it, the behavior is undefined.
/// \a texture can be a null pointer to disable texturing.
/// If \a resetRect is true, the TextureRect property of
/// \a `texture` can be a null pointer to disable texturing.
/// If \a `resetRect` is `true`, the `TextureRect` property of
/// the shape is automatically adjusted to the size of the new
/// texture. If it is false, the texture rect is left unchanged.
/// texture. If it is `false`, the texture rect is left unchanged.
///
/// \param texture New texture
/// \param resetRect Should the texture rect be reset to the size of the new texture?
///
/// \see getTexture, setTextureRect
/// \see `getTexture`, `setTextureRect`
///
////////////////////////////////////////////////////////////
void setTexture(const Texture* texture, bool resetRect = false);
@ -85,7 +85,7 @@ public:
///
/// \param rect Rectangle defining the region of the texture to display
///
/// \see getTextureRect, setTexture
/// \see `getTextureRect`, `setTexture`
///
////////////////////////////////////////////////////////////
void setTextureRect(const IntRect& rect);
@ -96,13 +96,13 @@ public:
/// This color is modulated (multiplied) with the shape's
/// texture if any. It can be used to colorize the shape,
/// or change its global opacity.
/// You can use sf::Color::Transparent to make the inside of
/// You can use `sf::Color::Transparent to make the inside of
/// the shape transparent, and have the outline alone.
/// By default, the shape's fill color is opaque white.
///
/// \param color New color of the shape
///
/// \see getFillColor, setOutlineColor
/// \see `getFillColor`, `setOutlineColor`
///
////////////////////////////////////////////////////////////
void setFillColor(Color color);
@ -114,7 +114,7 @@ public:
///
/// \param color New outline color of the shape
///
/// \see getOutlineColor, setFillColor
/// \see `getOutlineColor`, `setFillColor`
///
////////////////////////////////////////////////////////////
void setOutlineColor(Color color);
@ -129,7 +129,7 @@ public:
///
/// \param thickness New outline thickness
///
/// \see getOutlineThickness
/// \see `getOutlineThickness`
///
////////////////////////////////////////////////////////////
void setOutlineThickness(float thickness);
@ -137,13 +137,13 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get the source texture of the shape
///
/// If the shape has no source texture, a null pointer is returned.
/// If the shape has no source texture, a `nullptr` is returned.
/// The returned pointer is const, which means that you can't
/// modify the texture when you retrieve it with this function.
///
/// \return Pointer to the shape's texture
///
/// \see setTexture
/// \see `setTexture`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Texture* getTexture() const;
@ -153,7 +153,7 @@ public:
///
/// \return Texture rectangle of the shape
///
/// \see setTextureRect
/// \see `setTextureRect`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const IntRect& getTextureRect() const;
@ -163,7 +163,7 @@ public:
///
/// \return Fill color of the shape
///
/// \see setFillColor
/// \see `setFillColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getFillColor() const;
@ -173,7 +173,7 @@ public:
///
/// \return Outline color of the shape
///
/// \see setOutlineColor
/// \see `setOutlineColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getOutlineColor() const;
@ -183,7 +183,7 @@ public:
///
/// \return Outline thickness of the shape
///
/// \see setOutlineThickness
/// \see `setOutlineThickness`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getOutlineThickness() const;
@ -193,7 +193,7 @@ public:
///
/// \return Number of points of the shape
///
/// \see getPoint
/// \see `getPoint`
///
////////////////////////////////////////////////////////////
[[nodiscard]] virtual std::size_t getPointCount() const = 0;
@ -204,13 +204,13 @@ public:
/// The returned point is in local coordinates, that is,
/// the shape's transforms (position, rotation, scale) are
/// not taken into account.
/// The result is undefined if \a index is out of the valid range.
/// The result is undefined if \a `index` is out of the valid range.
///
/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
///
/// \return index-th point of the shape
///
/// \see getPointCount
/// \see `getPointCount`
///
////////////////////////////////////////////////////////////
[[nodiscard]] virtual Vector2f getPoint(std::size_t index) const = 0;
@ -250,7 +250,7 @@ public:
/// In other words, this function returns the bounds of the
/// shape in the global 2D world's coordinate system.
///
/// This function does not necessarily return the \a minimal
/// This function does not necessarily return the \a `minimal`
/// bounding rectangle. It merely ensures that the returned
/// rectangle covers all the vertices (but possibly more).
/// This allows for a fast approximation of the bounds as a
@ -328,7 +328,7 @@ private:
/// \class sf::Shape
/// \ingroup graphics
///
/// sf::Shape is a drawable class that allows to define and
/// `sf::Shape` is a drawable class that allows to define and
/// display a custom convex shape on a render target.
/// It's only an abstract base, it needs to be specialized for
/// concrete types of shapes (circle, rectangle, convex polygon,
@ -344,7 +344,7 @@ private:
///
/// Each feature is optional, and can be disabled easily:
/// \li the texture can be null
/// \li the fill/outline colors can be sf::Color::Transparent
/// \li the fill/outline colors can be `sf::Color::Transparent`
/// \li the outline thickness can be zero
///
/// You can write your own derived shape class, there are only
@ -352,6 +352,6 @@ private:
/// \li getPointCount must return the number of points of the shape
/// \li getPoint must return the points of the shape
///
/// \see sf::RectangleShape, sf::CircleShape, sf::ConvexShape, sf::Transformable
/// \see `sf::RectangleShape`, `sf::CircleShape`, `sf::ConvexShape`, `sf::Transformable`
///
////////////////////////////////////////////////////////////

View File

@ -55,7 +55,7 @@ public:
///
/// \param texture Source texture
///
/// \see setTexture
/// \see `setTexture`
///
////////////////////////////////////////////////////////////
explicit Sprite(const Texture& texture);
@ -72,7 +72,7 @@ public:
/// \param texture Source texture
/// \param rectangle Sub-rectangle of the texture to assign to the sprite
///
/// \see setTexture, setTextureRect
/// \see `setTexture`, `setTextureRect`
///
////////////////////////////////////////////////////////////
Sprite(const Texture& texture, const IntRect& rectangle);
@ -86,20 +86,20 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the source texture of the sprite
///
/// The \a texture argument refers to a texture that must
/// The \a `texture` argument refers to a texture that must
/// exist as long as the sprite uses it. Indeed, the sprite
/// doesn't store its own copy of the texture, but rather keeps
/// a pointer to the one that you passed to this function.
/// If the source texture is destroyed and the sprite tries to
/// use it, the behavior is undefined.
/// If \a resetRect is true, the TextureRect property of
/// If \a `resetRect` is `true`, the `TextureRect` property of
/// the sprite is automatically adjusted to the size of the new
/// texture. If it is false, the texture rect is left unchanged.
/// texture. If it is `false`, the texture rect is left unchanged.
///
/// \param texture New texture
/// \param resetRect Should the texture rect be reset to the size of the new texture?
///
/// \see getTexture, setTextureRect
/// \see `getTexture`, `setTextureRect`
///
////////////////////////////////////////////////////////////
void setTexture(const Texture& texture, bool resetRect = false);
@ -119,7 +119,7 @@ public:
///
/// \param rectangle Rectangle defining the region of the texture to display
///
/// \see getTextureRect, setTexture
/// \see `getTextureRect`, `setTexture`
///
////////////////////////////////////////////////////////////
void setTextureRect(const IntRect& rectangle);
@ -134,7 +134,7 @@ public:
///
/// \param color New color of the sprite
///
/// \see getColor
/// \see `getColor`
///
////////////////////////////////////////////////////////////
void setColor(Color color);
@ -147,7 +147,7 @@ public:
///
/// \return Reference to the sprite's texture
///
/// \see setTexture
/// \see `setTexture`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Texture& getTexture() const;
@ -157,7 +157,7 @@ public:
///
/// \return Texture rectangle of the sprite
///
/// \see setTextureRect
/// \see `setTextureRect`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const IntRect& getTextureRect() const;
@ -167,7 +167,7 @@ public:
///
/// \return Global color of the sprite
///
/// \see setColor
/// \see `setColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getColor() const;
@ -231,32 +231,32 @@ private:
/// \class sf::Sprite
/// \ingroup graphics
///
/// sf::Sprite is a drawable class that allows to easily display
/// `sf::Sprite` is a drawable class that allows to easily display
/// a texture (or a part of it) on a render target.
///
/// It inherits all the functions from sf::Transformable:
/// It inherits all the functions from `sf::Transformable`:
/// position, rotation, scale, origin. It also adds sprite-specific
/// properties such as the texture to use, the part of it to display,
/// and some convenience functions to change the overall color of the
/// sprite, or to get its bounding rectangle.
///
/// sf::Sprite works in combination with the sf::Texture class, which
/// `sf::Sprite` works in combination with the `sf::Texture` class, which
/// loads and provides the pixel data of a given texture.
///
/// The separation of sf::Sprite and sf::Texture allows more flexibility
/// and better performances: indeed a sf::Texture is a heavy resource,
/// The separation of `sf::Sprite` and `sf::Texture` allows more flexibility
/// and better performances: indeed a `sf::Texture` is a heavy resource,
/// and any operation on it is slow (often too slow for real-time
/// applications). On the other side, a sf::Sprite is a lightweight
/// object which can use the pixel data of a sf::Texture and draw
/// applications). On the other side, a `sf::Sprite` is a lightweight
/// object which can use the pixel data of a `sf::Texture` and draw
/// it with its own transformation/color/blending attributes.
///
/// It is important to note that the sf::Sprite instance doesn't
/// It is important to note that the `sf::Sprite` instance doesn't
/// copy the texture that it uses, it only keeps a reference to it.
/// Thus, a sf::Texture must not be destroyed while it is
/// used by a sf::Sprite (i.e. never write a function that
/// uses a local sf::Texture instance for creating a sprite).
/// Thus, a `sf::Texture` must not be destroyed while it is
/// used by a `sf::Sprite` (i.e. never write a function that
/// uses a local `sf::Texture` instance for creating a sprite).
///
/// See also the note on coordinates and undistorted rendering in sf::Transformable.
/// See also the note on coordinates and undistorted rendering in `sf::Transformable`.
///
/// Usage example:
/// \code
@ -273,6 +273,6 @@ private:
/// window.draw(sprite);
/// \endcode
///
/// \see sf::Texture, sf::Transformable
/// \see `sf::Texture`, `sf::Transformable`
///
////////////////////////////////////////////////////////////

View File

@ -37,7 +37,7 @@ namespace sf
/// \brief Enumeration of the stencil test comparisons that can be performed
///
/// The comparisons are mapped directly to their OpenGL equivalents,
/// specified by glStencilFunc().
/// specified by `glStencilFunc()`.
////////////////////////////////////////////////////////
enum class StencilComparison
{
@ -47,7 +47,7 @@ enum class StencilComparison
Greater, //!< The stencil test passes if the new value is greater than the value in the stencil buffer
GreaterEqual, //!< The stencil test passes if the new value is greater than or equal to the value in the stencil buffer
Equal, //!< The stencil test passes if the new value is strictly equal to the value in the stencil buffer
NotEqual, //!< The stencil test passes if the new value is strictly inequal to the value in the stencil buffer
NotEqual, //!< The stencil test passes if the new value is strictly unequal to the value in the stencil buffer
Always //!< The stencil test always passes
};
@ -55,7 +55,7 @@ enum class StencilComparison
/// \brief Enumeration of the stencil buffer update operations
///
/// The update operations are mapped directly to their OpenGL equivalents,
/// specified by glStencilOp().
/// specified by `glStencilOp()`.
////////////////////////////////////////////////////////
enum class StencilUpdateOperation
{
@ -115,24 +115,24 @@ struct SFML_GRAPHICS_API StencilMode
////////////////////////////////////////////////////////////
/// \relates StencilMode
/// \brief Overload of the == operator
/// \brief Overload of the `operator==`
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if stencil modes are equal, false if they are different
/// \return `true` if stencil modes are equal, `false` if they are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_GRAPHICS_API bool operator==(const StencilMode& left, const StencilMode& right);
////////////////////////////////////////////////////////////
/// \relates StencilMode
/// \brief Overload of the != operator
/// \brief Overload of the `operator!=`
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if stencil modes are different, false if they are equal
/// \return `true` if stencil modes are different, `false` if they are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_GRAPHICS_API bool operator!=(const StencilMode& left, const StencilMode& right);
@ -144,7 +144,7 @@ struct SFML_GRAPHICS_API StencilMode
/// \class sf::StencilMode
/// \ingroup graphics
///
/// sf::StencilMode is a class that controls stencil testing.
/// `sf::StencilMode` is a class that controls stencil testing.
///
/// In addition to drawing to the visible portion of a render target,
/// there is the possibility to "draw" to a so-called stencil buffer.
@ -154,23 +154,23 @@ struct SFML_GRAPHICS_API StencilMode
/// value that can be represented depends on what is supported by the system.
/// Typically support for a 8-bit stencil buffer should always be available.
/// This will also have to be requested when creating a render target via
/// the sf::ContextSettings that is passed during creation. Stencil testing
/// the `sf::ContextSettings` that is passed during creation. Stencil testing
/// will not work if there is no stencil buffer available in the target
/// that is being drawn to.
///
/// Initially, just like with the visible color buffer, the stencil value of
/// each pixel is set to an undefined value. Calling sf::RenderTarget::clear
/// will set each pixel's stencil value to 0. sf::RenderTarget::clear can be
/// each pixel is set to an undefined value. Calling `sf::RenderTarget::clear`
/// will set each pixel's stencil value to 0. `sf::RenderTarget::clear` can be
/// called at any time to reset the stencil values back to 0.
///
/// When drawing an object, before each pixel of the color buffer is updated
/// with its new color value, the stencil test is performed. During this test
/// 2 values are compared with each other: the reference value that is passed
/// via sf::StencilMode and the value that is currently in the stencil buffer.
/// via `sf::StencilMode` and the value that is currently in the stencil buffer.
/// The arithmetic comparison that is performed on the 2 values can also be
/// controlled via sf::StencilMode. Depending on whether the test passes i.e.
/// the comparison yields true, the color buffer is updated with its new RGBA
/// value and if set in sf::StencilMode the stencil buffer is updated
/// controlled via `sf::StencilMode`. Depending on whether the test passes i.e.
/// the comparison yields `true`, the color buffer is updated with its new RGBA
/// value and if set in `sf::StencilMode` the stencil buffer is updated
/// accordingly. The new stencil value will be used during stencil testing the
/// next time the pixel is drawn to.
///
@ -183,7 +183,7 @@ struct SFML_GRAPHICS_API StencilMode
/// \li Stencil Only Update (\ref stencilOnly)
///
/// The stencil comparison specifies the comparison that is performed between
/// the reference value of the currently active sf::StencilMode and the value
/// the reference value of the currently active `sf::StencilMode` and the value
/// that is currently in the stencil buffer. This comparison determines whether
/// the stencil test passes or fails.
///
@ -207,9 +207,9 @@ struct SFML_GRAPHICS_API StencilMode
/// buffer and not the color buffer during a draw. The written stencil buffer
/// value can then be used in subsequent draws as a masking region.
///
/// In SFML, a stencil mode can be specified every time you draw a sf::Drawable
/// object to a render target. It is part of the sf::RenderStates compound
/// that is passed to the member function sf::RenderTarget::draw().
/// In SFML, a stencil mode can be specified every time you draw a `sf::Drawable`
/// object to a render target. It is part of the `sf::RenderStates` compound
/// that is passed to the member function `sf::RenderTarget::draw()`.
///
/// Usage example:
/// \code
@ -251,6 +251,6 @@ struct SFML_GRAPHICS_API StencilMode
/// window.draw(right, sf::StencilMode{sf::StencilComparison::NotEqual, sf::StencilUpdateOperation::Keep, 1, 0xFF, false});
/// \endcode
///
/// \see sf::RenderStates, sf::RenderTarget
/// \see `sf::RenderStates`, `sf::RenderTarget`
///
////////////////////////////////////////////////////////////

View File

@ -95,7 +95,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Set the text's string
///
/// The \a string argument is a sf::String, which can
/// The \a `string` argument is a `sf::String`, which can
/// automatically be constructed from standard string types.
/// So, the following calls are all valid:
/// \code
@ -108,7 +108,7 @@ public:
///
/// \param string New string
///
/// \see getString
/// \see `getString`
///
////////////////////////////////////////////////////////////
void setString(const String& string);
@ -116,7 +116,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Set the text's font
///
/// The \a font argument refers to a font that must
/// The \a `font` argument refers to a font that must
/// exist as long as the text uses it. Indeed, the text
/// doesn't store its own copy of the font, but rather keeps
/// a pointer to the one that you passed to this function.
@ -125,7 +125,7 @@ public:
///
/// \param font New font
///
/// \see getFont
/// \see `getFont`
///
////////////////////////////////////////////////////////////
void setFont(const Font& font);
@ -150,7 +150,7 @@ public:
///
/// \param size New character size, in pixels
///
/// \see getCharacterSize
/// \see `getCharacterSize`
///
////////////////////////////////////////////////////////////
void setCharacterSize(unsigned int size);
@ -164,7 +164,7 @@ public:
///
/// \param spacingFactor New line spacing factor
///
/// \see getLineSpacing
/// \see `getLineSpacing`
///
////////////////////////////////////////////////////////////
void setLineSpacing(float spacingFactor);
@ -183,7 +183,7 @@ public:
///
/// \param spacingFactor New letter spacing factor
///
/// \see getLetterSpacing
/// \see `getLetterSpacing`
///
////////////////////////////////////////////////////////////
void setLetterSpacing(float spacingFactor);
@ -192,12 +192,12 @@ public:
/// \brief Set the text's style
///
/// You can pass a combination of one or more styles, for
/// example sf::Text::Bold | sf::Text::Italic.
/// The default style is sf::Text::Regular.
/// example `sf::Text::Bold | sf::Text::Italic`.
/// The default style is `sf::Text::Regular`.
///
/// \param style New style
///
/// \see getStyle
/// \see `getStyle`
///
////////////////////////////////////////////////////////////
void setStyle(std::uint32_t style);
@ -211,7 +211,7 @@ public:
///
/// \param color New fill color of the text
///
/// \see getFillColor
/// \see `getFillColor`
///
////////////////////////////////////////////////////////////
void setFillColor(Color color);
@ -223,7 +223,7 @@ public:
///
/// \param color New outline color of the text
///
/// \see getOutlineColor
/// \see `getOutlineColor`
///
////////////////////////////////////////////////////////////
void setOutlineColor(Color color);
@ -238,7 +238,7 @@ public:
///
/// \param thickness New outline thickness, in pixels
///
/// \see getOutlineThickness
/// \see `getOutlineThickness`
///
////////////////////////////////////////////////////////////
void setOutlineThickness(float thickness);
@ -246,7 +246,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get the text's string
///
/// The returned string is a sf::String, which can automatically
/// The returned string is a `sf::String`, which can automatically
/// be converted to standard string types. So, the following
/// lines of code are all valid:
/// \code
@ -257,7 +257,7 @@ public:
///
/// \return Text's string
///
/// \see setString
/// \see `setString`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const String& getString() const;
@ -270,7 +270,7 @@ public:
///
/// \return Reference to the text's font
///
/// \see setFont
/// \see `setFont`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Font& getFont() const;
@ -280,7 +280,7 @@ public:
///
/// \return Size of the characters, in pixels
///
/// \see setCharacterSize
/// \see `setCharacterSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getCharacterSize() const;
@ -290,7 +290,7 @@ public:
///
/// \return Size of the letter spacing factor
///
/// \see setLetterSpacing
/// \see `setLetterSpacing`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getLetterSpacing() const;
@ -300,7 +300,7 @@ public:
///
/// \return Size of the line spacing factor
///
/// \see setLineSpacing
/// \see `setLineSpacing`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getLineSpacing() const;
@ -310,7 +310,7 @@ public:
///
/// \return Text's style
///
/// \see setStyle
/// \see `setStyle`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::uint32_t getStyle() const;
@ -320,7 +320,7 @@ public:
///
/// \return Fill color of the text
///
/// \see setFillColor
/// \see `setFillColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getFillColor() const;
@ -330,7 +330,7 @@ public:
///
/// \return Outline color of the text
///
/// \see setOutlineColor
/// \see `setOutlineColor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Color getOutlineColor() const;
@ -340,19 +340,19 @@ public:
///
/// \return Outline thickness of the text, in pixels
///
/// \see setOutlineThickness
/// \see `setOutlineThickness`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getOutlineThickness() const;
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a index-th character
/// \brief Return the position of the \a `index`-th character
///
/// This function computes the visual position of a character
/// from its index in the string. The returned position is
/// in global coordinates (translation, rotation, scale and
/// origin are applied).
/// If \a index is out of range, the position of the end of
/// If \a `index` is out of range, the position of the end of
/// the string is returned.
///
/// \param index Index of the character
@ -435,10 +435,10 @@ private:
/// \class sf::Text
/// \ingroup graphics
///
/// sf::Text is a drawable class that allows to easily display
/// `sf::Text` is a drawable class that allows to easily display
/// some text with custom style and color on a render target.
///
/// It inherits all the functions from sf::Transformable:
/// It inherits all the functions from `sf::Transformable`:
/// position, rotation, scale, origin. It also adds text-specific
/// properties such as the font to use, the character size,
/// the font style (bold, italic, underlined and strike through), the
@ -448,23 +448,23 @@ private:
/// graphical size of the text, or to get the global position
/// of a given character.
///
/// sf::Text works in combination with the sf::Font class, which
/// `sf::Text` works in combination with the `sf::Font` class, which
/// loads and provides the glyphs (visual characters) of a given font.
///
/// The separation of sf::Font and sf::Text allows more flexibility
/// and better performances: indeed a sf::Font is a heavy resource,
/// The separation of `sf::Font` and `sf::Text` allows more flexibility
/// and better performances: indeed a `sf::Font` is a heavy resource,
/// and any operation on it is slow (often too slow for real-time
/// applications). On the other side, a sf::Text is a lightweight
/// object which can combine the glyphs data and metrics of a sf::Font
/// applications). On the other side, a `sf::Text` is a lightweight
/// object which can combine the glyphs data and metrics of a `sf::Font`
/// to display any text on a render target.
///
/// It is important to note that the sf::Text instance doesn't
/// It is important to note that the `sf::Text` instance doesn't
/// copy the font that it uses, it only keeps a reference to it.
/// Thus, a sf::Font must not be destructed while it is
/// used by a sf::Text (i.e. never write a function that
/// uses a local sf::Font instance for creating a text).
/// Thus, a `sf::Font` must not be destructed while it is
/// used by a `sf::Text` (i.e. never write a function that
/// uses a local `sf::Font` instance for creating a text).
///
/// See also the note on coordinates and undistorted rendering in sf::Transformable.
/// See also the note on coordinates and undistorted rendering in `sf::Transformable`.
///
/// Usage example:
/// \code
@ -481,6 +481,6 @@ private:
/// window.draw(text);
/// \endcode
///
/// \see sf::Font, sf::Transformable
/// \see `sf::Font`, `sf::Transformable`
///
////////////////////////////////////////////////////////////

