From 04131e1607f37a452eda4b8d7dc7a76c14ad4623 Mon Sep 17 00:00:00 2001 From: binary1248 Date: Mon, 31 Dec 2018 02:33:10 +0100 Subject: [PATCH] Fixed EGL incorrectly being passed the anti-aliasing level as EGL_SAMPLE_BUFFERS instead of EGL_SAMPLES. Fixes #1533. --- src/SFML/Window/EglContext.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/SFML/Window/EglContext.cpp b/src/SFML/Window/EglContext.cpp index 5c71f479e..90b58522f 100644 --- a/src/SFML/Window/EglContext.cpp +++ b/src/SFML/Window/EglContext.cpp @@ -249,7 +249,8 @@ EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe EGL_BUFFER_SIZE, static_cast(bitsPerPixel), EGL_DEPTH_SIZE, static_cast(settings.depthBits), EGL_STENCIL_SIZE, static_cast(settings.stencilBits), - EGL_SAMPLE_BUFFERS, static_cast(settings.antialiasingLevel), + EGL_SAMPLE_BUFFERS, static_cast(settings.antialiasingLevel ? 1 : 0), + EGL_SAMPLES, static_cast(settings.antialiasingLevel), EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, EGL_NONE