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Minor correction in API documentation
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@ -250,7 +250,7 @@ private :
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/// Like sf::RenderWindow, sf::RenderTexture is still able to render direct
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/// OpenGL stuff. It is even possible to mix together OpenGL calls
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/// and regular SFML drawing commands. If you need a depth buffer for
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/// 3D rendering, don't forget to request it when calling RenderTexture::Create.
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/// 3D rendering, don't forget to request it when calling RenderTexture::create.
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///
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/// \see sf::RenderTarget, sf::RenderWindow, sf::View, sf::Texture
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///
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