View File

@ -60,7 +60,7 @@ public:
///
/// Creates a texture with width 0 and height 0.
///
/// \see resize
/// \see `resize`
///
////////////////////////////////////////////////////////////
Texture();
@ -104,11 +104,11 @@ public:
/// driver and can be retrieved with the getMaximumSize function.
///
/// \param filename Path of the image file to load
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
explicit Texture(const std::filesystem::path& filename, bool sRgb = false);
@ -116,22 +116,22 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the texture from a sub-rectangle of a file on disk
///
/// The \a area argument can be used to load only a sub-rectangle
/// The \a `area` argument can be used to load only a sub-rectangle
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// the default value (which is an empty `IntRect`).
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// \param filename Path of the image file to load
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
Texture(const std::filesystem::path& filename, bool sRgb, const IntRect& area);
@ -140,15 +140,15 @@ public:
/// \brief Construct the texture from a file in memory
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// \param data Pointer to the file data in memory
/// \param size Size of the data to load, in bytes
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
Texture(const void* data, std::size_t size, bool sRgb = false);
@ -156,23 +156,23 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the texture from a sub-rectangle of a file in memory
///
/// The \a area argument can be used to load only a sub-rectangle
/// The \a `area` argument can be used to load only a sub-rectangle
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// the default value (which is an empty `IntRect`).
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// \param data Pointer to the file data in memory
/// \param size Size of the data to load, in bytes
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
Texture(const void* data, std::size_t size, bool sRgb, const IntRect& area);
@ -181,14 +181,14 @@ public:
/// \brief Construct the texture from a custom stream
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// \param stream Source stream to read from
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
explicit Texture(InputStream& stream, bool sRgb = false);
@ -196,22 +196,22 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the texture from a sub-rectangle of a custom stream
///
/// The \a area argument can be used to load only a sub-rectangle
/// The \a `area` argument can be used to load only a sub-rectangle
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// the default value (which is an empty `IntRect`).
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// \param stream Source stream to read from
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
Texture(InputStream& stream, bool sRgb, const IntRect& area);
@ -220,14 +220,14 @@ public:
/// \brief Construct the texture from an image
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// \param image Image to load into the texture
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
explicit Texture(const Image& image, bool sRgb = false);
@ -235,21 +235,21 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the texture from a sub-rectangle of an image
///
/// The \a area argument is used to load only a sub-rectangle
/// The \a `area` argument is used to load only a sub-rectangle
/// of the whole image.
/// If the \a area rectangle crosses the bounds of the image, it
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// \param image Image to load into the texture
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \throws `sf::Exception` if loading was unsuccessful
///
/// \see loadFromFile, loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
Texture(const Image& image, bool sRgb, const IntRect& area);
@ -258,7 +258,7 @@ public:
/// \brief Construct the texture with a given size
///
/// \param size Width and height of the texture
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
///
/// \throws `sf::Exception` if construction was unsuccessful
///
@ -271,9 +271,9 @@ public:
/// If this function fails, the texture is left unchanged.
///
/// \param size Width and height of the texture
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
///
/// \return True if resizing was successful, false if it failed
/// \return `true` if resizing was successful, `false` if it failed
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool resize(Vector2u size, bool sRgb = false);
@ -281,24 +281,24 @@ public:
////////////////////////////////////////////////////////////
/// \brief Load the texture from a file on disk
///
/// The \a area argument can be used to load only a sub-rectangle
/// The \a `area` argument can be used to load only a sub-rectangle
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// the default value (which is an empty `IntRect`).
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// If this function fails, the texture is left unchanged.
///
/// \param filename Path of the image file to load
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \return True if loading was successful, false if it failed
/// \return `true` if loading was successful, `false` if it failed
///
/// \see loadFromMemory, loadFromStream, loadFromImage
/// \see `loadFromMemory`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromFile(const std::filesystem::path& filename, bool sRgb = false, const IntRect& area = {});
@ -306,25 +306,25 @@ public:
////////////////////////////////////////////////////////////
/// \brief Load the texture from a file in memory
///
/// The \a area argument can be used to load only a sub-rectangle
/// The \a `area` argument can be used to load only a sub-rectangle
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// the default value (which is an empty `IntRect`).
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// If this function fails, the texture is left unchanged.
///
/// \param data Pointer to the file data in memory
/// \param size Size of the data to load, in bytes
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \return True if loading was successful, false if it failed
/// \return `true` if loading was successful, `false` if it failed
///
/// \see loadFromFile, loadFromStream, loadFromImage
/// \see `loadFromFile`, `loadFromStream`, `loadFromImage`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromMemory(const void* data, std::size_t size, bool sRgb = false, const IntRect& area = {});
@ -332,24 +332,24 @@ public:
////////////////////////////////////////////////////////////
/// \brief Load the texture from a custom stream
///
/// The \a area argument can be used to load only a sub-rectangle
/// The \a `area` argument can be used to load only a sub-rectangle
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// the default value (which is an empty `IntRect`).
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// If this function fails, the texture is left unchanged.
///
/// \param stream Source stream to read from
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \return True if loading was successful, false if it failed
/// \return `true` if loading was successful, `false` if it failed
///
/// \see loadFromFile, loadFromMemory, loadFromImage
/// \see `loadFromFile`, `loadFromMemory`, `loadFromImage`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromStream(InputStream& stream, bool sRgb = false, const IntRect& area = {});
@ -357,24 +357,24 @@ public:
////////////////////////////////////////////////////////////
/// \brief Load the texture from an image
///
/// The \a area argument can be used to load only a sub-rectangle
/// The \a `area` argument can be used to load only a sub-rectangle
/// of the whole image. If you want the entire image then leave
/// the default value (which is an empty IntRect).
/// If the \a area rectangle crosses the bounds of the image, it
/// the default value (which is an empty `IntRect`).
/// If the \a `area` rectangle crosses the bounds of the image, it
/// is adjusted to fit the image size.
///
/// The maximum size for a texture depends on the graphics
/// driver and can be retrieved with the getMaximumSize function.
/// driver and can be retrieved with the `getMaximumSize` function.
///
/// If this function fails, the texture is left unchanged.
///
/// \param image Image to load into the texture
/// \param sRgb True to enable sRGB conversion, false to disable it
/// \param sRgb `true` to enable sRGB conversion, `false` to disable it
/// \param area Area of the image to load
///
/// \return True if loading was successful, false if it failed
/// \return `true` if loading was successful, `false` if it failed
///
/// \see loadFromFile, loadFromMemory
/// \see `loadFromFile`, `loadFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool loadFromImage(const Image& image, bool sRgb = false, const IntRect& area = {});
@ -397,7 +397,7 @@ public:
///
/// \return Image containing the texture's pixels
///
/// \see loadFromImage
/// \see `loadFromImage`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Image copyToImage() const;
@ -405,15 +405,15 @@ public:
////////////////////////////////////////////////////////////
/// \brief Update the whole texture from an array of pixels
///
/// The \a pixel array is assumed to have the same size as
/// the \a area rectangle, and to contain 32-bits RGBA pixels.
/// The pixel array is assumed to have the same size as
/// the \a `area` rectangle, and to contain 32-bits RGBA pixels.
///
/// No additional check is performed on the size of the pixel
/// array. Passing invalid arguments will lead to an undefined
/// behavior.
///
/// This function does nothing if \a pixels is null or if the
/// texture was not previously created.
/// This function does nothing if \a `pixels` is `nullptr`
/// or if the texture was not previously created.
///
/// \param pixels Array of pixels to copy to the texture
///
@ -423,18 +423,18 @@ public:
////////////////////////////////////////////////////////////
/// \brief Update a part of the texture from an array of pixels
///
/// The size of the \a pixel array must match the \a width and
/// \a height arguments, and it must contain 32-bits RGBA pixels.
/// The size of the pixel array must match the \a `size` argument,
/// and it must contain 32-bits RGBA pixels.
///
/// No additional check is performed on the size of the pixel
/// array or the bounds of the area to update. Passing invalid
/// arguments will lead to an undefined behavior.
///
/// This function does nothing if \a pixels is null or if the
/// This function does nothing if \a `pixels` is null or if the
/// texture was not previously created.
///
/// \param pixels Array of pixels to copy to the texture
/// \param size Width and height of the pixel region contained in \a pixels
/// \param size Width and height of the pixel region contained in \a `pixels`
/// \param dest Coordinates of the destination position
///
////////////////////////////////////////////////////////////
@ -560,9 +560,9 @@ public:
/// you should leave it disabled.
/// The smooth filter is disabled by default.
///
/// \param smooth True to enable smoothing, false to disable it
/// \param smooth `true` to enable smoothing, `false` to disable it
///
/// \see isSmooth
/// \see `isSmooth`
///
////////////////////////////////////////////////////////////
void setSmooth(bool smooth);
@ -570,9 +570,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether the smooth filter is enabled or not
///
/// \return True if smoothing is enabled, false if it is disabled
/// \return `true` if smoothing is enabled, `false` if it is disabled
///
/// \see setSmooth
/// \see `setSmooth`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSmooth() const;
@ -580,9 +580,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture source is converted from sRGB or not
///
/// \return True if the texture source is converted from sRGB, false if not
/// \return `true` if the texture source is converted from sRGB, `false` if not
///
/// \see setSrgb
/// \see `setSrgb`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSrgb() const;
@ -604,9 +604,9 @@ public:
/// dimensions (such as 256x128).
/// Repeating is disabled by default.
///
/// \param repeated True to repeat the texture, false to disable repeating
/// \param repeated `true` to repeat the texture, `false` to disable repeating
///
/// \see isRepeated
/// \see `isRepeated`
///
////////////////////////////////////////////////////////////
void setRepeated(bool repeated);
@ -614,9 +614,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether the texture is repeated or not
///
/// \return True if repeat mode is enabled, false if it is disabled
/// \return `true` if repeat mode is enabled, `false` if it is disabled
///
/// \see setRepeated
/// \see `setRepeated`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isRepeated() const;
@ -636,12 +636,12 @@ public:
///
/// Mipmap generation relies on the necessary OpenGL extension being
/// available. If it is unavailable or generation fails due to another
/// reason, this function will return false. Mipmap data is only valid from
/// reason, this function will return `false`. Mipmap data is only valid from
/// the time it is generated until the next time the base level image is
/// modified, at which point this function will have to be called again to
/// regenerate it.
///
/// \return True if mipmap generation was successful, false if unsuccessful
/// \return `true` if mipmap generation was successful, `false` if unsuccessful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool generateMipmap();
@ -671,7 +671,7 @@ public:
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sf::Texture with OpenGL code.
/// mix `sf::Texture` with OpenGL code.
///
/// \code
/// sf::Texture t1, t2;
@ -684,7 +684,7 @@ public:
/// // draw OpenGL stuff that use no texture...
/// \endcode
///
/// The \a coordinateType argument controls how texture
/// The \a `coordinateType` argument controls how texture
/// coordinates will be interpreted. If Normalized (the default), they
/// must be in range [0 .. 1], which is the default way of handling
/// texture coordinates with OpenGL. If Pixels, they must be given
@ -771,18 +771,18 @@ SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
/// \class sf::Texture
/// \ingroup graphics
///
/// sf::Texture stores pixels that can be drawn, with a sprite
/// `sf::Texture` stores pixels that can be drawn, with a sprite
/// for example. A texture lives in the graphics card memory,
/// therefore it is very fast to draw a texture to a render target,
/// or copy a render target to a texture (the graphics card can
/// access both directly).
///
/// Being stored in the graphics card memory has some drawbacks.
/// A texture cannot be manipulated as freely as a sf::Image,
/// A texture cannot be manipulated as freely as a `sf::Image`,
/// you need to prepare the pixels first and then upload them
/// to the texture in a single operation (see Texture::update).
/// to the texture in a single operation (see `Texture::update`).
///
/// sf::Texture makes it easy to convert from/to sf::Image, but
/// `sf::Texture` makes it easy to convert from/to `sf::Image`, but
/// keep in mind that these calls require transfers between
/// the graphics card and the central memory, therefore they are
/// slow operations.
@ -792,8 +792,8 @@ SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
/// so that you don't need an image first for the most common cases.
/// However, if you want to perform some modifications on the pixels
/// before creating the final texture, you can load your file to a
/// sf::Image, do whatever you need with the pixels, and then call
/// Texture(const Image&).
/// `sf::Image`, do whatever you need with the pixels, and then call
/// `Texture(const Image&)`.
///
/// Since they live in the graphics card memory, the pixels of a texture
/// cannot be accessed without a slow copy first. And they cannot be
@ -802,10 +802,10 @@ SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
/// store the collision information separately, for example in an array
/// of booleans.
///
/// Like sf::Image, sf::Texture can handle a unique internal
/// Like `sf::Image`, `sf::Texture` can handle a unique internal
/// representation of pixels, which is RGBA 32 bits. This means
/// that a pixel must be composed of 8 bit red, green, blue and
/// alpha channels -- just like a sf::Color.
/// alpha channels -- just like a `sf::Color`.
///
/// When providing texture data from an image file or memory, it can
/// either be stored in a linear color space or an sRGB color space.
@ -860,8 +860,8 @@ SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
///
/// \endcode
///
/// Like sf::Shader that can be used as a raw OpenGL shader,
/// sf::Texture can also be used directly as a raw texture for
/// Like `sf::Shader` that can be used as a raw OpenGL shader,
/// `sf::Texture` can also be used directly as a raw texture for
/// custom OpenGL geometry.
/// \code
/// sf::Texture::bind(&texture);
@ -869,6 +869,6 @@ SFML_GRAPHICS_API void swap(Texture& left, Texture& right) noexcept;
/// sf::Texture::bind(nullptr);
/// \endcode
///
/// \see sf::Sprite, sf::Image, sf::RenderTexture
/// \see `sf::Sprite`, `sf::Image`, `sf::RenderTexture`
///
////////////////////////////////////////////////////////////

View File

@ -135,8 +135,8 @@ public:
/// \brief Combine the current transform with another one
///
/// The result is a transform that is equivalent to applying
/// \a transform followed by *this. Mathematically, it is
/// equivalent to a matrix multiplication (*this) * transform.
/// \a `transform` followed by `*this`. Mathematically, it is
/// equivalent to a matrix multiplication `(*this) * transform`.
///
/// These two statements are equivalent:
/// \code
@ -146,7 +146,7 @@ public:
///
/// \param transform Transform to combine with this transform
///
/// \return Reference to *this
/// \return Reference to `*this`
///
////////////////////////////////////////////////////////////
constexpr Transform& combine(const Transform& transform);
@ -154,7 +154,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Combine the current transform with a translation
///
/// This function returns a reference to *this, so that calls
/// This function returns a reference to `*this`, so that calls
/// can be chained.
/// \code
/// sf::Transform transform;
@ -163,9 +163,9 @@ public:
///
/// \param offset Translation offset to apply
///
/// \return Reference to *this
/// \return Reference to `*this`
///
/// \see rotate, scale
/// \see `rotate`, `scale`
///
////////////////////////////////////////////////////////////
constexpr Transform& translate(Vector2f offset);
@ -173,7 +173,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Combine the current transform with a rotation
///
/// This function returns a reference to *this, so that calls
/// This function returns a reference to `*this`, so that calls
/// can be chained.
/// \code
/// sf::Transform transform;
@ -182,9 +182,9 @@ public:
///
/// \param angle Rotation angle
///
/// \return Reference to *this
/// \return Reference to `*this`
///
/// \see translate, scale
/// \see `translate`, `scale`
///
////////////////////////////////////////////////////////////
SFML_GRAPHICS_API Transform& rotate(Angle angle);
@ -195,9 +195,9 @@ public:
/// The center of rotation is provided for convenience as a second
/// argument, so that you can build rotations around arbitrary points
/// more easily (and efficiently) than the usual
/// translate(-center).rotate(angle).translate(center).
/// `translate(-center).rotate(angle).translate(center)`.
///
/// This function returns a reference to *this, so that calls
/// This function returns a reference to `*this`, so that calls
/// can be chained.
/// \code
/// sf::Transform transform;
@ -207,9 +207,9 @@ public:
/// \param angle Rotation angle
/// \param center Center of rotation
///
/// \return Reference to *this
/// \return Reference to `*this`
///
/// \see translate, scale
/// \see `translate`, `scale`
///
////////////////////////////////////////////////////////////
SFML_GRAPHICS_API Transform& rotate(Angle angle, Vector2f center);
@ -217,7 +217,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Combine the current transform with a scaling
///
/// This function returns a reference to *this, so that calls
/// This function returns a reference to `*this`, so that calls
/// can be chained.
/// \code
/// sf::Transform transform;
@ -226,9 +226,9 @@ public:
///
/// \param factors Scaling factors
///
/// \return Reference to *this
/// \return Reference to `*this`
///
/// \see translate, rotate
/// \see `translate`, `rotate`
///
////////////////////////////////////////////////////////////
constexpr Transform& scale(Vector2f factors);
@ -239,9 +239,9 @@ public:
/// The center of scaling is provided for convenience as a second
/// argument, so that you can build scaling around arbitrary points
/// more easily (and efficiently) than the usual
/// translate(-center).scale(factors).translate(center).
/// `translate(-center).scale(factors).translate(center)`.
///
/// This function returns a reference to *this, so that calls
/// This function returns a reference to `*this`, so that calls
/// can be chained.
/// \code
/// sf::Transform transform;
@ -251,9 +251,9 @@ public:
/// \param factors Scaling factors
/// \param center Center of scaling
///
/// \return Reference to *this
/// \return Reference to `*this`
///
/// \see translate, rotate
/// \see `translate`, `rotate`
///
////////////////////////////////////////////////////////////
constexpr Transform& scale(Vector2f factors, Vector2f center);
@ -277,10 +277,10 @@ private:
};
////////////////////////////////////////////////////////////
/// \relates sf::Transform
/// \brief Overload of binary operator * to combine two transforms
/// \relates `sf::Transform`
/// \brief Overload of binary `operator*` to combine two transforms
///
/// This call is equivalent to calling Transform(left).combine(right).
/// This call is equivalent to calling `Transform(left).combine(right)`.
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
@ -291,10 +291,10 @@ private:
[[nodiscard]] constexpr Transform operator*(const Transform& left, const Transform& right);
////////////////////////////////////////////////////////////
/// \relates sf::Transform
/// \brief Overload of binary operator *= to combine two transforms
/// \relates `sf::Transform`
/// \brief Overload of binary `operator*=` to combine two transforms
///
/// This call is equivalent to calling left.combine(right).
/// This call is equivalent to calling `left.combine(right)`.
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
@ -305,10 +305,10 @@ private:
constexpr Transform& operator*=(Transform& left, const Transform& right);
////////////////////////////////////////////////////////////
/// \relates sf::Transform
/// \brief Overload of binary operator * to transform a point
/// \relates `sf::Transform`
/// \brief Overload of binary `operator*` to transform a point
///
/// This call is equivalent to calling left.transformPoint(right).
/// This call is equivalent to calling `left.transformPoint(right)`.
///
/// \param left Left operand (the transform)
/// \param right Right operand (the point to transform)
@ -319,8 +319,8 @@ constexpr Transform& operator*=(Transform& left, const Transform& right);
[[nodiscard]] constexpr Vector2f operator*(const Transform& left, Vector2f right);
////////////////////////////////////////////////////////////
/// \relates sf::Transform
/// \brief Overload of binary operator == to compare two transforms
/// \relates `sf::Transform`
/// \brief Overload of binary `operator==` to compare two transforms
///
/// Performs an element-wise comparison of the elements of the
/// left transform with the elements of the right transform.
@ -328,21 +328,21 @@ constexpr Transform& operator*=(Transform& left, const Transform& right);
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
///
/// \return true if the transforms are equal, false otherwise
/// \return `true` if the transforms are equal, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator==(const Transform& left, const Transform& right);
////////////////////////////////////////////////////////////
/// \relates sf::Transform
/// \brief Overload of binary operator != to compare two transforms
/// \relates `sf::Transform`
/// \brief Overload of binary `operator!=` to compare two transforms
///
/// This call is equivalent to !(left == right).
/// This call is equivalent to `!(left == right)`.
///
/// \param left Left operand (the first transform)
/// \param right Right operand (the second transform)
///
/// \return true if the transforms are not equal, false otherwise
/// \return `true` if the transforms are not equal, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator!=(const Transform& left, const Transform& right);
@ -356,7 +356,7 @@ constexpr Transform& operator*=(Transform& left, const Transform& right);
/// \class sf::Transform
/// \ingroup graphics
///
/// A sf::Transform specifies how to translate, rotate, scale,
/// A `sf::Transform` specifies how to translate, rotate, scale,
/// shear, project, whatever things. In mathematical terms, it defines
/// how to transform a coordinate system into another.
///
@ -388,6 +388,6 @@ constexpr Transform& operator*=(Transform& left, const Transform& right);
/// sf::FloatRect rect = transform.transformRect(sf::FloatRect({0, 0}, {10, 100}));
/// \endcode
///
/// \see sf::Transformable, sf::RenderStates
/// \see `sf::Transformable`, `sf::RenderStates`
///
////////////////////////////////////////////////////////////

View File

@ -64,7 +64,7 @@ public:
///
/// \param position New position
///
/// \see move, getPosition
/// \see `move`, `getPosition`
///
////////////////////////////////////////////////////////////
void setPosition(Vector2f position);
@ -78,7 +78,7 @@ public:
///
/// \param angle New rotation
///
/// \see rotate, getRotation
/// \see `rotate`, `getRotation`
///
////////////////////////////////////////////////////////////
void setRotation(Angle angle);
@ -92,7 +92,7 @@ public:
///
/// \param factors New scale factors
///
/// \see scale, getScale
/// \see `scale`, `getScale`
///
////////////////////////////////////////////////////////////
void setScale(Vector2f factors);
@ -109,7 +109,7 @@ public:
///
/// \param origin New origin
///
/// \see getOrigin
/// \see `getOrigin`
///
////////////////////////////////////////////////////////////
void setOrigin(Vector2f origin);
@ -119,7 +119,7 @@ public:
///
/// \return Current position
///
/// \see setPosition
/// \see `setPosition`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f getPosition() const;
@ -131,7 +131,7 @@ public:
///
/// \return Current rotation
///
/// \see setRotation
/// \see `setRotation`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Angle getRotation() const;
@ -141,7 +141,7 @@ public:
///
/// \return Current scale factors
///
/// \see setScale
/// \see `setScale`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f getScale() const;
@ -151,7 +151,7 @@ public:
///
/// \return Current origin
///
/// \see setOrigin
/// \see `setOrigin`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f getOrigin() const;
@ -160,7 +160,7 @@ public:
/// \brief Move the object by a given offset
///
/// This function adds to the current position of the object,
/// unlike setPosition which overwrites it.
/// unlike `setPosition` which overwrites it.
/// Thus, it is equivalent to the following code:
/// \code
/// object.setPosition(object.getPosition() + offset);
@ -168,7 +168,7 @@ public:
///
/// \param offset Offset
///
/// \see setPosition
/// \see `setPosition`
///
////////////////////////////////////////////////////////////
void move(Vector2f offset);
@ -177,7 +177,7 @@ public:
/// \brief Rotate the object
///
/// This function adds to the current rotation of the object,
/// unlike setRotation which overwrites it.
/// unlike `setRotation` which overwrites it.
/// Thus, it is equivalent to the following code:
/// \code
/// object.setRotation(object.getRotation() + angle);
@ -192,7 +192,7 @@ public:
/// \brief Scale the object
///
/// This function multiplies the current scale of the object,
/// unlike setScale which overwrites it.
/// unlike `setScale` which overwrites it.
/// Thus, it is equivalent to the following code:
/// \code
/// sf::Vector2f scale = object.getScale();
@ -201,7 +201,7 @@ public:
///
/// \param factor Scale factors
///
/// \see setScale
/// \see `setScale`
///
////////////////////////////////////////////////////////////
void scale(Vector2f factor);
@ -211,7 +211,7 @@ public:
///
/// \return Transform combining the position/rotation/scale/origin of the object
///
/// \see getInverseTransform
/// \see `getInverseTransform`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Transform& getTransform() const;
@ -221,7 +221,7 @@ public:
///
/// \return Inverse of the combined transformations applied to the object
///
/// \see getTransform
/// \see `getTransform`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Transform& getInverseTransform() const;
@ -247,9 +247,9 @@ private:
/// \class sf::Transformable
/// \ingroup graphics
///
/// This class is provided for convenience, on top of sf::Transform.
/// This class is provided for convenience, on top of `sf::Transform`.
///
/// sf::Transform, as a low-level class, offers a great level of
/// `sf::Transform`, as a low-level class, offers a great level of
/// flexibility but it is not always convenient to manage. Indeed,
/// one can easily combine any kind of operation, such as a translation
/// followed by a rotation followed by a scaling, but once the result
@ -261,13 +261,13 @@ private:
/// rotation. This is a tedious operation, and it requires to store
/// all the individual components of the final transform.
///
/// That's exactly what sf::Transformable was written for: it hides
/// That's exactly what `sf::Transformable` was written for: it hides
/// these variables and the composed transform behind an easy to use
/// interface. You can set or get any of the individual components
/// without worrying about the others. It also provides the composed
/// transform (as a sf::Transform), and keeps it up-to-date.
/// transform (as a `sf::Transform`), and keeps it up-to-date.
///
/// In addition to the position, rotation and scale, sf::Transformable
/// In addition to the position, rotation and scale, `sf::Transformable`
/// provides an "origin" component, which represents the local origin
/// of the three other components. Let's take an example with a 10x10
/// pixels sprite. By default, the sprite is positioned/rotated/scaled
@ -277,13 +277,13 @@ private:
/// we set the origin to (10, 10), it will be transformed around its
/// bottom-right corner.
///
/// To keep the sf::Transformable class simple, there's only one
/// To keep the `sf::Transformable` class simple, there's only one
/// origin for all the components. You cannot position the sprite
/// relatively to its top-left corner while rotating it around its
/// center, for example. To do such things, use sf::Transform directly.
/// center, for example. To do such things, use `sf::Transform` directly.
///
/// sf::Transformable can be used as a base class. It is often
/// combined with sf::Drawable -- that's what SFML's sprites,
/// `sf::Transformable` can be used as a base class. It is often
/// combined with `sf::Drawable` -- that's what SFML's sprites,
/// texts and shapes do.
/// \code
/// class MyEntity : public sf::Transformable, public sf::Drawable
@ -328,13 +328,13 @@ private:
/// such as sprites or texts when rendering. While this allows transitions
/// like slow movements or rotations to appear smoothly, it can lead to
/// unwanted results in some cases, for example blurred or distorted objects.
/// In order to render a sf::Drawable object pixel-perfectly, make sure
/// In order to render a `sf::Drawable` object pixel-perfectly, make sure
/// the involved coordinates allow a 1:1 mapping of pixels in the window
/// to texels (pixels in the texture). More specifically, this means:
/// * The object's position, origin and scale have no fractional part
/// * The object's and the view's rotation are a multiple of 90 degrees
/// * The view's center and size have no fractional part
///
/// \see sf::Transform
/// \see `sf::Transform`
///
////////////////////////////////////////////////////////////

View File

@ -113,10 +113,10 @@ struct Vertex
/// \endcode
///
///
/// Note: although texture coordinates are supposed to be an integer
/// Note: Although texture coordinates are supposed to be an integer
/// amount of pixels, their type is float because of some buggy graphics
/// drivers that are not able to process integer coordinates correctly.
///
/// \see sf::VertexArray
/// \see `sf::VertexArray`
///
////////////////////////////////////////////////////////////

