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FS#121 - Improve accuracy of rendering
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1157 4e206d99-4929-0410-ac5d-dfc041789085
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@ -253,12 +253,11 @@ public :
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/// texture coordinates
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/// texture coordinates
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///
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///
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/// \param Rect : Sub-rectangle of image to convert
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/// \param Rect : Sub-rectangle of image to convert
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/// \param Adjust : Pass true to apply the half-texel adjustment
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///
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///
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/// \return Texture coordinates corresponding to the sub-rectangle
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/// \return Texture coordinates corresponding to the sub-rectangle
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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FloatRect GetTexCoords(const IntRect& Rect, bool Adjust = true) const;
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FloatRect GetTexCoords(const IntRect& Rect) const;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Get a valid texture size according to hardware support
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/// Get a valid texture size according to hardware support
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@ -213,10 +213,6 @@ FT_Error FontLoader::CreateBitmapFont(FT_Face FontFace, unsigned int CharSize, c
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FT_Glyph_To_Bitmap(&Glyph, FT_RENDER_MODE_NORMAL, 0, 1);
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FT_Glyph_To_Bitmap(&Glyph, FT_RENDER_MODE_NORMAL, 0, 1);
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FT_BitmapGlyph BitmapGlyph = (FT_BitmapGlyph)Glyph;
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FT_BitmapGlyph BitmapGlyph = (FT_BitmapGlyph)Glyph;
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// Should we handle other pixel modes ?
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if (BitmapGlyph->bitmap.pixel_mode != FT_PIXEL_MODE_GRAY)
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return FT_Err_Cannot_Render_Glyph;
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// Add it to the sorted table of glyphs
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// Add it to the sorted table of glyphs
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Glyphs.insert(std::make_pair(BitmapGlyph, Charset[i]));
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Glyphs.insert(std::make_pair(BitmapGlyph, Charset[i]));
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}
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}
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@ -293,7 +289,7 @@ FT_Error FontLoader::CreateBitmapFont(FT_Face FontFace, unsigned int CharSize, c
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for (std::size_t i = 0; i < Charset.size(); ++i)
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for (std::size_t i = 0; i < Charset.size(); ++i)
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{
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{
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Uint32 CurChar = Charset[i];
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Uint32 CurChar = Charset[i];
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LoadedFont.myGlyphs[CurChar].TexCoords = LoadedFont.myTexture.GetTexCoords(Coords[CurChar], false);
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LoadedFont.myGlyphs[CurChar].TexCoords = LoadedFont.myTexture.GetTexCoords(Coords[CurChar]);
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}
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}
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// Update the character size (it may have been changed by the function)
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// Update the character size (it may have been changed by the function)
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@ -542,25 +542,15 @@ bool Image::IsSmooth() const
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/// Convert a subrect expressed in pixels, into float
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/// Convert a subrect expressed in pixels, into float
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/// texture coordinates
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/// texture coordinates
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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FloatRect Image::GetTexCoords(const IntRect& Rect, bool Adjust) const
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FloatRect Image::GetTexCoords(const IntRect& Rect) const
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{
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{
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float Width = static_cast<float>(myTextureWidth);
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float Width = static_cast<float>(myTextureWidth);
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float Height = static_cast<float>(myTextureHeight);
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float Height = static_cast<float>(myTextureHeight);
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if (Adjust && myIsSmooth)
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{
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return FloatRect((Rect.Left + 0.5f) / Width,
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(Rect.Top + 0.5f) / Height,
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(Rect.Right - 0.5f) / Width,
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(Rect.Bottom - 0.5f) / Height);
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}
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else
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{
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return FloatRect(Rect.Left / Width,
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return FloatRect(Rect.Left / Width,
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Rect.Top / Height,
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Rect.Top / Height,
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Rect.Right / Width,
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Rect.Right / Width,
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Rect.Bottom / Height);
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Rect.Bottom / Height);
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}
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}
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}
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@ -186,6 +186,10 @@ void Sprite::Render(RenderTarget&) const
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// Check if the image is valid
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// Check if the image is valid
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if (myImage && (myImage->GetWidth() > 0) && (myImage->GetHeight() > 0))
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if (myImage && (myImage->GetWidth() > 0) && (myImage->GetHeight() > 0))
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{
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{
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// Use the "offset trick" to get pixel-perfect rendering
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// see http://www.opengl.org/resources/faq/technical/transformations.htm#tran0030
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GLCheck(glTranslatef(0.375f, 0.375f, 0.f));
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// Bind the texture
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// Bind the texture
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myImage->Bind();
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myImage->Bind();
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