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Fixed compile error (trailing enum comma) and other minor things
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@ -57,7 +57,7 @@ struct SFML_GRAPHICS_API BlendMode
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SrcAlpha, ///< (src.a,src.a,src.a,src.a)
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OneMinusSrcAlpha, ///< (1,1,1,1) - (src.a,src.a,src.a,src.a)
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DstAlpha, ///< (dst.a,dst.a,dst.a,dst.a)
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OneMinusDstAlpha, ///< (1,1,1,1) - (dst.a,dst.a,dst.a,dst.a)
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OneMinusDstAlpha ///< (1,1,1,1) - (dst.a,dst.a,dst.a,dst.a)
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};
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////////////////////////////////////////////////////////
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@ -67,8 +67,8 @@ struct SFML_GRAPHICS_API BlendMode
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////////////////////////////////////////////////////////
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enum BlendEquation
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{
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Add, ///< Pixel = Source * SourceFactor + Dst * DstFactor
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Subtract, ///< Pixel = Source * SourceFactor - Dst * DstFactor
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Add, ///< Pixel = Src * SrcFactor + Dst * DstFactor
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Subtract ///< Pixel = Src * SrcFactor - Dst * DstFactor
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};
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////////////////////////////////////////////////////////////
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@ -82,18 +82,17 @@ struct SFML_GRAPHICS_API BlendMode
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////////////////////////////////////////////////////////////
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/// \brief Construct the blend mode given the factors and equation.
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///
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/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
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/// \param colorDstFactor Specifies how to compute the destination factor for the color channels.
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/// \param colorBlendEquation Specifies how to combine the source and destination colors.
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/// \param alphaSourceFactor Specifies how to compute the source factor.
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/// \param alphaDstFactor Specifies how to compute the destination factor.
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/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
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///
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/// \param colorSourceFactor Specifies how to compute the source factor for the color channels.
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/// \param colorDestinationFactor Specifies how to compute the destination factor for the color channels.
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/// \param colorBlendEquation Specifies how to combine the source and destination colors.
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/// \param alphaSourceFactor Specifies how to compute the source factor.
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/// \param alphaDestinationFactor Specifies how to compute the destination factor.
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/// \param alphaBlendEquation Specifies how to combine the source and destination alphas.
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///
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////////////////////////////////////////////////////////////
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BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDstFactor,
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BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDestinationFactor,
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BlendEquation colorBlendEquation, BlendFactor alphaSourceFactor,
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BlendFactor alphaDstFactor, BlendEquation alphaBlendEquation);
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BlendFactor alphaDestinationFactor, BlendEquation alphaBlendEquation);
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////////////////////////////////////////////////////////////
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// Member Data
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@ -110,8 +109,6 @@ struct SFML_GRAPHICS_API BlendMode
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/// \relates BlendMode
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/// \brief Overload of the == operator
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///
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/// This operator compares two blending modes and checks if they are equal.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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@ -124,8 +121,6 @@ SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right
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/// \relates BlendMode
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/// \brief Overload of the != operator
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///
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/// This operator compares two blending modes and checks if they are different.
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///
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/// \param left Left operand
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/// \param right Right operand
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///
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@ -162,7 +157,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone;
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/// \li Alpha Destination Factor (alphaDstFactor)
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/// \li Alpha Blend Equation (alphaEquation)
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///
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/// Each component has its own setter function. These make
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/// Each component has its own public member variable. These make
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/// modifying a blending mode rather easy:
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///
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/// \code
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@ -171,9 +166,9 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone;
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/// blendMode.colorEquation = sf::BlendMode::Subtract; // An exotic subtraction blending mode
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/// \endcode
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///
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/// The most common blending modes are defined as const
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/// variables for convenience and compatibility with older
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/// code:
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/// The most common blending modes are defined as constants
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/// in the sf namespace, for convenience and compatibility with
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/// older code:
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///
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/// \code
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/// sf::BlendMode alphaBlending = sf::BlendAlpha;
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@ -354,7 +354,7 @@ private:
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/// \param mode Blending mode to apply
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///
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////////////////////////////////////////////////////////////
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void applyBlendMode(BlendMode mode);
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void applyBlendMode(const BlendMode& mode);
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////////////////////////////////////////////////////////////
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/// \brief Apply a new transform
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -26,7 +26,6 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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namespace sf
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@ -58,14 +57,14 @@ alphaEquation (BlendMode::Add)
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////////////////////////////////////////////////////////////
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BlendMode::BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDstFactor,
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BlendMode::BlendMode(BlendFactor colorSourceFactor, BlendFactor colorDestinationFactor,
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BlendEquation colorBlendEquation, BlendFactor alphaSourceFactor,
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BlendFactor alphaDstFactor, BlendEquation alphaBlendEquation) :
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BlendFactor alphaDestinationFactor, BlendEquation alphaBlendEquation) :
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colorSrcFactor(colorSourceFactor),
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colorDstFactor(colorDstFactor),
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colorDstFactor(colorDestinationFactor),
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colorEquation (colorBlendEquation),
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alphaSrcFactor(alphaSourceFactor),
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alphaDstFactor(alphaDstFactor),
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alphaDstFactor(alphaDestinationFactor),
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alphaEquation (alphaBlendEquation)
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{
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@ -388,22 +388,32 @@ void RenderTarget::applyCurrentView()
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////////////////////////////////////////////////////////////
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void RenderTarget::applyBlendMode(BlendMode mode)
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void RenderTarget::applyBlendMode(const BlendMode& mode)
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{
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// Apply the blend mode, falling back to the non-separate versions if necessary
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if (GLEW_EXT_blend_func_separate)
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glCheck(glBlendFuncSeparateEXT(factorToGlConstant(mode.colorSrcFactor),
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factorToGlConstant(mode.colorDstFactor), factorToGlConstant(mode.alphaSrcFactor),
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factorToGlConstant(mode.alphaDstFactor)));
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{
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glCheck(glBlendFuncSeparateEXT(
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factorToGlConstant(mode.colorSrcFactor), factorToGlConstant(mode.colorDstFactor),
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factorToGlConstant(mode.alphaSrcFactor), factorToGlConstant(mode.alphaDstFactor)));
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}
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else
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glCheck(glBlendFunc(factorToGlConstant(mode.colorSrcFactor),
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{
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glCheck(glBlendFunc(
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factorToGlConstant(mode.colorSrcFactor),
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factorToGlConstant(mode.colorDstFactor)));
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}
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if (GLEW_EXT_blend_equation_separate)
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glCheck(glBlendEquationSeparateEXT(equationToGlConstant(mode.colorEquation),
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{
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glCheck(glBlendEquationSeparateEXT(
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equationToGlConstant(mode.colorEquation),
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equationToGlConstant(mode.alphaEquation)));
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}
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else
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{
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glCheck(glBlendEquation(equationToGlConstant(mode.colorEquation)));
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}
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m_cache.lastBlendMode = mode;
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}
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