View File

@ -79,15 +79,15 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get a read-write access to a vertex by its index
///
/// This function doesn't check \a index, it must be in range
/// [0, getVertexCount() - 1]. The behavior is undefined
/// This function doesn't check \a `index`, it must be in range
/// [0, `getVertexCount()` - 1]. The behavior is undefined
/// otherwise.
///
/// \param index Index of the vertex to get
///
/// \return Reference to the index-th vertex
///
/// \see getVertexCount
/// \see `getVertexCount`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vertex& operator[](std::size_t index);
@ -95,15 +95,15 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get a read-only access to a vertex by its index
///
/// This function doesn't check \a index, it must be in range
/// [0, getVertexCount() - 1]. The behavior is undefined
/// This function doesn't check \a `index`, it must be in range
/// [0, `getVertexCount()` - 1]. The behavior is undefined
/// otherwise.
///
/// \param index Index of the vertex to get
///
/// \return Const reference to the index-th vertex
///
/// \see getVertexCount
/// \see `getVertexCount`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Vertex& operator[](std::size_t index) const;
@ -122,10 +122,10 @@ public:
////////////////////////////////////////////////////////////
/// \brief Resize the vertex array
///
/// If \a vertexCount is greater than the current size, the previous
/// If \a `vertexCount` is greater than the current size, the previous
/// vertices are kept and new (default-constructed) vertices are
/// added.
/// If \a vertexCount is less than the current size, existing vertices
/// If \a `vertexCount` is less than the current size, existing vertices
/// are removed from the array.
///
/// \param vertexCount New size of the array (number of vertices)
@ -149,7 +149,7 @@ public:
/// \li As points
/// \li As lines
/// \li As triangles
/// The default primitive type is sf::PrimitiveType::Points.
/// The default primitive type is `sf::PrimitiveType::Points`.
///
/// \param type Type of primitive
///
@ -199,10 +199,10 @@ private:
/// \class sf::VertexArray
/// \ingroup graphics
///
/// sf::VertexArray is a very simple wrapper around a dynamic
/// `sf::VertexArray` is a very simple wrapper around a dynamic
/// array of vertices and a primitives type.
///
/// It inherits sf::Drawable, but unlike other drawables it
/// It inherits `sf::Drawable`, but unlike other drawables it
/// is not transformable.
///
/// Example:
@ -216,6 +216,6 @@ private:
/// window.draw(lines);
/// \endcode
///
/// \see sf::Vertex
/// \see `sf::Vertex`
///
////////////////////////////////////////////////////////////

View File

@ -76,7 +76,7 @@ public:
VertexBuffer() = default;
////////////////////////////////////////////////////////////
/// \brief Construct a VertexBuffer with a specific PrimitiveType
/// \brief Construct a `VertexBuffer` with a specific `PrimitiveType`
///
/// Creates an empty vertex buffer and sets its primitive type to \p type.
///
@ -86,7 +86,7 @@ public:
explicit VertexBuffer(PrimitiveType type);
////////////////////////////////////////////////////////////
/// \brief Construct a VertexBuffer with a specific usage specifier
/// \brief Construct a `VertexBuffer` with a specific usage specifier
///
/// Creates an empty vertex buffer and sets its usage to \p usage.
///
@ -96,7 +96,7 @@ public:
explicit VertexBuffer(Usage usage);
////////////////////////////////////////////////////////////
/// \brief Construct a VertexBuffer with a specific PrimitiveType and usage specifier
/// \brief Construct a `VertexBuffer` with a specific `PrimitiveType` and usage specifier
///
/// Creates an empty vertex buffer and sets its primitive type
/// to \p type and usage to \p usage.
@ -125,16 +125,16 @@ public:
/// \brief Create the vertex buffer
///
/// Creates the vertex buffer and allocates enough graphics
/// memory to hold \p vertexCount vertices. Any previously
/// memory to hold \a `vertexCount` vertices. Any previously
/// allocated memory is freed in the process.
///
/// In order to deallocate previously allocated memory pass 0
/// as \p vertexCount. Don't forget to recreate with a non-zero
/// as \a `vertexCount`. Don't forget to recreate with a non-zero
/// value when graphics memory should be allocated again.
///
/// \param vertexCount Number of vertices worth of memory to allocate
///
/// \return True if creation was successful
/// \return `true` if creation was successful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool create(std::size_t vertexCount);
@ -150,19 +150,19 @@ public:
////////////////////////////////////////////////////////////
/// \brief Update the whole buffer from an array of vertices
///
/// The \a vertex array is assumed to have the same size as
/// the \a created buffer.
/// The vertex array is assumed to have the same size as
/// the created buffer.
///
/// No additional check is performed on the size of the vertex
/// array. Passing invalid arguments will lead to undefined
/// behavior.
///
/// This function does nothing if \a vertices is null or if the
/// This function does nothing if \a `vertices` is null or if the
/// buffer was not previously created.
///
/// \param vertices Array of vertices to copy to the buffer
///
/// \return True if the update was successful
/// \return `true` if the update was successful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool update(const Vertex* vertices);
@ -170,21 +170,21 @@ public:
////////////////////////////////////////////////////////////
/// \brief Update a part of the buffer from an array of vertices
///
/// \p offset is specified as the number of vertices to skip
/// \a `offset` is specified as the number of vertices to skip
/// from the beginning of the buffer.
///
/// If \p offset is 0 and \p vertexCount is equal to the size of
/// If \a `offset` is 0 and \a `vertexCount` is equal to the size of
/// the currently created buffer, its whole contents are replaced.
///
/// If \p offset is 0 and \p vertexCount is greater than the
/// If \a `offset` is 0 and \a `vertexCount` is greater than the
/// size of the currently created buffer, a new buffer is created
/// containing the vertex data.
///
/// If \p offset is 0 and \p vertexCount is less than the size of
/// If \a `offset` is 0 and \a `vertexCount` is less than the size of
/// the currently created buffer, only the corresponding region
/// is updated.
///
/// If \p offset is not 0 and \p offset + \p vertexCount is greater
/// If \a `offset` is not 0 and \a `offset` + \a `vertexCount` is greater
/// than the size of the currently created buffer, the update fails.
///
/// No additional check is performed on the size of the vertex
@ -195,7 +195,7 @@ public:
/// \param vertexCount Number of vertices to copy
/// \param offset Offset in the buffer to copy to
///
/// \return True if the update was successful
/// \return `true` if the update was successful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool update(const Vertex* vertices, std::size_t vertexCount, unsigned int offset);
@ -205,7 +205,7 @@ public:
///
/// \param vertexBuffer Vertex buffer whose contents to copy into this vertex buffer
///
/// \return True if the copy was successful
/// \return `true` if the copy was successful
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool update(const VertexBuffer& vertexBuffer);
@ -246,7 +246,7 @@ public:
/// This function defines how the vertices must be interpreted
/// when it's time to draw them.
///
/// The default primitive type is sf::PrimitiveType::Points.
/// The default primitive type is `sf::PrimitiveType::Points`.
///
/// \param type Type of primitive
///
@ -271,7 +271,7 @@ public:
/// to be updated with new data for the usage specifier to
/// take effect.
///
/// The default usage type is sf::VertexBuffer::Usage::Stream.
/// The default usage type is `sf::VertexBuffer::Usage::Stream`.
///
/// \param usage Usage specifier
///
@ -291,7 +291,7 @@ public:
///
/// This function is not part of the graphics API, it mustn't be
/// used when drawing SFML entities. It must be used only if you
/// mix sf::VertexBuffer with OpenGL code.
/// mix `sf::VertexBuffer` with OpenGL code.
///
/// \code
/// sf::VertexBuffer vb1, vb2;
@ -313,10 +313,10 @@ public:
/// \brief Tell whether or not the system supports vertex buffers
///
/// This function should always be called before using
/// the vertex buffer features. If it returns false, then
/// any attempt to use sf::VertexBuffer will fail.
/// the vertex buffer features. If it returns `false`, then
/// any attempt to use `sf::VertexBuffer` will fail.
///
/// \return True if vertex buffers are supported, false otherwise
/// \return `true` if vertex buffers are supported, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] static bool isAvailable();
@ -356,21 +356,21 @@ SFML_GRAPHICS_API void swap(VertexBuffer& left, VertexBuffer& right) noexcept;
/// \class sf::VertexBuffer
/// \ingroup graphics
///
/// sf::VertexBuffer is a simple wrapper around a dynamic
/// `sf::VertexBuffer` is a simple wrapper around a dynamic
/// buffer of vertices and a primitives type.
///
/// Unlike sf::VertexArray, the vertex data is stored in
/// Unlike `sf::VertexArray`, the vertex data is stored in
/// graphics memory.
///
/// In situations where a large amount of vertex data would
/// have to be transferred from system memory to graphics memory
/// every frame, using sf::VertexBuffer can help. By using a
/// sf::VertexBuffer, data that has not been changed between frames
/// every frame, using `sf::VertexBuffer` can help. By using a
/// `sf::VertexBuffer`, data that has not been changed between frames
/// does not have to be re-transferred from system to graphics
/// memory as would be the case with sf::VertexArray. If data transfer
/// memory as would be the case with `sf::VertexArray`. If data transfer
/// is a bottleneck, this can lead to performance gains.
///
/// Using sf::VertexBuffer, the user also has the ability to only modify
/// Using `sf::VertexBuffer`, the user also has the ability to only modify
/// a portion of the buffer in graphics memory. This way, a large buffer
/// can be allocated at the start of the application and only the
/// applicable portions of it need to be updated during the course of
@ -395,7 +395,7 @@ SFML_GRAPHICS_API void swap(VertexBuffer& left, VertexBuffer& right) noexcept;
/// pending data transfers complete before the vertex buffer is sourced
/// by the rendering pipeline.
///
/// It inherits sf::Drawable, but unlike other drawables it
/// It inherits `sf::Drawable`, but unlike other drawables it
/// is not transformable.
///
/// Example:
@ -409,6 +409,6 @@ SFML_GRAPHICS_API void swap(VertexBuffer& left, VertexBuffer& right) noexcept;
/// window.draw(triangles);
/// \endcode
///
/// \see sf::Vertex, sf::VertexArray
/// \see `sf::Vertex`, `sf::VertexArray`
///
////////////////////////////////////////////////////////////

View File

@ -75,7 +75,7 @@ public:
///
/// \param center New center
///
/// \see setSize, getCenter
/// \see `setSize`, `getCenter`
///
////////////////////////////////////////////////////////////
void setCenter(Vector2f center);
@ -85,7 +85,7 @@ public:
///
/// \param size New size
///
/// \see setCenter, getCenter
/// \see `setCenter`, `getCenter`
///
////////////////////////////////////////////////////////////
void setSize(Vector2f size);
@ -97,7 +97,7 @@ public:
///
/// \param angle New angle
///
/// \see getRotation
/// \see `getRotation`
///
////////////////////////////////////////////////////////////
void setRotation(Angle angle);
@ -109,12 +109,12 @@ public:
/// view are displayed, expressed as a factor (between 0 and 1)
/// of the size of the RenderTarget to which the view is applied.
/// For example, a view which takes the left side of the target would
/// be defined with View.setViewport(sf::FloatRect({0.f, 0.f}, {0.5f, 1.f})).
/// be defined with `view.setViewport(sf::FloatRect({0.f, 0.f}, {0.5f, 1.f}))`.
/// By default, a view has a viewport which covers the entire target.
///
/// \param viewport New viewport rectangle
///
/// \see getViewport
/// \see `getViewport`
///
////////////////////////////////////////////////////////////
void setViewport(const FloatRect& viewport);
@ -129,7 +129,7 @@ public:
/// not be modified by draw or clear operations.
/// For example, a scissor rectangle which only allows modifications
/// to the right side of the target would be defined
/// with View.setScissor(sf::FloatRect({0.5f, 0.f}, {0.5f, 1.f})).
/// with `view.setScissor(sf::FloatRect({0.5f, 0.f}, {0.5f, 1.f}))`.
/// By default, a view has a scissor rectangle which allows
/// modifications to the entire target. This is equivalent to
/// disabling the scissor test entirely. Passing the default
@ -138,7 +138,7 @@ public:
///
/// \param scissor New scissor rectangle
///
/// \see getScissor
/// \see `getScissor`
///
////////////////////////////////////////////////////////////
void setScissor(const FloatRect& scissor);
@ -148,7 +148,7 @@ public:
///
/// \return Center of the view
///
/// \see getSize, setCenter
/// \see `getSize`, `setCenter`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f getCenter() const;
@ -158,7 +158,7 @@ public:
///
/// \return Size of the view
///
/// \see getCenter, setSize
/// \see `getCenter`, `setSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2f getSize() const;
@ -168,7 +168,7 @@ public:
///
/// \return Rotation angle of the view
///
/// \see setRotation
/// \see `setRotation`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Angle getRotation() const;
@ -178,7 +178,7 @@ public:
///
/// \return Viewport rectangle, expressed as a factor of the target size
///
/// \see setViewport
/// \see `setViewport`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const FloatRect& getViewport() const;
@ -188,7 +188,7 @@ public:
///
/// \return Scissor rectangle, expressed as a factor of the target size
///
/// \see setScissor
/// \see `setScissor`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const FloatRect& getScissor() const;
@ -198,7 +198,7 @@ public:
///
/// \param offset Move offset
///
/// \see setCenter, rotate, zoom
/// \see `setCenter`, `rotate`, `zoom`
///
////////////////////////////////////////////////////////////
void move(Vector2f offset);
@ -208,7 +208,7 @@ public:
///
/// \param angle Angle to rotate
///
/// \see setRotation, move, zoom
/// \see `setRotation`, `move`, `zoom`
///
////////////////////////////////////////////////////////////
void rotate(Angle angle);
@ -225,7 +225,7 @@ public:
///
/// \param factor Zoom factor to apply
///
/// \see setSize, move, rotate
/// \see `setSize`, `move`, `rotate`
///
////////////////////////////////////////////////////////////
void zoom(float factor);
@ -237,7 +237,7 @@ public:
///
/// \return Projection transform defining the view
///
/// \see getInverseTransform
/// \see `getInverseTransform`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Transform& getTransform() const;
@ -249,7 +249,7 @@ public:
///
/// \return Inverse of the projection transform defining the view
///
/// \see getTransform
/// \see `getTransform`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Transform& getInverseTransform() const;
@ -276,7 +276,7 @@ private:
/// \class sf::View
/// \ingroup graphics
///
/// sf::View defines a camera in the 2D scene. This is a
/// `sf::View` defines a camera in the 2D scene. This is a
/// very powerful concept: you can scroll, rotate or zoom
/// the entire scene without altering the way that your
/// drawable objects are drawn.
@ -350,8 +350,8 @@ private:
/// window.draw(someText);
/// \endcode
///
/// See also the note on coordinates and undistorted rendering in sf::Transformable.
/// See also the note on coordinates and undistorted rendering in `sf::Transformable`.
///
/// \see sf::RenderWindow, sf::RenderTexture
/// \see `sf::RenderWindow`, `sf::RenderTexture`
///
////////////////////////////////////////////////////////////

View File

@ -151,7 +151,7 @@ public:
/// This function is defined for convenience, it is
/// equivalent to testing if the status code is < 400.
///
/// \return True if the status is a success, false if it is a failure
/// \return `true` if the status is a success, `false` if it is a failure
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isOk() const;
@ -213,7 +213,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Specialization of FTP response returning a
/// filename listing
/// file name listing
////////////////////////////////////////////////////////////
class SFML_NETWORK_API ListingResponse : public Response
{
@ -278,7 +278,7 @@ public:
/// This function tries to connect to the server so it may take
/// a while to complete, especially if the server is not
/// reachable. To avoid blocking your application for too long,
/// you can use a timeout. The default value, Time::Zero, means that the
/// you can use a timeout. The default value, `Time::Zero`, means that the
/// system timeout will be used (which is usually pretty long).
///
/// \param server Name or address of the FTP server to connect to
@ -287,7 +287,7 @@ public:
///
/// \return Server response to the request
///
/// \see disconnect
/// \see `disconnect`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response connect(IpAddress server, unsigned short port = 21, Time timeout = Time::Zero);
@ -297,7 +297,7 @@ public:
///
/// \return Server response to the request
///
/// \see connect
/// \see `connect`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response disconnect();
@ -346,7 +346,7 @@ public:
///
/// \return Server response to the request
///
/// \see getDirectoryListing, changeDirectory, parentDirectory
/// \see `getDirectoryListing`, `changeDirectory`, `parentDirectory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] DirectoryResponse getWorkingDirectory();
@ -356,14 +356,14 @@ public:
///
/// This function retrieves the sub-directories and files
/// contained in the given directory. It is not recursive.
/// The \a directory parameter is relative to the current
/// The \a `directory` parameter is relative to the current
/// working directory.
///
/// \param directory Directory to list
///
/// \return Server response to the request
///
/// \see getWorkingDirectory, changeDirectory, parentDirectory
/// \see `getWorkingDirectory`, `changeDirectory`, `parentDirectory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] ListingResponse getDirectoryListing(const std::string& directory = "");
@ -377,7 +377,7 @@ public:
///
/// \return Server response to the request
///
/// \see getWorkingDirectory, getDirectoryListing, parentDirectory
/// \see `getWorkingDirectory`, `getDirectoryListing`, `parentDirectory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response changeDirectory(const std::string& directory);
@ -387,7 +387,7 @@ public:
///
/// \return Server response to the request
///
/// \see getWorkingDirectory, getDirectoryListing, changeDirectory
/// \see `getWorkingDirectory`, `getDirectoryListing`, `changeDirectory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response parentDirectory();
@ -402,7 +402,7 @@ public:
///
/// \return Server response to the request
///
/// \see deleteDirectory
/// \see `deleteDirectory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response createDirectory(const std::string& name);
@ -419,7 +419,7 @@ public:
///
/// \return Server response to the request
///
/// \see createDirectory
/// \see `createDirectory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response deleteDirectory(const std::string& name);
@ -427,7 +427,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Rename an existing file
///
/// The filenames must be relative to the current working
/// The file names must be relative to the current working
/// directory.
///
/// \param file File to rename
@ -435,7 +435,7 @@ public:
///
/// \return Server response to the request
///
/// \see deleteFile
/// \see `deleteFile`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response renameFile(const std::filesystem::path& file, const std::filesystem::path& newName);
@ -452,7 +452,7 @@ public:
///
/// \return Server response to the request
///
/// \see renameFile
/// \see `renameFile`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response deleteFile(const std::filesystem::path& name);
@ -460,21 +460,21 @@ public:
////////////////////////////////////////////////////////////
/// \brief Download a file from the server
///
/// The filename of the distant file is relative to the
/// The file name of the distant file is relative to the
/// current working directory of the server, and the local
/// destination path is relative to the current directory
/// of your application.
/// If a file with the same filename as the distant file
/// If a file with the same file name as the distant file
/// already exists in the local destination path, it will
/// be overwritten.
///
/// \param remoteFile Filename of the distant file to download
/// \param remoteFile File name of the distant file to download
/// \param localPath The directory in which to put the file on the local computer
/// \param mode Transfer mode
///
/// \return Server response to the request
///
/// \see upload
/// \see `upload`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response download(const std::filesystem::path& remoteFile,
@ -495,11 +495,11 @@ public:
/// \param localFile Path of the local file to upload
/// \param remotePath The directory in which to put the file on the server
/// \param mode Transfer mode
/// \param append Pass true to append to or false to overwrite the remote file if it already exists
/// \param append Pass `true` to append to or `false` to overwrite the remote file if it already exists
///
/// \return Server response to the request
///
/// \see download
/// \see `download`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Response upload(const std::filesystem::path& localFile,
@ -511,11 +511,11 @@ public:
/// \brief Send a command to the FTP server
///
/// While the most often used commands are provided as member
/// functions in the sf::Ftp class, this method can be used
/// functions in the `sf::Ftp` class, this method can be used
/// to send any FTP command to the server. If the command
/// requires one or more parameters, they can be specified
/// in \a parameter. If the server returns information, you
/// can extract it from the response using Response::getMessage().
/// in \a `parameter`. If the server returns information, you
/// can extract it from the response using `Response::getMessage()`.
///
/// \param command Command to send
/// \param parameter Command parameter
@ -530,7 +530,7 @@ private:
/// \brief Receive a response from the server
///
/// This function must be called after each call to
/// sendCommand that expects a response.
/// `sendCommand` that expects a response.
///
/// \return Server response to the request
///
@ -560,7 +560,7 @@ private:
/// \class sf::Ftp
/// \ingroup network
///
/// sf::Ftp is a very simple FTP client that allows you
/// `sf::Ftp` is a very simple FTP client that allows you
/// to communicate with a FTP server. The FTP protocol allows
/// you to manipulate a remote file system (list files,
/// upload, download, create, remove, ...).
@ -573,11 +573,11 @@ private:
///
/// Every command returns a FTP response, which contains the
/// status code as well as a message from the server. Some
/// commands such as getWorkingDirectory() and getDirectoryListing()
/// commands such as `getWorkingDirectory()` and `getDirectoryListing()`
/// return additional data, and use a class derived from
/// sf::Ftp::Response to provide this data. The most often used
/// `sf::Ftp::Response` to provide this data. The most often used
/// commands are directly provided as member functions, but it is
/// also possible to use specific commands with the sendCommand() function.
/// also possible to use specific commands with the `sendCommand()` function.
///
/// Note that response statuses >= 1000 are not part of the FTP standard,
/// they are generated by SFML when an internal error occurs.

View File

@ -102,7 +102,7 @@ public:
///
/// See the Method enumeration for a complete list of all
/// the available methods.
/// The method is Http::Request::Method::Get by default.
/// The method is `Http::Request::Method::Get` by default.
///
/// \param method Method to use for the request
///
@ -165,7 +165,7 @@ public:
///
/// \param field Name of the field to test
///
/// \return True if the field exists, false otherwise
/// \return `true` if the field exists, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool hasField(const std::string& field) const;
@ -236,7 +236,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get the value of a field
///
/// If the field \a field is not found in the response header,
/// If the field \a `field` is not found in the response header,
/// the empty string is returned. This function uses
/// case-insensitive comparisons.
///
@ -265,7 +265,7 @@ public:
///
/// \return Major HTTP version number
///
/// \see getMinorHttpVersion
/// \see `getMinorHttpVersion`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getMajorHttpVersion() const;
@ -275,7 +275,7 @@ public:
///
/// \return Minor HTTP version number
///
/// \see getMajorHttpVersion
/// \see `getMajorHttpVersion`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned int getMinorHttpVersion() const;
@ -300,7 +300,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the header from a response string
///
/// This function is used by Http to build the response
/// This function is used by `Http` to build the response
/// of a request.
///
/// \param data Content of the response to parse
@ -312,7 +312,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Read values passed in the answer header
///
/// This function is used by Http to extract values passed
/// This function is used by `Http` to extract values passed
/// in the response.
///
/// \param in String stream containing the header values
@ -344,7 +344,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the HTTP client with the target host
///
/// This is equivalent to calling setHost(host, port).
/// This is equivalent to calling `setHost(host, port)`.
/// The port has a default value of 0, which means that the
/// HTTP client will use the right port according to the
/// protocol used (80 for HTTP). You should leave it like
@ -389,13 +389,13 @@ public:
////////////////////////////////////////////////////////////
/// \brief Send a HTTP request and return the server's response.
///
/// You must have a valid host before sending a request (see setHost).
/// You must have a valid host before sending a request (see `setHost`).
/// Any missing mandatory header field in the request will be added
/// with an appropriate value.
/// Warning: this function waits for the server's response and may
/// not return instantly; use a thread if you don't want to block your
/// application, or use a timeout to limit the time to wait. A value
/// of Time::Zero means that the client will use the system default timeout
/// of `Time::Zero` means that the client will use the system default timeout
/// (which is usually pretty long).
///
/// \param request Request to send
@ -423,32 +423,32 @@ private:
/// \class sf::Http
/// \ingroup network
///
/// sf::Http is a very simple HTTP client that allows you
/// `sf::Http` is a very simple HTTP client that allows you
/// to communicate with a web server. You can retrieve
/// web pages, send data to an interactive resource,
/// download a remote file, etc. The HTTPS protocol is
/// not supported.
///
/// The HTTP client is split into 3 classes:
/// \li sf::Http::Request
/// \li sf::Http::Response
/// \li sf::Http
/// \li `sf::Http::Request`
/// \li `sf::Http::Response`
/// \li `sf::Http`
///
/// sf::Http::Request builds the request that will be
/// `sf::Http::Request` builds the request that will be
/// sent to the server. A request is made of:
/// \li a method (what you want to do)
/// \li a target URI (usually the name of the web page or file)
/// \li one or more header fields (options that you can pass to the server)
/// \li an optional body (for POST requests)
///
/// sf::Http::Response parse the response from the web server
/// `sf::Http::Response` parse the response from the web server
/// and provides getters to read them. The response contains:
/// \li a status code
/// \li header fields (that may be answers to the ones that you requested)
/// \li a body, which contains the contents of the requested resource
///
/// sf::Http provides a simple function, SendRequest, to send a
/// sf::Http::Request and return the corresponding sf::Http::Response
/// `sf::Http` provides a simple function, SendRequest, to send a
/// `sf::Http::Request` and return the corresponding `sf::Http::Response`
/// from the server.
///
/// Usage example:

View File

@ -64,8 +64,8 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct the address from 4 bytes
///
/// Calling IpAddress(a, b, c, d) is equivalent to calling
/// IpAddress::resolve("a.b.c.d"), but safer as it doesn't
/// Calling `IpAddress(a, b, c, d)` is equivalent to calling
/// `IpAddress::resolve("a.b.c.d")`, but safer as it doesn't
/// have to parse a string to get the address components.
///
/// \param byte0 First byte of the address
@ -82,11 +82,11 @@ public:
/// This constructor uses the internal representation of
/// the address directly. It should be used for optimization
/// purposes, and only if you got that representation from
/// IpAddress::toInteger().
/// `IpAddress::toInteger()`.
///
/// \param address 4 bytes of the address packed into a 32-bits integer
///
/// \see toInteger
/// \see `toInteger`
///
////////////////////////////////////////////////////////////
explicit IpAddress(std::uint32_t address);
@ -100,7 +100,7 @@ public:
///
/// \return String representation of the address
///
/// \see toInteger
/// \see `toInteger`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::string toString() const;
@ -112,11 +112,11 @@ public:
/// address, and should be used for optimization purposes only
/// (like sending the address through a socket).
/// The integer produced by this function can then be converted
/// back to a sf::IpAddress with the proper constructor.
/// back to a `sf::IpAddress` with the proper constructor.
///
/// \return 32-bits unsigned integer representation of the address
///
/// \see toString
/// \see `toString`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::uint32_t toInteger() const;
@ -132,7 +132,7 @@ public:
///
/// \return Local IP address of the computer on success, `std::nullopt` otherwise
///
/// \see getPublicAddress
/// \see `getPublicAddress`
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::optional<IpAddress> getLocalAddress();
@ -156,7 +156,7 @@ public:
///
/// \return Public IP address of the computer on success, `std::nullopt` otherwise
///
/// \see getLocalAddress
/// \see `getLocalAddress`
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::optional<IpAddress> getPublicAddress(Time timeout = Time::Zero);
@ -180,73 +180,73 @@ private:
};
////////////////////////////////////////////////////////////
/// \brief Overload of == operator to compare two IP addresses
/// \brief Overload of `operator==` to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if both addresses are equal
/// \return `true` if both addresses are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_NETWORK_API bool operator==(IpAddress left, IpAddress right);
////////////////////////////////////////////////////////////
/// \brief Overload of != operator to compare two IP addresses
/// \brief Overload of `operator!=` to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if both addresses are different
/// \return `true` if both addresses are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_NETWORK_API bool operator!=(IpAddress left, IpAddress right);
////////////////////////////////////////////////////////////
/// \brief Overload of < operator to compare two IP addresses
/// \brief Overload of `operator<` to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is lesser than \a right
/// \return `true` if \a `left` is lesser than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_NETWORK_API bool operator<(IpAddress left, IpAddress right);
////////////////////////////////////////////////////////////
/// \brief Overload of > operator to compare two IP addresses
/// \brief Overload of `operator>` to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is greater than \a right
/// \return `true` if \a `left` is greater than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_NETWORK_API bool operator>(IpAddress left, IpAddress right);
////////////////////////////////////////////////////////////
/// \brief Overload of <= operator to compare two IP addresses
/// \brief Overload of `operator<=` to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is lesser or equal than \a right
/// \return `true` if \a left is lesser or equal than \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_NETWORK_API bool operator<=(IpAddress left, IpAddress right);
////////////////////////////////////////////////////////////
/// \brief Overload of >= operator to compare two IP addresses
/// \brief Overload of `operator>=` to compare two IP addresses
///
/// \param left Left operand (a IP address)
/// \param right Right operand (a IP address)
///
/// \return True if \a left is greater or equal than \a right
/// \return `true` if \a `left` is greater or equal than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_NETWORK_API bool operator>=(IpAddress left, IpAddress right);
////////////////////////////////////////////////////////////
/// \brief Overload of >> operator to extract an IP address from an input stream
/// \brief Overload of `operator>>` to extract an IP address from an input stream
///
/// \param stream Input stream
/// \param address IP address to extract
@ -257,7 +257,7 @@ private:
SFML_NETWORK_API std::istream& operator>>(std::istream& stream, std::optional<IpAddress>& address);
////////////////////////////////////////////////////////////
/// \brief Overload of << operator to print an IP address to an output stream
/// \brief Overload of `operator<<` to print an IP address to an output stream
///
/// \param stream Output stream
/// \param address IP address to print
@ -274,7 +274,7 @@ SFML_NETWORK_API std::ostream& operator<<(std::ostream& stream, IpAddress addres
/// \class sf::IpAddress
/// \ingroup network
///
/// sf::IpAddress is a utility class for manipulating network
/// `sf::IpAddress` is a utility class for manipulating network
/// addresses. It provides a set a implicit constructors and
/// conversion functions to easily build or transform an IP
/// address from/to various representations.
@ -291,7 +291,7 @@ SFML_NETWORK_API std::ostream& operator<<(std::ostream& stream, IpAddress addres
/// auto a9 = sf::IpAddress::getPublicAddress(); // my address on the internet
/// \endcode
///
/// Note that sf::IpAddress currently doesn't support IPv6
/// Note that `sf::IpAddress` currently doesn't support IPv6
/// nor other types of network addresses.
///
////////////////////////////////////////////////////////////

View File

@ -92,8 +92,8 @@ public:
/// \param data Pointer to the sequence of bytes to append
/// \param sizeInBytes Number of bytes to append
///
/// \see clear
/// \see getReadPosition
/// \see `clear`
/// \see `getReadPosition`
///
////////////////////////////////////////////////////////////
void append(const void* data, std::size_t sizeInBytes);
@ -105,7 +105,7 @@ public:
///
/// \return The byte offset of the current read position
///
/// \see append
/// \see `append`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::size_t getReadPosition() const;
@ -115,7 +115,7 @@ public:
///
/// After calling Clear, the packet is empty.
///
/// \see append
/// \see `append`
///
////////////////////////////////////////////////////////////
void clear();
@ -126,11 +126,11 @@ public:
/// Warning: the returned pointer may become invalid after
/// you append data to the packet, therefore it should never
/// be stored.
/// The return pointer is a null pointer if the packet is empty.
/// The return pointer is a `nullptr` if the packet is empty.
///
/// \return Pointer to the data
///
/// \see getDataSize
/// \see `getDataSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const void* getData() const;
@ -139,11 +139,11 @@ public:
/// \brief Get the size of the data contained in the packet
///
/// This function returns the number of bytes pointed to by
/// what getData returns.
/// what `getData` returns.
///
/// \return Data size, in bytes
///
/// \see getData
/// \see `getData`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::size_t getDataSize() const;
@ -155,9 +155,9 @@ public:
/// This function is useful to know if there is some data
/// left to be read, without actually reading it.
///
/// \return True if all data was read, false otherwise
/// \return `true` if all data was read, `false` otherwise
///
/// \see operator bool
/// \see `operator` bool
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool endOfPacket() const;
@ -195,15 +195,15 @@ public:
/// it disallows unwanted implicit conversions to integer or
/// pointer types.
///
/// \return True if last data extraction from packet was successful
/// \return `true` if last data extraction from packet was successful
///
/// \see endOfPacket
/// \see `endOfPacket`
///
////////////////////////////////////////////////////////////
explicit operator bool() const;
////////////////////////////////////////////////////////////
/// Overload of operator >> to read data from the packet
/// Overload of `operator>>` to read data from the packet
///
////////////////////////////////////////////////////////////
Packet& operator>>(bool& data);
@ -284,7 +284,7 @@ public:
Packet& operator>>(String& data);
////////////////////////////////////////////////////////////
/// Overload of operator << to write data into the packet
/// Overload of `operator<<` to write data into the packet
///
////////////////////////////////////////////////////////////
Packet& operator<<(bool data);
@ -383,7 +383,7 @@ protected:
///
/// \return Pointer to the array of bytes to send
///
/// \see onReceive
/// \see `onReceive`
///
////////////////////////////////////////////////////////////
virtual const void* onSend(std::size_t& size);
@ -402,7 +402,7 @@ protected:
/// \param data Pointer to the received bytes
/// \param size Number of bytes
///
/// \see onSend
/// \see `onSend`
///
////////////////////////////////////////////////////////////
virtual void onReceive(const void* data, std::size_t size);
@ -415,7 +415,7 @@ private:
///
/// \param size Size to check
///
/// \return True if \a size bytes can be read from the packet
/// \return `true` if \a size bytes can be read from the packet
///
////////////////////////////////////////////////////////////
bool checkSize(std::size_t size);
@ -438,14 +438,14 @@ private:
///
/// Packets provide a safe and easy way to serialize data,
/// in order to send it over the network using sockets
/// (sf::TcpSocket, sf::UdpSocket).
/// (`sf::TcpSocket`, `sf::UdpSocket`).
///
/// Packets solve 2 fundamental problems that arise when
/// transferring data over the network:
/// \li data is interpreted correctly according to the endianness
/// \li the bounds of the packet are preserved (one send == one receive)
///
/// The sf::Packet class provides both input and output modes.
/// The `sf::Packet` class provides both input and output modes.
/// It is designed to follow the behavior of standard C++ streams,
/// using operators >> and << to extract and insert data.
///
@ -483,7 +483,7 @@ private:
/// }
/// \endcode
///
/// Packets have built-in operator >> and << overloads for
/// Packets have built-in `operator>>` and << overloads for
/// standard types:
/// \li `bool`
/// \li fixed-size integer types (`int[8|16|32]_t`, `uint[8|16|32]_t`)
@ -517,7 +517,7 @@ private:
/// custom transformations to the data before it is sent,
/// and after it is received. This is typically used to
/// handle automatic compression or encryption of the data.
/// This is achieved by inheriting from sf::Packet, and overriding
/// This is achieved by inheriting from `sf::Packet`, and overriding
/// the onSend and onReceive functions.
///
/// Here is an example:
@ -547,6 +547,6 @@ private:
/// ...
/// \endcode
///
/// \see sf::TcpSocket, sf::UdpSocket
/// \see `sf::TcpSocket`, `sf::UdpSocket`
///
////////////////////////////////////////////////////////////

View File

@ -103,9 +103,9 @@ public:
/// available or not.
/// By default, all sockets are blocking.
///
/// \param blocking True to set the socket as blocking, false for non-blocking
/// \param blocking `true` to set the socket as blocking, `false` for non-blocking
///
/// \see isBlocking
/// \see `isBlocking`
///
////////////////////////////////////////////////////////////
void setBlocking(bool blocking);
@ -113,9 +113,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Tell whether the socket is in blocking or non-blocking mode
///
/// \return True if the socket is blocking, false otherwise
/// \return `true` if the socket is blocking, `false` otherwise
///
/// \see setBlocking
/// \see `setBlocking`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isBlocking() const;
@ -215,7 +215,7 @@ private:
/// In non-blocking mode, all the socket functions will
/// return immediately. If the socket is not ready to complete
/// the requested operation, the function simply returns
/// the proper status code (Socket::Status::NotReady).
/// the proper status code (`Socket::Status::NotReady`).
///
/// The default mode, which is blocking, is the one that is
/// generally used, in combination with threads or selectors.
@ -224,6 +224,6 @@ private:
/// the socket often enough, and cannot afford blocking
/// this loop.
///
/// \see sf::TcpListener, sf::TcpSocket, sf::UdpSocket
/// \see `sf::TcpListener`, `sf::TcpSocket`, `sf::UdpSocket`
///
////////////////////////////////////////////////////////////

View File

@ -97,7 +97,7 @@ public:
///
/// \param socket Reference to the socket to add
///
/// \see remove, clear
/// \see `remove`, `clear`
///
////////////////////////////////////////////////////////////
void add(Socket& socket);
@ -110,7 +110,7 @@ public:
///
/// \param socket Reference to the socket to remove
///
/// \see add, clear
/// \see `add`, `clear`
///
////////////////////////////////////////////////////////////
void remove(Socket& socket);
@ -122,7 +122,7 @@ public:
/// removes all the references that the selector has to
/// external sockets.
///
/// \see add, remove
/// \see `add`, `remove`
///
////////////////////////////////////////////////////////////
void clear();
@ -132,15 +132,15 @@ public:
///
/// This function returns as soon as at least one socket has
/// some data available to be received. To know which sockets are
/// ready, use the isReady function.
/// ready, use the `isReady` function.
/// If you use a timeout and no socket is ready before the timeout
/// is over, the function returns false.
/// is over, the function returns `false`.
///
/// \param timeout Maximum time to wait, (use Time::Zero for infinity)
///
/// \return True if there are sockets ready, false otherwise
/// \return `true` if there are sockets ready, `false` otherwise
///
/// \see isReady
/// \see `isReady`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool wait(Time timeout = Time::Zero);
@ -152,14 +152,14 @@ public:
/// which sockets are ready to receive data. If a socket is
/// ready, a call to receive will never block because we know
/// that there is data available to read.
/// Note that if this function returns true for a TcpListener,
/// Note that if this function returns `true` for a TcpListener,
/// this means that it is ready to accept a new connection.
///
/// \param socket Socket to test
///
/// \return True if the socket is ready to read, false otherwise
/// \return `true` if the socket is ready to read, `false` otherwise
///
/// \see isReady
/// \see `isReady`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isReady(Socket& socket) const;
@ -189,9 +189,9 @@ private:
/// all the sockets.
///
/// All types of sockets can be used in a selector:
/// \li sf::TcpListener
/// \li sf::TcpSocket
/// \li sf::UdpSocket
/// \li `sf::TcpListener`
/// \li `sf::TcpSocket`
/// \li `sf::UdpSocket`
///
/// A selector doesn't store its own copies of the sockets
/// (socket classes are not copyable anyway), it simply keeps
@ -268,6 +268,6 @@ private:
/// }
/// \endcode
///
/// \see sf::Socket
/// \see `sf::Socket`
///
////////////////////////////////////////////////////////////

View File

@ -58,7 +58,7 @@ public:
///
/// \return Port to which the socket is bound
///
/// \see listen
/// \see `listen`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned short getLocalPort() const;
@ -73,16 +73,16 @@ public:
/// function is called, it will stop listening on the old
/// port before starting to listen on the new port.
///
/// When providing sf::Socket::AnyPort as port, the listener
/// When providing `sf::Socket::AnyPort` as port, the listener
/// will request an available port from the system.
/// The chosen port can be retrieved by calling getLocalPort().
/// The chosen port can be retrieved by calling `getLocalPort()`.
///
/// \param port Port to listen on for incoming connection attempts
/// \param address Address of the interface to listen on
///
/// \return Status code
///
/// \see accept, close
/// \see `accept`, `close`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status listen(unsigned short port, IpAddress address = IpAddress::Any);
@ -93,7 +93,7 @@ public:
/// This function gracefully stops the listener. If the
/// socket is not listening, this function has no effect.
///
/// \see listen
/// \see `listen`
///
////////////////////////////////////////////////////////////
void close();
@ -108,7 +108,7 @@ public:
///
/// \return Status code
///
/// \see listen
/// \see `listen`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status accept(TcpSocket& socket);
@ -127,18 +127,18 @@ public:
/// This is all it can do.
///
/// When a new connection is received, you must call accept and
/// the listener returns a new instance of sf::TcpSocket that
/// the listener returns a new instance of `sf::TcpSocket` that
/// is properly initialized and can be used to communicate with
/// the new client.
///
/// Listener sockets are specific to the TCP protocol,
/// UDP sockets are connectionless and can therefore communicate
/// directly. As a consequence, a listener socket will always
/// return the new connections as sf::TcpSocket instances.
/// return the new connections as `sf::TcpSocket` instances.
///
/// A listener is automatically closed on destruction, like all
/// other types of socket. However if you want to stop listening
/// before the socket is destroyed, you can call its close()
/// before the socket is destroyed, you can call its `close()`
/// function.
///
/// Usage example:
@ -161,6 +161,6 @@ public:
/// }
/// \endcode
///
/// \see sf::TcpSocket, sf::Socket
/// \see `sf::TcpSocket`, `sf::Socket`
///
////////////////////////////////////////////////////////////

View File

@ -66,7 +66,7 @@ public:
///
/// \return Port to which the socket is bound
///
/// \see connect, getRemotePort
/// \see `connect`, `getRemotePort`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned short getLocalPort() const;
@ -79,7 +79,7 @@ public:
///
/// \return Address of the remote peer
///
/// \see getRemotePort
/// \see `getRemotePort`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::optional<IpAddress> getRemoteAddress() const;
@ -92,7 +92,7 @@ public:
///
/// \return Remote port to which the socket is connected
///
/// \see getRemoteAddress
/// \see `getRemoteAddress`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned short getRemotePort() const;
@ -112,7 +112,7 @@ public:
///
/// \return Status code
///
/// \see disconnect
/// \see `disconnect`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status connect(IpAddress remoteAddress, unsigned short remotePort, Time timeout = Time::Zero);
@ -123,7 +123,7 @@ public:
/// This function gracefully closes the connection. If the
/// socket is not connected, this function has no effect.
///
/// \see connect
/// \see `connect`
///
////////////////////////////////////////////////////////////
void disconnect();
@ -132,7 +132,7 @@ public:
/// \brief Send raw data to the remote peer
///
/// To be able to handle partial sends over non-blocking
/// sockets, use the send(const void*, std::size_t, std::size_t&)
/// sockets, use the `send(const void*, std::size_t, std::size_t&)`
/// overload instead.
/// This function will fail if the socket is not connected.
///
@ -141,7 +141,7 @@ public:
///
/// \return Status code
///
/// \see receive
/// \see `receive`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status send(const void* data, std::size_t size);
@ -157,7 +157,7 @@ public:
///
/// \return Status code
///
/// \see receive
/// \see `receive`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status send(const void* data, std::size_t size, std::size_t& sent);
@ -175,7 +175,7 @@ public:
///
/// \return Status code
///
/// \see send
/// \see `send`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status receive(void* data, std::size_t size, std::size_t& received);
@ -183,7 +183,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Send a formatted packet of data to the remote peer
///
/// In non-blocking mode, if this function returns sf::Socket::Status::Partial,
/// In non-blocking mode, if this function returns `sf::Socket::Status::Partial`,
/// you \em must retry sending the same unmodified packet before sending
/// anything else in order to guarantee the packet arrives at the remote
/// peer uncorrupted.
@ -193,7 +193,7 @@ public:
///
/// \return Status code
///
/// \see receive
/// \see `receive`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status send(Packet& packet);
@ -209,7 +209,7 @@ public:
///
/// \return Status code
///
/// \see send
/// \see `send`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status receive(Packet& packet);
@ -252,7 +252,7 @@ private:
///
/// When a socket is connected to a remote host, you can
/// retrieve information about this host with the
/// getRemoteAddress and getRemotePort functions. You can
/// `getRemoteAddress` and `getRemotePort` functions. You can
/// also get the local port to which the socket is bound
/// (which is automatically chosen when the socket is connected),
/// with the getLocalPort function.
@ -263,9 +263,9 @@ private:
/// one call to Send will exactly match one call to Receive
/// at the other end of the socket.
///
/// The high-level interface uses packets (see sf::Packet),
/// The high-level interface uses packets (see `sf::Packet`),
/// which are easier to use and provide more safety regarding
/// the data that is exchanged. You can look at the sf::Packet
/// the data that is exchanged. You can look at the `sf::Packet`
/// class to get more details about how they work.
///
/// The socket is automatically disconnected when it is destroyed,
@ -312,6 +312,6 @@ private:
/// socket.send(message.c_str(), message.size() + 1);
/// \endcode
///
/// \see sf::Socket, sf::UdpSocket, sf::Packet
/// \see `sf::Socket`, `sf::UdpSocket`, `sf::Packet`
///
////////////////////////////////////////////////////////////

View File

@ -69,7 +69,7 @@ public:
///
/// \return Port to which the socket is bound
///
/// \see bind
/// \see `bind`
///
////////////////////////////////////////////////////////////
[[nodiscard]] unsigned short getLocalPort() const;
@ -80,9 +80,9 @@ public:
/// Binding the socket to a port is necessary for being
/// able to receive data on that port.
///
/// When providing sf::Socket::AnyPort as port, the listener
/// When providing `sf::Socket::AnyPort` as port, the listener
/// will request an available port from the system.
/// The chosen port can be retrieved by calling getLocalPort().
/// The chosen port can be retrieved by calling `getLocalPort()`.
///
/// Since the socket can only be bound to a single port at
/// any given moment, if it is already bound when this
@ -94,7 +94,7 @@ public:
///
/// \return Status code
///
/// \see unbind, getLocalPort
/// \see `unbind`, `getLocalPort`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status bind(unsigned short port, IpAddress address = IpAddress::Any);
@ -104,11 +104,11 @@ public:
///
/// The port that the socket was previously bound to is immediately
/// made available to the operating system after this function is called.
/// This means that a subsequent call to bind() will be able to re-bind
/// This means that a subsequent call to `bind()` will be able to re-bind
/// the port if no other process has done so in the mean time.
/// If the socket is not bound to a port, this function has no effect.
///
/// \see bind
/// \see `bind`
///
////////////////////////////////////////////////////////////
void unbind();
@ -116,8 +116,8 @@ public:
////////////////////////////////////////////////////////////
/// \brief Send raw data to a remote peer
///
/// Make sure that \a size is not greater than
/// UdpSocket::MaxDatagramSize, otherwise this function will
/// Make sure that \a `size` is not greater than
/// `UdpSocket::MaxDatagramSize`, otherwise this function will
/// fail and no data will be sent.
///
/// \param data Pointer to the sequence of bytes to send
@ -127,7 +127,7 @@ public:
///
/// \return Status code
///
/// \see receive
/// \see `receive`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status send(const void* data, std::size_t size, IpAddress remoteAddress, unsigned short remotePort);
@ -150,7 +150,7 @@ public:
///
/// \return Status code
///
/// \see send
/// \see `send`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status receive(void* data,
@ -163,7 +163,7 @@ public:
/// \brief Send a formatted packet of data to a remote peer
///
/// Make sure that the packet size is not greater than
/// UdpSocket::MaxDatagramSize, otherwise this function will
/// `UdpSocket::MaxDatagramSize`, otherwise this function will
/// fail and no data will be sent.
///
/// \param packet Packet to send
@ -172,7 +172,7 @@ public:
///
/// \return Status code
///
/// \see receive
/// \see `receive`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status send(Packet& packet, IpAddress remoteAddress, unsigned short remotePort);
@ -189,7 +189,7 @@ public:
///
/// \return Status code
///
/// \see send
/// \see `send`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Status receive(Packet& packet, std::optional<IpAddress>& remoteAddress, unsigned short& remotePort);
@ -230,13 +230,13 @@ private:
/// Sending and receiving data can use either the low-level
/// or the high-level functions. The low-level functions
/// process a raw sequence of bytes, whereas the high-level
/// interface uses packets (see sf::Packet), which are easier
/// interface uses packets (see `sf::Packet`), which are easier
/// to use and provide more safety regarding the data that is
/// exchanged. You can look at the sf::Packet class to get
/// exchanged. You can look at the `sf::Packet` class to get
/// more details about how they work.
///
/// It is important to note that UdpSocket is unable to send
/// datagrams bigger than MaxDatagramSize. In this case, it
/// It is important to note that `UdpSocket` is unable to send
/// datagrams bigger than `MaxDatagramSize`. In this case, it
/// returns an error and doesn't send anything. This applies
/// to both raw data and packets. Indeed, even packets are
/// unable to split and recompose data, due to the unreliability
@ -288,6 +288,6 @@ private:
/// socket.send(message.c_str(), message.size() + 1, sender, port);
/// \endcode
///
/// \see sf::Socket, sf::TcpSocket, sf::Packet
/// \see `sf::Socket`, `sf::TcpSocket`, `sf::Packet`
///
////////////////////////////////////////////////////////////

