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https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
Implementation for the window states API on Windows.
This commit is contained in:
parent
c793b81235
commit
0317f83b70
@ -123,6 +123,28 @@ namespace
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FreeLibrary(user32Dll);
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FreeLibrary(user32Dll);
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}
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}
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}
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}
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DWORD translateStyle(sf::Uint32 style)
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{
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// Choose the window style according to the Style parameter
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DWORD win32Style = WS_VISIBLE;
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if (style == sf::Style::None)
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{
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win32Style |= WS_POPUP;
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}
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else
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{
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if (style & sf::Style::Titlebar) win32Style |= WS_CAPTION | WS_MINIMIZEBOX;
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if (style & sf::Style::Resize) win32Style |= WS_THICKFRAME | WS_MAXIMIZEBOX;
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if (style & sf::Style::Close) win32Style |= WS_SYSMENU;
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}
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if (!(style & sf::Style::Hidden))
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{
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win32Style |= WS_VISIBLE;
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}
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return win32Style;
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}
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}
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}
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namespace sf
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namespace sf
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@ -141,8 +163,9 @@ m_lastSize (0, 0),
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m_resizing (false),
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m_resizing (false),
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m_surrogate (0),
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m_surrogate (0),
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m_mouseInside (false),
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m_mouseInside (false),
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m_fullscreen (false),
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m_cursorGrabbed (false),
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m_cursorGrabbed (false)
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m_win32Style (translateStyle(Style::None)),
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m_mode (VideoMode::getDesktopMode())
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{
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{
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// Set that this process is DPI aware and can handle DPI scaling
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// Set that this process is DPI aware and can handle DPI scaling
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setProcessDpiAware();
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setProcessDpiAware();
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@ -174,8 +197,9 @@ m_lastSize (mode.width, mode.height),
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m_resizing (false),
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m_resizing (false),
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m_surrogate (0),
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m_surrogate (0),
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m_mouseInside (false),
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m_mouseInside (false),
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m_fullscreen ((style & Style::Fullscreen) != 0),
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m_cursorGrabbed ((style & Style::Fullscreen) != 0),
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m_cursorGrabbed (m_fullscreen)
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m_win32Style (translateStyle(style)),
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m_mode (mode)
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{
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{
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// Set that this process is DPI aware and can handle DPI scaling
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// Set that this process is DPI aware and can handle DPI scaling
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setProcessDpiAware();
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setProcessDpiAware();
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@ -192,30 +216,17 @@ m_cursorGrabbed (m_fullscreen)
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int height = mode.height;
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int height = mode.height;
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ReleaseDC(NULL, screenDC);
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ReleaseDC(NULL, screenDC);
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// Choose the window style according to the Style parameter
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DWORD win32Style = WS_VISIBLE;
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if (style == Style::None)
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{
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win32Style |= WS_POPUP;
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}
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else
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{
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if (style & Style::Titlebar) win32Style |= WS_CAPTION | WS_MINIMIZEBOX;
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if (style & Style::Resize) win32Style |= WS_THICKFRAME | WS_MAXIMIZEBOX;
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if (style & Style::Close) win32Style |= WS_SYSMENU;
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}
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// In windowed mode, adjust width and height so that window will have the requested client area
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// In windowed mode, adjust width and height so that window will have the requested client area
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if (!m_fullscreen)
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if (!(style & Style::Fullscreen))
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{
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{
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RECT rectangle = {0, 0, width, height};
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RECT rectangle = {0, 0, width, height};
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AdjustWindowRect(&rectangle, win32Style, false);
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AdjustWindowRect(&rectangle, m_win32Style, false);
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width = rectangle.right - rectangle.left;
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width = rectangle.right - rectangle.left;
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height = rectangle.bottom - rectangle.top;
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height = rectangle.bottom - rectangle.top;
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}
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}
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// Create the window
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// Create the window
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m_handle = CreateWindowW(className, title.toWideString().c_str(), win32Style, left, top, width, height, NULL, NULL, GetModuleHandle(NULL), this);
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m_handle = CreateWindowW(className, title.toWideString().c_str(), m_win32Style, left, top, width, height, NULL, NULL, GetModuleHandle(NULL), this);
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// Register to receive device interface change notifications (used for joystick connection handling)
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// Register to receive device interface change notifications (used for joystick connection handling)
