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Fixed soundbuffer contents not being able to be updated when still attached to sounds (#354), sounds now detach from their buffer when it is reset. Signed-off-by: binary1248 <binary1248@hotmail.com>
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@ -189,8 +189,12 @@ void Sound::resetBuffer()
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stop();
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// Detach the buffer
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alCheck(alSourcei(m_source, AL_BUFFER, 0));
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m_buffer = NULL;
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if (m_buffer)
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{
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alCheck(alSourcei(m_source, AL_BUFFER, 0));
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m_buffer->detachSound(this);
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m_buffer = NULL;
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}
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}
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} // namespace sf
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@ -248,6 +248,13 @@ bool SoundBuffer::update(unsigned int channelCount, unsigned int sampleRate)
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return false;
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}
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// First make a copy of the list of sounds so we can reattach later
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SoundList sounds(m_sounds);
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// Detach the buffer from the sounds that use it (to avoid OpenAL errors)
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for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it)
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(*it)->resetBuffer();
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// Fill the buffer
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ALsizei size = static_cast<ALsizei>(m_samples.size()) * sizeof(Int16);
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alCheck(alBufferData(m_buffer, format, &m_samples[0], size, sampleRate));
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@ -255,6 +262,10 @@ bool SoundBuffer::update(unsigned int channelCount, unsigned int sampleRate)
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// Compute the duration
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m_duration = seconds(static_cast<float>(m_samples.size()) / sampleRate / channelCount);
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// Now reattach the buffer to the sounds that use it
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for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it)
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(*it)->setBuffer(*this);
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return true;
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}
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