View File

@ -47,7 +47,7 @@ public:
///
/// \return Angle in degrees
///
/// \see asRadians
/// \see `asRadians`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr float asDegrees() const;
@ -57,7 +57,7 @@ public:
///
/// \return Angle in radians
///
/// \see asDegrees
/// \see `asDegrees`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr float asRadians() const;
@ -67,7 +67,7 @@ public:
///
/// Similar to a modulo operation, this returns a copy of the angle
/// constrained to the range [-180°, 180°) == [-Pi, Pi).
/// The resulting angle represents a rotation which is equivalent to *this.
/// The resulting angle represents a rotation which is equivalent to `*this`.
///
/// The name "signed" originates from the similarity to signed integers:
/// <table>
@ -90,7 +90,7 @@ public:
///
/// \return Signed angle, wrapped to [-180°, 180°)
///
/// \see wrapUnsigned
/// \see `wrapUnsigned`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle wrapSigned() const;
@ -100,7 +100,7 @@ public:
///
/// Similar to a modulo operation, this returns a copy of the angle
/// constrained to the range [0°, 360°) == [0, Tau) == [0, 2*Pi).
/// The resulting angle represents a rotation which is equivalent to *this.
/// The resulting angle represents a rotation which is equivalent to `*this`.
///
/// The name "unsigned" originates from the similarity to unsigned integers:
/// <table>
@ -123,7 +123,7 @@ public:
///
/// \return Unsigned angle, wrapped to [0°, 360°)
///
/// \see wrapSigned
/// \see `wrapSigned`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle wrapUnsigned() const;
@ -142,7 +142,7 @@ private:
/// \brief Construct from a number of radians
///
/// This function is internal. To construct angle values,
/// use sf::radians or sf::degrees instead.
/// use `sf::radians` or `sf::degrees` instead.
///
/// \param radians Angle in radians
///
@ -162,7 +162,7 @@ private:
///
/// \return Angle value constructed from the number of degrees
///
/// \see radians
/// \see `radians`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle degrees(float angle);
@ -174,92 +174,92 @@ private:
///
/// \return Angle value constructed from the number of radians
///
/// \see degrees
/// \see `degrees`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle radians(float angle);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of == operator to compare two angle values
/// \brief Overload of `operator==` to compare two angle values
/// \note Does not automatically wrap the angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return True if both angle values are equal
/// \return `true` if both angle values are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator==(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of != operator to compare two angle values
/// \brief Overload of `operator!=` to compare two angle values
/// \note Does not automatically wrap the angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return True if both angle values are different
/// \return `true` if both angle values are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator!=(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of < operator to compare two angle values
/// \brief Overload of `operator<` to compare two angle values
/// \note Does not automatically wrap the angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return True if \a left is less than \a right
/// \return `true` if \a left is less than \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator<(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of > operator to compare two angle values
/// \brief Overload of `operator>` to compare two angle values
/// \note Does not automatically wrap the angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return True if \a left is greater than \a right
/// \return `true` if \a left is greater than \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator>(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of <= operator to compare two angle values
/// \brief Overload of `operator<=` to compare two angle values
/// \note Does not automatically wrap the angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return True if \a left is less than or equal to \a right
/// \return `true` if \a left is less than or equal to \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator<=(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of >= operator to compare two angle values
/// \brief Overload of `operator>=` to compare two angle values
/// \note Does not automatically wrap the angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return True if \a left is greater than or equal to \a right
/// \return `true` if \a left is greater than or equal to \a right
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator>=(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of unary - operator to negate an angle value.
/// \brief Overload of unary `operator-` to negate an angle value.
///
/// Represents a rotation in the opposite direction.
///
@ -272,7 +272,7 @@ private:
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary + operator to add two angle values
/// \brief Overload of binary `operator+` to add two angle values
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
@ -284,7 +284,7 @@ private:
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary += operator to add/assign two angle values
/// \brief Overload of binary `operator+=` to add/assign two angle values
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
@ -296,7 +296,7 @@ constexpr Angle& operator+=(Angle& left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary - operator to subtract two angle values
/// \brief Overload of binary `operator-` to subtract two angle values
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
@ -308,7 +308,7 @@ constexpr Angle& operator+=(Angle& left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary -= operator to subtract/assign two angle values
/// \brief Overload of binary `operator-=` to subtract/assign two angle values
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
@ -320,79 +320,79 @@ constexpr Angle& operator-=(Angle& left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary * operator to scale an angle value
/// \brief Overload of binary `operator*` to scale an angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator*(Angle left, float right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary * operator to scale an angle value
/// \brief Overload of binary `operator*` to scale an angle value
///
/// \param left Left operand (a number)
/// \param right Right operand (an angle)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator*(float left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary *= operator to scale/assign an angle value
/// \brief Overload of binary `operator*=` to scale/assign an angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
constexpr Angle& operator*=(Angle& left, float right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary / operator to scale an angle value
/// \brief Overload of binary `operator/` to scale an angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator/(Angle left, float right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary /= operator to scale/assign an angle value
/// \brief Overload of binary `operator/=` to scale/assign an angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
constexpr Angle& operator/=(Angle& left, float right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary / operator to compute the ratio of two angle values
/// \brief Overload of binary `operator/` to compute the ratio of two angle values
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr float operator/(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary % operator to compute modulo of an angle value.
/// \brief Overload of binary `operator%` to compute modulo of an angle value.
///
/// Right hand angle must be greater than zero.
///
@ -405,19 +405,19 @@ constexpr Angle& operator/=(Angle& left, float right);
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return \a left modulo \a right
/// \return \a `left` modulo \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator%(Angle left, Angle right);
////////////////////////////////////////////////////////////
/// \relates Angle
/// \brief Overload of binary %= operator to compute/assign remainder of an angle value
/// \brief Overload of binary `operator%=` to compute/assign remainder of an angle value
///
/// \param left Left operand (an angle)
/// \param right Right operand (an angle)
///
/// \return \a left modulo \a right
/// \return \a `left` modulo \a `right`
///
////////////////////////////////////////////////////////////
constexpr Angle& operator%=(Angle& left, Angle right);
@ -426,45 +426,45 @@ namespace Literals
{
////////////////////////////////////////////////////////////
/// \relates sf::Angle
/// \brief User defined literal for angles in degrees, e.g. 10.5_deg
/// \relates `sf::Angle`
/// \brief User defined literal for angles in degrees, e.g. `10.5_deg`
///
/// \param angle Angle in degrees
///
/// \return \a Angle
/// \return Angle
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator""_deg(long double angle);
////////////////////////////////////////////////////////////
/// \relates sf::Angle
/// \brief User defined literal for angles in degrees, e.g. 90_deg
/// \relates `sf::Angle`
/// \brief User defined literal for angles in degrees, e.g. `90_deg`
///
/// \param angle Angle in degrees
///
/// \return \a Angle
/// \return Angle
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator""_deg(unsigned long long int angle);
////////////////////////////////////////////////////////////
/// \relates sf::Angle
/// \brief User defined literal for angles in radians, e.g. 0.1_rad
/// \relates `sf::Angle`
/// \brief User defined literal for angles in radians, e.g. `0.1_rad`
///
/// \param angle Angle in radians
///
/// \return \a Angle
/// \return Angle
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator""_rad(long double angle);
////////////////////////////////////////////////////////////
/// \relates sf::Angle
/// \brief User defined literal for angles in radians, e.g. 2_rad
/// \relates `sf::Angle`
/// \brief User defined literal for angles in radians, e.g. `2_rad`
///
/// \param angle Angle in radians
///
/// \return \a Angle
/// \return Angle
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Angle operator""_rad(unsigned long long int angle);
@ -479,7 +479,7 @@ namespace Literals
/// \class sf::Angle
/// \ingroup system
///
/// sf::Angle encapsulates an angle value in a flexible way.
/// `sf::Angle` encapsulates an angle value in a flexible way.
/// It allows for defining an angle value either as a number
/// of degrees or radians. It also works the other way
/// around. You can read an angle value as either a number

View File

@ -46,12 +46,12 @@ namespace priv
////////////////////////////////////////////////////////////
/// \brief Chooses a monotonic clock of highest resolution
///
/// The high_resolution_clock is usually an alias for other
/// clocks: steady_clock or system_clock, whichever has a
/// The `high_resolution_clock` is usually an alias for other
/// clocks: `steady_clock` or `system_clock`, whichever has a
/// higher precision.
///
/// sf::Clock, however, is aimed towards monotonic time
/// measurements and so system_clock could never be a choice
/// `sf::Clock`, however, is aimed towards monotonic time
/// measurements and so `system_clock` could never be a choice
/// as its subject to discontinuous jumps in the system time
/// (e.g., if the system administrator manually changes
/// the clock), and by the incremental adjustments performed
@ -60,8 +60,8 @@ namespace priv
///
/// Note: Linux implementation of a monotonic clock that
/// takes sleep time into account is represented by
/// CLOCK_BOOTTIME. Android devices can define the macro:
/// SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK to use a separate
/// `CLOCK_BOOTTIME`. Android devices can define the macro:
/// `SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK` to use a separate
/// implementation of that clock, instead.
///
/// For more information on Linux clocks visit:
@ -95,7 +95,7 @@ public:
/// \brief Get the elapsed time
///
/// This function returns the time elapsed since the last call
/// to restart() (or the construction of the instance if restart()
/// to `restart()` (or the construction of the instance if `restart()`
/// has not been called).
///
/// \return Time elapsed
@ -106,7 +106,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Check whether the clock is running
///
/// \return True if the clock is running, false otherwise
/// \return `true` if the clock is running, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isRunning() const;
@ -114,7 +114,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Start the clock
///
/// \see stop
/// \see `stop`
///
////////////////////////////////////////////////////////////
void start();
@ -122,7 +122,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Stop the clock
///
/// \see start
/// \see `start`
///
////////////////////////////////////////////////////////////
void stop();
@ -135,7 +135,7 @@ public:
///
/// \return Time elapsed
///
/// \see reset
/// \see `reset`
///
////////////////////////////////////////////////////////////
Time restart();
@ -148,7 +148,7 @@ public:
///
/// \return Time elapsed
///
/// \see restart
/// \see `restart`
///
////////////////////////////////////////////////////////////
Time reset();
@ -168,7 +168,7 @@ private:
/// \class sf::Clock
/// \ingroup system
///
/// sf::Clock is a lightweight class for measuring time.
/// `sf::Clock` is a lightweight class for measuring time.
///
/// It provides the most precise time that the underlying
/// OS can achieve (generally microseconds or nanoseconds).
@ -187,10 +187,10 @@ private:
/// Time time3 = clock.reset();
/// \endcode
///
/// The sf::Time value returned by the clock can then be
/// The `sf::Time` value returned by the clock can then be
/// converted to a number of seconds, milliseconds or even
/// microseconds.
///
/// \see sf::Time
/// \see `sf::Time`
///
////////////////////////////////////////////////////////////

View File

@ -47,15 +47,15 @@ namespace sf
/// \fn sf::err
/// \ingroup system
///
/// By default, sf::err() outputs to the same location as `std::cerr`,
/// By default, `sf::err()` outputs to the same location as `std::cerr`,
/// (-> the stderr descriptor) which is the console if there's
/// one available.
///
/// It is a standard `std::ostream` instance, so it supports all the
/// insertion operations defined by the STL
/// (operator <<, manipulators, etc.).
/// (`operator<<`, manipulators, etc.).
///
/// sf::err() can be redirected to write to another output, independently
/// `sf::err()` can be redirected to write to another output, independently
/// of `std::cerr`, by using the `rdbuf()` function provided by the
/// `std::ostream` class.
///

View File

@ -110,7 +110,7 @@ public:
///
/// \param filename Name of the file to open
///
/// \return True on success, false on error
/// \return `true` on success, `false` on error
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool open(const std::filesystem::path& filename);
@ -182,16 +182,16 @@ private:
/// \class sf::FileInputStream
/// \ingroup system
///
/// This class is a specialization of InputStream that
/// This class is a specialization of `InputStream` that
/// reads from a file on disk.
///
/// It wraps a file in the common InputStream interface
/// It wraps a file in the common `InputStream` interface
/// and therefore allows to use generic classes or functions
/// that accept such a stream, with a file on disk as the data
/// source.
///
/// In addition to the virtual functions inherited from
/// InputStream, FileInputStream adds a function to
/// `InputStream`, `FileInputStream` adds a function to
/// specify the file to open.
///
/// SFML resource classes can usually be loaded directly from
@ -207,6 +207,6 @@ private:
/// process(*stream);
/// \endcode
///
/// InputStream, MemoryInputStream
/// \see `InputStream`, `MemoryInputStream`
///
////////////////////////////////////////////////////////////

View File

@ -102,13 +102,13 @@ public:
/// This class allows users to define their own file input sources
/// from which SFML can load resources.
///
/// SFML resource classes like sf::Texture and
/// sf::SoundBuffer provide loadFromFile and loadFromMemory functions,
/// SFML resource classes like `sf::Texture` and
/// `sf::SoundBuffer` provide `loadFromFile` and `loadFromMemory` functions,
/// which read data from conventional sources. However, if you
/// have data coming from a different source (over a network,
/// embedded, encrypted, compressed, etc) you can derive your
/// own class from sf::InputStream and load SFML resources with
/// their loadFromStream function.
/// own class from `sf::InputStream` and load SFML resources with
/// their `loadFromStream` function.
///
/// Usage example:
/// \code
@ -161,4 +161,6 @@ public:
/// // etc.
/// \endcode
///
/// \see `FileInputStream`, `MemoryInputStream`
///
////////////////////////////////////////////////////////////

View File

@ -111,15 +111,15 @@ private:
/// \class sf::MemoryInputStream
/// \ingroup system
///
/// This class is a specialization of InputStream that
/// This class is a specialization of `InputStream` that
/// reads from data in memory.
///
/// It wraps a memory chunk in the common InputStream interface
/// It wraps a memory chunk in the common `InputStream` interface
/// and therefore allows to use generic classes or functions
/// that accept such a stream, with content already loaded in memory.
///
/// In addition to the virtual functions inherited from
/// InputStream, MemoryInputStream adds a function to
/// `InputStream`, `MemoryInputStream` adds a function to
/// specify the pointer and size of the data in memory.
///
/// SFML resource classes can usually be loaded directly from
@ -134,6 +134,6 @@ private:
/// process(stream);
/// \endcode
///
/// InputStream, FileInputStream
/// \see `InputStream`, `FileInputStream`
///
////////////////////////////////////////////////////////////

View File

@ -38,13 +38,13 @@ class Time;
/// \ingroup system
/// \brief Make the current thread sleep for a given duration
///
/// sf::sleep is the best way to block a program or one of its
/// `sf::sleep` is the best way to block a program or one of its
/// threads, as it doesn't consume any CPU power. Compared to
/// the standard `std::this_thread::sleep_for` function, this
/// one provides more accurate sleeping time thanks to some
/// platform-specific tweaks.
///
/// sf::sleep only guarantees millisecond precision. Sleeping
/// `sf::sleep` only guarantees millisecond precision. Sleeping
/// for a duration less than 1 millisecond is prone to result
/// in the actual sleep duration being less than what is
/// requested.

View File

@ -111,9 +111,9 @@ public:
String() = default;
////////////////////////////////////////////////////////////
/// \brief Deleted nullptr constructor
/// \brief Deleted `std::nullptr_t` constructor
///
/// Disallow construction from nullptr literal
/// Disallow construction from `nullptr` literal
///
////////////////////////////////////////////////////////////
String(std::nullptr_t, const std::locale& = {}) = delete;
@ -203,35 +203,35 @@ public:
String(std::u32string utf32String);
////////////////////////////////////////////////////////////
/// \brief Create a new sf::String from a UTF-8 encoded string
/// \brief Create a new `sf::String` from a UTF-8 encoded string
///
/// \param begin Forward iterator to the beginning of the UTF-8 sequence
/// \param end Forward iterator to the end of the UTF-8 sequence
///
/// \return A sf::String containing the source string
/// \return A `sf::String` containing the source string
///
/// \see fromUtf16, fromUtf32
/// \see `fromUtf16`, `fromUtf32`
///
////////////////////////////////////////////////////////////
template <typename T>
[[nodiscard]] static String fromUtf8(T begin, T end);
////////////////////////////////////////////////////////////
/// \brief Create a new sf::String from a UTF-16 encoded string
/// \brief Create a new `sf::String` from a UTF-16 encoded string
///
/// \param begin Forward iterator to the beginning of the UTF-16 sequence
/// \param end Forward iterator to the end of the UTF-16 sequence
///
/// \return A sf::String containing the source string
/// \return A `sf::String` containing the source string
///
/// \see fromUtf8, fromUtf32
/// \see `fromUtf8`, `fromUtf32`
///
////////////////////////////////////////////////////////////
template <typename T>
[[nodiscard]] static String fromUtf16(T begin, T end);
////////////////////////////////////////////////////////////
/// \brief Create a new sf::String from a UTF-32 encoded string
/// \brief Create a new `sf::String` from a UTF-32 encoded string
///
/// This function is provided for consistency, it is equivalent to
/// using the constructors that takes a `const char32_t*` or
@ -240,9 +240,9 @@ public:
/// \param begin Forward iterator to the beginning of the UTF-32 sequence
/// \param end Forward iterator to the end of the UTF-32 sequence
///
/// \return A sf::String containing the source string
/// \return A `sf::String` containing the source string
///
/// \see fromUtf8, fromUtf16
/// \see `fromUtf8`, `fromUtf16`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -256,11 +256,11 @@ public:
/// Characters that do not fit in the target encoding are
/// discarded from the returned string.
/// This operator is defined for convenience, and is equivalent
/// to calling toAnsiString().
/// to calling `toAnsiString()`.
///
/// \return Converted ANSI string
///
/// \see toAnsiString, operator std::wstring
/// \see `toAnsiString`, `operator std::wstring`
///
////////////////////////////////////////////////////////////
operator std::string() const;
@ -271,11 +271,11 @@ public:
/// Characters that do not fit in the target encoding are
/// discarded from the returned string.
/// This operator is defined for convenience, and is equivalent
/// to calling toWideString().
/// to calling `toWideString()`.
///
/// \return Converted wide string
///
/// \see toWideString, operator std::string
/// \see `toWideString`, `operator std::string`
///
////////////////////////////////////////////////////////////
operator std::wstring() const;
@ -284,7 +284,7 @@ public:
/// \brief Convert the Unicode string to an ANSI string
///
/// The UTF-32 string is converted to an ANSI string in
/// the encoding defined by \a locale.
/// the encoding defined by \a `locale`.
/// Characters that do not fit in the target encoding are
/// discarded from the returned string.
///
@ -292,7 +292,7 @@ public:
///
/// \return Converted ANSI string
///
/// \see toWideString, operator std::string
/// \see `toWideString`, `operator std::string`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::string toAnsiString(const std::locale& locale = {}) const;
@ -305,7 +305,7 @@ public:
///
/// \return Converted wide string
///
/// \see toAnsiString, operator std::wstring
/// \see `toAnsiString`, `operator std::wstring`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::wstring toWideString() const;
@ -315,7 +315,7 @@ public:
///
/// \return Converted UTF-8 string
///
/// \see toUtf16, toUtf32
/// \see `toUtf16`, `toUtf32`
///
////////////////////////////////////////////////////////////
[[nodiscard]] sf::U8String toUtf8() const;
@ -325,7 +325,7 @@ public:
///
/// \return Converted UTF-16 string
///
/// \see toUtf8, toUtf32
/// \see `toUtf8`, `toUtf32`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::u16string toUtf16() const;
@ -338,13 +338,13 @@ public:
///
/// \return Converted UTF-32 string
///
/// \see toUtf8, toUtf16
/// \see `toUtf8`, `toUtf16`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::u32string toUtf32() const;
////////////////////////////////////////////////////////////
/// \brief Overload of += operator to append an UTF-32 string
/// \brief Overload of `operator+=` to append an UTF-32 string
///
/// \param right String to append
///
@ -354,27 +354,27 @@ public:
String& operator+=(const String& right);
////////////////////////////////////////////////////////////
/// \brief Overload of [] operator to access a character by its position
/// \brief Overload of `operator[]` to access a character by its position
///
/// This function provides read-only access to characters.
/// Note: the behavior is undefined if \a index is out of range.
/// Note: the behavior is undefined if \a `index` is out of range.
///
/// \param index Index of the character to get
///
/// \return Character at position \a index
/// \return Character at position \a `index`
///
////////////////////////////////////////////////////////////
[[nodiscard]] char32_t operator[](std::size_t index) const;
////////////////////////////////////////////////////////////
/// \brief Overload of [] operator to access a character by its position
/// \brief Overload of `operator[]` to access a character by its position
///
/// This function provides read and write access to characters.
/// Note: the behavior is undefined if \a index is out of range.
/// Note: the behavior is undefined if \a `index` is out of range.
///
/// \param index Index of the character to get
///
/// \return Reference to the character at position \a index
/// \return Reference to the character at position \a `index`
///
////////////////////////////////////////////////////////////
[[nodiscard]] char32_t& operator[](std::size_t index);
@ -384,7 +384,7 @@ public:
///
/// This function removes all the characters from the string.
///
/// \see isEmpty, erase
/// \see `isEmpty`, `erase`
///
////////////////////////////////////////////////////////////
void clear();
@ -394,7 +394,7 @@ public:
///
/// \return Number of characters in the string
///
/// \see isEmpty
/// \see `isEmpty`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::size_t getSize() const;
@ -402,9 +402,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Check whether the string is empty or not
///
/// \return True if the string is empty (i.e. contains no character)
/// \return `true` if the string is empty (i.e. contains no character)
///
/// \see clear, getSize
/// \see `clear`, `getSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isEmpty() const;
@ -412,8 +412,8 @@ public:
////////////////////////////////////////////////////////////
/// \brief Erase one or more characters from the string
///
/// This function removes a sequence of \a count characters
/// starting from \a position.
/// This function removes a sequence of \a `count` characters
/// starting from \a `position`.
///
/// \param position Position of the first character to erase
/// \param count Number of characters to erase
@ -424,8 +424,8 @@ public:
////////////////////////////////////////////////////////////
/// \brief Insert one or more characters into the string
///
/// This function inserts the characters of \a str
/// into the string, starting from \a position.
/// This function inserts the characters of \a `str`
/// into the string, starting from \a `position`.
///
/// \param position Position of insertion
/// \param str Characters to insert
@ -436,13 +436,13 @@ public:
////////////////////////////////////////////////////////////
/// \brief Find a sequence of one or more characters in the string
///
/// This function searches for the characters of \a str
/// in the string, starting from \a start.
/// This function searches for the characters of \a `str`
/// in the string, starting from \a `start`.
///
/// \param str Characters to find
/// \param start Where to begin searching
///
/// \return Position of \a str in the string, or String::InvalidPos if not found
/// \return Position of \a `str` in the string, or `String::InvalidPos` if not found
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::size_t find(const String& str, std::size_t start = 0) const;
@ -450,8 +450,8 @@ public:
////////////////////////////////////////////////////////////
/// \brief Replace a substring with another string
///
/// This function replaces the substring that starts at index \a position
/// and spans \a length characters with the string \a replaceWith.
/// This function replaces the substring that starts at index \a `position`
/// and spans \a `length` characters with the string \a `replaceWith`.
///
/// \param position Index of the first character to be replaced
/// \param length Number of characters to replace. You can pass InvalidPos to
@ -464,11 +464,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Replace all occurrences of a substring with a replacement string
///
/// This function replaces all occurrences of \a searchFor in this string
/// with the string \a replaceWith.
/// This function replaces all occurrences of \a `searchFor` in this string
/// with the string \a `replaceWith`.
///
/// \param searchFor The value being searched for
/// \param replaceWith The value that replaces found \a searchFor values
/// \param replaceWith The value that replaces found \a `searchFor` values
///
////////////////////////////////////////////////////////////
void replace(const String& searchFor, const String& replaceWith);
@ -476,13 +476,13 @@ public:
////////////////////////////////////////////////////////////
/// \brief Return a part of the string
///
/// This function returns the substring that starts at index \a position
/// and spans \a length characters.
/// This function returns the substring that starts at index \a `position`
/// and spans \a `length` characters.
///
/// \param position Index of the first character
/// \param length Number of characters to include in the substring (if
/// the string is shorter, as many characters as possible
/// are included). \ref InvalidPos can be used to include all
/// are included). `InvalidPos` can be used to include all
/// characters until the end of the string.
///
/// \return String object containing a substring of this object
@ -508,7 +508,7 @@ public:
///
/// \return Read-write iterator to the beginning of the string characters
///
/// \see end
/// \see `end`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Iterator begin();
@ -518,7 +518,7 @@ public:
///
/// \return Read-only iterator to the beginning of the string characters
///
/// \see end
/// \see `end`
///
////////////////////////////////////////////////////////////
[[nodiscard]] ConstIterator begin() const;
@ -532,7 +532,7 @@ public:
///
/// \return Read-write iterator to the end of the string characters
///
/// \see begin
/// \see `begin`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Iterator end();
@ -546,7 +546,7 @@ public:
///
/// \return Read-only iterator to the end of the string characters
///
/// \see begin
/// \see `begin`
///
////////////////////////////////////////////////////////////
[[nodiscard]] ConstIterator end() const;
@ -563,79 +563,79 @@ private:
////////////////////////////////////////////////////////////
/// \relates String
/// \brief Overload of == operator to compare two UTF-32 strings
/// \brief Overload of `operator==` to compare two UTF-32 strings
///
/// \param left Left operand (a string)
/// \param right Right operand (a string)
///
/// \return True if both strings are equal
/// \return `true` if both strings are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API bool operator==(const String& left, const String& right);
////////////////////////////////////////////////////////////
/// \relates String
/// \brief Overload of != operator to compare two UTF-32 strings
/// \brief Overload of `operator!=` to compare two UTF-32 strings
///
/// \param left Left operand (a string)
/// \param right Right operand (a string)
///
/// \return True if both strings are different
/// \return `true` if both strings are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API bool operator!=(const String& left, const String& right);
////////////////////////////////////////////////////////////
/// \relates String
/// \brief Overload of < operator to compare two UTF-32 strings
/// \brief Overload of `operator<` to compare two UTF-32 strings
///
/// \param left Left operand (a string)
/// \param right Right operand (a string)
///
/// \return True if \a left is lexicographically before \a right
/// \return `true` if \a `left` is lexicographically before \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API bool operator<(const String& left, const String& right);
////////////////////////////////////////////////////////////
/// \relates String
/// \brief Overload of > operator to compare two UTF-32 strings
/// \brief Overload of `operator>` to compare two UTF-32 strings
///
/// \param left Left operand (a string)
/// \param right Right operand (a string)
///
/// \return True if \a left is lexicographically after \a right
/// \return `true` if \a `left` is lexicographically after \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API bool operator>(const String& left, const String& right);
////////////////////////////////////////////////////////////
/// \relates String
/// \brief Overload of <= operator to compare two UTF-32 strings
/// \brief Overload of `operator<=` to compare two UTF-32 strings
///
/// \param left Left operand (a string)
/// \param right Right operand (a string)
///
/// \return True if \a left is lexicographically before or equivalent to \a right
/// \return `true` if \a `left` is lexicographically before or equivalent to \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API bool operator<=(const String& left, const String& right);
////////////////////////////////////////////////////////////
/// \relates String
/// \brief Overload of >= operator to compare two UTF-32 strings
/// \brief Overload of `operator>=` to compare two UTF-32 strings
///
/// \param left Left operand (a string)
/// \param right Right operand (a string)
///
/// \return True if \a left is lexicographically after or equivalent to \a right
/// \return `true` if \a `left` is lexicographically after or equivalent to \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API bool operator>=(const String& left, const String& right);
////////////////////////////////////////////////////////////
/// \relates String
/// \brief Overload of binary + operator to concatenate two strings
/// \brief Overload of binary `operator+` to concatenate two strings
///
/// \param left Left operand (a string)
/// \param right Right operand (a string)
@ -654,7 +654,7 @@ private:
/// \class sf::String
/// \ingroup system
///
/// sf::String is a utility string class defined mainly for
/// `sf::String` is a utility string class defined mainly for
/// convenience. It is a Unicode string (implemented using
/// UTF-32), thus it can store any character in the world
/// (European, Chinese, Arabic, Hebrew, etc.).
@ -662,7 +662,7 @@ private:
/// It automatically handles conversions from/to ANSI and
/// wide strings, so that you can work with standard string
/// classes and still be compatible with functions taking a
/// sf::String.
/// `sf::String`.
///
/// \code
/// sf::String s;
@ -685,16 +685,16 @@ private:
/// s = sf::String("hello", locale);
/// \endcode
///
/// sf::String defines the most important functions of the
/// `sf::String` defines the most important functions of the
/// standard `std::string` class: removing, random access, iterating,
/// appending, comparing, etc. However it is a simple class
/// provided for convenience, and you may have to consider using
/// a more optimized class if your program requires complex string
/// handling. The automatic conversion functions will then take
/// care of converting your string to sf::String whenever SFML
/// care of converting your string to `sf::String` whenever SFML
/// requires it.
///
/// Please note that SFML also defines a low-level, generic
/// interface for Unicode handling, see the sf::Utf classes.
/// interface for Unicode handling, see the `sf::Utf` classes.
///
////////////////////////////////////////////////////////////