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DEV_BROADCAST_DEVICEINTERFACE deviceInterface = {sizeof(DEV_BROADCAST_DEVICEINTERFACE), DBT_DEVTYP_DEVICEINTERFACE, 0, GUID_DEVINTERFACE_HID, 0};
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DEV_BROADCAST_DEVICEINTERFACE deviceInterface = {sizeof(DEV_BROADCAST_DEVICEINTERFACE), DBT_DEVTYP_DEVICEINTERFACE, 0, GUID_DEVINTERFACE_HID, 0};
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@ -230,13 +241,13 @@ m_cursorGrabbed (m_fullscreen)
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++handleCount;
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++handleCount;
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}
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}
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// By default, the OS limits the size of the window the the desktop size,
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// By default, the OS limits the size of the window to the desktop size,
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// we have to resize it after creation to apply the real size
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// we have to resize it after creation to apply the real size
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setSize(Vector2u(mode.width, mode.height));
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setSize(Vector2u(mode.width, mode.height));
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// Switch to fullscreen if requested
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// Switch to fullscreen if requested
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if (m_fullscreen)
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if (style & Style::Fullscreen)
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switchToFullscreen(mode);
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switchToFullscreen();
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// Increment window count
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// Increment window count
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windowCount++;
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windowCount++;
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@ -467,6 +478,51 @@ bool WindowImplWin32::hasFocus() const
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}
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}
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////////////////////////////////////////////////////////////
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void WindowImplWin32::setState(State state)
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{
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State currentState = getState();
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switch (state)
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{
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case State::Windowed:
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if (currentState == State::Fullscreen)
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switchToWindowed();
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else
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ShowWindow(m_handle, SW_RESTORE);
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break;
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case State::Minimized:
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ShowWindow(m_handle, SW_MINIMIZE);
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break;
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case State::Maximized:
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ShowWindow(m_handle, SW_MAXIMIZE);
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break;
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case State::Fullscreen:
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if (currentState != State::Fullscreen)
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switchToFullscreen();
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break;
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}
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}
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////////////////////////////////////////////////////////////
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State WindowImplWin32::getState() const
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{
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WINDOWPLACEMENT currentState;
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currentState.length = sizeof(WINDOWPLACEMENT);
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GetWindowPlacement(m_handle, ¤tState);
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if ((currentState.showCmd == SW_MINIMIZE) || (currentState.showCmd == SW_SHOWMINIMIZED))
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return State::Minimized;
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if ((currentState.showCmd == SW_MAXIMIZE) || (currentState.showCmd == SW_SHOWMAXIMIZED))
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return State::Maximized;
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if (fullscreenWindow == this)
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return State::Fullscreen;
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return State::Windowed;
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplWin32::registerWindowClass()
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void WindowImplWin32::registerWindowClass()
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{
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{
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@ -486,13 +542,13 @@ void WindowImplWin32::registerWindowClass()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplWin32::switchToFullscreen(const VideoMode& mode)
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void WindowImplWin32::switchToFullscreen()
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{
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{
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DEVMODE devMode;
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DEVMODE devMode;
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devMode.dmSize = sizeof(devMode);
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devMode.dmSize = sizeof(devMode);
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devMode.dmPelsWidth = mode.width;
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devMode.dmPelsWidth = m_mode.width;
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devMode.dmPelsHeight = mode.height;
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devMode.dmPelsHeight = m_mode.height;
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devMode.dmBitsPerPel = mode.bitsPerPixel;
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devMode.dmBitsPerPel = m_mode.bitsPerPixel;
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devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
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devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
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// Apply fullscreen mode
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// Apply fullscreen mode
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@ -507,7 +563,7 @@ void WindowImplWin32::switchToFullscreen(const VideoMode& mode)
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SetWindowLongW(m_handle, GWL_EXSTYLE, WS_EX_APPWINDOW);
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SetWindowLongW(m_handle, GWL_EXSTYLE, WS_EX_APPWINDOW);
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// Resize the window so that it fits the entire screen
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// Resize the window so that it fits the entire screen
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SetWindowPos(m_handle, HWND_TOP, 0, 0, mode.width, mode.height, SWP_FRAMECHANGED);
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SetWindowPos(m_handle, HWND_TOP, 0, 0, m_mode.width, m_mode.height, SWP_FRAMECHANGED);
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ShowWindow(m_handle, SW_SHOW);
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ShowWindow(m_handle, SW_SHOW);
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// Set "this" as the current fullscreen window
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// Set "this" as the current fullscreen window
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@ -515,6 +571,33 @@ void WindowImplWin32::switchToFullscreen(const VideoMode& mode)
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}
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}
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////////////////////////////////////////////////////////////
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void WindowImplWin32::switchToWindowed()
