Minor correction in API documentation

This commit is contained in:
Laurent Gomila 2012-08-07 17:31:45 +02:00
parent e4ea6865cd
commit 0670bad198

View File

@ -250,7 +250,7 @@ private :
/// Like sf::RenderWindow, sf::RenderTexture is still able to render direct /// Like sf::RenderWindow, sf::RenderTexture is still able to render direct
/// OpenGL stuff. It is even possible to mix together OpenGL calls /// OpenGL stuff. It is even possible to mix together OpenGL calls
/// and regular SFML drawing commands. If you need a depth buffer for /// and regular SFML drawing commands. If you need a depth buffer for
/// 3D rendering, don't forget to request it when calling RenderTexture::Create. /// 3D rendering, don't forget to request it when calling RenderTexture::create.
/// ///
/// \see sf::RenderTarget, sf::RenderWindow, sf::View, sf::Texture /// \see sf::RenderTarget, sf::RenderWindow, sf::View, sf::Texture
/// ///