View File

@ -38,16 +38,16 @@ namespace sf
////////////////////////////////////////////////////////////
/// \brief Android, chrono-compatible, suspend-aware clock
///
/// Linux steady clock is represented by CLOCK_MONOTONIC.
/// Linux steady clock is represented by `CLOCK_MONOTONIC`.
/// However, this implementation does not work properly for
/// long-running clocks that work in the background when the
/// system is suspended.
///
/// SuspendAwareClock uses CLOCK_BOOTTIME which is identical
/// to CLOCK_MONOTONIC, except that it also includes any time
/// `SuspendAwareClock` uses `CLOCK_BOOTTIME` which is identical
/// to `CLOCK_MONOTONIC`, except that it also includes any time
/// that the system is suspended.
///
/// Note: In most cases, CLOCK_MONOTONIC is a better choice.
/// Note: In most cases, `CLOCK_MONOTONIC` is a better choice.
/// Make sure this implementation is required for your use case.
///
////////////////////////////////////////////////////////////

View File

@ -61,7 +61,7 @@ public:
///
/// \return Time in seconds
///
/// \see asMilliseconds, asMicroseconds
/// \see `asMilliseconds`, `asMicroseconds`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr float asSeconds() const;
@ -71,7 +71,7 @@ public:
///
/// \return Time in milliseconds
///
/// \see asSeconds, asMicroseconds
/// \see `asSeconds`, `asMicroseconds`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr std::int32_t asMilliseconds() const;
@ -81,13 +81,13 @@ public:
///
/// \return Time in microseconds
///
/// \see asSeconds, asMilliseconds
/// \see `asSeconds`, `asMilliseconds`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr std::int64_t asMicroseconds() const;
////////////////////////////////////////////////////////////
/// \brief Return the time value as a `std::chorono::duration`
/// \brief Return the time value as a `std::chrono::duration`
///
/// \return Time in microseconds
///
@ -128,7 +128,7 @@ private:
///
/// \return Time value constructed from the amount of seconds
///
/// \see milliseconds, microseconds
/// \see `milliseconds`, `microseconds`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time seconds(float amount);
@ -141,7 +141,7 @@ private:
///
/// \return Time value constructed from the amount of milliseconds
///
/// \see seconds, microseconds
/// \see `seconds`, `microseconds`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time milliseconds(std::int32_t amount);
@ -154,86 +154,86 @@ private:
///
/// \return Time value constructed from the amount of microseconds
///
/// \see seconds, milliseconds
/// \see `seconds`, `milliseconds`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time microseconds(std::int64_t amount);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of == operator to compare two time values
/// \brief Overload of `operator==` to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if both time values are equal
/// \return `true` if both time values are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator==(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of != operator to compare two time values
/// \brief Overload of `operator!=` to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if both time values are different
/// \return `true` if both time values are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator!=(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of < operator to compare two time values
/// \brief Overload of `operator<` to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is lesser than \a right
/// \return `true` if \a `left` is lesser than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator<(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of > operator to compare two time values
/// \brief Overload of `operator>` to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is greater than \a right
/// \return `true` if \a `left` is greater than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator>(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of <= operator to compare two time values
/// \brief Overload of `operator<=` to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is lesser or equal than \a right
/// \return `true` if \a `left` is lesser or equal than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator<=(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of >= operator to compare two time values
/// \brief Overload of `operator>=` to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is greater or equal than \a right
/// \return `true` if \a `left` is greater or equal than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool operator>=(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of unary - operator to negate a time value
/// \brief Overload of unary `operator-` to negate a time value
///
/// \param right Right operand (a time)
///
@ -244,7 +244,7 @@ private:
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary + operator to add two time values
/// \brief Overload of binary `operator+` to add two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
@ -256,7 +256,7 @@ private:
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary += operator to add/assign two time values
/// \brief Overload of binary `operator+=` to add/assign two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
@ -268,7 +268,7 @@ constexpr Time& operator+=(Time& left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary - operator to subtract two time values
/// \brief Overload of binary `operator-` to subtract two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
@ -280,7 +280,7 @@ constexpr Time& operator+=(Time& left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary -= operator to subtract/assign two time values
/// \brief Overload of binary `operator-=` to subtract/assign two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
@ -292,156 +292,156 @@ constexpr Time& operator-=(Time& left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
/// \brief Overload of binary `operator*` to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time operator*(Time left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
/// \brief Overload of binary `operator*` to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time operator*(Time left, std::int64_t right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
/// \brief Overload of binary `operator*` to scale a time value
///
/// \param left Left operand (a number)
/// \param right Right operand (a time)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time operator*(float left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
/// \brief Overload of binary `operator*` to scale a time value
///
/// \param left Left operand (a number)
/// \param right Right operand (a time)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time operator*(std::int64_t left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary *= operator to scale/assign a time value
/// \brief Overload of binary `operator*=` to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
constexpr Time& operator*=(Time& left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary *= operator to scale/assign a time value
/// \brief Overload of binary `operator*=` to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
/// \return \a `left` multiplied by \a `right`
///
////////////////////////////////////////////////////////////
constexpr Time& operator*=(Time& left, std::int64_t right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary / operator to scale a time value
/// \brief Overload of binary `operator/` to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time operator/(Time left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary / operator to scale a time value
/// \brief Overload of binary `operator/` to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time operator/(Time left, std::int64_t right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary /= operator to scale/assign a time value
/// \brief Overload of binary `operator/=` to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
constexpr Time& operator/=(Time& left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary /= operator to scale/assign a time value
/// \brief Overload of binary `operator/=` to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
constexpr Time& operator/=(Time& left, std::int64_t right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary / operator to compute the ratio of two time values
/// \brief Overload of binary `operator/` to compute the ratio of two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return \a left divided by \a right
/// \return \a `left` divided by \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr float operator/(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary % operator to compute remainder of a time value
/// \brief Overload of binary `operator%` to compute remainder of a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return \a left modulo \a right
/// \return \a `left` modulo \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Time operator%(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary %= operator to compute/assign remainder of a time value
/// \brief Overload of binary `operator%=` to compute/assign remainder of a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return \a left modulo \a right
/// \return \a `left` modulo \a `right`
///
////////////////////////////////////////////////////////////
constexpr Time& operator%=(Time& left, Time right);
@ -455,14 +455,14 @@ constexpr Time& operator%=(Time& left, Time right);
/// \class sf::Time
/// \ingroup system
///
/// sf::Time encapsulates a time value in a flexible way.
/// `sf::Time` encapsulates a time value in a flexible way.
/// It allows to define a time value either as a number of
/// seconds, milliseconds or microseconds. It also works the
/// other way round: you can read a time value as either
/// a number of seconds, milliseconds or microseconds. It
/// even interoperates with the `<chrono>` header. You can
/// construct an sf::Time from a chrono::duration and read
/// any sf::Time as a chrono::duration.
/// construct an `sf::Time` from a `chrono::duration` and read
/// any `sf::Time` as a chrono::duration.
///
/// By using such a flexible interface, the API doesn't
/// impose any fixed type or resolution for time values,
@ -499,6 +499,6 @@ constexpr Time& operator%=(Time& left, Time right);
/// update(sf::milliseconds(100));
/// \endcode
///
/// \see sf::Clock
/// \see `sf::Clock`
///
////////////////////////////////////////////////////////////

View File

@ -123,7 +123,7 @@ public:
/// \brief Convert an ANSI characters range to UTF-8
///
/// The current global locale will be used by default, unless you
/// pass a custom one in the \a locale parameter.
/// pass a custom one in the \a `locale` parameter.
///
/// \param begin Iterator pointing to the beginning of the input sequence
/// \param end Iterator pointing to the end of the input sequence
@ -166,7 +166,7 @@ public:
/// \brief Convert an UTF-8 characters range to ANSI characters
///
/// The current global locale will be used by default, unless you
/// pass a custom one in the \a locale parameter.
/// pass a custom one in the \a `locale` parameter.
///
/// \param begin Iterator pointing to the beginning of the input sequence
/// \param end Iterator pointing to the end of the input sequence
@ -213,7 +213,7 @@ public:
///
/// This functions does nothing more than a direct copy;
/// it is defined only to provide the same interface as other
/// specializations of the sf::Utf<> template, and allow
/// specializations of the `sf::Utf<>` template, and allow
/// generic code to be written on top of it.
///
/// \param begin Iterator pointing to the beginning of the input sequence
@ -329,7 +329,7 @@ public:
/// \brief Convert an ANSI characters range to UTF-16
///
/// The current global locale will be used by default, unless you
/// pass a custom one in the \a locale parameter.
/// pass a custom one in the \a `locale` parameter.
///
/// \param begin Iterator pointing to the beginning of the input sequence
/// \param end Iterator pointing to the end of the input sequence
@ -372,7 +372,7 @@ public:
/// \brief Convert an UTF-16 characters range to ANSI characters
///
/// The current global locale will be used by default, unless you
/// pass a custom one in the \a locale parameter.
/// pass a custom one in the \a `locale` parameter.
///
/// \param begin Iterator pointing to the beginning of the input sequence
/// \param end Iterator pointing to the end of the input sequence
@ -432,7 +432,7 @@ public:
///
/// This functions does nothing more than a direct copy;
/// it is defined only to provide the same interface as other
/// specializations of the sf::Utf<> template, and allow
/// specializations of the `sf::Utf<>` template, and allow
/// generic code to be written on top of it.
///
/// \param begin Iterator pointing to the beginning of the input sequence
@ -536,7 +536,7 @@ public:
/// \brief Convert an ANSI characters range to UTF-32
///
/// The current global locale will be used by default, unless you
/// pass a custom one in the \a locale parameter.
/// pass a custom one in the \a `locale` parameter.
///
/// \param begin Iterator pointing to the beginning of the input sequence
/// \param end Iterator pointing to the end of the input sequence
@ -579,7 +579,7 @@ public:
/// \brief Convert an UTF-32 characters range to ANSI characters
///
/// The current global locale will be used by default, unless you
/// pass a custom one in the \a locale parameter.
/// pass a custom one in the \a `locale` parameter.
///
/// \param begin Iterator pointing to the beginning of the input sequence
/// \param end Iterator pointing to the end of the input sequence
@ -652,7 +652,7 @@ public:
///
/// This functions does nothing more than a direct copy;
/// it is defined only to provide the same interface as other
/// specializations of the sf::Utf<> template, and allow
/// specializations of the `sf::Utf<>` template, and allow
/// generic code to be written on top of it.
///
/// \param begin Iterator pointing to the beginning of the input sequence
@ -669,7 +669,7 @@ public:
/// \brief Decode a single ANSI character to UTF-32
///
/// This function does not exist in other specializations
/// of sf::Utf<>, it is defined for convenience (it is used by
/// of `sf::Utf<>`, it is defined for convenience (it is used by
/// several other conversion functions).
///
/// \param input Input ANSI character
@ -685,7 +685,7 @@ public:
/// \brief Decode a single wide character to UTF-32
///
/// This function does not exist in other specializations
/// of sf::Utf<>, it is defined for convenience (it is used by
/// of `sf::Utf<>`, it is defined for convenience (it is used by
/// several other conversion functions).
///
/// \param input Input wide character
@ -700,7 +700,7 @@ public:
/// \brief Encode a single UTF-32 character to ANSI
///
/// This function does not exist in other specializations
/// of sf::Utf<>, it is defined for convenience (it is used by
/// of `sf::Utf<>`, it is defined for convenience (it is used by
/// several other conversion functions).
///
/// \param codepoint Iterator pointing to the beginning of the input sequence
@ -718,7 +718,7 @@ public:
/// \brief Encode a single UTF-32 character to wide
///
/// This function does not exist in other specializations
/// of sf::Utf<>, it is defined for convenience (it is used by
/// of `sf::Utf<>`, it is defined for convenience (it is used by
/// several other conversion functions).
///
/// \param codepoint Iterator pointing to the beginning of the input sequence
@ -748,17 +748,17 @@ using Utf32 = Utf<32>;
///
/// Utility class providing generic functions for UTF conversions.
///
/// sf::Utf is a low-level, generic interface for counting, iterating,
/// `sf::Utf` is a low-level, generic interface for counting, iterating,
/// encoding and decoding Unicode characters and strings. It is able
/// to handle ANSI, wide, latin-1, UTF-8, UTF-16 and UTF-32 encodings.
///
/// sf::Utf<X> functions are all static, these classes are not meant to
/// `sf::Utf<X>` functions are all static, these classes are not meant to
/// be instantiated. All the functions are template, so that you
/// can use any character / string type for a given encoding.
///
/// It has 3 specializations:
/// \li sf::Utf<8> (with sf::Utf8 type alias)
/// \li sf::Utf<16> (with sf::Utf16 type alias)
/// \li sf::Utf<32> (with sf::Utf32 type alias)
/// \li `sf::Utf<8>` (with `sf::Utf8` type alias)
/// \li `sf::Utf<16>` (with `sf::Utf16` type alias)
/// \li `sf::Utf<32>` (with `sf::Utf32` type alias)
///
////////////////////////////////////////////////////////////

View File

@ -43,7 +43,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Creates a Vector2(0, 0).
/// Creates a `Vector2(0, 0)`.
///
////////////////////////////////////////////////////////////
constexpr Vector2() = default;
@ -77,12 +77,12 @@ public:
/// \param r Length of vector (can be negative)
/// \param phi Angle from X axis
///
/// Note that this constructor is lossy: calling length() and angle()
/// Note that this constructor is lossy: calling `length()` and `angle()`
/// may return values different to those provided in this constructor.
///
/// In particular, these transforms can be applied:
/// * Vector2(r, phi) == Vector2(-r, phi + 180_deg)
/// * Vector2(r, phi) == Vector2(r, phi + n * 360_deg)
/// * `Vector2(r, phi) == Vector2(-r, phi + 180_deg)`
/// * `Vector2(r, phi) == Vector2(r, phi + n * 360_deg)`
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Vector2(T r, Angle phi);
@ -90,7 +90,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Length of the vector <i><b>(floating-point)</b></i>.
///
/// If you are not interested in the actual length, but only in comparisons, consider using lengthSquared().
/// If you are not interested in the actual length, but only in comparisons, consider using `lengthSquared()`.
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API T length() const;
@ -98,7 +98,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Square of vector's length.
///
/// Suitable for comparisons, more efficient than length().
/// Suitable for comparisons, more efficient than `length()`.
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr T lengthSquared() const;
@ -106,18 +106,18 @@ public:
////////////////////////////////////////////////////////////
/// \brief Vector with same direction but length 1 <i><b>(floating-point)</b></i>.
///
/// \pre \c *this is no zero vector.
/// \pre `*this` is no zero vector.
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API Vector2 normalized() const;
////////////////////////////////////////////////////////////
/// \brief Signed angle from \c *this to \c rhs <i><b>(floating-point)</b></i>.
/// \brief Signed angle from `*this` to \a `rhs` <i><b>(floating-point)</b></i>.
///
/// \return The smallest angle which rotates \c *this in positive
/// or negative direction, until it has the same direction as \c rhs.
/// \return The smallest angle which rotates `*this` in positive
/// or negative direction, until it has the same direction as \a `rhs`.
/// The result has a sign and lies in the range [-180, 180) degrees.
/// \pre Neither \c *this nor \c rhs is a zero vector.
/// \pre Neither `*this` nor \a `rhs` is a zero vector.
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API Angle angleTo(Vector2 rhs) const;
@ -139,16 +139,16 @@ public:
/// Returns a vector with same length but different direction.
///
/// In SFML's default coordinate system with +X right and +Y down,
/// this amounts to a clockwise rotation by \c phi.
/// this amounts to a clockwise rotation by \a `phi`.
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API Vector2 rotatedBy(Angle phi) const;
////////////////////////////////////////////////////////////
/// \brief Projection of this vector onto \c axis <i><b>(floating-point)</b></i>.
/// \brief Projection of this vector onto \a `axis` <i><b>(floating-point)</b></i>.
///
/// \param axis Vector being projected onto. Need not be normalized.
/// \pre \c axis must not have length zero.
/// \pre \a `axis` must not have length zero.
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API Vector2 projectedOnto(Vector2 axis) const;
@ -156,7 +156,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Returns a perpendicular vector.
///
/// Returns \c *this rotated by +90 degrees; (x,y) becomes (-y,x).
/// Returns `*this` rotated by +90 degrees; (x,y) becomes (-y,x).
/// For example, the vector (1,0) is transformed to (0,1).
///
/// In SFML's default coordinate system with +X right and +Y down,
@ -181,9 +181,9 @@ public:
[[nodiscard]] constexpr T cross(Vector2 rhs) const;
////////////////////////////////////////////////////////////
/// \brief Component-wise multiplication of \c *this and \c rhs.
/// \brief Component-wise multiplication of `*this` and \a `rhs`.
///
/// Computes <tt>(lhs.x*rhs.x, lhs.y*rhs.y)</tt>.
/// Computes `(lhs.x*rhs.x, lhs.y*rhs.y)`.
///
/// Scaling is the most common use case for component-wise multiplication/division.
/// This operation is also known as the Hadamard or Schur product.
@ -192,13 +192,13 @@ public:
[[nodiscard]] constexpr Vector2 componentWiseMul(Vector2 rhs) const;
////////////////////////////////////////////////////////////
/// \brief Component-wise division of \c *this and \c rhs.
/// \brief Component-wise division of `*this` and \a `rhs`.
///
/// Computes <tt>(lhs.x/rhs.x, lhs.y/rhs.y)</tt>.
/// Computes `(lhs.x/rhs.x, lhs.y/rhs.y)`.
///
/// Scaling is the most common use case for component-wise multiplication/division.
///
/// \pre Neither component of \c rhs is zero.
/// \pre Neither component of \a `rhs` is zero.
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Vector2 componentWiseDiv(Vector2 rhs) const;
@ -227,11 +227,11 @@ using Vector2f = Vector2<float>;
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of unary operator -
/// \brief Overload of unary `operator-`
///
/// \param right Vector to negate
///
/// \return Memberwise opposite of the vector
/// \return Member-wise opposite of the vector
///
////////////////////////////////////////////////////////////
template <typename T>
@ -239,15 +239,15 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator +=
/// \brief Overload of binary `operator+=`
///
/// This operator performs a memberwise addition of both vectors,
/// and assigns the result to \c left.
/// This operator performs a member-wise addition of both vectors,
/// and assigns the result to \a `left`.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \c left
/// \return Reference to \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -255,10 +255,10 @@ constexpr Vector2<T>& operator+=(Vector2<T>& left, Vector2<T> right);
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator -=
/// \brief Overload of binary `operator-=`
///
/// This operator performs a memberwise subtraction of both vectors,
/// and assigns the result to \c left.
/// This operator performs a member-wise subtraction of both vectors,
/// and assigns the result to \a `left.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
@ -271,12 +271,12 @@ constexpr Vector2<T>& operator-=(Vector2<T>& left, Vector2<T> right);
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator +
/// \brief Overload of binary `operator+`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Memberwise addition of both vectors
/// \return Member-wise addition of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
@ -284,12 +284,12 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator -
/// \brief Overload of binary `operator-`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Memberwise subtraction of both vectors
/// \return Member-wise subtraction of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
@ -297,12 +297,12 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator *
/// \brief Overload of binary `operator*`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Memberwise multiplication by \c right
/// \return Member-wise multiplication by \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -310,12 +310,12 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator *
/// \brief Overload of binary `operator*`
///
/// \param left Left operand (a scalar value)
/// \param right Right operand (a vector)
///
/// \return Memberwise multiplication by \c left
/// \return Member-wise multiplication by \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -323,15 +323,15 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator *=
/// \brief Overload of binary `operator*=`
///
/// This operator performs a memberwise multiplication by \c right,
/// and assigns the result to \c left.
/// This operator performs a member-wise multiplication by \a `right`,
/// and assigns the result to \a `left`.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \c left
/// \return Reference to \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -339,12 +339,12 @@ constexpr Vector2<T>& operator*=(Vector2<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator /
/// \brief Overload of binary `operator/`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Memberwise division by \c right
/// \return Member-wise division by \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -352,15 +352,15 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator /=
/// \brief Overload of binary `operator/=`
///
/// This operator performs a memberwise division by \c right,
/// and assigns the result to \c left.
/// This operator performs a member-wise division by \a `right`,
/// and assigns the result to \a `left`.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \c left
/// \return Reference to \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -368,14 +368,14 @@ constexpr Vector2<T>& operator/=(Vector2<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator ==
/// \brief Overload of binary `operator==`
///
/// This operator compares strict equality between two vectors.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \c left is equal to \c right
/// \return `true` if \a `left` is equal to \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -383,14 +383,14 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector2
/// \brief Overload of binary operator !=
/// \brief Overload of binary `operator!=`
///
/// This operator compares strict difference between two vectors.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \c left is not equal to \c right
/// \return `true` if \a `left` is not equal to \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -405,7 +405,7 @@ template <typename T>
/// \class sf::Vector2
/// \ingroup system
///
/// sf::Vector2 is a simple class that defines a mathematical
/// `sf::Vector2` is a simple class that defines a mathematical
/// vector with two coordinates (x and y). It can be used to
/// represent anything that has two dimensions: a size, a point,
/// a velocity, a scale, etc.
@ -422,13 +422,13 @@ template <typename T>
/// results cannot be represented accurately with integers.
/// The method documentation mentions "(floating-point)" in those cases.
///
/// You generally don't have to care about the templated form (sf::Vector2<T>),
/// You generally don't have to care about the templated form (`sf::Vector2<T>`),
/// the most common specializations have special type aliases:
/// \li sf::Vector2<float> is sf::Vector2f
/// \li sf::Vector2<int> is sf::Vector2i
/// \li sf::Vector2<unsigned int> is sf::Vector2u
/// \li `sf::Vector2<float>` is `sf::Vector2f`
/// \li `sf::Vector2<int>` is `sf::Vector2i`
/// \li `sf::Vector2<unsigned int>` is `sf::Vector2u`
///
/// The sf::Vector2 class has a simple interface, its x and y members
/// The `sf::Vector2` class has a simple interface, its x and y members
/// can be accessed directly (there are no accessors like setX(), getX()).
///
/// Usage example:
@ -446,6 +446,6 @@ template <typename T>
/// bool different = (v != u);
/// \endcode
///
/// Note: for 3-dimensional vectors, see sf::Vector3.
/// Note: for 3-dimensional vectors, see `sf::Vector3`.
///
////////////////////////////////////////////////////////////