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{
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// Restore the graphics mode of the display device back to the values from the registry
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ChangeDisplaySettings(NULL, 0);
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// Set the window flags to what the user requested before switching to fullscreen
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SetWindowLongW(m_handle, GWL_STYLE, m_win32Style);
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// Compute position and size
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HDC screenDC = GetDC(NULL);
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int left = (GetDeviceCaps(screenDC, HORZRES) - static_cast<int>(m_mode.width)) / 2;
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int top = (GetDeviceCaps(screenDC, VERTRES) - static_cast<int>(m_mode.height)) / 2;
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ReleaseDC(NULL, screenDC);
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RECT rectangle = {0, 0, static_cast<LONG>(m_mode.width), static_cast<LONG>(m_mode.height)};
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AdjustWindowRect(&rectangle, m_win32Style, false);
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int width = rectangle.right - rectangle.left;
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int height = rectangle.bottom - rectangle.top;
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SetWindowPos(m_handle, HWND_TOP, left, top, width, height, SWP_FRAMECHANGED);
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fullscreenWindow = NULL;
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplWin32::cleanup()
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void WindowImplWin32::cleanup()
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{
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{
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@ -184,6 +184,22 @@ public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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virtual bool hasFocus() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the window state
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///
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/// \param state The new state
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///
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////////////////////////////////////////////////////////////
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virtual void setState(State state);
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////////////////////////////////////////////////////////////
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/// \brief Get the window state
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///
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/// \return The window state
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///
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////////////////////////////////////////////////////////////
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virtual State getState() const;
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protected:
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protected:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -201,12 +217,16 @@ private:
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void registerWindowClass();
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void registerWindowClass();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Switch to fullscreen mode
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/// \brief Switch to fullscreen state
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///
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/// \param mode Video mode to switch to
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void switchToFullscreen(const VideoMode& mode);
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void switchToFullscreen();
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////////////////////////////////////////////////////////////
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/// \brief Switch to windowed state
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///
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////////////////////////////////////////////////////////////
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void switchToWindowed();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Free all the graphical resources attached to the window
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/// \brief Free all the graphical resources attached to the window
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@ -282,8 +302,10 @@ private:
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bool m_resizing; ///< Is the window being resized?
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bool m_resizing; ///< Is the window being resized?
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Uint16 m_surrogate; ///< First half of the surrogate pair, in case we're receiving a Unicode character in two events
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Uint16 m_surrogate; ///< First half of the surrogate pair, in case we're receiving a Unicode character in two events
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bool m_mouseInside; ///< Mouse is inside the window?
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bool m_mouseInside; ///< Mouse is inside the window?
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bool m_fullscreen; ///< Is the window fullscreen?
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bool m_cursorGrabbed; ///< Is the mouse cursor trapped?
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bool m_cursorGrabbed; ///< Is the mouse cursor trapped?
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const DWORD m_win32Style; ///< Window style in the windows format
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const VideoMode m_mode; ///< Video mode of the window
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};
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};
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} // namespace priv
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} // namespace priv
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@ -31,6 +31,8 @@
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <iostream>
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namespace
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namespace
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{
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{
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@ -371,7 +373,28 @@ bool Window::hasFocus() const
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void Window::setState(State state)
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void Window::setState(State state)
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{
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{
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if (m_impl)
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if (m_impl)
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{
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// TODO: this if never evaluates to true, even if state IS State::Windowed
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// I can't figure out why. This is ehy you can only switch to fullscreen once
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if (state == State::Windowed)
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{
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if (this == fullscreenWindow)
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fullscreenWindow == NULL;
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}
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if (state == State::Fullscreen)
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if (fullscreenWindow != NULL)
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{
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err() << "Creating more than one fullscreen window is not allowed" << std::endl;
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return;
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}
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else
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{
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fullscreenWindow = this;
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}
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m_impl->setState(state);
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m_impl->setState(state);
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}
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}
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}
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