View File

@ -41,7 +41,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Creates a Vector3(0, 0, 0).
/// Creates a `Vector3(0, 0, 0)`.
///
////////////////////////////////////////////////////////////
constexpr Vector3() = default;
@ -73,7 +73,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Length of the vector <i><b>(floating-point)</b></i>.
///
/// If you are not interested in the actual length, but only in comparisons, consider using lengthSquared().
/// If you are not interested in the actual length, but only in comparisons, consider using `lengthSquared()`.
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API T length() const;
@ -81,7 +81,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Square of vector's length.
///
/// Suitable for comparisons, more efficient than length().
/// Suitable for comparisons, more efficient than `length()`.
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr T lengthSquared() const;
@ -89,7 +89,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Vector with same direction but length 1 <i><b>(floating-point)</b></i>.
///
/// \pre \c *this is no zero vector.
/// \pre `*this` is no zero vector.
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_SYSTEM_API Vector3 normalized() const;
@ -107,9 +107,9 @@ public:
[[nodiscard]] constexpr Vector3 cross(const Vector3& rhs) const;
////////////////////////////////////////////////////////////
/// \brief Component-wise multiplication of \c *this and \c rhs.
/// \brief Component-wise multiplication of `*this` and \a `rhs`.
///
/// Computes <tt>(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z)</tt>.
/// Computes `(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z)`.
///
/// Scaling is the most common use case for component-wise multiplication/division.
/// This operation is also known as the Hadamard or Schur product.
@ -118,13 +118,13 @@ public:
[[nodiscard]] constexpr Vector3 componentWiseMul(const Vector3& rhs) const;
////////////////////////////////////////////////////////////
/// \brief Component-wise division of \c *this and \c rhs.
/// \brief Component-wise division of `*this` and \a `rhs`.
///
/// Computes <tt>(lhs.x/rhs.x, lhs.y/rhs.y, lhs.z/rhs.z)</tt>.
/// Computes `(lhs.x/rhs.x, lhs.y/rhs.y, lhs.z/rhs.z)`.
///
/// Scaling is the most common use case for component-wise multiplication/division.
///
/// \pre Neither component of \c rhs is zero.
/// \pre Neither component of \a `rhs` is zero.
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Vector3 componentWiseDiv(const Vector3& rhs) const;
@ -139,11 +139,11 @@ public:
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of unary operator -
/// \brief Overload of unary `operator-`
///
/// \param left Vector to negate
///
/// \return Memberwise opposite of the vector
/// \return Member-wise opposite of the vector
///
////////////////////////////////////////////////////////////
template <typename T>
@ -151,15 +151,15 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator +=
/// \brief Overload of binary `operator+=`
///
/// This operator performs a memberwise addition of both vectors,
/// and assigns the result to \a left.
/// This operator performs a member-wise addition of both vectors,
/// and assigns the result to \a `left`.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
/// \return Reference to \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -167,15 +167,15 @@ constexpr Vector3<T>& operator+=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator -=
/// \brief Overload of binary `operator-=`
///
/// This operator performs a memberwise subtraction of both vectors,
/// and assigns the result to \a left.
/// This operator performs a member-wise subtraction of both vectors,
/// and assigns the result to \a `left`.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Reference to \a left
/// \return Reference to \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -183,12 +183,12 @@ constexpr Vector3<T>& operator-=(Vector3<T>& left, const Vector3<T>& right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator +
/// \brief Overload of binary `operator+`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Memberwise addition of both vectors
/// \return Member-wise addition of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
@ -196,12 +196,12 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator -
/// \brief Overload of binary `operator-`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return Memberwise subtraction of both vectors
/// \return Member-wise subtraction of both vectors
///
////////////////////////////////////////////////////////////
template <typename T>
@ -209,12 +209,12 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator *
/// \brief Overload of binary `operator*`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Memberwise multiplication by \a right
/// \return Member-wise multiplication by \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -222,12 +222,12 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator *
/// \brief Overload of binary `operator*`
///
/// \param left Left operand (a scalar value)
/// \param right Right operand (a vector)
///
/// \return Memberwise multiplication by \a left
/// \return Member-wise multiplication by \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -235,15 +235,15 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator *=
/// \brief Overload of binary `operator*=`
///
/// This operator performs a memberwise multiplication by \a right,
/// and assigns the result to \a left.
/// This operator performs a member-wise multiplication by \a `right`,
/// and assigns the result to \a `left`.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
/// \return Reference to \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -251,12 +251,12 @@ constexpr Vector3<T>& operator*=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator /
/// \brief Overload of binary `operator/`
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Memberwise division by \a right
/// \return Member-wise division by \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -264,15 +264,15 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator /=
/// \brief Overload of binary `operator/=`
///
/// This operator performs a memberwise division by \a right,
/// and assigns the result to \a left.
/// This operator performs a member-wise division by \a `right`,
/// and assigns the result to \a `left`.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a scalar value)
///
/// \return Reference to \a left
/// \return Reference to \a `left`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -280,14 +280,14 @@ constexpr Vector3<T>& operator/=(Vector3<T>& left, T right);
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator ==
/// \brief Overload of binary `operator==`
///
/// This operator compares strict equality between two vectors.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is equal to \a right
/// \return `true` if \a `left` is equal to \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -295,14 +295,14 @@ template <typename T>
////////////////////////////////////////////////////////////
/// \relates Vector3
/// \brief Overload of binary operator !=
/// \brief Overload of binary `operator!=`
///
/// This operator compares strict difference between two vectors.
///
/// \param left Left operand (a vector)
/// \param right Right operand (a vector)
///
/// \return True if \a left is not equal to \a right
/// \return `true` if \a `left` is not equal to \a `right`
///
////////////////////////////////////////////////////////////
template <typename T>
@ -321,7 +321,7 @@ using Vector3f = Vector3<float>;
/// \class sf::Vector3
/// \ingroup system
///
/// sf::Vector3 is a simple class that defines a mathematical
/// `sf::Vector3` is a simple class that defines a mathematical
/// vector with three coordinates (x, y and z). It can be used to
/// represent anything that has three dimensions: a size, a point,
/// a velocity, etc.
@ -334,13 +334,13 @@ using Vector3f = Vector3<float>;
/// results cannot be represented accurately with integers.
/// The method documentation mentions "(floating-point)" in those cases.
///
/// You generally don't have to care about the templated form (sf::Vector3<T>),
/// You generally don't have to care about the templated form (`sf::Vector3<T>`),
/// the most common specializations have special type aliases:
/// \li sf::Vector3<float> is sf::Vector3f
/// \li sf::Vector3<int> is sf::Vector3i
/// \li `sf::Vector3<float>` is `sf::Vector3f`
/// \li `sf::Vector3<int>` is `sf::Vector3i`
///
/// The sf::Vector3 class has a small and simple interface, its x, y and z members
/// can be accessed directly (there are no accessors like setX(), getX()).
/// The `sf::Vector3` class has a small and simple interface, its x, y and z members
/// can be accessed directly (there are no accessors like `setX()`, `getX()`).
///
/// Usage example:
/// \code
@ -358,6 +358,6 @@ using Vector3f = Vector3<float>;
/// bool different = (v != u);
/// \endcode
///
/// Note: for 2-dimensional vectors, see sf::Vector2.
/// Note: for 2-dimensional vectors, see `sf::Vector2`.
///
////////////////////////////////////////////////////////////

View File

@ -45,9 +45,9 @@ namespace Clipboard
///
/// This function returns the content of the clipboard
/// as a string. If the clipboard does not contain string
/// it returns an empty sf::String object.
/// it returns an empty `sf::String` object.
///
/// \return Clipboard contents as sf::String object
/// \return Clipboard contents as `sf::String` object
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API String getString();
@ -63,7 +63,7 @@ namespace Clipboard
/// guaranteed to work if there is currently an
/// open window for which events are being handled.
///
/// \param text sf::String containing the data to be sent
/// \param text `sf::String` containing the data to be sent
/// to the clipboard
///
////////////////////////////////////////////////////////////
@ -77,7 +77,7 @@ SFML_WINDOW_API void setString(const String& text);
/// \namespace sf::Clipboard
/// \ingroup window
///
/// sf::Clipboard provides an interface for getting and
/// `sf::Clipboard` provides an interface for getting and
/// setting the contents of the system clipboard.
///
/// It is important to note that due to limitations on some
@ -109,6 +109,6 @@ SFML_WINDOW_API void setString(const String& text);
/// }
/// \endcode
///
/// \see sf::String, sf::Event
/// \see `sf::String`, `sf::Event`
///
////////////////////////////////////////////////////////////

View File

@ -100,9 +100,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Activate or deactivate explicitly the context
///
/// \param active True to activate, false to deactivate
/// \param active `true` to activate, `false` to deactivate
///
/// \return True on success, false on failure
/// \return `true` on success, `false` on failure
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool setActive(bool active);
@ -124,7 +124,7 @@ public:
///
/// \param name Name of the extension to check for
///
/// \return True if available, false if unavailable
/// \return `true` if available, `false` if unavailable
///
////////////////////////////////////////////////////////////
[[nodiscard]] static bool isExtensionAvailable(std::string_view name);
@ -145,11 +145,11 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get the currently active context
///
/// This function will only return sf::Context objects.
/// This function will only return `sf::Context` objects.
/// Contexts created e.g. by RenderTargets or for internal
/// use will not be returned by this function.
///
/// \return The currently active context or a null pointer if none is active
/// \return The currently active context or `nullptr` if none is active
///
////////////////////////////////////////////////////////////
[[nodiscard]] static const Context* getActiveContext();
@ -201,7 +201,7 @@ private:
/// if you create a new thread it will have no valid context
/// by default.
///
/// To use a sf::Context instance, just construct it and let it
/// To use a `sf::Context` instance, just construct it and let it
/// live as long as you need a valid context. No explicit activation
/// is needed, all it has to do is to exist. Its destructor
/// will take care of deactivating and freeing all the attached

View File

@ -120,6 +120,6 @@ struct ContextSettings
/// are not supported by the system; instead, SFML will try to
/// find the closest valid match. You can then retrieve the
/// settings that the window actually used to create its context,
/// with Window::getSettings().
/// with `Window::getSettings()`.
///
////////////////////////////////////////////////////////////

View File

@ -56,29 +56,29 @@ public:
/// Refer to the following table to determine which cursor
/// is available on which platform.
///
/// Type | Linux | macOS | Windows |
/// ------------------------------------------|:-----:|:-----:|:--------:|
/// sf::Cursor::Type::Arrow | yes | yes | yes |
/// sf::Cursor::Type::ArrowWait | no | no | yes |
/// sf::Cursor::Type::Wait | yes | no | yes |
/// sf::Cursor::Type::Text | yes | yes | yes |
/// sf::Cursor::Type::Hand | yes | yes | yes |
/// sf::Cursor::Type::SizeHorizontal | yes | yes | yes |
/// sf::Cursor::Type::SizeVertical | yes | yes | yes |
/// sf::Cursor::Type::SizeTopLeftBottomRight | no | yes* | yes |
/// sf::Cursor::Type::SizeBottomLeftTopRight | no | yes* | yes |
/// sf::Cursor::Type::SizeLeft | yes | yes** | yes** |
/// sf::Cursor::Type::SizeRight | yes | yes** | yes** |
/// sf::Cursor::Type::SizeTop | yes | yes** | yes** |
/// sf::Cursor::Type::SizeBottom | yes | yes** | yes** |
/// sf::Cursor::Type::SizeTopLeft | yes | yes** | yes** |
/// sf::Cursor::Type::SizeTopRight | yes | yes** | yes** |
/// sf::Cursor::Type::SizeBottomLeft | yes | yes** | yes** |
/// sf::Cursor::Type::SizeBottomRight | yes | yes** | yes** |
/// sf::Cursor::Type::SizeAll | yes | no | yes |
/// sf::Cursor::Type::Cross | yes | yes | yes |
/// sf::Cursor::Type::Help | yes | yes* | yes |
/// sf::Cursor::Type::NotAllowed | yes | yes | yes |
/// Type | Linux | macOS | Windows |
/// --------------------------------------------|:-----:|:-----:|:--------:|
/// `sf::Cursor::Type::Arrow` | yes | yes | yes |
/// `sf::Cursor::Type::ArrowWait` | no | no | yes |
/// `sf::Cursor::Type::Wait` | yes | no | yes |
/// `sf::Cursor::Type::Text` | yes | yes | yes |
/// `sf::Cursor::Type::Hand` | yes | yes | yes |
/// `sf::Cursor::Type::SizeHorizontal` | yes | yes | yes |
/// `sf::Cursor::Type::SizeVertical` | yes | yes | yes |
/// `sf::Cursor::Type::SizeTopLeftBottomRight` | no | yes* | yes |
/// `sf::Cursor::Type::SizeBottomLeftTopRight` | no | yes* | yes |
/// `sf::Cursor::Type::SizeLeft` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeRight` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeTop` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeBottom` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeTopLeft` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeTopRight` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeBottomLeft` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeBottomRight` | yes | yes** | yes** |
/// `sf::Cursor::Type::SizeAll` | yes | no | yes |
/// `sf::Cursor::Type::Cross` | yes | yes | yes |
/// `sf::Cursor::Type::Help` | yes | yes* | yes |
/// `sf::Cursor::Type::NotAllowed` | yes | yes | yes |
///
/// * These cursor types are undocumented so may not
/// be available on all versions, but have been tested on 10.13
@ -147,12 +147,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct a cursor with the provided image
///
/// \a pixels must be an array of \a width by \a height pixels
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
/// \a `pixels` must be an array of \a `size` pixels in
/// 32-bit RGBA format. If not, this will cause undefined behavior.
///
/// If \a pixels is null or either \a width or \a height are 0,
/// the current cursor is left unchanged and the function will
/// return false.
/// If \a `pixels` is `nullptr` or either of \a `size`'s
/// properties are 0, the current cursor is left unchanged
/// and the function will return `false`.
///
/// In addition to specifying the pixel data, you can also
/// specify the location of the hotspot of the cursor. The
@ -180,7 +180,7 @@ public:
/// \brief Create a native system cursor
///
/// Refer to the list of cursor available on each system
/// (see sf::Cursor::Type) to know whether a given cursor is
/// (see `sf::Cursor::Type`) to know whether a given cursor is
/// expected to load successfully or is not supported by
/// the operating system.
///
@ -196,12 +196,12 @@ public:
////////////////////////////////////////////////////////////
/// \brief Create a cursor with the provided image
///
/// \a pixels must be an array of \a width by \a height pixels
/// \a `pixels` must be an array of \a `size` pixels
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
///
/// If \a pixels is null or either \a width or \a height are 0,
/// the current cursor is left unchanged and the function will
/// return false.
/// If \a `pixels` is `nullptr` or either of \a `size`'s
/// properties are 0, the current cursor is left unchanged
/// and the function will return `false`.
///
/// In addition to specifying the pixel data, you can also
/// specify the location of the hotspot of the cursor. The
@ -229,7 +229,7 @@ public:
/// \brief Create a native system cursor
///
/// Refer to the list of cursor available on each system
/// (see sf::Cursor::Type) to know whether a given cursor is
/// (see `sf::Cursor::Type`) to know whether a given cursor is
/// expected to load successfully or is not supported by
/// the operating system.
///
@ -253,7 +253,7 @@ private:
////////////////////////////////////////////////////////////
/// \brief Get access to the underlying implementation
///
/// This is primarily designed for sf::WindowBase::setMouseCursor,
/// This is primarily designed for `sf::WindowBase::setMouseCursor`,
/// hence the friendship.
///
/// \return a reference to the OS-specific implementation
@ -282,8 +282,8 @@ private:
/// cursor.
///
/// After loading the cursor graphical appearance
/// with either createFromPixels() or createFromSystem(), the
/// cursor can be changed with sf::WindowBase::setMouseCursor().
/// with either `createFromPixels()` or `createFromSystem()`, the
/// cursor can be changed with `sf::WindowBase::setMouseCursor()`.
///
/// The behavior is undefined if the cursor is destroyed while
/// in use by the window.
@ -298,6 +298,6 @@ private:
/// window.setMouseCursor(cursor);
/// \endcode
///
/// \see sf::WindowBase::setMouseCursor
/// \see `sf::WindowBase::setMouseCursor`
///
////////////////////////////////////////////////////////////

View File

@ -167,7 +167,7 @@ public:
/// single pixel, no MouseMoved event will be generated. In
/// contrast, any movement information generated by the
/// mouse independent of its sensor resolution will always
/// generate a MouseMovedRaw event.
/// generate a `MouseMovedRaw` event.
///
/// In addition to screen resolution independence, raw
/// mouse data also does not have mouse acceleration or
@ -297,7 +297,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Construct from a given `sf::Event` subtype
///
/// \tparam TEventSubtype Type of event subtype used to construct the event
/// \tparam `TEventSubtype` Type of event subtype used to construct the event
///
/// \param eventSubtype Event subtype instance used to construct the event
///
@ -308,9 +308,9 @@ public:
////////////////////////////////////////////////////////////
/// \brief Check current event subtype
///
/// \tparam TEventSubtype Type of the event subtype to check against
/// \tparam `TEventSubtype` Type of the event subtype to check against
///
/// \return True if the current event subtype matches given template parameter
/// \return `true` if the current event subtype matches given template parameter
///
////////////////////////////////////////////////////////////
template <typename TEventSubtype>
@ -319,7 +319,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Attempt to get specified event subtype
///
/// \tparam TEventSubtype Type of the desired event subtype
/// \tparam `TEventSubtype` Type of the desired event subtype
///
/// \return Address of current event subtype, otherwise `nullptr`
///

View File

@ -79,7 +79,7 @@ struct SFML_WINDOW_API Identification
///
/// \param joystick Index of the joystick to check
///
/// \return True if the joystick is connected, false otherwise
/// \return `true` if the joystick is connected, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isConnected(unsigned int joystick);
@ -99,12 +99,12 @@ struct SFML_WINDOW_API Identification
////////////////////////////////////////////////////////////
/// \brief Check if a joystick supports a given axis
///
/// If the joystick is not connected, this function returns false.
/// If the joystick is not connected, this function returns `false`.
///
/// \param joystick Index of the joystick
/// \param axis Axis to check
///
/// \return True if the joystick supports the axis, false otherwise
/// \return `true` if the joystick supports the axis, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool hasAxis(unsigned int joystick, Axis axis);
@ -112,12 +112,12 @@ struct SFML_WINDOW_API Identification
////////////////////////////////////////////////////////////
/// \brief Check if a joystick button is pressed
///
/// If the joystick is not connected, this function returns false.
/// If the joystick is not connected, this function returns `false`.
///
/// \param joystick Index of the joystick
/// \param button Button to check
///
/// \return True if the button is pressed, false otherwise
/// \return `true` if the button is pressed, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isButtonPressed(unsigned int joystick, unsigned int button);
@ -162,14 +162,14 @@ SFML_WINDOW_API void update();
/// \namespace sf::Joystick
/// \ingroup window
///
/// sf::Joystick provides an interface to the state of the
/// `sf::Joystick` provides an interface to the state of the
/// joysticks. Each joystick is identified by an index that
/// is passed to the functions in this namespace.
///
/// This namespace allows users to query the state of joysticks at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the JoystickMoved, JoystickButtonPressed
/// and JoystickButtonReleased events, sf::Joystick can retrieve the
/// its events. Compared to the `JoystickMoved`, `JoystickButtonPressed`
/// and `JoystickButtonReleased` events, `sf::Joystick` can retrieve the
/// state of axes and buttons of joysticks at any time
/// (you don't need to store and update a boolean on your side
/// in order to know if a button is pressed or released), and you
@ -178,17 +178,17 @@ SFML_WINDOW_API void update();
/// and no event is triggered.
///
/// SFML supports:
/// \li 8 joysticks (sf::Joystick::Count)
/// \li 32 buttons per joystick (sf::Joystick::ButtonCount)
/// \li 8 axes per joystick (sf::Joystick::AxisCount)
/// \li 8 joysticks (`sf::Joystick::Count`)
/// \li 32 buttons per joystick (`sf::Joystick::ButtonCount`)
/// \li 8 axes per joystick (`sf::Joystick::AxisCount`)
///
/// Unlike the keyboard or mouse, the state of joysticks is sometimes
/// not directly available (depending on the OS), therefore an update()
/// not directly available (depending on the OS), therefore an `update()`
/// function must be called in order to update the current state of
/// joysticks. When you have a window with event handling, this is done
/// automatically, you don't need to call anything. But if you have no
/// window, or if you want to check joysticks state before creating one,
/// you must call sf::Joystick::update explicitly.
/// you must call `sf::Joystick::update` explicitly.
///
/// Usage example:
/// \code
@ -208,6 +208,6 @@ SFML_WINDOW_API void update();
/// float position = sf::Joystick::getAxisPosition(0, sf::Joystick::Axis::Y);
/// \endcode
///
/// \see sf::Keyboard, sf::Mouse
/// \see `sf::Keyboard`, `sf::Mouse`
///
////////////////////////////////////////////////////////////

View File

@ -155,7 +155,7 @@ enum class Key
};
////////////////////////////////////////////////////////////
/// \brief The total number of keyboard keys, ignoring Key::Unknown
/// \brief The total number of keyboard keys, ignoring `Key::Unknown`
///
////////////////////////////////////////////////////////////
// NOLINTNEXTLINE(readability-identifier-naming)
@ -329,7 +329,7 @@ enum class Scan
using Scancode = Scan;
////////////////////////////////////////////////////////////
/// \brief The total number of scancodes, ignoring Scan::Unknown
/// \brief The total number of scancodes, ignoring `Scan::Unknown`
///
////////////////////////////////////////////////////////////
// NOLINTNEXTLINE(readability-identifier-naming)
@ -340,7 +340,7 @@ static constexpr unsigned int ScancodeCount{static_cast<unsigned int>(Scan::Laun
///
/// \param key Key to check
///
/// \return True if the key is pressed, false otherwise
/// \return `true` if the key is pressed, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isKeyPressed(Key key);
@ -350,7 +350,7 @@ static constexpr unsigned int ScancodeCount{static_cast<unsigned int>(Scan::Laun
///
/// \param code Scancode to check
///
/// \return True if the physical key is pressed, false otherwise
/// \return `true` if the physical key is pressed, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isKeyPressed(Scancode code);
@ -362,10 +362,10 @@ static constexpr unsigned int ScancodeCount{static_cast<unsigned int>(Scan::Laun
///
/// \return The key corresponding to the scancode under the current
/// keyboard layout used by the operating system, or
/// sf::Keyboard::Key::Unknown when the scancode cannot be mapped
/// `sf::Keyboard::Key::Unknown` when the scancode cannot be mapped
/// to a Key.
///
/// \see delocalize
/// \see `delocalize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API Key localize(Scancode code);
@ -377,10 +377,10 @@ static constexpr unsigned int ScancodeCount{static_cast<unsigned int>(Scan::Laun
///
/// \return The scancode corresponding to the key under the current
/// keyboard layout used by the operating system, or
/// sf::Keyboard::Scan::Unknown when the key cannot be mapped
/// to a sf::Keyboard::Scancode.
/// `sf::Keyboard::Scan::Unknown` when the key cannot be mapped
/// to a `sf::Keyboard::Scancode`.
///
/// \see localize
/// \see `localize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API Scancode delocalize(Key key);
@ -393,12 +393,12 @@ static constexpr unsigned int ScancodeCount{static_cast<unsigned int>(Scan::Laun
/// used in user interfaces, as the description for the key takes
/// the users keyboard layout into consideration.
///
/// \warning The result is OS-dependent: for example, sf::Keyboard::Scan::LSystem
/// \warning The result is OS-dependent: for example, `sf::Keyboard::Scan::LSystem`
/// is "Left Meta" on Linux, "Left Windows" on Windows and
/// "Left Command" on macOS.
///
/// The current keyboard layout set by the operating system is used to
/// interpret the scancode: for example, sf::Keyboard::Key::Semicolon is
/// interpret the scancode: for example, `sf::Keyboard::Key::Semicolon` is
/// mapped to ";" for layout and to "é" for others.
///
/// \param code Scancode to check
@ -418,7 +418,7 @@ static constexpr unsigned int ScancodeCount{static_cast<unsigned int>(Scan::Laun
/// If the virtual keyboard is not available, this function does
/// nothing.
///
/// \param visible True to show, false to hide
/// \param visible `true` to show, `false` to hide
///
////////////////////////////////////////////////////////////
SFML_WINDOW_API void setVirtualKeyboardVisible(bool visible);
@ -431,13 +431,13 @@ SFML_WINDOW_API void setVirtualKeyboardVisible(bool visible);
/// \namespace sf::Keyboard
/// \ingroup window
///
/// sf::Keyboard provides an interface to the state of the
/// `sf::Keyboard` provides an interface to the state of the
/// keyboard.
///
/// This namespace allows users to query the keyboard state at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the KeyPressed and KeyReleased events,
/// sf::Keyboard can retrieve the state of a key at any time
/// its events. Compared to the `KeyPressed` and `KeyReleased` events,
/// `sf::Keyboard` can retrieve the state of a key at any time
/// (you don't need to store and update a boolean on your side
/// in order to know if a key is pressed or released), and you
/// always get the real state of the keyboard, even if keys are
@ -464,6 +464,6 @@ SFML_WINDOW_API void setVirtualKeyboardVisible(bool visible);
/// }
/// \endcode
///
/// \see sf::Joystick, sf::Mouse, sf::Touch
/// \see `sf::Joystick`, `sf::Mouse`, `sf::Touch`
///
////////////////////////////////////////////////////////////

View File

@ -71,12 +71,12 @@ enum class Wheel
////////////////////////////////////////////////////////////
/// \brief Check if a mouse button is pressed
///
/// \warning Checking the state of buttons Mouse::Button::Extra1 and
/// Mouse::Button::Extra2 is not supported on Linux with X11.
/// \warning Checking the state of buttons `Mouse::Button::Extra1` and
/// `Mouse::Button::Extra2` is not supported on Linux with X11.
///
/// \param button Button to check
///
/// \return True if the button is pressed, false otherwise
/// \return `true` if the button is pressed, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isButtonPressed(Button button);
@ -136,13 +136,13 @@ SFML_WINDOW_API void setPosition(Vector2i position, const WindowBase& relativeTo
/// \namespace sf::Mouse
/// \ingroup window
///
/// sf::Mouse provides an interface to the state of the
/// `sf::Mouse` provides an interface to the state of the
/// mouse. A single mouse is assumed.
///
/// This namespace allows users to query the mouse state at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the MouseMoved, MouseButtonPressed
/// and MouseButtonReleased events, sf::Mouse can retrieve the
/// its events. Compared to the `MouseMoved`, `MouseButtonPressed`
/// and `MouseButtonReleased` events, `sf::Mouse` can retrieve the
/// state of the cursor and the buttons at any time
/// (you don't need to store and update a boolean on your side
/// in order to know if a button is pressed or released), and you
@ -150,7 +150,7 @@ SFML_WINDOW_API void setPosition(Vector2i position, const WindowBase& relativeTo
/// moved, pressed or released when your window is out of focus
/// and no event is triggered.
///
/// The setPosition and getPosition functions can be used to change
/// The `setPosition` and `getPosition` functions can be used to change
/// or retrieve the current position of the mouse pointer. There are
/// two versions: one that operates in global coordinates (relative
/// to the desktop) and one that operates in window coordinates
@ -170,6 +170,6 @@ SFML_WINDOW_API void setPosition(Vector2i position, const WindowBase& relativeTo
/// sf::Mouse::setPosition(sf::Vector2i(100, 200), window);
/// \endcode
///
/// \see sf::Joystick, sf::Keyboard, sf::Touch
/// \see `sf::Joystick`, `sf::Keyboard`, `sf::Touch`
///
////////////////////////////////////////////////////////////

View File

@ -59,7 +59,7 @@ static constexpr unsigned int Count{6}; //!< The total number of sensor types
///
/// \param sensor Sensor to check
///
/// \return True if the sensor is available, false otherwise
/// \return `true` if the sensor is available, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isAvailable(Type sensor);
@ -74,7 +74,7 @@ static constexpr unsigned int Count{6}; //!< The total number of sensor types
/// This function does nothing if the sensor is unavailable.
///
/// \param sensor Sensor to enable
/// \param enabled True to enable, false to disable
/// \param enabled `true` to enable, `false` to disable
///
////////////////////////////////////////////////////////////
SFML_WINDOW_API void setEnabled(Type sensor, bool enabled);
@ -95,19 +95,19 @@ SFML_WINDOW_API void setEnabled(Type sensor, bool enabled);
/// \namespace sf::Sensor
/// \ingroup window
///
/// sf::Sensor provides an interface to the state of the
/// `sf::Sensor` provides an interface to the state of the
/// various sensors that a device provides.
///
/// This namespace allows users to query the sensors values at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the SensorChanged event, sf::Sensor
/// its events. Compared to the SensorChanged event, `sf::Sensor`
/// can retrieve the state of a sensor at any time (you don't need to
/// store and update its current value on your side).
///
/// Depending on the OS and hardware of the device (phone, tablet, ...),
/// some sensor types may not be available. You should always check
/// the availability of a sensor before trying to read it, with the
/// sf::Sensor::isAvailable function.
/// `sf::Sensor::isAvailable` function.
///
/// You may wonder why some sensor types look so similar, for example
/// Accelerometer and Gravity / UserAcceleration. The first one
@ -119,7 +119,7 @@ SFML_WINDOW_API void setEnabled(Type sensor, bool enabled);
/// This is exactly the same for Gyroscope vs Orientation.
///
/// Because sensors consume a non-negligible amount of current, they are
/// all disabled by default. You must call sf::Sensor::setEnabled for each
/// all disabled by default. You must call `sf::Sensor::setEnabled` for each
/// sensor in which you are interested.
///
/// Usage example:

View File

@ -47,7 +47,7 @@ namespace Touch
///
/// \param finger Finger index
///
/// \return True if \a finger is currently touching the screen, false otherwise
/// \return `true` if \a finger is currently touching the screen, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isDown(unsigned int finger);
@ -87,13 +87,13 @@ namespace Touch
/// \namespace sf::Touch
/// \ingroup window
///
/// sf::Touch provides an interface to the state of the
/// `sf::Touch` provides an interface to the state of the
/// touches.
///
/// This namespace allows users to query the touches state at any
/// time and directly, without having to deal with a window and
/// its events. Compared to the TouchBegan, TouchMoved
/// and TouchEnded events, sf::Touch can retrieve the
/// its events. Compared to the `TouchBegan`, `TouchMoved`
/// and `TouchEnded` events, `sf::Touch` can retrieve the
/// state of the touches at any time (you don't need to store and
/// update a boolean on your side in order to know if a touch is down),
/// and you always get the real state of the touches, even if they
@ -126,6 +126,6 @@ namespace Touch
/// sf::Vector2i relativePos = sf::Touch::getPosition(1, window);
/// \endcode
///
/// \see sf::Joystick, sf::Keyboard, sf::Mouse
/// \see `sf::Joystick`, `sf::Keyboard`, `sf::Mouse`
///
////////////////////////////////////////////////////////////

View File

@ -37,7 +37,7 @@
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief VideoMode defines a video mode (width, height, bpp)
/// \brief VideoMode defines a video mode (size, bpp)
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API VideoMode
@ -91,7 +91,7 @@ public:
/// fullscreen windows; otherwise any video mode can be used
/// with no restriction.
///
/// \return True if the video mode is valid for fullscreen mode
/// \return `true` if the video mode is valid for fullscreen mode
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isValid() const;
@ -105,72 +105,72 @@ public:
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of == operator to compare two video modes
/// \brief Overload of `operator==` to compare two video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return True if modes are equal
/// \return `true` if modes are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator==(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of != operator to compare two video modes
/// \brief Overload of `operator!=` to compare two video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return True if modes are different
/// \return `true` if modes are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator!=(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of < operator to compare video modes
/// \brief Overload of `operator<` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return True if \a left is lesser than \a right
/// \return `true` if \a `left` is lesser than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator<(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of > operator to compare video modes
/// \brief Overload of `operator>` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return True if \a left is greater than \a right
/// \return `true` if \a `left` is greater than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator>(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of <= operator to compare video modes
/// \brief Overload of `operator<=` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return True if \a left is lesser or equal than \a right
/// \return `true` if \a `left` is lesser or equal than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator<=(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of >= operator to compare video modes
/// \brief Overload of `operator>=` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return True if \a left is greater or equal than \a right
/// \return `true` if \a `left` is greater or equal than \a `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator>=(const VideoMode& left, const VideoMode& right);
@ -184,7 +184,7 @@ public:
///
/// A video mode is defined by a width and a height (in pixels)
/// and a depth (in bits per pixel). Video modes are used to
/// setup windows (sf::Window) at creation time.
/// setup windows (`sf::Window`) at creation time.
///
/// The main usage of video modes is for fullscreen mode:
/// indeed you must use one of the valid video modes
@ -192,15 +192,15 @@ public:
/// and the graphics card support), otherwise your window
/// creation will just fail.
///
/// sf::VideoMode provides a static function for retrieving
/// `sf::VideoMode` provides a static function for retrieving
/// the list of all the video modes supported by the system:
/// getFullscreenModes().
/// `getFullscreenModes()`.
///
/// A custom video mode can also be checked directly for
/// fullscreen compatibility with its isValid() function.
/// fullscreen compatibility with its `isValid()` function.
///
/// Additionally, sf::VideoMode provides a static function
/// to get the mode currently used by the desktop: getDesktopMode().
/// Additionally, `sf::VideoMode` provides a static function
/// to get the mode currently used by the desktop: `getDesktopMode()`.
/// This allows to build windows with the same size or pixel
/// depth as the current resolution.
///

View File

@ -66,16 +66,16 @@ namespace Vulkan
/// \brief Tell whether or not the system supports Vulkan
///
/// This function should always be called before using
/// the Vulkan features. If it returns false, then
/// the Vulkan features. If it returns `false`, then
/// any attempt to use Vulkan will fail.
///
/// If only compute is required, set \a requireGraphics
/// to false to skip checking for the extensions necessary
/// If only compute is required, set \a `requireGraphics`
/// to `false` to skip checking for the extensions necessary
/// for graphics rendering.
///
/// \param requireGraphics
///
/// \return True if Vulkan is supported, false otherwise
/// \return `true` if Vulkan is supported, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool isAvailable(bool requireGraphics = true);

View File

@ -59,7 +59,7 @@ public:
/// \brief Default constructor
///
/// This constructor doesn't actually create the window,
/// use the other constructors or call create() to do so.
/// use the other constructors or call `create()` to do so.
///
////////////////////////////////////////////////////////////
Window();
@ -68,10 +68,10 @@ public:
/// \brief Construct a new window
///
/// This constructor creates the window with the size and pixel
/// depth defined in \a mode. An optional style can be passed to
/// depth defined in \a `mode`. An optional style can be passed to
/// customize the look and behavior of the window (borders,
/// title bar, resizable, closable, ...). An optional state can
/// be provided. If \a state is State::Fullscreen, then \a mode
/// be provided. If \a `state` is `State::Fullscreen`, then \a `mode`
/// must be a valid video mode.
///
/// The last parameter is an optional structure specifying
@ -80,7 +80,7 @@ public:
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window
/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
/// \param style %Window style, a bitwise OR combination of `sf::Style` enumerators
/// \param state %Window state
/// \param settings Additional settings for the underlying OpenGL context
///
@ -95,11 +95,11 @@ public:
/// \brief Construct a new window
///
/// This constructor creates the window with the size and pixel
/// depth defined in \a mode. If \a state is State::Fullscreen,
/// then \a mode must be a valid video mode.
/// depth defined in \a `mode`. If \a `state` is `State::Fullscreen`,
/// then \a `mode` must be a valid video mode.
///
/// The last parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
@ -117,7 +117,7 @@ public:
/// rendering area into an already existing control.
///
/// The second parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc.
///
/// \param handle Platform-specific handle of the control
@ -162,12 +162,12 @@ public:
/// \brief Create (or recreate) the window
///
/// If the window was already created, it closes it first.
/// If \a state is State::Fullscreen, then \a mode must be
/// If \a `state` is `State::Fullscreen`, then \a `mode` must be
/// a valid video mode.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window
/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
/// \param style %Window style, a bitwise OR combination of `sf::Style` enumerators
/// \param state %Window state
///
////////////////////////////////////////////////////////////
@ -177,16 +177,16 @@ public:
/// \brief Create (or recreate) the window
///
/// If the window was already created, it closes it first.
/// If \a state is State::Fullscreen, then \a mode must be
/// If \a `state` is `State::Fullscreen`, then \a `mode` must be
/// a valid video mode.
///
/// The last parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window
/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
/// \param style %Window style, a bitwise OR combination of `sf::Style` enumerators
/// \param state %Window state
/// \param settings Additional settings for the underlying OpenGL context
///
@ -213,7 +213,7 @@ public:
/// If the window was already created, it closes it first.
///
/// The second parameter is an optional structure specifying
/// advanced OpenGL context settings such as antialiasing,
/// advanced OpenGL context settings such as anti-aliasing,
/// depth-buffer bits, etc.
///
/// \param handle Platform-specific handle of the control
@ -225,10 +225,10 @@ public:
////////////////////////////////////////////////////////////
/// \brief Close the window and destroy all the attached resources
///
/// After calling this function, the sf::Window instance remains
/// valid and you can call create() to recreate the window.
/// All other functions such as pollEvent() or display() will
/// still work (i.e. you don't have to test isOpen() every time),
/// After calling this function, the `sf::Window` instance remains
/// valid and you can call `create()` to recreate the window.
/// All other functions such as `pollEvent()` or `display()` will
/// still work (i.e. you don't have to test `isOpen()` every time),
/// and will have no effect on closed windows.
///
////////////////////////////////////////////////////////////
@ -238,7 +238,7 @@ public:
/// \brief Get the settings of the OpenGL context of the window
///
/// Note that these settings may be different from what was
/// passed to the constructor or the create() function,
/// passed to the constructor or the `create()` function,
/// if one or more settings were not supported. In this case,
/// SFML chose the closest match.
///
@ -257,7 +257,7 @@ public:
///
/// Vertical synchronization is disabled by default.
///
/// \param enabled True to enable v-sync, false to deactivate it
/// \param enabled `true` to enable v-sync, `false` to deactivate it
///
////////////////////////////////////////////////////////////
void setVerticalSyncEnabled(bool enabled);
@ -266,10 +266,10 @@ public:
/// \brief Limit the framerate to a maximum fixed frequency
///
/// If a limit is set, the window will use a small delay after
/// each call to display() to ensure that the current frame
/// each call to `display()` to ensure that the current frame
/// lasted long enough to match the framerate limit.
/// SFML will try to match the given limit as much as it can,
/// but since it internally uses sf::sleep, whose precision
/// but since it internally uses `sf::sleep`, whose precision
/// depends on the underlying OS, the results may be a little
/// imprecise as well (for example, you can get 65 FPS when
/// requesting 60).
@ -288,11 +288,11 @@ public:
/// on the previous thread first if it was active.
/// Only one window can be active on a thread at a time, thus
/// the window previously active (if any) automatically gets deactivated.
/// This is not to be confused with requestFocus().
/// This is not to be confused with `requestFocus()`.
///
/// \param active True to activate, false to deactivate
/// \param active `true` to activate, `false` to deactivate
///
/// \return True if operation was successful, false otherwise
/// \return `true` if operation was successful, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool setActive(bool active = true) const;
@ -329,25 +329,25 @@ private:
/// \class sf::Window
/// \ingroup window
///
/// sf::Window is the main class of the Window module. It defines
/// `sf::Window` is the main class of the Window module. It defines
/// an OS window that is able to receive an OpenGL rendering.
///
/// A sf::Window can create its own new window, or be embedded into
/// an already existing control using the create(handle) function.
/// A `sf::Window` can create its own new window, or be embedded into
/// an already existing control using the `create(handle)` function.
/// This can be useful for embedding an OpenGL rendering area into
/// a view which is part of a bigger GUI with existing windows,
/// controls, etc. It can also serve as embedding an OpenGL rendering
/// area into a window created by another (probably richer) GUI library
/// like Qt or wxWidgets.
///
/// The sf::Window class provides a simple interface for manipulating
/// The `sf::Window` class provides a simple interface for manipulating
/// the window: move, resize, show/hide, control mouse cursor, etc.
/// It also provides event handling through its pollEvent() and waitEvent()
/// It also provides event handling through its `pollEvent()` and `waitEvent()`
/// functions.
///
/// Note that OpenGL experts can pass their own parameters (antialiasing
/// Note that OpenGL experts can pass their own parameters (anti-aliasing
/// level, bits for the depth and stencil buffers, etc.) to the
/// OpenGL context attached to the window, with the sf::ContextSettings
/// OpenGL context attached to the window, with the `sf::ContextSettings`
/// structure which is passed as an optional argument when creating the
/// window.
///
@ -355,7 +355,7 @@ private:
/// and a powerful discrete GPU, the driver picks which GPU will run an
/// SFML application. In order to inform the driver that an SFML application
/// can benefit from being run on the more powerful discrete GPU,
/// #SFML_DEFINE_DISCRETE_GPU_PREFERENCE can be placed in a source file
/// `#SFML_DEFINE_DISCRETE_GPU_PREFERENCE` can be placed in a source file
/// that is compiled and linked into the final application. The macro
/// should be placed outside of any scopes in the global namespace.
///

View File

@ -66,7 +66,7 @@ public:
/// \brief Default constructor
///
/// This constructor doesn't actually create the window,
/// use the other constructors or call create() to do so.
/// use the other constructors or call `create()` to do so.
///
////////////////////////////////////////////////////////////
WindowBase();
@ -75,15 +75,15 @@ public:
/// \brief Construct a new window
///
/// This constructor creates the window with the size and pixel
/// depth defined in \a mode. An optional style can be passed to
/// depth defined in \a `mode`. An optional style can be passed to
/// customize the look and behavior of the window (borders,
/// title bar, resizable, closable, ...). An optional state can
/// be provided. If \a state is State::Fullscreen, then \a mode
/// be provided. If \a `state` is `State::Fullscreen`, then \a `mode`
/// must be a valid video mode.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window
/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
/// \param style %Window style, a bitwise OR combination of `sf::Style` enumerators
/// \param state %Window state
///
////////////////////////////////////////////////////////////
@ -93,7 +93,7 @@ public:
/// \brief Construct a new window
///
/// This constructor creates the window with the size and pixel
/// depth defined in \a mode.
/// depth defined in \a `mode`.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window
@ -146,12 +146,12 @@ public:
/// \brief Create (or recreate) the window
///
/// If the window was already created, it closes it first.
/// If \a state is State::Fullscreen, then \a mode must be
/// If \a `state` is `State::Fullscreen`, then \a `mode` must be
/// a valid video mode.
///
/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
/// \param title Title of the window
/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
/// \param style %Window style, a bitwise OR combination of `sf::Style` enumerators
/// \param state %Window state
///
////////////////////////////////////////////////////////////
@ -168,10 +168,10 @@ public:
////////////////////////////////////////////////////////////
/// \brief Close the window and destroy all the attached resources
///
/// After calling this function, the sf::Window instance remains
/// valid and you can call create() to recreate the window.
/// All other functions such as pollEvent() or display() will
/// still work (i.e. you don't have to test isOpen() every time),
/// After calling this function, the `sf::Window` instance remains
/// valid and you can call `create()` to recreate the window.
/// All other functions such as `pollEvent()` or `display()` will
/// still work (i.e. you don't have to test `isOpen()` every time),
/// and will have no effect on closed windows.
///
////////////////////////////////////////////////////////////
@ -181,10 +181,10 @@ public:
/// \brief Tell whether or not the window is open
///
/// This function returns whether or not the window exists.
/// Note that a hidden window (setVisible(false)) is open
/// (therefore this function would return true).
/// Note that a hidden window (`setVisible(false)`) is open
/// (therefore this function would return `true`).
///
/// \return True if the window is open, false if it has been closed
/// \return `true` if the window is open, `false` if it has been closed
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isOpen() const;
@ -206,7 +206,7 @@ public:
///
/// \return The event, otherwise `std::nullopt` if no events are pending
///
/// \see waitEvent, handleEvents
/// \see `waitEvent`, `handleEvents`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::optional<Event> pollEvent();
@ -232,7 +232,7 @@ public:
///
/// \return The event, otherwise `std::nullopt` on timeout or if window was closed
///
/// \see pollEvent, handleEvents
/// \see `pollEvent`, `handleEvents`
///
////////////////////////////////////////////////////////////
[[nodiscard]] std::optional<Event> waitEvent(Time timeout = Time::Zero);
@ -246,7 +246,7 @@ public:
/// This function can take a variadic list of event handlers that
/// each take a concrete event type as a single parameter. The event
/// handlers can be any kind of callable object that has an
/// operator() defined for a specific event type. Additionally a
/// `operator()` defined for a specific event type. Additionally a
/// generic callable can also be provided that will be invoked for
/// every event type. If both types of callables are provided, the
/// callables taking concrete event types will be preferred over the
@ -309,7 +309,7 @@ public:
///
/// \param handlers A variadic list of callables that take a specific event as their only parameter
///
/// \see waitEvent, pollEvent
/// \see `waitEvent`, `pollEvent`
///
////////////////////////////////////////////////////////////
template <typename... Ts>
@ -320,7 +320,7 @@ public:
///
/// \return Position of the window, in pixels
///
/// \see setPosition
/// \see `setPosition`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2i getPosition() const;
@ -334,7 +334,7 @@ public:
///
/// \param position New position, in pixels
///
/// \see getPosition
/// \see `getPosition`
///
////////////////////////////////////////////////////////////
void setPosition(Vector2i position);
@ -347,7 +347,7 @@ public:
///
/// \return Size in pixels
///
/// \see setSize
/// \see `setSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] Vector2u getSize() const;
@ -357,7 +357,7 @@ public:
///
/// \param size New size, in pixels
///
/// \see getSize
/// \see `getSize`
///
////////////////////////////////////////////////////////////
void setSize(Vector2u size);
@ -387,7 +387,7 @@ public:
///
/// \param title New title
///
/// \see setIcon
/// \see `setIcon`
///
////////////////////////////////////////////////////////////
void setTitle(const String& title);
@ -395,7 +395,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \a pixels must be an array of \a width x \a height pixels
/// \a `pixels` must be an array of \a `size` pixels
/// in 32-bits RGBA format.
///
/// The OS default icon is used by default.
@ -405,7 +405,7 @@ public:
/// pixels are copied, so you need not keep the
/// source alive after calling this function.
///
/// \see setTitle
/// \see `setTitle`
///
////////////////////////////////////////////////////////////
void setIcon(Vector2u size, const std::uint8_t* pixels);
@ -415,7 +415,7 @@ public:
///
/// The window is shown by default.
///
/// \param visible True to show the window, false to hide it
/// \param visible `true` to show the window, `false` to hide it
///
////////////////////////////////////////////////////////////
void setVisible(bool visible);
@ -425,7 +425,7 @@ public:
///
/// The mouse cursor is visible by default.
///
/// \param visible True to show the mouse cursor, false to hide it
/// \param visible `true` to show the mouse cursor, `false` to hide it
///
////////////////////////////////////////////////////////////
void setMouseCursorVisible(bool visible);
@ -438,7 +438,7 @@ public:
/// Note that grabbing is only active while the window has
/// focus.
///
/// \param grabbed True to enable, false to disable
/// \param grabbed `true` to enable, `false` to disable
///
////////////////////////////////////////////////////////////
void setMouseCursorGrabbed(bool grabbed);
@ -456,8 +456,7 @@ public:
///
/// \param cursor Native system cursor type to display
///
/// \see sf::Cursor::createFromSystem
/// \see sf::Cursor::createFromPixels
/// \see `sf::Cursor::createFromSystem`, `sf::Cursor::createFromPixels`
///
////////////////////////////////////////////////////////////
void setMouseCursor(const Cursor& cursor);
@ -471,7 +470,7 @@ public:
///
/// Key repeat is enabled by default.
///
/// \param enabled True to enable, false to disable
/// \param enabled `true` to enable, `false` to disable
///
////////////////////////////////////////////////////////////
void setKeyRepeatEnabled(bool enabled);
@ -498,9 +497,9 @@ public:
/// If a window requests focus, it only hints to the operating
/// system, that it would like to be focused. The operating system
/// is free to deny the request.
/// This is not to be confused with setActive().
/// This is not to be confused with `setActive()`.
///
/// \see hasFocus
/// \see `hasFocus`
///
////////////////////////////////////////////////////////////
void requestFocus();
@ -512,8 +511,8 @@ public:
/// to receive input events such as keystrokes or most mouse
/// events.
///
/// \return True if window has focus, false otherwise
/// \see requestFocus
/// \return `true` if window has focus, `false` otherwise
/// \see `requestFocus`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool hasFocus() const;
@ -521,7 +520,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Get the OS-specific handle of the window
///
/// The type of the returned handle is sf::WindowHandle,
/// The type of the returned handle is `sf::WindowHandle`,
/// which is a type alias to the handle type defined by the OS.
/// You shouldn't need to use this function, unless you have
/// very specific stuff to implement that SFML doesn't support,
@ -539,7 +538,7 @@ public:
/// \param surface Created surface
/// \param allocator Allocator to use
///
/// \return True if surface creation was successful, false otherwise
/// \return `true` if surface creation was successful, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool createVulkanSurface(const VkInstance& instance,
@ -573,7 +572,7 @@ private:
/// \brief Processes an event before it is sent to the user
///
/// This function is called every time an event is received
/// from the internal window (through pollEvent or waitEvent).
/// from the internal window (through `pollEvent` or `waitEvent`).
/// It filters out unwanted events, and performs whatever internal
/// stuff the window needs before the event is returned to the
/// user.
@ -604,14 +603,14 @@ private:
/// \class sf::WindowBase
/// \ingroup window
///
/// sf::WindowBase serves as the base class for all Windows.
/// `sf::WindowBase` serves as the base class for all Windows.
///
/// A sf::WindowBase can create its own new window, or be embedded into
/// an already existing control using the create(handle) function.
/// A `sf::WindowBase` can create its own new window, or be embedded into
/// an already existing control using the `create(handle)` function.
///
/// The sf::WindowBase class provides a simple interface for manipulating
/// The `sf::WindowBase` class provides a simple interface for manipulating
/// the window: move, resize, show/hide, control mouse cursor, etc.
/// It also provides event handling through its pollEvent() and waitEvent()
/// It also provides event handling through its `pollEvent()` and `waitEvent()`
/// functions.
///
/// Usage example:

View File

@ -89,10 +89,10 @@ using WindowHandle = "platform-specific";
///
/// \par macOS Specification
///
/// On macOS, a sf::Window can be created either from an
/// On macOS, a `sf::Window` can be created either from an
/// existing \p NSWindow* or an \p NSView*. When the window
/// is created from a window, SFML will use its content view
/// as the OpenGL area. sf::Window::getNativeHandle() will
/// as the OpenGL area. `sf::Window::getNativeHandle()` will
/// return the handle that was used to create the window,
/// which is a \p NSWindow* by default.
///

View File

@ -373,7 +373,7 @@ private:
std::optional<ma_log> m_log; //!< The miniaudio log
std::optional<ma_context> m_context; //!< The miniaudio context
std::optional<ma_device> m_playbackDevice; //!< The miniaudio playback device
std::optional<ma_engine> m_engine; //!< The miniaudio engine (used for effects and spatialisation)
std::optional<ma_engine> m_engine; //!< The miniaudio engine (used for effects and spatialization)
ResourceEntryList m_resources; //!< Registered resources
std::mutex m_resourcesMutex; //!< The mutex guarding the registered resources
};

View File

@ -63,7 +63,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Create a new context, not associated to a window
///
/// \param shared Context to share the new one with (can be nullptr)
/// \param shared Context to share the new one with (can be `nullptr`)
///
////////////////////////////////////////////////////////////
DRMContext(DRMContext* shared);
@ -128,7 +128,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Create the EGL context
///
/// \param shared Context to share the new one with (can be nullptr)
/// \param shared Context to share the new one with (can be `nullptr`)
/// \param bitsPerPixel Pixel depth, in bits per pixel
/// \param settings Creation parameters
///

View File

@ -58,7 +58,7 @@ namespace sf::priv::VulkanImpl
///
/// \param name Name of the function to get the address of
///
/// \return Address of the Vulkan function, nullptr on failure
/// \return Address of the Vulkan function, `nullptr` on failure
///
////////////////////////////////////////////////////////////
[[nodiscard]] VulkanFunctionPointer getFunction(const char* name);

View File

@ -98,7 +98,7 @@ public:
////////////////////////////////////////////////////////////
/// \brief Try to convert a character into a SFML key code
///
/// Return sf::Keyboard::Key::Unknown if it doesn't match any 'localized' keys.
/// Return `sf::Keyboard::Key::Unknown` if it doesn't match any 'localized' keys.
///
/// By 'localized' we mean keys that depend on the keyboard layout
/// and might not be the same as the US keycode for some countries
@ -122,7 +122,7 @@ public:
/// \brief Try to convert a virtual keycode (HID level) into a
/// SFML scancode.
///
/// Return sf::Keyboard::Scan::Unknown if the keycode is unknown.
/// Return `sf::Keyboard::Scan::Unknown` if the keycode is unknown.
///
////////////////////////////////////////////////////////////
static Keyboard::Scancode nonLocalizedKey(UniChar virtualKeycode);